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New Dev Blog: Player-owned Customs Office

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#661 - 2011-10-19 00:16:12 UTC
Chicken Pizza wrote:
Ranger 1 wrote:
Chicken Pizza wrote:
stuff


Fortunately, the same ill informed opinions are being regurgetated and shot down repeatedly, so I am up to speed now thanks.

1: I am well aware of the profitability of high, low, and null sec PI and have worked it to various degree's in all three environments for some time now. If you can't make a decent return on the minute amount of time necessary to maintain a PI chain, even in high sec, you are doing it wrong. It's about as close to being "passive income" as it gets, and with the ability to set taxes on planets that others will be using it gets closer still.

2: You will always run into players that value tears over good business sense. The opposite is also true. Just as null sec alliances rent space to those less powerful than themselves for a profit, so too will people set up PCO's that have reasonable tax rates for people to use. People that do not have the ISK or the desire to defend them if necessary. You can set up as many PCO's as you like, use some of them to enhance your own PI profit margin, and gain passive revenue from the rest.

3: Ninja PI teams use launches all of the time in dangerous space. Granted, CCP should probably look at increasing the payload.

4: As long as your taxes aren't out of line, why would most people care to go to the trouble. There are huge numbers of players that are not in a corp, or are in small corps that would love to use someone's PCO without risk, the hassel, or outlandish fee's. Sure, a larger corp could blow it up, but you risk that with anything in EVE. You DO realize just how many 10's of thousands of planets there are in EVE right?

So yeah, I didn't miss much. Just a lot of fear mongering, far fetched what if's about large alliances spending huge amounts of time policing 10's of thousands of planets to ensure a very modest return Roll, and a lot of opinions from people who either didin't read or didin't understand the dev blog... or no nothing about PI or the EVE economy yet feel the need to voice an opinion.

This is EvE. If they aren't being paid, you aren't getting laid... and it's more profitable to keep your ho's working hard and take your percentage than it is to blow up the cat house.


1. The term "decent" is extremely subjective, as is my "slightly fruitful". I don't know what you consider "decent", but we apparently don't see eye-to-eye on that note. High sec is fairly well known for having a relatively low output in comparison to, I don't know, everything else.

2. That is redundant and contradictory. Obviously, there are both types of players. However, many times, an alliance is too busy waging war or defending their own home front to actually help renters defend their areas. So, they're often left to fend for themselves against gangs and whatnot. This is a completely different game mechanic that has nothing to do with sovereignty in terms of low sec, and thus, cannot be compared to such a thing. You must not get much interaction with other players if you think a corporation or alliance is going to successfully hold a POCO with the intention of making everyone happy. No, they are going to hike the taxes up to make ISK. It costed ISK to make that POCO, and they want that ISK back some time next year.

3. They certainly do, but that is a very small niche of players, and thus, is fairly inconsequential.

4. You do realize you forgot to subtract the number of potentially useless planets, right? The number of USEFUL planets is much, much lower than that.


There are no cats in EvE, silly.



1: Obviously the rewards/time spent are relative to the area of space you are in, and how involved you wish to be. It doesn't take much money coming in vs. the 10 minutes a week it takes to maintain a properly set up chain to be very profitable compared to actual time spent.
PI is designed to be either income for new players or passive background income that comes in while you practice other occupations. It takes little time to pay for POS fuels, office rentals, skill books, ammunition, etc. and add a nice 10% on top of my normal T2 production income. This is not Rocket Science (depending on what you produce, of course). Smile

2: I pointed out the obvious, because you were portraying reality to be different. Profit is profit, and the more you make while investing little time or effort in it the better.
Why would you NOT put up a PCO up for public use if it did not interfere with your own operations or compromise your security?
Why would you make the tax rate so high no one will use it (assuming you had no use for the planet yourself)?
Why would you turn down multiple income streams?
These are the same types of questions that Alliance leadership asks themselves whenever they consider renting unused space adjacent to their own. I have participated in this decision making process many times in the past, greed and the desire for meat shields are the motivating factors.... but mostly greed.
This is highly applicable to this discussion. If I were considering renting to an industrially active corp or alliance, one of my stipulations would likely be that all PCO's would be provided by the corps in my alliance... with a tax rate designed to be just low enough to encourage them to continue PI activities.

3: Judging by this thread the number of ninja and solo/small corp PI industrialists is not a niche group.

4: Most of the "useless" planets are in Empire and not affected by this, and what may be worthless to you and I may be perfectly fine for many depending on what they are trying to produce.

