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Live Events Discussion

 
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Any plans for WH live events?

First post
Author
Haulie Berry
#21 - 2013-05-15 15:59:21 UTC
CCP Goliath wrote:
Faulx wrote:
CCP Goliath wrote:
I meant basically everything in the broadest definition of logistics. How to get people in, how to get people out, how to not have a hole collapse behind us, how to control our destination to make the event meaningful. These things aren't easy.

*looks at Goliath funny* Are you seriously saying you have so little technical support (GM-MAGIC) that you cannot temporarily crate a re-skinned jump bridge from one system to another?

  • How to get people in: Place an LCO with a "jump" icon somewhere in k-space. Have it "jump" somewhere in w-space.
  • How to get people out: Place an LCO with a "jump" icon in that same system in w-space. Have that LCO be visible on the overview, like a cyno.
  • Hold the event.
  • How to not have a hole collapse behind us: When it's time for the event to end, broadcast a warning (or multiple warnings) that the LCO is about to "collapse" and if they don't get a move on, they may become stuck. Remove LCO. Anyone left behind either scans for the local static or takes the pod express.
  • How to control our destination to make the event meaningful: Don't use an already existing mechanic. Go build a new one that lets you (the devs) select a destination. Aside from that, all you have to do is honor the mass limits of each area.

It really shouldn't be hard. It should be as simple as taking the "Jump Bridge" structure, removing its "Restricted To Security Level Less Than 0.1 " quality, adding a "can be seen on overview" quality, removing or reducing its fuel requirement, changing its graphic from a building to something else (wormhole, spatial rift, ect...), and changing its range to 1500 LY (and adding ship restrictions somehow.... perhaps slightly more challenging). Can you explain what's preventing you?


You make a really staggering amount of assumptions about the tools we have at our disposal, and how easy or difficult stuff is. Seriously, I love your enthusiasm, but I'm also asking for a bit of trust here - I have nothing to gain by telling you we can't do something when we can't and I don't want to go into full blown technical detail every time I say this. I will make an exception this time and go into some high level detail.

"Place an LCO with a "jump" icon somewhere in k-space." - this doesn't exist so would have to be coded and authored. Also it would need a "dungeon" authored.

"Place an LCO with a "jump" icon in that same system in w-space." - you can't jump to W-space from K-space, so this is more coding (pretty advanced)

"Don't use an already existing mechanic. Go build a new one" - so now we're designing, coding, authoring and megatesting a new variant of the dungeon distribution system? That's easily 1.5 releases, probably more than 2.

" It should be as simple as... (list of 6 things)" is like saying "It should be as simple as getting a bill through government."

Sorry Faulx, I know you're super keen and you get frustrated, but you're asking for waaaaay more than you think you are.


Hm. The only thing I can think of for an absolutely no-code way to do it would be to have the event centered around one WH system. GM-NPC scout characters could probe (GM hacks would be faster) WHs out of the event system and light cynos to make them warpable to the general population, I guess?

I don't think it would be much fun to have an event centered around a single WH sys, though.
Zaxix
State War Academy
Caldari State
#22 - 2013-05-15 16:27:50 UTC
CCP Goliath wrote:
If it was easy, we'd do it :)

I meant basically everything in the broadest definition of logistics. How to get people in, how to get people out, how to not have a hole collapse behind us, how to control our destination to make the event meaningful. These things aren't easy.

My apologies! I assumed dev magic hacks included the ability to move a group of people to another system at the press of a button.

Bokononist

 

Faulx
Brother Fox Corp
#23 - 2013-05-16 07:24:40 UTC  |  Edited by: Faulx
CCP Goliath wrote:
... Sorry Faulx, I know you're super keen and you get frustrated, but you're asking for waaaaay more than you think you are.
*Bangs head against wall* Sorry.

Thanks for the technical details. *sad face* I have been waiting a long time for features like this and it's very disheartening to hear that something which seems so simple would take so long (assuming you even get a "go ahead" on it). I cannot imagine what a real, honest to god storytelling feature would take. Straight Honestly, if CCP doesn't get its act together, games like "Defiance" are going to start kicking your player-interactive arses.
Chris Suellentrop @ NYTimes wrote:
In an unusual arrangement, neither the show nor the video game is a spinoff of the other. Instead, in a process that took five years and three contracts between Syfy and Trion Worlds, the fictional world of Defiance is a collaboration between the companies. The series and the game were developed simultaneously. Each is designed to be a stand-alone piece of entertainment. Yet they also intersect. Events in the show will influence the game. And events in the game will influence the show.
....

