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Live Events Discussion

 
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Any plans for WH live events?

First post
Author
Zaxix
State War Academy
Caldari State
#41 - 2013-05-22 17:14:27 UTC
Faulx wrote:
mild drama

I think many people thought CCP devs could push some sort of magic "transport to system XYZ" dev hax button (like the one that gets you from Polaris to an incursion system for dev roams). Without such a button, the logistics of holding an event in WH space for all EVE players are completely undoable, unless it is simply accepted that few people will actually get there. I can already see the sperg threads for those who would miss out, so I'm basically 99% certain that it will not be accepted. If those two things are true, then WH live events are out of the question. That's disappointing, but not unexpected.

What I'd like to hear more about, and perhaps we will on or after June 4th, is what CCP expects Live Events to be. That's kind of been missing from the discussion. If they are nothing more than free-for-all events that are essentially window dressing for some detail of the lore or a backasswards promotion of the removal/addition of static objects/locations/non-content-producing-items/places/things, then I think they're pretty much a waste of everyone's time, including CCP's.

In the absence of such an explanation, I think everyone would be better off if CCP killed the idea of live events (and the misconceptions it produces) and instead went with something along the lines of GW2. In EVE that would be the equivalent of a short-term availability mini-epic-arc agent. I think (but don't know, obviously) that it would be relatively easy to spawn a new agent (all the art and object assets should already exist in the missions code), draft 4 to 6 mission description pages, and spawn some sort of modified, pre-existing mission content or sleeper site content with a few labels swapped around. (Maybe you can create a little "create random mission generator" on the backend and use it for the mission revamps that I hope are somewhere in EVE's future. I realize this falls into the "don't make more work for us" category, but it would have future utility.) Drop an agent in a WH system, put out a lore dev blog with the identity of the agent and the WH system, start something like a 14 day or 30 day clock, and go have drinks. No need to get CCP volunteers on a Friday night.

Bokononist

 

Faulx
Brother Fox Corp
#42 - 2013-05-23 06:29:29 UTC
Blah, I wasn't shooting for "drama".

I don't think think LE are a waste of time by any means. They could, however, certainly benefit from some programmer time. Controlling faction assets in a convincing way for instance (i.e. not shooting actors in their own faction during events) is clearly a difficultly. Dropships that are referenced by the actors but never seen, and, thus, cannot be shot down are another example. Logistics and suspect flagging can be problematic in some cases. W-space transportation logistics are, obviously, another issue. The list goes on...

From the various remarks it sounds like, the Illuminati team means to proceed without placing much (or any) programming burden on the rest of the company. I think it would be a mistake for CCP to allow this. Live Events have a lot of potential in giving players access to the fictional lore of Eve (in-game access to which is increasingly lacking), and, as long as it is constrained by clunky game mechanics, this potential will remain severely limited. On top of this LE has a long tradition of acting as an incubator for emergent game play: a spawning ground for new ideas about how (and why) to play the game. More and better tools can only help in this role.

If CCP wants to increase its player base, it should not be swayed by selfish arguments like the one that killed Incarna: "Why are you wasting Dev resources (that I payed for) on content that doesn't matter to me?" What this argument fails to consider is that there are others paying for those Dev resources as well and others still who might pay if they like what they see. Frankly, the last 1.5 years of development (paid for in part by my PLEX) have been spent on "content that doesn't matter to me". This doesn't mean that development of those things should stop, but it would surely be nice if at least something I want was built upon. Certainly, no-one who doesn't like the endless tactical abstraction of zoomed out space ship combat is going to bother paying for a subscription. Ultimately, if CCP wants to develop a wider audience, the first step is to have wider content. Dust is a great start to that.... Eve can be so much more than just the destruction of ships in space. CCP knew that once.

Live Events are a grand doorway promising creative access to influence the rich world of lore beneath the often shallow facade of the game. Right now that door is stuck open just a crack. It will stay that way only as long as the LE team is held back by a lack of appropriate tools. Whether it opens wide or shuts completely is up to CCP. Come-on, let them have a pry-bar.

