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New Dev Blog: Player-owned Customs Office

First post First post
Author
Pat Irvam
Doomheim
#581 - 2011-10-18 21:27:38 UTC
Zoe Alarhun wrote:
I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.

I like.


lol

why do you think pirate corps are only interested in money. Half the time I dont even bother looting what I kill and have to fight the urge to blow up corp mates haulers.
Iosue
League of Gentlemen
The Initiative.
#582 - 2011-10-18 21:28:08 UTC
so these custom offices will be fairly easy prey to anyone that wants to knock one down. i think someone mentioned it would take a harbinger a little over 4 hours to reinforce one solo. not sure it that is correct, but based on my rough calculation at 500 dps, that sounds right.

why not allow customs offices to function more like outposts? have construction occur once, then any subsequent takeover activity will transfer control of the office but not destroy the structure. that way the initial investment doesn't go out the window every time someone wants to take it over. and those on the planet could still use the office even if they didn't control it anymore.

having to replace the office every time it is contested will be extremely costly given the slow payback on the initial capital investment.
Smoking Blunts
ZC Omega
#583 - 2011-10-18 21:28:48 UTC
Deviana Sevidon wrote:
I hope everyone likes these changes also likes flying T1. Because T2 and T3 will become a lot more expensive.


wont effect the big alliances, there moon goo will keep flowing and fund full replacment funds. only the little guy ccp loves so much will be effected

OMG when can i get a pic here

Ranger 1
Ranger Corp
Vae. Victis.
#584 - 2011-10-18 21:28:51 UTC
Chicken Pizza wrote:
Ranger 1 wrote:
Handsome ******* wrote:
Dominus Alterai wrote:
Holy One wrote:
I guess I'll just go do incursions like everyone else.

Same here. I think i'll join the mass exodus from PI and start doing incursions instead. 3 more PI alts up for sale....

Confirming that my hauling/PI alt is already training for a Tengu.


I did not have time to read the entire thread, can someone bring me up to speed on why people would rather waste their PI characters on another profession instead of:

1: Continuing to do PI in Empire Space, just as they always have. Granted, the fee for import/export will be 10% instead of 5% now.
2: Use the CO someone else has put up if it is in low or null sec, assuming the taxes aren't too high.
3: If those taxes are too high, or you are not allowed access, simply use the launchpad as you always could.
4: If there is no CO in place, form a small PI corp for the purposes of putting up your own CO. You may even earn extra income from the taxing of other people using those planets.

Did I miss something meaningful? Or are people just throwing up their hands because they don't understand or didn't read the blog correctly?


1. I don't know why so many people think high sec PI is going to be very fruitful with a doubled tax. I blame CCP sympathizers. They don't actually know how economies work and just act like yes-men for CCP. High sec PI is already a fairly crappy chore for very little output, and continuing PI in high sec will remain an only slightly fruitful task.

2. The taxes WILL be too high. Such is the nature of any large corporation/alliance; put as much pressure on a niche as possible to exploit the market in your favor. Goonswarm is trying to do that with ice belts as we speak. Now, instead of just ice belt ganking, we're going to see a lot of POCO's we can't access or get taxed heavily on because the major alliances are going to hog them up so they can manipulate the PI market to their benefit.

3. You must be crazy to think a 500m3 launch is going to solve this problem. If they made it a 5000m3 launch, I could maybe understand. But 500? No, I'm just going to ditch my PI and find some other way to make my ISK.

4. What small PI corp is going to be able to maintain and defend that POCO? When a larger corporation decides they want the moon your small corp's POS is sitting at, what happens to that POS? It gets destroyed. The same will happen to your POCO. All you will have accomplished is wasting time, ISK, and materials to get it up and running. What incentive would people have to use your POCO when they can either hire a mercenary to blast it to bits for probably a pretty cheap fee, or just blow it up themselves? A small corp, PI or otherwise, is typically going to run during one or two time zones. It won't last very long.

