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New Dev Blog: Player-owned Customs Office

First post First post
Author
Dravidshky
Falling Outside The Normal Moral Constraints
#1301 - 2011-10-21 23:19:10 UTC  |  Edited by: Dravidshky
Max Von Sydow wrote:
Not sure if already suggested but couldn't you let the current custom offices stay where they are but make them destructible and give them less HP than the POCOs and no RF timer, so that people wont be forced to get a POCO for every planet but at the same time, some enemies could show up and easily destroy the old custom offices to mess with the locals.
Give them low enough HP so that a small fleet of SBs can destroy one in a few minutes making it fairly easy to get rid of them.


I like this idea since it at least then the current COs wouldn't just vanish over DT.
Princess Cellestia
Friendship is Podding
#1302 - 2011-10-21 23:43:10 UTC
Honestly in 0.0 they should just leave the COs as they are but attach them to the sov mechanics some how. Because as it stands most corps/alliances are just going to look at all the planets they'd have to screw with and say forget it. They aren't going to pay out the ass for these things since they're going to be so damn rare it isn't funny. CO's are going to be rare as hell, expensive and this whole mess is going to kill production of anything over tier 1 in null. Unless there's going to be some magical new way to get basic materials down to a planet.
Meldan Anstian
The Night Crew
#1303 - 2011-10-22 00:24:02 UTC  |  Edited by: Meldan Anstian
Ambassadeur Ur-Shulgi wrote:


That would probably be a better way too do it.. As it is now why even bother?? In low sec, still crappy planets, only retards would setup a customs office there.. Orbit launch will take away anny income you might want to have... Most People who do PI in low sec to Orbit launch as its safer ( or atleast the smart people that I know) and 0,0 Will just set 0% tax to be nice or set a high tax to fatten a few people just like MOON mining works today, the avrage pilot(player) has litte to nothing to gain from this change... WH corps might build them if they feel they can protect them or just use the Orbit launch instead for safty...

CCP this is EPIC FAIL....


Orbital launch only allows 500 m3 of goods to be launched at a time. Very limited in how much you can launch compared to using a CO. It's also impossible to import anything to the planet in the case of a WH. This makes it impossible to build many items that require more than 1 planet type to produce. This would be a problem in WH's.

I do PI in low sec all the time and I use a CO. Warp in to a safe spot and dscan to see if the CO has anyone there. If there is, come back later. Have yet to see anyone camping a CO. The "smart" people who severely limit their production to avoid 5 seconds of vulnerability at a CO, perhaps aren't so smart. It's safer than jumping through a low sec gate.
Mara Rinn
Cosmic Goo Convertor
#1304 - 2011-10-22 00:33:52 UTC
Dragnkat wrote:
BTW i'd love to hear how any small scale corp or the screwed over ninja PI'ers are going to field a fleet to take on those cap ships you expect to come a nibbling.


Supercaps die in low sec more often than you'd expect. Get news about a super cap being tackled, pirates and FW folks will come from tens of jumps away just for a chance to get on the killmail - especially pertinent now that implants are to be included in the gory details.

Dragnkat wrote:
News flash this is EVE, and if there's one thing I've learned about this game it's if you can screw someone over, lock someone out, deny someone a resource, or grief because you can (waves to goons in ice fields) players can and WILL do it. And anyone expecting someone to just open up a PCO for neuts out of the goodness of their heart is a complete and utter moron. Same for anyone who would let others into their space for PI to drain resources and intel gather.


Chribba opened up an outpost out of philanthropic altruism. Look what happened when that got attacked.

There is plenty of scope in this game for griefers to set up PCOs purely for the purpose of baiting super capital fleets. If you ask nicely, I'm sure they'll let you use their facility since you'll be funding their PvP.

The coming experiment will show that planetary or orbital defences are an absolute necessity: even if such a defence is a shield generator on the surface which requires either orbital bombardment or a DUST invasion to shut down. The sad truth of the matter is that any sufficiently determined null sec alliance will be able to wipe out all low sec customs offices as a matter of routine. Unless the purpose of PI is to hand income to null sec on a silver platter, balance requires some means of preventing capital fleets taking away your CO like a thief in the night. A reinforcement timer is not the answer.
Scrapyard Bob
EVE University
Ivy League
#1305 - 2011-10-22 01:39:57 UTC
Kassasis Dakkstromri wrote:

Correction the increase is 'DOUBLE' and therefore 100% ... not half.


CCP has said numerous times that under the current planned tariff scheme, the existing tariffs that we pay today would be equivalent to a 5% tariff setting on the new POCOs. So if you pay 9 ISK to export under today's Customs Office, you would also be paying 9 ISK to export under the future POCOs if they leave them at the 5% setting.