In answer to your original question then, the wormhole network is pretty much designed to prevent large scale population flux. The easiest way to get a whole lot of people into one system in w-space real fast is to send them in very small ships (ideally a pod, with 32,000 kg mass... you could transfer at least 15,625 people that way). Alternatively you could get 333 people in frigates through the smallest wormhole. In either case, all it takes is one guy with a smart bomb, and things can get ugly real fast. If you take the transition slow, and have people jump through in waves this risk would be mitigated somewhat.

After the people have gotten through, you could provide a "navy base" PoS for people to reship at. You could anchor it for the event and tear it down at the end of the day easily enough without having to worry about it being destroyed. Provided you fill the stront bay, the worst that could happen is it would be sent into reenforced mode. This PoS should give you a safe harbor from which to launch the event.

The biggest problem your going to run into is people not understanding the PoS mechanics. The easiest way to get around this is probably to simply have a whole bunch of fitted ships floating inside the PoS shield.

Of course, the less scrupulous types will probably make off with a few ships, but this arrangement should get you where you need to go. The only alternative I can think of is to have event goers prepare for weeks in advance.

....

Another approach would be to distribute a special module that people can fit to anything smaller than a capital ship. This module would have one charge which instantly transports event goers to a system of your choice (one time only and only during the duration of the event). I assume this could be implemented more easily than the LCO approach. Again, the ride home would be courtesy the local static or the pod express.

....

*Edit: Or even easier than that, you import the "moveme" function from SiSi, redirect its destination, and just have people ask to join the event. (This idea makes me cry, but it sounds like its simplest thing you could do)
Faulx
Brother Fox Corp
#24 - 2013-05-16 07:43:36 UTC
*assumes you cannot just force a wormhole to a specific destination*

If you choose a system with a high sec static, you can then roll the static till it's "within X jumps" of a system of your choice. The bigger you let X be, the less time this process will take. This will "control your destination". If you have GM-Magic for collapsing wormholes, I would suggest you use it. Rolling is labor intensive.
Faulx
Brother Fox Corp
#25 - 2013-05-16 10:57:22 UTC  |  Edited by: Faulx
CCP Goliath wrote:
....so now we're designing, coding, authoring and megatesting a new variant of the dungeon distribution system? That's easily 1.5 releases, probably more than 2.

Hmm, your language here makes me wonder if there was some confusion. Just to be clear, the variant jump bridge I was talking about is not for release to the public. It would be one-off tool for the storytellers to use, allowing occasional mass participation of Live Events in w-space.... I wasn't suggesting a system of "player-made star gates to w-space" (cool though that might be).
monkfish2345
School of Applied Knowledge
Caldari State
#26 - 2013-05-17 14:34:07 UTC  |  Edited by: monkfish2345
I'd guess that the most likely scenario for this to be plausible would be for it to emerge that one of the Factions was trying to develop technology that would allow them to colonize WH space.

There are a mix of paths you can head down from there. You could have sleepers having an incursion like event that went between the WH area and a part of New Eden. you have to say it's a little odd we don't see sleepers making any attempt to stop us lot going and wrecking everything they own.

or you could have a similar disaster to what started this all of in the first place. with a collapse and people getting stranded etc.

guessing the second path would require more work tho, otherwise you'd end up with a pile of players stuck in a free for all area, alot of which with no way out.
Rhavas
Noble Sentiments
Second Empire.
#27 - 2013-05-20 02:07:00 UTC  |  Edited by: Rhavas
CCP Goliath wrote:
If people have ideas of how, logistically, we could hold events in W-space, we are all ears. We have a few, but they are technically very challenging and would love to hear some out-of-the-box stuff from you guys!


OK, two scenarios, one "Standard" one "Nonstandard (Read: Better)".