CCP Goliath
C C P
C C P Alliance
#43 - 2013-05-23 09:27:20 UTC
Don't get us wrong guys, we have a backlog of features and tools we want worked on to help us. We just plan for worst case scenario most of the time. There's also plenty we can do *without* any additional assistance that we haven't shown you yet. As we have said quite a few times, the first 6 months were proof of concept. Concept proved, let's make something awesome happen.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Templar Knightsbane
Ministry of War
Amarr Empire
#44 - 2013-05-23 11:33:46 UTC  |  Edited by: Templar Knightsbane
I didnt manage to read through all the finer details of this thread and live event in W-space, but it seems to me that this could be done with a much easier and simpler solution than people are thinking about!!!

1. The best live events i've been to in recent times was the CCP fleets forming and roaming around low and null sec, this was awesome! Base the event on this!

2. Wh's have mass limitations, but CCP must be able to make wh's at whim, so choose a system thats uninhabited and has no people logged off in it, and with no system effect, this can be the host system just not a C1 for BS reasons.

3. Make some cool story about sansha going in to fight the sleepers for their technology or some Jove ships re-awakening after being held by the sleepers for eternity, or w/e.

4. Make a wh, just make it so when it collapses it re-opens again in the same spot, im pretty sure this can be done?

5. Tag the wh - You will enter but you may not leave!!! Let people enter and fight a CCP roaming fleet called w/e u want slavenations or sleeper elite's w/e.

6. Let people go in and fight and have to scan their own exits out causing mass mayhem after the event!!!

WIN
Faulx
Brother Fox Corp
#45 - 2013-05-23 12:19:26 UTC
CCP Goliath wrote:
Don't get us wrong guys, we have a backlog of features and tools we want worked on to help us. We just plan for worst case scenario most of the time. There's also plenty we can do *without* any additional assistance that we haven't shown you yet. As we have said quite a few times, the first 6 months were proof of concept. Concept proved, let's make something awesome happen.

We love what you guys are doing; it's a good beginning. And that much of your time and effort has been in your off hours is just crazy (but in a good way). Still, the difference between what we're getting and what I imagine to be possible is basically the difference between the Wright Flyer and the Concorde. Here's hoping you guys get out of the bicycle shop soon. Smile
CCP Headfirst
C C P
C C P Alliance
#46 - 2013-05-24 17:28:23 UTC
Just wanted to say that I'm overjoyed at how much attention, support, and participation live events are getting. Hats off to the devs running them and to all the players that make them possible.
Rhavas
Noble Sentiments
Second Empire.
#47 - 2013-05-25 02:37:47 UTC
CCP Headfirst wrote:
Just wanted to say that I'm overjoyed at how much attention, support, and participation live events are getting. Hats off to the devs running them and to all the players that make them possible.


Shocked

I thought you left CCP. Will you be joining (or are you already part of) Team Illuminati?

Also, to CCP Eterne: When I say in a post that people have left and they have not, tell me! Oops

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#48 - 2013-05-25 16:23:42 UTC
CCP doesn't necessarily have to do massive events. They could do smaller random encounter type stuff that just happens whenever to random groups in various parts of space in ALL regions. Stuff like maybe somone is on a roam in null and they run into a Gurustas convoy, or people running sites in W-space and meet some unexpected sleepers who don't act normally and possibly even try to communicate.

It could be interesting for the people involved, and makes the universe seem less static.
CCP Goliath
C C P
C C P Alliance
#49 - 2013-05-26 14:09:33 UTC
Rhavas wrote:
CCP Headfirst wrote:
Just wanted to say that I'm overjoyed at how much attention, support, and participation live events are getting. Hats off to the devs running them and to all the players that make them possible.


Shocked

I thought you left CCP. Will you be joining (or are you already part of) Team Illuminati?