That tariff setting can be set anywhere between 0% and 100% so the "full" 100% tariff planned by CCP is 20x more expensive then the current tariff rates and that hi-sec Customs Offices will be set at a 10% tariff.

(TL:DR; P1/P2 proposed tariffs are 5x too low, P4 proposed tariff needs a 50% cut and hi-sec POCOs need to use at least a 40-60% tariff in order to make the lo-sec POCOs more appealing.)
Zarazor Haargrim
Sebiestor Tribe
Minmatar Republic
#1306 - 2011-10-22 02:39:35 UTC  |  Edited by: Zarazor Haargrim
CCP:

Reading the blog and various comments here, I simply cannot see that this plan will work in low sec at all, regardless of any settings that can be arranged for blues, reds or if the POCO can be taken over rather than destroyed.

The majority of the community simply has no use for low sec other than PI. Thus it is simply not worth their while to have a defensive fleet available or even within reasonable range. This is a gift from the heavens for griefers.



Best Case Scenario:

The POCO can be taken over and not destroyed, taxes are capped at (hypothetically) 20%, POCO cannot be completely barred from other players, *and* the player has a lot of isk to burn.

PI industrialist realises he has no hope of keeping the POCO however is determined to use lowsec for PI, so simply drops the 200-400m ISK module on each of his lowsec planets. Local pirates notice/scan down POCO within the day and have it reinforced and then taken over. Pirate group sets tax to max of 20% for all non blues.
Industrialist can now use POCO at risk of being camped in.

** TL-DR - player has paid 3B+ for modules he was inevitably going to lose, and is now paying 20% tax for the privelege of using them.



Just how does this make any economic sense whatsoever? It would make far more sense to simply pile up 3-4B and purchase a few years worth of solid commodities and say screw it, i'm only likely to play for another year so this will do it.

The end result will most likely be simply that lowsec becomes even less populated than at present - and that is some feat.

And yes, i'm going to roll out the 'likely' subscriptions lost. This could be the last straw for some who are borderline.

Basically a CCP initiated 'POSageddon'.


Problem: Lowsec isn't populated enough

CCP Solution: Make it more difficult to use.

Roll

Edit: The theory of this plan is really good, in the real world it would be great. Unfortunately it simply doesn't take into account player nature in New Eden in the least.
Kassasis Dakkstromri
State War Academy
Caldari State
#1307 - 2011-10-22 03:42:19 UTC
Scrapyard Bob wrote:
Kassasis Dakkstromri wrote:

Correction the increase is 'DOUBLE' and therefore 100% ... not half.


CCP has said numerous times that under the current planned tariff scheme, the existing tariffs that we pay today would be equivalent to a 5% tariff setting on the new POCOs. So if you pay 9 ISK to export under today's Customs Office, you would also be paying 9 ISK to export under the future POCOs if they leave them at the 5% setting.

That tariff setting can be set anywhere between 0% and 100% so the "full" 100% tariff planned by CCP is 20x more expensive then the current tariff rates and that hi-sec Customs Offices will be set at a 10% tariff.

(TL:DR; P1/P2 proposed tariffs are 5x too low, P4 proposed tariff needs a 50% cut and hi-sec POCOs need to use at least a 40-60% tariff in order to make the lo-sec POCOs more appealing.)



We're saying the same thing:

5% - 10% (Doubling)

4M ISK export - 8M ISK Export (Doubling) of P4 Commodity like OMA's

Both are a 100% Increase. (not a 100% tarif)

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Lan Trobair
#1308 - 2011-10-22 04:00:34 UTC
Quote:
Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes.


So in essence, CONCORD will be raising taxes on the working poor?!
Paski
Thunderwaffe
Goonswarm Federation
#1309 - 2011-10-22 04:24:46 UTC
personally I am just annoyed at this whole thing

after all the hassles recently and the mea culpa from CCP high command to release this with the arrogance and lack of forethought shows me that it will take a while before the words are put into action

how hard would it have been to put this forward as a discussion thread rather than an announcement
how hard would it have been to put a bit of thought into how this negatively impacts low sec dynamics
how hard would it have been to have a thought for the smaller player

answer, not hard at all

CCP seemed to have come so far recently and then Dev idiot pops up with this ill prepared idea, I am sure (I hope) changes will be made, but it could have been handled so much more professionaly

guys, lift your game, your leaders seem to have, about time you do to
Lolmer
Merciless Reckoning
#1310 - 2011-10-22 06:17:16 UTC
Dominus Alterai wrote:
Scrapyard Bob wrote:
POCOs need to be nameable - just like POS towers.

