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[Odyssey] Tech 1 Battleships - Minmatar

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Rebecha Pucontis
Doomheim
#581 - 2013-04-15 15:39:19 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
The point isn't to make an OMGWTFBBQ ship with perfect bonuses. Tracking on high alpha ships should be poor, or else they'd be even more broken then they are now, fall-off has way better synergy with kiting anyway and provides a range option for fleet fit artilery that doesn't completely overshadow the tornado or maelstrom with for example, almost 10 guns of alpha!!

And I still don't think you understand the difference between a 7/6/6 tempest or mealstrom.

And no, I posted an alternative with similar bonuses suggested by someone else a few pages ago.
https://forums.eveonline.com/default.aspx?g=posts&m=2885041#post2885041


There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.

I proposed the Tempest above and edged on the side of making it a little strong, then that way it can be bought back down. I could have done the opposite and edged on making it a little weak, but then people like you would also probably complain that it is too weak without actually looking at the bigger picture and focusing on the concept.

If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker. This has been discussed way back in the thread, and in a way this thread is going circular with the same arguments being repeated now.

Your second proposal is a little better although I still prefer CCP's Rise's current proposal to be honest. Your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it.

The big issue with both your proposals is I just don't see any overall concept. It seems like a mish mash of ideas, but as a whole it doesn't gel. I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal.
Rebecha Pucontis
Doomheim
#582 - 2013-04-15 15:55:52 UTC  |  Edited by: Rebecha Pucontis
To make a simple alteration to the proposal, I have reduced the damage bonus slightly, but the concept is still basically the same. This way you are getting just over 8 guns worth of alpha which is only slightly higher than the Tornado. You could easily swap the damage bonus for a rate of fire bonus also and it wouldn't really change much to the overall concept.

So its not hard to make simple alterations to a concept as long as you are focusing on the actual concept and not nit picking at minor points.

Rebecha Pucontis wrote:
I think something similar to this would be good. So basically you are just reducing EHP shield and balancing it between armour and shield, increasing the speed and agility to the Typhoon levels, dropping signature by -10 to just above the Typhoon levels, and most importantly combining the damage bonuses and giving the Tempest a much needed tracking bonus.

Tempest:

Minmatar Battleship Skill Bonuses:
+7.5% bonus to Large Projectile Turret damage
+7.5% bonus to Large Projectile tracking

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)

This way you can use the Tempest as a sort of big brother to the hurricane. It can be fit with auto's and two neuts, and then use it to orbit whilst neuting whilst mitigating some damage with a speed tank. Alternative you could fit it with a shield tank and artillery and use it to kite the enemy whilst maintaining range with your superior speed. So pretty much a similar version of what we have with the Tempest in game right now. Would basically be just a Tempest on steroids. :)
Pattern Clarc
Citeregis
#583 - 2013-04-15 16:05:57 UTC
Rebecha Pucontis wrote:


There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.

It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's.


Rebecha Pucontis wrote:
I proposed the Tempest above and edged on the side of making it a little strong, then that way it can be bought back down. I could have done the opposite and edged on making it a little weak, but then people like you would also probably complain that it is too weak without actually looking at the bigger picture and focusing on the concept.

Well it's TOO strong, way too strong. Strong enough to overshadow a few ship classes too strong and demonstrates that your not really clued in to the current meta, and how perilously close 1400mm's are to being overpowered already.

Rebecha Pucontis wrote:
If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker. This has been discussed way back in the thread, and in a way this thread is going circular with the same arguments being repeated now.

Count the number of armour tanking battleships, vs the number of shield tankers... Then count the number of battleships with 7/5/7 slots vs the number of battleships with 7/6/6 - Which would be better for diversity? Which would most likely offer something new?

AND THEN, look at which fit on a tempest offers the mobility and DPS people crave in this ship - and if you can't see why it makes more sense for there to be an extra mid instead of a low, then there's no hope for you.

Rebecha Pucontis wrote:
Your second proposal is a little better although I still prefer CCP's Rise's current proposal to be honest. Your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it.