STANDARD
- Assumption: CCP can use devhax to spawn and "point" a wormhole at a given J-sig system
- Assumption: CCP can create a new sig type A### hole in a future patch that gives them configurable mass limits and never occurs naturally (or they could do it the messy way and edit or force-respawn an existing hole on the fly)
- Get your group of devs in 2-6 systems to ensure fairness, put up "crazy event at k-space site x", spawn appropriate hole, respawn as needed.


But honestly, I think this misses the point, even if technically feasible.


NONSTANDARD
Let's start by questioning a major assumption: That loads of people need to be there. Why? The benefit of a small event with a small group is MUCH more appealing IMHO, especially in W-Space. Besides, -10s couldn't come to the Caldari Prime event, right? And server load kept out many more. So who cares about "fair" and "everyone ever in huge groups"? You can spread the love around over the course of a year or more to reach many people with things like the below (regardless of space type).

Have a character spawn into a wormhole system and do a small-time, big-story item. Pick a corp's home. Pick a place where you can see a battle underway. Pick one of the wacky ones with the + or - and leave a listener there, pop in when you see a likely traveler in system (Assumption: CCP has a way to pick up travelers in W-Space). Pop in when someone is running an Oruze Osobnyak. Pick an empty hole and set up a bizarre POS no one has seen before. Honestly, the spin up and investigation that will be spawned as something goes from a rumor to a "pix or didn't happen" to a dev character on IGS confirming its authenticity ... dear lord you have a lot of mileage you'll get out of about 30-90 minutes of 1 to a handful of staff's time. No more forumups and 3-hour dev roams for a live event. Show something unexpected a la Mouse Nell's discovery of Sansha in JoveLand. Let us find Burreau and her five compatriots for god's sake, just make sure some idiot doesn't blow them all up for the LOLs this time - I suspect CCP Falcon's new contacts could ensure that people in that hole who have the right mindset discover these things. Have a new appearance of the Awakened Infomorph. Hell, how cool would it be to have these drop exclusive story content (artifacts etc with no other capability than to move the story forward)? Have small amounts of Isogen-5 drop from each event and watch the price skyrocket as people speculate on what it will be used for in future releases without having to commit to anything. Have a Kuvakei sighting (or any other story character) - maybe some groups are still stealing implants for Dusties direct from Sleeper heads. The possibilities are endless.

Don't underestimate the power of a mystery propagated by rumor and speculation that starts with a small group. The Mouse Nell thing is what drove me to say, "I'm going to go find stuff like that - what an amazing game that a lone player could find that!" There's your Odyssey.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Nevyn Auscent
Broke Sauce
#28 - 2013-05-20 03:02:43 UTC
Rhavas. The problem with your proposal there is that it's favouritism. Plain & simple. Running events for a specific corp, players with 'the right mindset' or any other such similar 'small group deliberately targeted' generates favouritism.
Rhavas
Noble Sentiments
Second Empire.
#29 - 2013-05-20 03:19:14 UTC  |  Edited by: Rhavas
Nevyn Auscent wrote:
Rhavas. The problem with your proposal there is that it's favouritism. Plain & simple. Running events for a specific corp, players with 'the right mindset' or any other such similar 'small group deliberately targeted' generates favouritism.

If you do one every two weeks for a year, you get 26 "favorites" (or 1 a month for 12). Don't repeat groups, and that covers a whole lot of people, and thus isn't really favoritism, now is it? Or do it in a neutral location (as stated above) and let people find you. Or bolt every "H296" wormhole to the same system for 12 hours. IMHO, "favoritism" complaints are a cop-out unless CCP is delivering something of game-mechanic-altering value (note above it says "with no other capability than to move the story forward". Here's an example). Remember, the only thing Mouse Nell got was a screencap. If you're crying "unfair" about that I can't help you ... I couldn't get to Caldari Prime, I was stuck in a wormhole with nothing but null k-space connections. Lots of -10s weren't able to go either. So what?

Now, if they delivered an amazing new module to a handful of people, then I could see a problem.