(They also need the ability to base taxes on standings, as has been suggested multiple times.)

no, they don't need to be nameable....


Yes it does, it's our structure. If CONCORD (CCP) does not want us naming these structures then they need to put up their own structures instead.
Dominus Alterai
Star Freaks
#1311 - 2011-10-22 07:46:33 UTC
Princess Cellestia wrote:
Honestly in 0.0 they should just leave the COs as they are but attach them to the sov mechanics some how. Because as it stands most corps/alliances are just going to look at all the planets they'd have to screw with and say forget it. They aren't going to pay out the ass for these things since they're going to be so damn rare it isn't funny. CO's are going to be rare as hell, expensive and this whole mess is going to kill production of anything over tier 1 in null. Unless there's going to be some magical new way to get basic materials down to a planet.


It's already tied to sov mechanics. You can't put a CC on a planet if you're not in the alliance that holds sov.

Reducing your holes to a quivering mess since 2009.

Dominus Alterai
Star Freaks
#1312 - 2011-10-22 07:47:46 UTC
Lolmer wrote:
Dominus Alterai wrote:
Scrapyard Bob wrote:
POCOs need to be nameable - just like POS towers.

(They also need the ability to base taxes on standings, as has been suggested multiple times.)

no, they don't need to be nameable....


Yes it does, it's our structure. If CONCORD (CCP) does not want us naming these structures then they need to put up their own structures instead.


Not sure if trolling....or just stupid....

Reducing your holes to a quivering mess since 2009.

Soro Harbon
Royal Amarr Institute
Amarr Empire
#1313 - 2011-10-22 08:06:05 UTC
Will you be able to set up PI without having a POCO.

If so whats to stop you from anchoring a poco to extract it and then unanchoring until next time. If you find an unfriendly poco blast it and put your own up to retrieve your products.

Not done a lot of PI so not sure if you could store enough planet side to make this approach worthwhile.

Might work in wh??

Things can always be improved: the battered Mars Bar, Scotland's other culinary delicacy

Olas Overmind
Absolute Order XVI
Absolute Honor
#1314 - 2011-10-22 10:41:51 UTC
I saw a few people asking when this would come into effect, but if there was an answer, I have missed it.

So, when will it come into effect?
Zarazor Haargrim
Sebiestor Tribe
Minmatar Republic
#1315 - 2011-10-22 10:59:44 UTC  |  Edited by: Zarazor Haargrim
Soro Harbon wrote:
Will you be able to set up PI without having a POCO.

If so whats to stop you from anchoring a poco to extract it and then unanchoring until next time. If you find an unfriendly poco blast it and put your own up to retrieve your products.

Not done a lot of PI so not sure if you could store enough planet side to make this approach worthwhile.

Might work in wh??


Thats actually a really interesting idea.

1 - yes, you can set up PI without a POCO.
2 - The anchoring times would drive you crazy, but I imagine it might work, barring a few small problems:

Its not exactly the spirit of the whole POCO thing (though it is very inventive Lol)
Depending on the size of the POCO, forget a blockade runner, this would make it very hard for low sec.
What happens if someone else drops a POCO on your planet while you are away, and bars it to you?

Re volumes of mats: you can store 10,000m3 of mats per launchpad. I generally have 2 on each planet so you can definitely store enough to make it worthwhile.
Aphatasis
Free Carpenters Union
#1316 - 2011-10-22 11:05:28 UTC  |  Edited by: Aphatasis
If it already got raised i'm sry for asking again. Have read the dev post of the first 20 pages and then stopped.

Let's do some math:

Well, let's set up the building cost of an Custom Office to about 100m ISK in total
- BPC bought throught contracts will cost about 40m ISK (cause i'm very sure most ppl who want to do PI in Nullsec aren't doing this much HighSec Incursions and that's the only way to get ever any Concord LP cause i think just 5 of some hundret non-highsec-incursion got finished until now)
- A single Capital Ship construction and the 71 P4 products will be about 60m ISK (P4 product prices from the weeks before that DevBlog)

Next step, getting the ISK a corp will get from the tax:
I'll take me and about 3 friends of mine as a example. We are as we could get the only ppl doing PI in a certain System, let's add about 2 other unknown guys. Everyone of this 6 ppl is doing with about 2 Chars and 5 Planets per character PI.
As very very common, most ppl just export the P1 or P2 products and ether sell it directly or have a single planet in highsec near a trading hub to procced all their nullsec p1/p2 stuff to p3 or maybe p4.
So we have about 60 colonies in that special system and also say that these colonies are just spread out about 7 planet in this specific system.
That will mean there is a cost of about 700m ISK (don't count the effort u need for bringing all this to work!)
Also say the owner-corp will tax about 15%.
That 60 Colonies are able to get out about 50,4k units of p1 products of all kinds per day. With todays export cost of 0,76 ISK per unit of p1 goods this will result in about 115k ISK taxes the corp will get per day from this 700m investment. That means after about 16,7 years the corp setting up will get to a turning point of making profit with it!