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Himnos Altar
An Errant Venture
#662 - 2011-10-19 00:20:28 UTC
As someone who was butthurt quite badly when I first read the thread, then calmed down and realized that atm the tarriff is probably at around 10% anyway, I want to say GJ CCP. What I was butthurt about was the fact that it looked like neuts could be 100% locked out of the customs offices. Now, looking back over it, it doesn't appear to be the case.

Just one question CCP--why no fuel for reinforcement? Seriously? No Stront? It's just magically reinforced? IMHO it should be same as POSes/other Reinforcables, but then again, I don't really care about this.

Also--Bandwith increased 5x?

THANK YOU CCP!!!!

But then, that means that I'll have to rework my factory planets, since I'll be able to fit more than 3x onto a single link without having to upgrade it.....oh well. :D

All in all, it looks like PI import/export prices will increase dramatically in the near future, but will probably correspond with a similar increase in PI goods prices.

And getting rid of the magical customs offices in WH/Null will make things seem a bit more like CCP wants it to feel....plus it will mean that you'll be able to tell even easier if there's someone in the system. Scan for POSes/Customs Offices....
Mikron Alexarr
New Age Solutions
#663 - 2011-10-19 00:23:15 UTC
Hans Jagerblitzen wrote:
5hadow 1 wrote:
Again CCP has given the SUPER CAP BLOB Alliance the upper hand.

The greif of having one is just not worth it. Supers will just RF it in 5 min or less. Come back within 24 hrs and do it again. Any smart alliance will just move all there PI with alt to high sec and avoid the grief. Price will skyrocket till the high sec alts ramp up production and the zero zero deep BOTTERS ramp up theres.

And only one custom office per planet means only the SuperCap Blob Alliances with control all the LOW SEC PI. For they will just blob any small corp or alliace who put one up. So you either pay the massive fee which they will set to discourage others from doing PI in Low Sec. So you either join the Blob alliace and become a pet or go high sec or just dont bother with it.



This is the kind of logic that breaks down almost immediately.

What benefit is it for an Alliance to run around nuking POCO's, and than setting up their own, than blocking people out??

Why do you think its fun for them to own a dead planet?

Why do you think all alliances want to even bother with PI??

The price to build one is intentional - there should be a calculated economic advantage to owning one. "Lone Wolfs" will find it difficult to justify the cost. This is rightfully so. Lone wolfs will find it difficult to defend one, this is rightfully so. The game is not designed for lone wolfs. Lone wolfs can find niche work, but the game should not be designed around providing solo players with plenty of training wheels to survive.

The system is set up for a number of possible scenarios - First, an entity could jack taxes up so high as to "shut out" other players (or block based on standings) . The ONLY advantage to this, is if you plan on maximizing the productive capability of that planet - in other words you better have dozens of corp members with colonies on that planet, and you want to squeeze every last drop from it. If you can't do this, there is NO incentive to spending 100 mil and bothering to defend it. if you do have this extraction capability, great, you deserve a chance to fight to own it all.

The other scenario, which is much more likely, is that taxation will merely increase to make ownership profitable. This is COUNTER to the idea of locking people out, because you are encouraging people to take up space on the planet. "but i've done some fancy math and the income sux" doesnt cut it here. Players will find the tipping point - where you can extract maximum taxes, without driving people to neigboring planets. This slumlord competition is great, and exactly what a gravytrain easy production system like PI needs. But it wont "kill" PI, it'll just make you choose more carefully.

The final scenario is simple - the owner is benevolent, and will price the PI for free for its allowed inhabitants, whether they be friendlies or the general public. Plenty of alliances have maintained or tried to maintain "safe zones" even in dangerous places, and the same will be true in lowsec. Notice CCP is jacking up higsec taxes - this provides incentives for players to actually entice other players out to lowsec / nullsec by providing a CHEAPER place to do PI, not more expensive.

And If you're a benevolent slumlord providing duty-free PI, than your inhabitants will have a stake in defending their colony on your planet. You may find your planet becomes a popular place to work, and your chances of having a deeper pool to draw on for POCO defense go way up. If your occupants are too lazy to defend their duty-free, lucrative planet, they don't deserve the privilege of being there in the first place.

However you look at it - profiting off players, seizing it yourself, or giving it away, all provide an excellent mix of motivations, gameplay opportunities, and it forces people to get to know their neighbors and work together. Win, win, win.

I totally hate the fact that I've done PI every day in lowsec in its release, and its been COMPLETELY safe. Never have I been ganked, never have I had issues with encroaching colonies, and I don't even care who else is on the planets right now. This lack of danger, lack of socialization, lack of challenge, is completely bullshit. I embrace the fact that there is finally a way to make PI social, competitive, and dynamic.