It improves shield and armour fits, HELL, according to Prometheus, a 6th mid armour tanking fit would be OVERPOWERED - not that I necessarily agree, but at least that's coming from someone with a bit of experience in the game. All at the expense of nuets, which required too much cap or to be too close to whatever you where shooting at - you get not just flexibility, but respectable performance, doing one of 2 tanking types - that is something no other battleship in eve will have, and it's that uniqueness which would make eve better off in the long run.

Rebecha Pucontis wrote:
The big issue with both your proposals is I just don't see any overall concept. It seems like a mish mash of ideas, but as a whole it doesn't gel. I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal.

Look at the other Attack battleships. I'm giving it similar MWD speed, even lower sig with HP's that are inline with it's peers - more importantly, I'm giving it the slots to do something different, to allow it to perform better in the ways many pilots already fly the ship without it shitting on other roles or ship classes.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Anabella Rella
Gradient
Electus Matari
#584 - 2013-04-15 16:13:10 UTC
More pages of debate and still no comment from CCP Rise as to what's going on...

A little official communication from the balance team would be greatly appreciated!

When the world is running down, you make the best of what's still around.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#585 - 2013-04-15 16:15:47 UTC
bongpacks wrote:
Sad to see the phoon destroyed like this. I want to clarify something about the phoon though. I do all my pvp in w-space and the typhoon was something of a workhorse for my corp until we bucked up got a neut legion to compliment our T3 oriented gangs. We started out with a torp phoon and 2x heavy neuts plus 1 medium. Being in w-space you rarely see battleships used for anything other than running mass through wormholes to close them so the majority of our targets are flying BC class and smaller ships. Flying with a small gang as we do it's important that each ship carry full tackle so our phoons had MWD, web, scram, and a medium cap booster to keep the neuts running; As you can imagine the lack of TP meant our torps weren't applying much DPS at all to cruiser sized hulls especially T3's which were our most frequent targets.

Seeing as how most of our DPS was coming from the full compliment of heavy drones while facing cruisers we decided to switch the torps out for autocannons and then a real beast was born, sure they don't have the giant paper DPS that the torps touted but they made up for it in applied DPS vs. anything smaller than a battleship considering they were mostly immobile. The phoon as it was and still is today is one of the most if not THE most versatile ships in the game, it offered viable and truly effective fits for torp users and likewise for turret users while allowing ample ways to deal with smaller targets and/or GTFO ability from the sizable drone bay. Hell the ship is the TOP rated battleship on battleclinic and for good reason, it's a monster.

With the proposed changes I can't see using it over a tempest for the small gang role we utilize it in and with the new geddon looking so tasty I can't say any of the minnie BS will ever grace our hangars again. If the phoon really must be primarily a launcher platform then you can't take away it's ability to harm smaller ships by nerfing it's drone bay. Losing a utility slot on top of that is just insult to injury. If you change the navy versions of all these ships you're ruining as well, like the domi and phoon, then you're going to have a lot of disappointed pilots. Anyways that's my two cents.
As I posted before, I would prefer the large drone bay to stay too. Since at least the non-Navy Typhoon is losing its versatility, it would be nice to somehow keep it, by keeping its distinctive drone bay.
Rebecha Pucontis
Doomheim
#586 - 2013-04-15 16:20:16 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
Rebecha Pucontis wrote:


There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.


It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's.


The problem with your thinking is that don't seem to realise that once you start fitting shield mods along with shield rigs then the small benefit which you were getting from the lower sig has completely gone.

It is already hard enough to make the low signature work for you, prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually.

I can see with your proposals you are not even considering the signature which is what was clearly very important to people judging by the outrage from Rise's original proposal and that is why I disagree with them.

The only niche I can see you are perhaps trying to get it is basically making the ship a moderately fast kiting ship, because that is all it will be good for. And it will only be moderatley better, if any better at all than a tier 3 BC, which will still outperform it in speed, agility, lock time, cost, range, and alpha. So basically all the areas which count.
Pattern Clarc
Citeregis
#587 - 2013-04-15 16:24:14 UTC  |  Edited by: Pattern Clarc
Rebecha Pucontis wrote:
Pattern Clarc wrote:
Rebecha Pucontis wrote:


There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.


It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's.


The problem with your thinking is that don't seem to realise that once you start fitting shield mods along with shield rigs then the small benefit which you were getting from the lower sig has completely gone.