Sry won't happen this way!

People in corps with a high level of trust and resulting in being someone with a lot of roles/titles or a director position in a corp will set up some custom offices just to not switch all things these ppl worked out for their PI-production lines. These ppl will pay the cost from their own wallets and neither their corp nor their alliance will take care if the custom office will leave reinforcement and will be get killed.

That's the reason why i just read about at least 3 ppl wanting to set up the custom office for they privatly and not for there corp, cause they surely know their corp won't care about this. That's by the way no reason to join another corp for nearly every part time loyal member or serious spy.

Why? Cause you (CCP) will always forget that nearly EVERY major alliance takes take about the huge amount of grunts but not of some single ppl or just a bunch of ppl doing something different to get the money.
That means: Getting space for farming anomalies is maybe something on the agenda of alliance leadership IF there is a possibility to get this "good true sec space" but most alliance will NOT start a war just for getting their grunts better true sec systems.
The same with custom offices. I'm 95% sure that nearly all custom office that will be sent to RF won't get any attanchen from the defender and it's just up for the attacker to be bored enough to commit any forces again to destroy it.

Something i read on (i think) page 12 or 13:
Robotics got a price of 6k ISK per Unit. Did u check jita in the last year?
We already have the awesome thing of dynamic balancing of insurance-prices. Why not just simply do the same with the PI stuff and just tax these values?

Some more thinkings:
Well there will be some planets like special Plasma, Lava and Ocean ones worth setting up a Custom Office, but mostly PI in Nullsec will be done in the staging systems of ppl regardless if there are much better planets 2 jumps out or the combination of planets there is much better. They do this just because the effort of flying around and the risk it not worth it. They launch there PI goods and get them to station after getting home from roaming or a fleet fight or just when they add new skills to the queue.

I also very highly like the idea fo different tax for different groups (corp, alliance, +10'ish ppl and so on).
With this possibility it will make sense in my opinion to remove the "only ppl of the sov hoalding alliance are able to set up NEW colonies".

TL;DR: Bolded some parts for the ppl don't want to read all.

My english isn't the best, hope everyone gets at least the main messages i wanted to raise.

#1 Sry forgot something:
The idea behind this, that u will hand over more and more of EVE to the players and by this make the sandbox bigger is great! But it feels again that u don't realy know the ways EVE is played by the ppl that affect the changes!
And please stop thinking that the CSM member are all realy playing EVE the same way as their grunts do! I'm very sure if u ask all CSM member how much involved they are with PI most of them will tell u "tried once, do it maybe once a week but most time don't think about it!".
Also ask Mr Mittani about how willingly he is to force his ppl to grind through more structures after they invaded space and had to show up for about 200 timers just to get SOV.

#2 Also forgot this:
Thx CCP Omen for your nerves and answering so many questions in this thread! ♥
Soro Harbon
Royal Amarr Institute
Amarr Empire
#1317 - 2011-10-22 11:52:25 UTC
Zarazor Haargrim wrote:
Soro Harbon wrote:
Will you be able to set up PI without having a POCO.

If so whats to stop you from anchoring a poco to extract it and then unanchoring until next time. If you find an unfriendly poco blast it and put your own up to retrieve your products.

Not done a lot of PI so not sure if you could store enough planet side to make this approach worthwhile.

Might work in wh??


Thats actually a really interesting idea.

1 - yes, you can set up PI without a POCO.
2 - The anchoring times would drive you crazy, but I imagine it might work, barring a few small problems:

Its not exactly the spirit of the whole POCO thing (though it is very inventive Lol)
Depending on the size of the POCO, forget a blockade runner, this would make it very hard for low sec.
What happens if someone else drops a POCO on your planet while you are away, and bars it to you?

Re volumes of mats: you can store 10,000m3 of mats per launchpad. I generally have 2 on each planet so you can definitely store enough to make it worthwhile.


Thats why I was thinking of WH so it was on your doorstep to watch over/defend/blow up interloper's poco's and/or negotiate a good rate of tax if they are not just griefing you and a decent deal can be done.