But let's be honest. All that the "mass combat" ones do in-game (obviously there are storyline effects as well) is enrich PL and pad their killboard, right? How is that "not favoritism"? Blink

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

CCP Goliath
C C P
C C P Alliance
#30 - 2013-05-20 09:50:50 UTC
Rhavas wrote:
Nevyn Auscent wrote:
Rhavas. The problem with your proposal there is that it's favouritism. Plain & simple. Running events for a specific corp, players with 'the right mindset' or any other such similar 'small group deliberately targeted' generates favouritism.

If you do one every two weeks for a year, you get 26 "favorites" (or 1 a month for 12). Don't repeat groups, and that covers a whole lot of people, and thus isn't really favoritism, now is it? Or do it in a neutral location (as stated above) and let people find you. Or bolt every "H296" wormhole to the same system for 12 hours. IMHO, "favoritism" complaints are a cop-out unless CCP is delivering something of game-mechanic-altering value (note above it says "with no other capability than to move the story forward". Here's an example). Remember, the only thing Mouse Nell got was a screencap. If you're crying "unfair" about that I can't help you ... I couldn't get to Caldari Prime, I was stuck in a wormhole with nothing but null k-space connections. Lots of -10s weren't able to go either. So what?

Now, if they delivered an amazing new module to a handful of people, then I could see a problem.

But let's be honest. All that the "mass combat" ones do in-game (obviously there are storyline effects as well) is enrich PL and pad their killboard, right? How is that "not favoritism"? Blink


I guess the issue is that if people got their early enough (we discussed it early enough that -10s could rat their way up if they wanted) anyone could get into the event. The issue with wormholes, as well as being hard to find, get into, get out of, and control, is that they are their own ecosystem to an extent (though one I am far happier to mess with than null sec sov space).

On the subject of favouritism, we take that extremely seriously and go to lengths to assure that the actions of the Illuminati are transparent and above board. At the end of the day, if we start playing favourites, all of this goes away, possibly for good.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

monkfish2345
School of Applied Knowledge
Caldari State
#31 - 2013-05-20 11:51:20 UTC
CCP Goliath wrote:
Rhavas wrote:
Nevyn Auscent wrote:
Rhavas. The problem with your proposal there is that it's favouritism. Plain & simple. Running events for a specific corp, players with 'the right mindset' or any other such similar 'small group deliberately targeted' generates favouritism.

If you do one every two weeks for a year, you get 26 "favorites" (or 1 a month for 12). Don't repeat groups, and that covers a whole lot of people, and thus isn't really favoritism, now is it? Or do it in a neutral location (as stated above) and let people find you. Or bolt every "H296" wormhole to the same system for 12 hours. IMHO, "favoritism" complaints are a cop-out unless CCP is delivering something of game-mechanic-altering value (note above it says "with no other capability than to move the story forward". Here's an example). Remember, the only thing Mouse Nell got was a screencap. If you're crying "unfair" about that I can't help you ... I couldn't get to Caldari Prime, I was stuck in a wormhole with nothing but null k-space connections. Lots of -10s weren't able to go either. So what?

Now, if they delivered an amazing new module to a handful of people, then I could see a problem.

But let's be honest. All that the "mass combat" ones do in-game (obviously there are storyline effects as well) is enrich PL and pad their killboard, right? How is that "not favoritism"? Blink


I guess the issue is that if people got their early enough (we discussed it early enough that -10s could rat their way up if they wanted) anyone could get into the event. The issue with wormholes, as well as being hard to find, get into, get out of, and control, is that they are their own ecosystem to an extent (though one I am far happier to mess with than null sec sov space).

On the subject of favouritism, we take that extremely seriously and go to lengths to assure that the actions of the Illuminati are transparent and above board. At the end of the day, if we start playing favourites, all of this goes away, possibly for good.


we've been down that road before. and i don't think anyone wants to see that kind of thing happen again.

I guess one, solution of sorts would be to have a WH system created specifically for an event. make it so there are no routes in/out other than those provided by the event etc. this would mean there would be no potential penalty or gains for anyone inhabiting the area.
Rhavas
Noble Sentiments
Second Empire.
#32 - 2013-05-20 14:53:51 UTC  |  Edited by: Rhavas
Monkfish2345 wrote:
CCP Goliath wrote:
On the subject of favouritism, we take that extremely seriously and go to lengths to assure that the actions of the Illuminati are transparent and above board. At the end of the day, if we start playing favourites, all of this goes away, possibly for good.


we've been down that road before. and i don't think anyone wants to see that kind of thing happen again.