Think outside the box, make friends, push yourself to the limit. You guys can get through this - stop complaining, start getting creative, start forming your network to save your planet. This is not the end of the world.


This is considerably more constructive than your last posts in this thread. I still agree with many points in principle. The problem is still in practice. The short term effects and long term effects are going to make life in eve not simply different, but difficult. Again, this is good in theory, but if my time in eve has taught me anything, it's that this kind of change will cause more headache than fun. Considering we still haven't got a UI that isn't a click fest, I see this feature as premature. The roll-out plan is also problematic. Reasons for all this are contained in the previous pages.

This thread is still indicating that the majority of people that will be affected will not be affected in a positive way. Please think this all the way through again CCP. Don't make the same mistakes that you've made over and over again in the past.
Ranger 1
Ranger Corp
Vae. Victis.
#664 - 2011-10-19 00:25:46 UTC
Henry Haphorn wrote:
Welcome back to taxation without representation.


Welcome to EVE. Check your journal next time you make a purchase or build something.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rented
Hunter Heavy Industries
#665 - 2011-10-19 00:35:08 UTC  |  Edited by: Rented
CCP continues to make me glad I have no dealings with the tedious douchebaggery pointless poltical crap of nullsec.

Eve Online simply wasn't tedious enough, if I was actually affected by all the incredibly boring means by which nullsec dwellers endeavor to screw each other over, I'd be horrified that CCP had provided an even-yet-more-boring and inconvienient means by which to do so.

Fortunately I long ago made the (imo obvious) decision that nullsec wasn't worth all the tedious bothersome crap and that CCP clearly wasn't going to change that, they do apparently wish to make it moreso however.
Ranger 1
Ranger Corp
Vae. Victis.
#666 - 2011-10-19 00:35:58 UTC  |  Edited by: Ranger 1
Liquidus Lamnia wrote:
Demon View wrote:
Liquidus Lamnia wrote:
4) Using FW and Incursion LP for BPC purchase prevents characters with less than 18 months of experience from earning them (ability to fly Macherial/Nightmare/High-End BS),


Uh, no. They're 3000 LP for FW. I can make more than that with one trip in a T1 frig doing L1 militia missions.


Can't do FW missions while part of an Alliance I believe. And I'm a Trader, so even faction standings is important and FW is counter-productive for that.


Then buy the BPC or Gantry off of the market like everyone else.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Erik Finnegan
Polytechnique Gallenteenne
#667 - 2011-10-19 00:39:22 UTC
This feature iteration sounds like a good step. I am confident, the PI team will further watch it and balance as needed.
Ranger 1
Ranger Corp
Vae. Victis.
#668 - 2011-10-19 00:39:32 UTC
Mikron Alexarr wrote:
Zoe Alarhun wrote:
I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.

I like.


^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship.

-.-


Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time.

The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rees Noturana
Red Rock Mining Company
#669 - 2011-10-19 00:41:30 UTC
Himnos Altar wrote:
... What I was butthurt about was the fact that it looked like neuts could be 100% locked out of the customs offices. Now, looking back over it, it doesn't appear to be the case. ... Scan for Customs Offices....


From the dev blog it clearly states that you set the minimum standing to access the customs office. If you can't access customs you'll have to resort to launching rockets.

Customs offices will remain on the overview. No scanning required.

_ _

GoneMissing
School of Applied Knowledge
Caldari State
#670 - 2011-10-19 00:44:44 UTC
Whoa whoa WHOA!!

> Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.
X

I will need a much clearer explanation of the mechanics here.
Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials.

If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! XX

It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)!

I cry FOUL!!
xxxak
Perkone
Caldari State
#671 - 2011-10-19 00:44:55 UTC
CCP Omen wrote:
Ra Voreen wrote:
How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ?


We are undecided on this topic, it could go either way right now any preference?
Regards
Omen


Might be more fun if anyone can drop these.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

A Lunchbox
Elysian Technologies Enclave
Fraternity.
#672 - 2011-10-19 00:50:56 UTC
On the structure HP being too high/low... I think it's just right. It's low enough where a small gang can reinforce it in a reasonable amount of time, and I love this. Small gangs have needed something to do objective wise for a long time, and this could definitely be a step in the right direction. It's true, if you make something accessable to small gangs, larger gangs will always be better... But hey, I don't care what alliance you roll with, getting people excited over a structure grind is already a huge chore. Getting people excited over multiple (being as how there are going to be tons of these things) junky 150 mil structure grinds with cheaper loot than you can score off some small pos mods? Yea, good luck with that.