You missed a lot of meaningful things said in this thread. But most of them are from the people who oppose this being implemented. All I have seen so far from the people who like this idea(I've read at least 200 posts) is a bunch of bull about how people are going to work together, or how alliances and corporations will be reasonable with the taxes and standings, just a bunch of unrealistic bull****.

This is EvE. If they aren't being paid, you aren't getting laid.


Fortunately, the same ill informed opinions are being regurgetated and shot down repeatedly, so I am up to speed now thanks.

1: I am well aware of the profitability of high, low, and null sec PI and have worked it to various degree's in all three environments for some time now. If you can't make a decent return on the minute amount of time necessary to maintain a PI chain, even in high sec, you are doing it wrong. It's about as close to being "passive income" as it gets, and with the ability to set taxes on planets that others will be using it gets closer still.

2: You will always run into players that value tears over good business sense. The opposite is also true. Just as null sec alliances rent space to those less powerful than themselves for a profit, so too will people set up PCO's that have reasonable tax rates for people to use. People that do not have the ISK or the desire to defend them if necessary. You can set up as many PCO's as you like, use some of them to enhance your own PI profit margin, and gain passive revenue from the rest.

3: Ninja PI teams use launches all of the time in dangerous space. Granted, CCP should probably look at increasing the payload.

4: As long as your taxes aren't out of line, why would most people care to go to the trouble. There are huge numbers of players that are not in a corp, or are in small corps that would love to use someone's PCO without risk, the hassel, or outlandish fee's. Sure, a larger corp could blow it up, but you risk that with anything in EVE. You DO realize just how many 10's of thousands of planets there are in EVE right?

So yeah, I didn't miss much. Just a lot of fear mongering, far fetched what if's about large alliances spending huge amounts of time policing 10's of thousands of planets to ensure a very modest return Roll, and a lot of opinions from people who either didin't read or didin't understand the dev blog... or no nothing about PI or the EVE economy yet feel the need to voice an opinion.

This is EvE. If they aren't being paid, you aren't getting laid... and it's more profitable to keep your ho's working hard and take your percentage than it is to blow up the cat house.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Demon View
Doomheim
#585 - 2011-10-18 21:31:46 UTC  |  Edited by: Demon View
1. This would be less of a nerf to 'ninja PI' if you could crash materials onto the planet to be eventually collected by the CC, the reverse of the CC's launches. Maybe with a constructible 'planetary drop' container?

2. All the people worrying about long-run bad consequences from this change, remember that PI is special: PI is the feature where CCP said "hey, let's have this team stick around and keep improving this". And this isn't the first major update to PI since it was released. So if badness comes to pass wrt. PI, we can actually expect a fix sooner than two years from now.
Adunh Slavy
#586 - 2011-10-18 21:32:09 UTC
CCP Omen wrote:
Starr Tookus wrote:
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.

Question: What kinds of defenses can be installed?


Currently: Nothing.

You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.



Time to revisit the viceroy idea perhaps

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lolmer
Merciless Reckoning
#587 - 2011-10-18 21:36:24 UTC
Also, can you see what the tax rate is of the Customs Office for each planet before you take your Command Center out there to deploy? I'd hate to get everything ready to go, only to show up and find the tax rate is high, or even worse, build my CC, design my routes, and then find the tax rate to be high when I go to take my PI out, or yet even worse unable to do so because I do not have access to the CO.

The more I think about it, the more I do not like the idea of denying access to a public property (planet, owned by CONCORD in all but null-sec and w-space). Change the access rights based on standing to a tax rate based on standing and all's good. I'll still be able to get stuff out of any planet, but will just have to pay an exorbitant amount of ISK to get it out, especially if the owner changes hands to someone who really doesn't like me.
Blue Harrier
#588 - 2011-10-18 21:36:25 UTC
Umm can I ask a small question here?

I can see how all this works/not works (depends on your point of view) in Empire, Low Sec and 0.0 but how will this work in NPC 0.0, you know like, Syndicate, Outer Ring etc?