It is already hard enough to make the low signature work for you, prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually.

I can see with your proposals you are not even considering the signature which is what was clearly very important to people judging by the outrage from Rise's original proposal and that is why I disagree with them.

The niche I can see you are perhaps trying to get it is basically making the ship a fast sniping ship, because that is all it will be good for. And it will only be moderatley better, if any better at all than a tier 3 BC, which will still outperform it in speed, agility, lock time, cost, alpha and damage. So basically all the areas which count.

No.

Fit with armour if your super worried about signature radius.

Now you have more turret range AND OR TRACKING SPEED, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.

If you can't see how that additional flexibility isnt better than an additional high....

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#588 - 2013-04-15 16:30:25 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:

No.

Fit with armour if your super worried about signature radius.

Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.

If you can't see how that additional flexibility isnt better than an additional high....


This is where you misunderstand. Its not that I think a high slot is better than a mid slot. It is that adding a midslot and it would be inefficient to fit the ship any other way than shield. You are basically pigeon holing the ship into the kiting role, which it will be outperformed in most areas by a tier 3 BC, and as a fleet projectile shield tanked ship then it is way outperformed already by the maelstrom.

Keep the high slot and buff the ship in other areas to compensate is what I am saying. That way if you want your kiting ship you can still have it, 5 mid slots is enough for a decent enough shield tank and a prop mod already. If you want an auto fit then you can fit it with armour tank, two neuts, and gain some benefit from the lower sig i.e. how the old hurricane used to be flown which everyone loved.
Pattern Clarc
Citeregis
#589 - 2013-04-15 16:34:18 UTC  |  Edited by: Pattern Clarc
Rebecha Pucontis wrote:
Pattern Clarc wrote:

No.

Fit with armour if your super worried about signature radius.

Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.

If you can't see how that additional flexibility isnt better than an additional high....


This is where you misunderstand. Its not that I think a high slot is better than a mid slot. It is that adding a midslot and it would be inefficient to fit the ship any other way than shield. You are basically pigeon holing the ship into the kiting role, which it will be outperformed in most areas by a tier 3 BC.

Keep the high slot and buff the ship in other areas to compensate is what I am saying. That way if you want your kiting ship you can still have it, 5 mid slots is enough for a decent enough shield tank and a prop mod already. If you want an auto fit then you can fit it with armour tank, two neuts, and gain some benefit from the lower sig i.e. how the old hurricane used to be flown which everyone loved.

It's no less efficient at being an armour tanker than your proposal, yell, my proposal has MORE ARMOUR HP than yours. With the same number of low slots. Are you seriously high or something?

6 mids means you can choose to have even more damage projection than now, or some other form of utility. Far from being pigeoned holed. Your far better off now than before, especially with the larger drone bay. (on the first, or increased turret damage on the second)

You still don't understand the concept do you?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#590 - 2013-04-15 16:40:52 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
It's no less efficient at being an armour tanker than your proposal, yell, my proposal has MORE ARMOUR HP than yours. With the same number of low slots. Are you seriously high or something?

6 mids means you can choose to have even more damage projection than now, or some other form of utility. Far from being pigeoned holed. Your far better off now than before, especially with the larger drone bay. (on the first, or increased turret damage on the second)

You still don't understand the concept do you?


Wow, all I can say is you are an idiot if you have to keep reverting to the suggestion that everyone who thinks your ideas are bad are high. You come across like some high school kid.

As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this. This has been suggested loads of time in this thread already but is clearly not getting through to you.

Just try re reading what I have actually written as I can tell from your posts you don't understand. Your fixated on your design for the Tempest, and so there clearly is no point in prolonging this discussion any further.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#591 - 2013-04-15 16:44:22 UTC
Anabella Rella wrote:
More pages of debate and still no comment from CCP Rise as to what's going on...

A little official communication from the balance team would be greatly appreciated!


He's in hiding, having just noticed that making heavy-handed adjustments on the game's most important ships will cause a s|-|17570R|\/| no mater what you do. Anything beyond slight mod adjustments and improvements will cause rage and mass arguments.
Pattern Clarc
Citeregis
#592 - 2013-04-15 16:49:09 UTC  |  Edited by: Pattern Clarc
Rebecha Pucontis wrote:

Wow, all I can say is you are an idiot if you have to keep reverting to the suggestion that everyone who thinks your ideas are bad are high. You come across like some high school kid.