I'm sure it'll happen anyway, I mean this IS eve, but after the new shinyness wears off it'll just be crappy profit and crap for isk added to kb stats. Only the people leaning super heavily on PI will likely be able to justify doing this on a regular basis, and even they have a few dozen other things to worry about blowing up and defending at any given time. Hell, that might even get them to split their blobs up to make sure things get done right. Imagine that.

As far as the supercap question goes, those are already getting the nerfbat. Fielding any number of these just to shoot at junky 150 mil structures is currently an easy thing, but when they become more vulnerable to, well, everything smaller than them, yea you're not going to see that happen too much. Have any of you even seen how many nyx are being resold because people won't be able to logoffski them? Hillarious. Take that into account and you shouldn't be worrying about putting accel gates on the silly things. Even pre-nerf I'd drool if I saw some dumb **** drop a single/small group of them on a freaking planet.

That being said, I highly approve of these changes and will personally be destroying every low-sec POCO I find, just to set up my own with 49% tax rates.
Ranger 1
Ranger Corp
Vae. Victis.
#673 - 2011-10-19 00:51:41 UTC
GoneMissing wrote:
Whoa whoa WHOA!!

> Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.
X

I will need a much clearer explanation of the mechanics here.
Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials.

If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! XX

It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)!

I cry FOUL!!


Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market.

Shortly after that, the Gantry's will be available on the market for purchase.

You may need to launch rockets for a while until you get set up again, which will be tedious.

You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO.

After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase.

Pro's and Con's.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mikron Alexarr
New Age Solutions
#674 - 2011-10-19 00:53:43 UTC
Ranger 1 wrote:
Mikron Alexarr wrote:
Zoe Alarhun wrote:
I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.

I like.


^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship.

-.-


Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time.

The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. Blink


'real' pirates? Let me be clear, I've done my time in eve. I've stayed in the same corp for almost 6 years, but in that time, I've seen many things happen in many different places. Low-sec is not foreign to me. I've stated this already.

Low-sec is not the stepping stone to null-sec. The people there are not interested in what you have to offer unless it's a killmail or a good fight. There are exceptions to that description, but by and large, I go to low sec with the assumption that I will be shot on sight by anyone - and for good reason. Anyone claiming that low sec corps would be okay with a bunch of people from empire using their space for any reason is very clearly dealing with a minority of the low sec population.

People that are -10 go to low-sec - not people looking to deal with the volatility of -10 pilots. Industry cannot operate reliably with that kind of a population without security which very quickly turns a profitable model into an isk black hole.

The current implementation removes the security requirement. PI can exist. This change will make PI not exist. I cannot state the complex problem any simpler.

The rise in material price will not justify it so long as PI can be done in empire.
Mikron Alexarr
New Age Solutions
#675 - 2011-10-19 00:59:37 UTC
Ranger 1 wrote:
GoneMissing wrote:
Whoa whoa WHOA!!

> Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.
X

I will need a much clearer explanation of the mechanics here.
Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials.

If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! XX

It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)!

I cry FOUL!!


Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market.

Shortly after that, the Gantry's will be available on the market for purchase.

You may need to launch rockets for a while until you get set up again, which will be tedious.

You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO.

After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase.

Pro's and Con's.


The volatility introduced by the roll out process will essentially destroy every market associated with PI materials. If CCP carries on with this process, it will be an indication that they want to see the PI market and it's associated markets rebuilt by players from scratch.

As stated previously:
Anyone who has any PI experience knows that rockets are a non-viable alternative in it's current form.

Your percentages are after market volatility has settled and are made with assumptions about the tax rate that will be charged for anyone trying to operate in low sec - about as accurate as we would be sending a probe to the nearest star IRL.
Ranger 1
Ranger Corp
Vae. Victis.
#676 - 2011-10-19 01:02:22 UTC
Mikron Alexarr wrote:
Ranger 1 wrote:
Mikron Alexarr wrote:
Zoe Alarhun wrote:
I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.

I like.


^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship.

-.-


Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time.

The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. Blink


'real' pirates? Let me be clear, I've done my time in eve. I've stayed in the same corp for almost 6 years, but in that time, I've seen many things happen in many different places. Low-sec is not foreign to me. I've stated this already.

Low-sec is not the stepping stone to null-sec. The people there are not interested in what you have to offer unless it's a killmail or a good fight. There are exceptions to that description, but by and large, I go to low sec with the assumption that I will be shot on sight by anyone - and for good reason. Anyone claiming that low sec corps would be okay with a bunch of people from empire using their space for any reason is very clearly dealing with a minority of the low sec population.