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Frakir Shedimuthgur
Lone Wolves Mining
EZ. Street
#589 - 2011-10-18 21:37:17 UTC
Sooo... let me see if I get it:
No one can have Sov in a WH. However, you can now block (or at lest severely restrict) access to the planets in a WH using structures... HMMM.
Also, give big alliances another easy way to make money... HMMM.
I can see absolutely no way those changes will backfire massively, none at all, no sir.
Havegun Willtravel
Mobile Alcohol Processing Units
#590 - 2011-10-18 21:38:03 UTC  |  Edited by: Havegun Willtravel
The return of Spinning and a new destroyable object in the same day, I .... I think ........ I LOVE YOU Big smile


Regarding the Tax/Tariff rate. Is it possible to set the tax as a % of the actual resource/item imported/exported instead of some semi-arbitrary isk value ? This would to a certain degree guarantee that the future Governors were actually interested in PI and not just isk whore's.

From what's been quoted the HP values seem reasonable. A 10 man bs gang would be able to re-enforce and then kill a CO in a reasonable period of time if the owner isn't interested in defending it. The comments about bored cap and super pilots need to be addressed elsewhere IMO.

As for guns I'd have to say no. It should still be possible to gank someone at a customs house in a frig. Add guns and now you need a bc or bigger survive with little to no chance of getting a lock in time. If you don't want it to die fight for it. If you don't want to fight for it don't drop one. Simple.

I don't live in Null so my opinion count's for alot less but I'd suggest letting it be a total free for all like it should be. If someone's crazy enough to suicide drop a CO in hostile space let them.

Personally I do all my PI in low sec. As of 2 hours after DT today I've already met the person who'll most likely be the future Governor of my main system. He's indicated he'll probably stick to the existing 5% tax. I've already volunteered to help with defense if needed. Better him than some greedy person says I. For those of you who seem to believe that you're gonna get the shaft the Mercenary channel is full of people who are bored and looking for something to do. 300 mil divided by you and 9 other disgruntled people is peanuts. The merc's don't even need to destroy the CO just reinforce it and anchor a can named " Lower the Tax or We'll be Back ''. Message sent. Good Governors wont have problems getting volunteers to back them up, and bad one's had better get used to repping alot.

Props to Omen and all your crew.
Deviana Sevidon
Jades Falcon Guards
#591 - 2011-10-18 21:44:37 UTC
Frakir Shedimuthgur wrote:
Sooo... let me see if I get it:
No one can have Sov in a WH. However, you can now block (or at lest severely restrict) access to the planets in a WH using structures... HMMM.
Also, give big alliances another easy way to make money... HMMM.
I can see absolutely no way those changes will backfire massively, none at all, no sir.


Reminds me on POS-alchemy, anyone remember that failure? Only when this goes down, a good part of the eve economy will also fail.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Demon View
Doomheim
#592 - 2011-10-18 21:44:49 UTC
Liquidus Lamnia wrote:
4) Using FW and Incursion LP for BPC purchase prevents characters with less than 18 months of experience from earning them (ability to fly Macherial/Nightmare/High-End BS),


Uh, no. They're 3000 LP for FW. I can make more than that with one trip in a T1 frig doing L1 militia missions.
Firanas Erin
Deep Space Equinox
Business Alliance of Manufacturers and Miners
#593 - 2011-10-18 21:45:21 UTC  |  Edited by: Firanas Erin
CCP Omen wrote:
but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.