I guess one, solution of sorts would be to have a WH system created specifically for an event. make it so there are no routes in/out other than those provided by the event etc. this would mean there would be no potential penalty or gains for anyone inhabiting the area.


Let's be clear - I believe Goliath when he says they have a crucial mandate for not allowing favoritism. What I am challenging is the definition of that - where is the line? Does everything have to be a mass event to avoid that? Also, while I see Goliath addressing that item, I don't see thoughts on the actual ideas and assumptions. So let's try this again:


  • Idea 1: Control wormholes by dev-spawning either existing hole types or a new custom-config one only for events, to allow mass audiences in a somewhat unrealistic but workable manner. Everyone feels well-hugged and no one cries foul (OK, let's be honest, many will cry foul just as they did for Caldari Prime), and thus CCP can drop "cool stuff" like the above-mentioned Isogen or new modules, etc.
  • Idea 2: Do little set pieces. These could vary widely. Where you say "favoritism" I say "Give the people an OOC heads up". Not all of us are into the setting and the RP, but every corp has a few people who are engaged in it. Drop the CEO of the corp that lives in your target hole a message saying "Something interesting (non-combat, no threat) will happen in your home system on date x. It would be cool if you could have someone in your corp who is a lore fan write it up and post to either the EVE Fiction or Intergalactic Summit forum." CCP could use Chribba's dice to pick from occupied holes to avoid any selection bias. Or they could do it in a random hole, although if a Sleeper speaks in a C4 Black Hole and there is no one there, does anybody hear it? "Prizes" for these small events could include:

    • Local logs with story info or conversations
    • Screenshots of cool story stuff (a la Mouse Nell)
    • Negligible ISK value document items like the Research Abstract I linked

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

CCP Falcon
#33 - 2013-05-20 17:19:02 UTC

I have to echo CCP Goliath's points here.

While it's all well and good to say "if you don't have this resource or tool, just create it", sadly that's simply not possible. It means pulling our programmers, who already work flat out and do an awesome job, away from other vital projects in order to work for us.

I'm no game development genius, but I have an extremely strong background in project management from my former field of work, and its simply just not feasible given our release schedule.

People are also forgetting that Live Events aren't simply a case of "bring a few ships to a location and shoot things" or "bring a few ships to a wormhole and shoot things".

Live Events are there to support storyline. During the run up to the Incursion expansion, the focus was very much on Sansha's Nation and wormholes, because that's where the storyline narrative was centered to provide logic and reasoning for Incursions in terms of backstory.

Now, we've moved away from w-space for the time being and we're focused on advancing the storylines of the four core empires.

Live Events will always follow the ongoing storyline narrative, it's not just a case of "oh, lets have a live event here this week, it'll be cool". Whether it be a massive firefight, or a simple sighting of a political figure, or maybe a speech with no combat involved, then the direction of New Eden's storyline will always dictate the layout and format of Live Events.

While the ideas put out here are great, and we can't thank you enough for the enthusiasm you guys are showing, even something that you guys see as simple as creating a single tool or feature that may be used for 10-20 seconds in an event to bridge people into a system needs a massive amount of resources.

In a perfect world, I'd love to have every tool we could possibly think of available to us, but right now it's just not feasible given how hard our game designers and content developers are already pushing to make sure that both EVE and DUST evolve the way they should.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Maximus Andendare
Stimulus
Rote Kapelle
#34 - 2013-05-20 17:54:19 UTC
CCP Falcon wrote:

I have to echo CCP Goliath's points here.

While it's all well and good to say "if you don't have this resource or tool, just create it", sadly that's simply not possible. It means pulling our programmers, who already work flat out and do an awesome job, away from other vital projects in order to work for us.

I'm no game development genius, but I have an extremely strong background in project management from my former field of work, and its simply just not feasible given our release schedule.

People are also forgetting that Live Events aren't simply a case of "bring a few ships to a location and shoot things" or "bring a few ships to a wormhole and shoot things".

Live Events are there to support storyline. During the run up to the Incursion expansion, the focus was very much on Sansha's Nation and wormholes, because that's where the storyline narrative was centered to provide logic and reasoning for Incursions in terms of backstory.