Maybe I could invite you into our wh and let you use our planets at a fraction of concord's tax rate Blink

Things can always be improved: the battered Mars Bar, Scotland's other culinary delicacy

Bock Uisen
Caldari Provisions
Caldari State
#1318 - 2011-10-22 12:02:00 UTC
Zarazor Haargrim wrote:
The end result will most likely be simply that lowsec becomes even less populated than at present - and that is some feat.

......

Basically a CCP initiated 'POSageddon'.


Problem: Lowsec isn't populated enough

CCP Solution: Make it more difficult to use.


That's my conclusion.

I moved to Low-Sec for PI as the profit was worth the risk, and losing a 100M+ ship from time to time is acceptable.

In the future, I'll pack out of Low-Sec, as my sector is Fw + Pirates + Goons roaming... so I do not give 1h of life expectancy to any undefended structure in any of the systems I work in (and no merc corp will defend that space to become targets to those roamers).

Haters gonna hate... and Grievers gonna have great time... shooting the only thing remaining in space, as there will be even less traffic in Low-Sec than currently. They will shoot the Customs, to try to draw targets out. Only real question to CCP is the %age of goods produced in Low-Sec currently, as this market source is going to dry.

I have no problem over fighting over the control of the Customs, which makes it a source of passive income for the Low-Sec lords (and link it BOTH WAYS to Sovereignty in Null), but having a chance of barring production from others will make PI in Low-Sec disappear, increasing the cost of PI goods again, closing POS across the board as they will again be more expensive.

Will people leave ? surely not, but inflation is the future, as Null produces for Null and High-Sec is overcrowded already... all actions on PI will make a direct action on prices of everything. But perhaps it is one more move from the Null-CSM that wants to add PI-goo to the current Moon-goo monies, and to do so, they need to kill the only competition. Corporate greed ?

Time will see, but that is a blow to Low-Sec, to try to push people to Dust514... My prediction will be that it is back to normal in 12-18 months after Dust settles back to nothingness. Then we'll be back to FiS.

p.s.: meanwhile, I have years of stockpiles of PI goods, so I'll make a lot of monies :)
Zarazor Haargrim
Sebiestor Tribe
Minmatar Republic
#1319 - 2011-10-22 12:34:17 UTC
Soro Harbon wrote:
Zarazor Haargrim wrote:
Soro Harbon wrote:
Will you be able to set up PI without having a POCO.

If so whats to stop you from anchoring a poco to extract it and then unanchoring until next time. If you find an unfriendly poco blast it and put your own up to retrieve your products.

Not done a lot of PI so not sure if you could store enough planet side to make this approach worthwhile.

Might work in wh??


Thats actually a really interesting idea.

1 - yes, you can set up PI without a POCO.
2 - The anchoring times would drive you crazy, but I imagine it might work, barring a few small problems:

Its not exactly the spirit of the whole POCO thing (though it is very inventive Lol)
Depending on the size of the POCO, forget a blockade runner, this would make it very hard for low sec.
What happens if someone else drops a POCO on your planet while you are away, and bars it to you?

Re volumes of mats: you can store 10,000m3 of mats per launchpad. I generally have 2 on each planet so you can definitely store enough to make it worthwhile.


Thats why I was thinking of WH so it was on your doorstep to watch over/defend/blow up interloper's poco's and/or negotiate a good rate of tax if they are not just griefing you and a decent deal can be done.

Maybe I could invite you into our wh and let you use our planets at a fraction of concord's tax rate Blink



In a wormhole it would certainly make sense, in addition to being another focal point for invasion etc.

P.S. that is the kind of negotiation that I suspect CCP is counting on, and makes a great deal of sense, unfortunately it won't happen (much) in lowsec!

Also if a genuine offer I just might be interested Blink
Ingvar Angst
Nasty Pope Holding Corp
#1320 - 2011-10-22 13:11:17 UTC
Zarazor Haargrim wrote:

In a wormhole it would certainly make sense, in addition to being another focal point for invasion etc.

P.S. that is the kind of negotiation that I suspect CCP is counting on, and makes a great deal of sense, unfortunately it won't happen (much) in lowsec!

Also if a genuine offer I just might be interested Blink


Bah, these things are worthless in wormholes... they add nothing to the game. Any wormhole corp that taxes it's own members for the PI they do, which often is used to supply the corp with some pos fuel, isn't worth being in in the first place. All they'll be is something to rep up on occassion because some dillweed thought it would be funny to put one in reinforced while you were offline, or worse... a major pain in the ass to people moving into new holes that may have these things littering planets they want to use for PI. The time and effort you'd have to waste to clear them and plant your own... yeah, hooray CCP. We need more grind just to function.

Six months in the hole... it changes a man.