Those already exist, they are called pirate corporations... You know, like the ******-swarm "protecting" people who mine ice...
Memoocan
Adhocracy Incorporated
Adhocracy
#594 - 2011-10-18 21:45:23 UTC  |  Edited by: Memoocan
Omen...nobody in Wspace will operate for neutrals. The idea that people won't shoot PI runners same as before in hopes of some tiny profit is naive



Frakir Shedimuthgur wrote:
Sooo... let me see if I get it:
No one can have Sov in a WH. However, you can now block (or at lest severely restrict) access to the planets in a WH using structures... HMMM.
Also, give big alliances another easy way to make money... HMMM.
I can see absolutely no way those changes will backfire massively, none at all, no sir.


lawl this makes it better in wspace. Now it's free so idk what you're whining about. Before this, you can still "severely restrict" access by sticking a CC down and nuking all the resources on the planet if you want. Or you can gank the hauler. Or any number of other things.

Wspace is lawless so thinking you will have full access to any system you come across is a bit ignorant
5hadow 1
The Shadow's Of Eve
TSOE Consortium
#595 - 2011-10-18 21:47:32 UTC
Adunh Slavy wrote:
CCP Omen wrote:
Starr Tookus wrote:
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.

Question: What kinds of defenses can be installed?


Currently: Nothing.

You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.



Time to revisit the viceroy idea perhaps




hahahahahahahahaahahhaahhahaha- OMG - CCP hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.


Really? You are a Wolf in a Sheep Skin. You say you want to help industry players. You say you wanted PI to be helpful to all. PI is just fine as it is. Adding just a base tax that cant be modified to help SOV owners is good.

But we hold SOV. A big Blob Alliace now doesn't have to take SOV, they just have to pimp smaller SOV holders. Just Come in our system and blow up our Customs Office. Red Blob puts up there own and put a tax of 50 to 100 percent. If we attack it they will just blob us up if we touch it. Please get your head out your Locker CCP Omen. By this comment you have never been on the recieving side of a NCDot / Raiden Super Cap Blob. Please wake up mate.
Trespasser
S0utherN Comfort
#596 - 2011-10-18 21:49:15 UTC
Of all the things that need to be done to PI this is not it.

Leave High sec and wormholes alone and make customs offices become taxable to the alliance that owns the system.


But before all of that, how about we get the option to select all our factory's at once and set them?

why dont we have drop down box for the link upgrade we want?

Why is there a session timer on PI?


Pos fuel is already high, this will only make it even more so as most small and medium sized gangs will just cruise around blowing them up

Leave it be and make PI on the planet less ********
Xintri Ra'Virr
Yamaguchi-Gumi
#597 - 2011-10-18 21:52:03 UTC  |  Edited by: Xintri Ra'Virr
someone wrote:


1. I don't know why so many people think high sec PI is going to be very fruitful with a doubled tax. I blame CCP sympathizers. They don't actually know how economies work and just act like yes-men for CCP. High sec PI is already a fairly crappy chore for very little output, and continuing PI in high sec will remain an only slightly fruitful task.

2. The taxes WILL be too high. Such is the nature of any large corporation/alliance; put as much pressure on a niche as possible to exploit the market in your favor. Goonswarm is trying to do that with ice belts as we speak. Now, instead of just ice belt ganking, we're going to see a lot of POCO's we can't access or get taxed heavily on because the major alliances are going to hog them up so they can manipulate the PI market to their benefit.

3. You must be crazy to think a 500m3 launch is going to solve this problem. If they made it a 5000m3 launch, I could maybe understand. But 500? No, I'm just going to ditch my PI and find some other way to make my ISK.

4. What small PI corp is going to be able to maintain and defend that POCO? When a larger corporation decides they want the moon your small corp's POS is sitting at, what happens to that POS? It gets destroyed. The same will happen to your POCO. All you will have accomplished is wasting time, ISK, and materials to get it up and running. What incentive would people have to use your POCO when they can either hire a mercenary to blast it to bits for probably a pretty cheap fee, or just blow it up themselves? A small corp, PI or otherwise, is typically going to run during one or two time zones. It won't last very long.

You missed a lot of meaningful things said in this thread. But most of them are from the people who oppose this being implemented. All I have seen so far from the people who like this idea(I've read at least 200 posts) is a bunch of bull about how people are going to work together, or how alliances and corporations will be reasonable with the taxes and standings, just a bunch of unrealistic bull****.