Now, we've moved away from w-space for the time being and we're focused on advancing the storylines of the four core empires.

Live Events will always follow the ongoing storyline narrative, it's not just a case of "oh, lets have a live event here this week, it'll be cool". Whether it be a massive firefight, or a simple sighting of a political figure, or maybe a speech with no combat involved, then the direction of New Eden's storyline will always dictate the layout and format of Live Events.

While the ideas put out here are great, and we can't thank you enough for the enthusiasm you guys are showing, even something that you guys see as simple as creating a single tool or feature that may be used for 10-20 seconds in an event to bridge people into a system needs a massive amount of resources.

In a perfect world, I'd love to have every tool we could possibly think of available to us, but right now it's just not feasible given how hard our game designers and content developers are already pushing to make sure that both EVE and DUST evolve the way they should.

TL;DR "Wormhole space isn't getting any live events."

Enter grid and you're already dead, destined to be reborn and fight another day.

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Phoenix Jones
Small-Arms Fire
#35 - 2013-05-20 19:23:45 UTC
Maximus Andendare wrote:
CCP Falcon wrote:

I have to echo CCP Goliath's points here.

While it's all well and good to say "if you don't have this resource or tool, just create it", sadly that's simply not possible. It means pulling our programmers, who already work flat out and do an awesome job, away from other vital projects in order to work for us.

I'm no game development genius, but I have an extremely strong background in project management from my former field of work, and its simply just not feasible given our release schedule.

People are also forgetting that Live Events aren't simply a case of "bring a few ships to a location and shoot things" or "bring a few ships to a wormhole and shoot things".

Live Events are there to support storyline. During the run up to the Incursion expansion, the focus was very much on Sansha's Nation and wormholes, because that's where the storyline narrative was centered to provide logic and reasoning for Incursions in terms of backstory.

Now, we've moved away from w-space for the time being and we're focused on advancing the storylines of the four core empires.

Live Events will always follow the ongoing storyline narrative, it's not just a case of "oh, lets have a live event here this week, it'll be cool". Whether it be a massive firefight, or a simple sighting of a political figure, or maybe a speech with no combat involved, then the direction of New Eden's storyline will always dictate the layout and format of Live Events.

While the ideas put out here are great, and we can't thank you enough for the enthusiasm you guys are showing, even something that you guys see as simple as creating a single tool or feature that may be used for 10-20 seconds in an event to bridge people into a system needs a massive amount of resources.

In a perfect world, I'd love to have every tool we could possibly think of available to us, but right now it's just not feasible given how hard our game designers and content developers are already pushing to make sure that both EVE and DUST evolve the way they should.

TL;DR "Wormhole space isn't getting any live events."


It is not on everybody's "Must do" list. It would be cool, but hardly required.

Yaay!!!!

Faulx
Brother Fox Corp
#36 - 2013-05-21 09:29:53 UTC
Sometimes the loudest people get more attention. Is that favoritism? (I don't expect an answer to this potential hot-potato)

Is it really favoritism to cater to those who are likely to enjoy and support your efforts? Isn't that more like common sense? Would I cook a giant turkey dinner and serve it to the ASPCA? Not unless, I want to be the next one in the oven. I'll call them over when I'm making salads and sandwiches.

It's not favoritism to invite only certain people to certain meals. It's favoritism if you only invite certain people to every meal.

"Favoritism" is granting rewards or favors to those who have done nothing to earn it. Offering interested corporations a chance to participate in a Live Event is just a good way to find a receptive audience. For everyone else, it's not like the door is closed to them.

Besides, some people contribute to Eve in such a way that they have actually earned a little extra love. If two minutes of shooting at Sansha battleship is worth a one million ISK reward, what are hours spent writing dozens of articles and stories worth?... It's not "favoritism" unless the rewards are unfairly given.
CCP Falcon
#37 - 2013-05-21 09:53:59 UTC
Faulx wrote:
Sometimes the loudest people get more attention. Is that favoritism? (I don't expect an answer to this potential hot-potato)


It's not a hot potato at all.

Faulx wrote:
Is it really favoritism to cater to those who are likely to enjoy and support your efforts?