People that are -10 go to low-sec - not people looking to deal with the volatility of -10 pilots. Industry cannot operate reliably with that kind of a population without security which very quickly turns a profitable model into an isk black hole.

The current implementation removes the security requirement. PI can exist. This change will make PI not exist. I cannot state the complex problem any simpler.

The rise in material price will not justify it so long as PI can be done in empire.


Just stating a fact my friend, sorry if you took it personally. You do realize that the "most expensive ship" the PI crowd will be bringing in is a cloaky transport right? Lol

You are quite correct in that few people doing PI in low sec will be making deals with pirates, unless it is to pay a nominal fee to protect their PCO... although I'm sure the occasional ransom will change hands.

A smart "pirate" would be considering putting up a few PCO's of his own right about now. Not to make money off the rent (although they would) but to encourage more targets to frequent the area.

This again demonstrates the difference between a pirate and a thug. Blink


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Andre Jean Sarpantis
University of Caille
Gallente Federation
#677 - 2011-10-19 01:03:15 UTC
Throwing in my two cents, i dislike the implemention from this idea as well i'm disapointed about CCP seemingly only to care about the PvP Crowd.

With this feature getting implementet, most lowsec PI will quickly die, and highsec PI will grow in an amount so even the last planet will get filled up with colonies until the resources are sufferd to an absolute minimum and arent worth getting worked with after a few weeks of peoples farming the planets dry.

So PI POS Fuels raising up in prices.....ergo another big hit on even the smaller corps to uphold and keep running a little research POS.......and this brings up again the question what if this is just the first strike followed up with the long discussed hiseciceremoval.....well thank you CCP for beeing on a good way to kill hisec industry and nearly all research.

And nobody should come and tell me 'But but ...you still have research and produktion stations in hisec!!'...Hah....if the changes occured and hisec POSses aren't longer runable in a fashionable way,, those Slots will get all blocked fpr months all the way up by the research and production bots!!
Danuvia Za
Zorya's Kiki Delivery Service
Stribog Clade
#678 - 2011-10-19 01:05:35 UTC
I like the concept, however...

This will be a massive hassle even not considering the warfare aspects. There are thousands of systems in low & null sec and you want us to buy an office for every single planet in them?! This will kill off PI activity, which in turn will kill off PI products, which produce the very components that the new customs office are created out of! A double whammy. Not to mention driving POS and POS fuel prices through the roof, sending a shockwave through the market making many other seemingly unrelated things more expensive.

PLEASE don't change the Customs Office itself and instead let players anchor a "Systems Taxation Office" anywhere in the system (except in range of a POS) that will control the taxation functions of all the customs offices in the system. In addition do not allow players to completely deny access to a system's PI, outside of sov space. Instead let them place a maximum tax of say 300% or something.

In addition the gameplay of a simple undefended structure that takes a 1000dps battleship TWO HOURS of EHP to kill is LAME. You know that people are only rarely going to defend these places, make taking them not so mindnumbingly boring. Put the target in a deadspace complex with "taxation" officials you need to kill to change ownership or SOMETHING. Give the attackers something to DO while waiting for the owners to respond.

This will
* provide a more important conflict point
* not cost small-scale planeteers tens/hundreds of millions of isk PER PLANET to even do PI at all
* not force players to perform ridiculous numbers of boring events in order to economically control an area


If you will not change the customs office idea then please at least make the structure much cheaper and easier to destroy.
Anti Pod
Brutor Tribe
Minmatar Republic
#679 - 2011-10-19 01:06:08 UTC
Ugh
Man this is suck and the new boring ****.
Rakshasa Taisab
Sane Industries Inc.
#680 - 2011-10-19 01:07:44 UTC
Repost regarding the issue of large blobs reinforcing everything + your mom in 30 minutes;

They could add a small reinforcement (lol code reuse) that happens mid-way to the main reinforcement point, a 'partial reinforcement' that takes only e.g. 15-30 minutes. The genius part of the idea is that during that time the shields recharge, and if the attackers don't keep shooting at it the structure will exit the partial reinforcement with enough shield that you need to go through another partial reinforcement cycle.

Thus not only do you lengthen the time it takes for a blob to put a CO into reinforcement, you also require at least a small force to remain behind while waiting for the final part, which provides a good target for the defenders in addition to limiting how many CO's can be taken out. So a 50-man blob can't just reinforce 10 CO's in a system within 30 minutes.

Nyan