This is EvE. If they aren't being paid, you aren't getting laid.


1. Some planets in low have 80% richness in specific mineral. You will never find that in hi.
2. 100% tax will scare off any competitor. Tax is calculated from item units. Low Tier PI will kill you.
3. I't takes 23 hours to make 5000-8000m3 of Tier 2 products in lowsec.
4. Yup you are propably right.
Inappropriate Euphemism
Probability Directive
Stellarium Alliance
#598 - 2011-10-18 21:53:01 UTC
I am typically a big fan of changes that increase player interaction and risk. I like the idea of where this change is going. I don't profess to know with certainty the results of the change, but I think that my own PI will be drastically and negatively affected.

I primarily produce P2 products, though I do have one planet producing P3 products. I do PI in low-sec where there aren't a lot of other residents. I expect that if I don't put up a customs office of my own, none will exist. While I have the capability to do this, it's a fairly big investment for the risk I'm undertaking. I live near null-sec and there are a few big alliances nearby; at least one is a very notable alliance with a large supercap fleet and reputation for using them for everything except sov warfare. Never underestimate the will of players to do something just to ruin another player's day -- especially if that player is a combat pilot and the other player is an industrialist or a "carebear".

I don't think the planets I use are housing facilities for any other players; I used the "see structures from other players" feature to see who else might be there, and no new structures appear -- but I kind of figured it was just broken. So there is really very little benefit to offset the risk as nobody will be paying me anything.

I can't find enough information on rocket launches to know if it's a viable alternative -- I see lots of references to a small capacity which suggests to me it's not.

Low-sec has always been a good place for small groups of industrialists who are good at evading criminals. It's been the half-way house between high-sec safety and null-sec politics. There are no warp disruption bubbles. There are gate guns and global criminal countdown timers. There are NPC stations. This change kind of drops low-sec PI into the deep end of risk with null-sec without offering any additional reward -- null-sec planets are better than low-sec planets.

I've seen it suggested in the thread already, but why couldn't CONCORD sponsor the low-sec customs offices (or perhaps the NPC faction which holds sovereignty in that space) with the same tax rate as high-sec until a player comes along to take over and build a customs office? Barring that, at least make rocket launches competitive with customs offices in high-sec in capability and rates.
gfldex
#599 - 2011-10-18 21:54:30 UTC
VaMei wrote:
With the BPC only comming from the FW & Concord LP stores, we're going to need some serious time to get the supply chain filled with enough units to meet the early demand.


I have 700kLP with concord right now. Have me a mail, I can set you up.

If you take all the sand out of the box, only the cat poo will remain.

Leocadminone
Gem Concordance
#600 - 2011-10-18 21:58:36 UTC
Where is the justification for DOUBLE the damned taxes on Concord-run custom offices? Failing to see how that does anything but SHAFT folks that run PI and those that make stuff out of PI-made items and those that USE such items. PI return on time investment in highsec it ALREADY poor-to-marginal, why do you want to make it even worse?

Blueprint copy availability is WAY to damned restrictive. ANY NPC CORP should have them available in their LP store.

Oooo, space increase - like how do you manage to have to worry about running out of space in a customs office when your launchpad can only store 10K m3 max? THAT chance is no benefit at all and makes ZERO sense to even claim to be a benefit.


With the "you can kill them now" factor what idiot would LEAVE anything in one more than a few seconds while unloading stuff from / loading stuff to a planet?


This seems to be "YET ANOTHER NOT THOUGHT OUT" concept from CCP that just screws players for NO benefit.

I am now VERY happy I've been working my way OUT of doing PI due to the already poor ratio of "time investment vs. profit".



As far as that "minute amount of time" comment - you still have to go COLLECT the stuff and get it sold. The time investment is NOT minute, though I grant it's small - but the profits also are small. You also are failing to take the time investment of FINDING and SETUP for even a "marginal" planet to do PI on into account.