Also, to CCP Eterne: When I say in a post that people have left and they have not, tell me! Oops


In case Headfirst doesn't catch the reply, I will answer this one. Headfirst is currently on a different project and not based out of Reykjavik (where all EVE events are based out of at the moment) so he is not part of the Illuminati nor do we have any plans to expand our team at the moment.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Aynen
Federal Guard and Recon Corporation
#50 - 2013-05-26 20:08:06 UTC
I was just thinking about how to make wormhole events a success and was thinking the following:

If CCP selected a specific wormhole for the event to be in, that'd severely affect the current residents of the wormhole, which may well be seen as unfair.
But if the selection of the wormhole in which some event is to take place depends on the players in some way, that could be considered 'fair game'.
So what would the condition be?
Well, as an example, I'll use the theme of the current events: The empires are slowly becoming enemies even if before they where allies.
So what if the 4 empires asked the capsuleers that support those empires to establish a 'beachhead' in wormhole space for those empires, anywhere they like, and then after about a month, the Amarr will do some event in the strongest capsuleer beachhead wormhole system that pro-Amarr capsuleers could establish, and the same goes for the other 3 empires.
This stimulates player interaction, is player driven, and it means that the player participants of the events will have started gathering there a month prior.

Of course all the story elements of this example are just placeholder, and could be anything, but the principles are that there's a lot of advance notice, the players determine the place through playing the game, and a strong element of sandbox is present.
Kazumi Kouvo
Paragons of Starlight
#51 - 2013-05-27 23:01:58 UTC
How about a new module that CONCORD has released for 15 days only, to help stop the resurgence of the Sansha's Nation coming out of the Jove station they have? A wormhole generator that takes you to a C7 wormhole, and you fight for the whole 15 days, (breaks included of course) as they've organized a huge amount of Nightmares and Revenants in secret. And on the last day, they pull out their secret weapon, a Sansha Titan, with an Oblivion/Judgement DD. Person with final blow gets the BPC for it. One run. Of course, thats just an idea for usage.

I'm 13 and I play EVE. I hope that doesn't change the way you fly in fleets with me. :3

CCP Headfirst
C C P
C C P Alliance
#52 - 2013-05-28 15:56:09 UTC
Rhavas wrote:


I thought you left CCP. Will you be joining (or are you already part of) Team Illuminati?



Why would anyone in their right mind leave CCP? Would you? :)

While I'd love help out with live events again, I'm busy over here in the States building a city for vampires to jump around in. Team Illuminati is doing a fantastic job, though; you should continue to experience and expect tons of fun live events out of them!
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#53 - 2013-05-28 16:05:20 UTC
Is there not a mechanic in place to make wh's for the sansha incursions?

Can you open up multiple wh's on a single grid?

No Worries

Zaxix
State War Academy
Caldari State
#54 - 2013-05-30 16:57:17 UTC
CCP Headfirst wrote:
Why would anyone in their right mind leave CCP? Would you? :)

After months of all day and months of all night, I'm guessing its pretty easy to lose your mind in Iceland.

Bokononist

 

Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#55 - 2013-05-31 02:11:35 UTC
ChromeStriker wrote:
Is there not a mechanic in place to make wh's for the sansha incursions?

Can you open up multiple wh's on a single grid?


Granted, I did not play EVE at the time. But from what knowledge of the game I have and how events like this are normally handled in games I suspect the answer is mostly no.

I think what they did was create an object that had the visuals of a wormhole and simply spawned ships on grid. They could spawn as many of the ships or wormwhole-looking objects as they want. But they are not handled in the code as true wormholes. You cannot use one to get to another system.

It is smoke and mirrors to tell a cool story.
Zlorthishen
Caldari Provisions
Caldari State
#56 - 2013-06-05 19:34:44 UTC
Drunein wrote:
HTC NecoSino wrote:
Queue a massive wormhole into some unknown system (class 7?) with a giant fight between WH corps to control this new-found system Big smile

I wonder what the wormhole info would say... "This wormhole leads to your ultimate demise."