It's favoritism when we put a halt to our live events schedule to give a particular demographic attention because they ask for it on the forums, yes. Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Rhavas
Noble Sentiments
Second Empire.
#38 - 2013-05-21 21:04:04 UTC
CCP Falcon wrote:
Faulx wrote:
Is it really favoritism to cater to those who are likely to enjoy and support your efforts?


It's favoritism when we put a halt to our live events schedule to give a particular demographic attention because they ask for it on the forums, yes. Smile

Err... I don't think anyone is suggesting that you do halt or redirect. I think everyone is responding to this:

CCP Goliath wrote:
If people have ideas of how, logistically, we could hold events in W-space, we are all ears. We have a few, but they are technically very challenging and would love to hear some out-of-the-box stuff from you guys!

So ... ideas. Out of the box ones even.

I think we'd love to better understand your constraints so we might make more "doable" suggestions. I also think that given Goliath's openness to ideas, we were thinking "and", not "or".

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Erianha
State War Academy
Caldari State
#39 - 2013-05-21 22:23:04 UTC
Just an idea, but could you create some kind of structure on the wh space side that i dunno is ancient technology, from sleepers/pre sleepers, which allows the wormhole to be controlled, so there is no mass at which it is destablized, as long as this structure remains in player hands.

You could use how i believe the FW system works in that when the sleepers are present/ gain the upper hand the wormhole becomes more and more unstable, and pve players have to fight "super" sleepers in order to keep the hole open, however the pve experience has to be one hell of a challenge. There could also be super valuable sites such as mags or radars with extra valuable loot or something like that to make it worthwhile to keep the wormhole open?

And of course the many pvpers amongst the wormhole community could feel free to wreak havoc amongst the players, at the risk of attracting the wrath of the sleepers themselves of course ;) You could make it so that the longer the hole remains open the stronger the sleeper presence gets as they attempt to close the hole, leading to it eventually closing. In order to stop campers you could have some kind of distortion field (dont know if this is possible? :)) that stops targeting and then players warp from the wormhole to a beacon on the overview which is where the sleeper control center is (where the fight to keep the hole open is occuring).

I dont know how much of this is impossible, but in my mind it seems to be stuff that already exists but feel free to correct me :p Anyway thats my two cents :)
Faulx
Brother Fox Corp
#40 - 2013-05-22 02:41:25 UTC
CCP Falcon wrote:
It's favoritism when we put a halt to our live events schedule to give a particular demographic attention because they ask for it on the forums, yes. Smile

Summarizing
Rhavas: pick holes with small corps, run small events
Nevyn Auscent: that's favoritism to chosen corps
Rhavas: not if you do so many that everyone gets a chance
CCP Goliath: everyone has to have a chance to get in to each event; playing favorites will get Live Events canceled
Rhavas: lots of little events is the same as a big event as far as participation; there's no favoritism
CCP Falcon: events need to support the story; we're focusing on stories in empire right now; we want to avoid taking up programming resources with new, time-consuming features
Maximus Andendare: so... no w-space events
Phoenix Jones: w-space events would be cool, but hardly required
Faulx: how is it favoritism to offer events to smaller, interested audiences? haven't some folks earned extra attention?
CCP Falcon: changing our plans to do different things for someone who asks is favoritism
Rhavas: no one's asking you to change your plans... to add to them maybe

....

We're definitely not asking you to change your plans: just to factor these ideas into future plans. Also, to some degree, this is about more than just w-space. It's about the restrictions placed on the players by the practice of only holding events that "everyone has a chance to attend" (even though they don't... see: Shigieru). Rhavas is trying to propose new types of smaller-scale events (using a shotgun approach) which would enable better, more controlled story telling environments. The goal of this would be to provide more-controlled, more-enjoyable interaction between players and devs during these event (for instance, not having hundreds of people in local making off-the-wall comments and lewd ascii "art" in chat; or constant, event-ending hot drops; or getting podded by random camp followers because you had the audacity to repair a ship full of civilians thus earning yourself a suspect flag... crap like that). Meanwhile, I'm trying to counter the argument that smaller events could be construed as favoritism by pointing out that targeting your audience and rewarding them for constructive participation is a basic tool of storytelling.