As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this. This has been suggested loads of time in this thread already but is clearly not getting through to you.

There clearly is no point in prolonging this discussion any further.

Wait, first i'm pigeon holing the ship as a shield tanker only, and now it's overpowered for armour tanking?

AND THEN, you turned the Tempest into an insane Artillery ship that completely overshadows the Maelstrom and in the main way it's used (FLEETS!) and the Tornado and you tell me that I'm the one who's overwriting roles?


Your completely all over the map.
What?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#593 - 2013-04-15 16:59:30 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
Wait, first i'm pigeon holing the ship as a shield tanker only, and now it's overpowered for armour tanking?

Nope, lol. I have to laugh at your total lack of comprehension here. I can tell from your posting that you are failing to understand very basic things which I said.

There is a big difference between the ship being overpowered for armour tanking, and 6 mid slots being completely superfluous to requirements for an armour tanked ship which is what I actually said. Try reading properly next time.

Like I said there is no point in continuing this discussion as you don't understand basic things such as this, and also there are many more occasions where I have noticed you failed to understand something.

Pattern Clarc wrote:
AND THEN, you turned the Tempest into an insane Artillery ship that completely overshadows the Maelstrom and in the main way it's used (FLEETS!) and the Tornado and you tell me that I'm the one who's overwriting roles?

Again, you clearly didn't understand what I said previously. Do you really think the flimsy hull will overshadow the maelstrom as the choice for serious fleets? Even at 10% damage bonus per level it will only come slightly over it in terms of alpha, and not as good in terms of overall dps. But then I explained that before and you didn't understand, so I doubt you will understand it now either.

Pattern Clarc wrote:
Your completely all over the map.What?

Your the only sane one and the rest of the world is mad right? lol

Its a shame some idiot has to come and ruin what was a very decent thread.
Pattern Clarc
Citeregis
#594 - 2013-04-15 17:11:49 UTC  |  Edited by: Pattern Clarc
Either your not posting with your main, or you've been playing eve 7 times as long as you have.

Also...

Rebecha Pucontis wrote:
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design....


If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker.


...your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it.


I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal....


...prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually.


....The only niche I can see you are perhaps trying to get it is basically making the ship a moderately fast kiting ship, because that is all it will be good for.



And then

"As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this."


Seriously.

How about you re-read what you said?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#595 - 2013-04-15 17:12:06 UTC
Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable"

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#596 - 2013-04-15 17:14:46 UTC
Kagura Nikon wrote:
Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable"

Probably, but more pages to this thread won't hurt much either. Blink

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Pattern Clarc
Citeregis
#597 - 2013-04-15 17:17:21 UTC
Rebecha Pucontis wrote:

Again, you clearly didn't understand what I said previously. Do you really think the flimsy hull will overshadow the maelstrom as the choice for serious fleets?

No, the speed and agility of the tempest almost already overshadows the Maelstrom in fleets... Put them at the same price, give one MORE ALPHA and MORE TRACKING, then you will have gone light years past the tipping point.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#598 - 2013-04-15 17:31:01 UTC  |  Edited by: Rebecha Pucontis
Kagura Nikon wrote:
Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable"


Yep exactly, pages of childish bickering is hardly going to do our cause any favours, and its getting kind of ridiculous now, as in creating arguments simply for the sake of arguing. I'm getting bored of it so will wait until there is a bit more substance we can hopefully work with.
Zarnak Wulf
Task Force 641
Empyrean Edict
#599 - 2013-04-15 17:37:42 UTC
The Mael is pretty unflexible. You get:

Buffer shield or Active shield. It's also kind of slow to run AC. (but you can...)
Rebecha Pucontis
Doomheim
#600 - 2013-04-15 17:57:25 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
No, the speed and agility of the tempest almost already overshadows the Maelstrom in fleets


Like I suggested above though, you could reduce the damage bonus to 7.5% if this would break the meta, or you could switch it to a rate of fire bonus instead. Although I think the Maels much greater staying power and overall better dps will ensure it stays the mainstay of fleets.