That would be awesome to have only one C7... May the best alliance call it home. May the best squads give them hell.



There should be a single C7 wormhole, with zero available moons, abundant connections to other wormholes (which spawn as end-of-life) and SLEEPER CAPS.
Tykari
The Observatory
#57 - 2013-06-06 19:01:25 UTC
Well if we can't have events in wormholes as such maybe we can bring a bit of wormholes to empire events? I don't know what the plans are in terms of the story and where it'll be going, but I do believe we had hints of Sleepers (or something they gave birth to) being up to something (Jamyl's little tantrums). And let's not forget there have been hints and stories that the Sleeper civilisation isn't as dead as we'd like to think/believe, and I can see some potential in terms of storylines that can spin from it not to mention consequences to the New Eden cluster.

And maybe, keeping with Odyssey's exploration theme, a chance to discover more leftovers of the Ancient civilisations in Empire space. Afterall in most cases we've only discovered just the one real archealogical site for each of them. No reason to believe there isn't more stuff of theirs hidden in undiscovered deadspace pockets. Maybe even more hints as to what and why exactly wormholes started appearing to begin with.

So while not happening in wormholes, they could still touch upon the story of wormholes. Maybe not an ideal situation, but it would be something.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Nukleanis
Falcon Advanced Industries
#58 - 2013-06-07 22:51:21 UTC
I had a few ideas regarding getting people through a WH. Likely they aren't so good, but with a little luck it might push things into the right direction.

As with most things, we have to look at who, what, where, when, how and why.

WHO:
Everyone. Events have to be open to everyone.

WHAT:
Wormholes. Involved would be a k-space hisec or lowsec system to make it available to the largest portion of the playerbase.

WHERE:

An entry point in low sec or hi sec, to a w-space system that isn't too inhabited.

WHEN:
After the current focus on the empire story arc.

HOW:
The tricky part. You would need access to a wormhole. As these pop up outside the control of the events team, they can't just be whisked up from nowhere. However, once a wormhole is found and if (this is a very big IF) the actors or a GM have the tools, the mass allowance and lifespan of the wormhole can be modified to allow it to remain open, so that actors can gather in a system in k-space, jump through and still ensure that players can follow after setup. The wormhole stats can be constantly modified to allow transit.

HOW... EVER! If this is not the case, then there is another way of doing it.

The Sansha events that were held included an LCO violent wormhole. Now, you can't magically turn an LCO into a real wormhole, but you can still use it after a fashion.

Think of it this way. An LCO violent wormhole is set up in a system where an event is to be held, say... Ashab planet 3 for the sake of simplicity (and to provide a warp-in point for players). Another LCO violent wormhole also appears in another system, like... J123456. We have two LCOs mimicking the appearance of an ordinary wormhole, but alas, they do not work as such.

Cloaked, 100km off of the LCO is a GM or an actor with the Godlike powers of a GM to move players.

Players approach the LCO and use a module against it. This should be something with an effect that connects the player's ship and the LCO, like an energy neutraliser, warp disruptor or something similar. This way, a player is interacting with the 'wormhole' and whichever GM is hanging around can see quite clearly that a player wishes to 'use' the 'wormhole' and can so move players from Ashab to J123456 (where they spawn at some random point IIRC). Naturally, limits must be applied, as a GM can't spend all their time moving players around, so perhaps the first 30 or so players to turn up get moved before the LCO is removed under the guise of the hole collapsing. You could quite happily say that energy neuts 'calm' a wormhole for safe-ish passage for the sake of lore, even though it didn't during the Sansha events.

Now you have players in WH space.

After the event ends, the process can be repeated (I found a wormhole back home! Warp to me!) to return players back to k-space afterwards.

WHY:
Currently, the Arek'Jaalan story has fallen over. An event like this could be used as a way of completing it (though I'm sure that there is no documentation on where AJ was heading prior to the AJ project lead leaving CCP, but an email to him might solve that) / stalling for time by staging an event to let the playerbase know that AJ hasn't been forgotten and will be looked at again in the future / or outright killing it by killing off Hilen Tukoss and stranding him somewhere or making him disappear.

There we go. One half-baked, likely pointless idea I thought of in five minutes.
Anyura
Imperial Academy
Amarr Empire
#59 - 2013-06-08 12:09:57 UTC
Well, if players can't come to WH space, make WH space come to the players!

Taking a shot in the dark here but folks want to see storyline based stuff centred on the Sleepers, hence WH space, right? So where do we know of a WH that everyone can access?

The EVE Gate.

Reports of Sleeper ships being sited around the New Eden gate would generate an awful lot of player interest while still being accessible to most folks.
CCP Goliath
C C P
C C P Alliance
#60 - 2013-06-09 13:14:14 UTC
Nukleanis wrote:
I had a few ideas regarding getting people through a WH. Likely they aren't so good, but with a little luck it might push things into the right direction.

As with most things, we have to look at who, what, where, when, how and why.

WHO:
Everyone. Events have to be open to everyone.

WHAT:
Wormholes. Involved would be a k-space hisec or lowsec system to make it available to the largest portion of the playerbase.

WHERE:

An entry point in low sec or hi sec, to a w-space system that isn't too inhabited.

WHEN:
After the current focus on the empire story arc.

HOW:
The tricky part. You would need access to a wormhole. As these pop up outside the control of the events team, they can't just be whisked up from nowhere. However, once a wormhole is found and if (this is a very big IF) the actors or a GM have the tools, the mass allowance and lifespan of the wormhole can be modified to allow it to remain open, so that actors can gather in a system in k-space, jump through and still ensure that players can follow after setup. The wormhole stats can be constantly modified to allow transit.

HOW... EVER! If this is not the case, then there is another way of doing it.

The Sansha events that were held included an LCO violent wormhole. Now, you can't magically turn an LCO into a real wormhole, but you can still use it after a fashion.

Think of it this way. An LCO violent wormhole is set up in a system where an event is to be held, say... Ashab planet 3 for the sake of simplicity (and to provide a warp-in point for players). Another LCO violent wormhole also appears in another system, like... J123456. We have two LCOs mimicking the appearance of an ordinary wormhole, but alas, they do not work as such.

Cloaked, 100km off of the LCO is a GM or an actor with the Godlike powers of a GM to move players.

Players approach the LCO and use a module against it. This should be something with an effect that connects the player's ship and the LCO, like an energy neutraliser, warp disruptor or something similar. This way, a player is interacting with the 'wormhole' and whichever GM is hanging around can see quite clearly that a player wishes to 'use' the 'wormhole' and can so move players from Ashab to J123456 (where they spawn at some random point IIRC). Naturally, limits must be applied, as a GM can't spend all their time moving players around, so perhaps the first 30 or so players to turn up get moved before the LCO is removed under the guise of the hole collapsing. You could quite happily say that energy neuts 'calm' a wormhole for safe-ish passage for the sake of lore, even though it didn't during the Sansha events.

Now you have players in WH space.

After the event ends, the process can be repeated (I found a wormhole back home! Warp to me!) to return players back to k-space afterwards.

WHY:
Currently, the Arek'Jaalan story has fallen over. An event like this could be used as a way of completing it (though I'm sure that there is no documentation on where AJ was heading prior to the AJ project lead leaving CCP, but an email to him might solve that) / stalling for time by staging an event to let the playerbase know that AJ hasn't been forgotten and will be looked at again in the future / or outright killing it by killing off Hilen Tukoss and stranding him somewhere or making him disappear.

There we go. One half-baked, likely pointless idea I thought of in five minutes.



This is a really good format for conveying an idea. Thanks for taking the time to break it down like this. You've also tackled it from an interesting perspective and I like where you're going with it. Will be filing this. Just a quick note - neither Headfirst nor Dropbear have left CCP.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath