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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Regolis
Imperial Academy
Amarr Empire
#1601 - 2013-04-19 13:50:39 UTC
Understand that before the "adjustment" made to lasers in the Large Energy Turret thread ... an Apocalypse with max fitting skills couldn't fit a full rack of Mega Beam lasers let alone Tachyons. That was the only reason they even bothered to change the fitting.

So to clarify .. every OTHER race could fit their guns and Amarr couldn't fit theirs.
Tonto Auri
Vhero' Multipurpose Corp
#1602 - 2013-04-19 14:08:57 UTC
Theia Matova wrote:
I only brought generic aspect

I've noticed that. Now, /shoo

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1603 - 2013-04-19 14:11:31 UTC
Theia Matova wrote:
Pelea Ming wrote:
Any race will always have a defense hole against a weapon that can change it's damage type.

Also, as a side note, Caldari BS can be effectively armor tanked if the pilot chooses to do so, it just means giving up the use of damage mods.


I do not think you are reading or understanding. Yes there is a hole.. Minnies just have option and flexibility to choose where they have a hole. Amarr is the only race that is not able to cross fit shield tank.

I've "cross fit shield tank" on many an amarr hull. It's just something you don't want to do unless you have a specific reason to do so. Just like while you can "cross fit armor tank" onto a Caldari hull it's better not to do so outside of specific circumstances.

Neither race was meant to easily cross tank, they were always meant to maintain their specific tank roles, the Minmatar were specifically designed to cross tank, and a lot of Gallente hulls have had their attributes and even slot layouts redesigned to reinforce them as armor tanks over shield tanks.

I don't want an amarr ships that go and do everything every other ship in the game does. If I wanted that, I'd just do more cross training for the other races ships instead (not that I can't already sit in every Amarr, Minnie, and Cald T1 BS or smaller, and all Gall BC or smaller T1 hulls, mind you). Each race has it's own overall flavor, and to destroy that would destroy eve.
Apostrof Ahashion
Doomheim
#1604 - 2013-04-19 14:26:59 UTC  |  Edited by: Apostrof Ahashion
Still hoping Armageddon is not reduced to a drone boat with second bonus that is pretty much useless in almost every imaginable situation. Some sort of feedback from the devs would be nice, so i can finally come to piece with this bullcrap and stop spamming boards across the internet.

And also great job on buffing minmatar tank that much. Tempest with more armor hp than Apocalypse makes so much sense. Especially since it is still faster.
Theia Matova
Dominance Theory
#1605 - 2013-04-19 14:50:13 UTC
Pelea Ming wrote:
I don't want an amarr ships that go and do everything every other ship in the game does. If I wanted that, I'd just do more cross training for the other races ships instead (not that I can't already sit in every Amarr, Minnie, and Cald T1 BS or smaller, and all Gall BC or smaller T1 hulls, mind you). Each race has it's own overall flavor, and to destroy that would destroy eve.


I do not think you read or understand still. Every ship has to be in balance in the game because they are ships, they share a function. Yes they can have their charasteristic and so it needs to be! Yet every ship has to be in balance and right now Amarr ships are not.

What comes to caldari ships fit armor tank. Caldari ships can be fit more easily to armor tank due to you have mids for utility and cap. Amarr has sucky mids, weapon system t hat sucks all cap out of active or passive shield tank. Fitting amarr ship with shield is plain bullshit. Yes there are few cases when you want to do that when it makes sense but generally speaking its just stupid.

Caldari are still more flexible than Amarr even yes they do have restrictions. They have completely dynamic damage type. Shield itself can be easily fit 400dps+ for em / therm with reasonable cap stable tank. Do that same with amarr ship while still maintaining damage. You will stumble to realize that you can't since lasers simply don't cut through most types objects. And now amarr simply get more stuck to turrets..

Pelea, you seem to be a troll and I won't reply further to your comments.
Ranger 1
Ranger Corp
Vae. Victis.
#1606 - 2013-04-19 14:50:24 UTC
Apostrof Ahashion wrote:
Still hoping Armageddon is not reduced to a drone boat with second bonus that is pretty much useless in almost every imaginable situation. Some sort of feedback from the devs would be nice, so i can finally come to piece with this bullcrap and stop spamming boards across the internet.


I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tonto Auri
Vhero' Multipurpose Corp
#1607 - 2013-04-19 15:04:12 UTC
Ranger 1 wrote:
I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless.

You can't kill anything with ewar range bonus.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Apostrof Ahashion
Doomheim
#1608 - 2013-04-19 15:09:38 UTC
Ranger 1 wrote:
Apostrof Ahashion wrote:
Still hoping Armageddon is not reduced to a drone boat with second bonus that is pretty much useless in almost every imaginable situation. Some sort of feedback from the devs would be nice, so i can finally come to piece with this bullcrap and stop spamming boards across the internet.


I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless.


I am more than willing to listen to an explanation or example of a situation where this bonus has some sort of significance.
Bouh Revetoile
In Wreck we thrust
#1609 - 2013-04-19 15:17:50 UTC
Tonto Auri wrote:
Ranger 1 wrote:
I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless.

You can't kill anything with ewar range bonus.

Oh ! So the resist bonus is actually useless then !

What puzzle me too is that there wasn't any fit used as baseline for complaints and requests. Only modules comparisons and cries of unfairness about cap use and PG.
Ranger 1
Ranger Corp
Vae. Victis.
#1610 - 2013-04-19 15:19:49 UTC  |  Edited by: Ranger 1
Apostrof Ahashion wrote:
Ranger 1 wrote:
Apostrof Ahashion wrote:
Still hoping Armageddon is not reduced to a drone boat with second bonus that is pretty much useless in almost every imaginable situation. Some sort of feedback from the devs would be nice, so i can finally come to piece with this bullcrap and stop spamming boards across the internet.


I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless.


I am more than willing to listen to an explanation or example of a situation where this bonus has some sort of significance.

Being able to NOS/nuet someone at nearly 40km, in a reasonably quick attack BS, with drones as your primary weapon and pulse lasers or missiles as your secondary weapons system (or all nuets)... really, you can't think of how that works together?

I don't have an issue with someone not understanding how to fight with NOS/Nuet equipped ships, but to make a blanket statement that NOS/Nuet range is useless is highly amusing. Smile

The ship is borderline over powered. The only thing that keeps it from going over the top is the fact that its a range bonuses instead of an amount bonus.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tonto Auri
Vhero' Multipurpose Corp
#1611 - 2013-04-19 15:22:40 UTC
Bouh Revetoile wrote:
Tonto Auri wrote:
Ranger 1 wrote:
I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless.

You can't kill anything with ewar range bonus.

Oh ! So the resist bonus is actually useless then !

What puzzle me too is that there wasn't any fit used as baseline for complaints and requests. Only modules comparisons and cries of unfairness about cap use and PG.

Dude, you've been told to shut up multiple times. This time it is me. *click*

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#1612 - 2013-04-19 15:25:36 UTC
Ranger 1 wrote:
I don't have an issue with someone not understanding how to fight with NOS/Nuet equipped ships, but to make a blanket statement that NOS/Nuet range is useless is highly amusing. Smile

1. We already have neut/nos ship in amarr line.
2. Neut/Nos bonus is useless in PvE. (While drones are actually useful.)
3. Neut/Nos bonus is only situationally useful in PvP either.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ranger 1
Ranger Corp
Vae. Victis.
#1613 - 2013-04-19 15:37:09 UTC
Tonto Auri wrote:
Ranger 1 wrote:
I don't have an issue with someone not understanding how to fight with NOS/Nuet equipped ships, but to make a blanket statement that NOS/Nuet range is useless is highly amusing. Smile

1. We already have neut/nos ship in amarr line.
2. Neut/Nos bonus is useless in PvE. (While drones are actually useful.)
3. Neut/Nos bonus is only situationally useful in PvP either.



1: Not at the BS level, until now. Smile
2: Neut/Nos range bonus is actually more useful in the case of PVE. A Nos provides the same amount of cap to you from the NPC regardless of any bonus you may have (different mechanics are used for NPC's), and a Nuet lowers an NPC's tank by the same amount regardless of amount bonus for the same reason (the mechanic is set up to "simulate" the advantages of using the Nuet since NPC's don't actually operate the same way a players ship does). The extra range is actually more helpful.
3: If by situaitonal you mean any fight that happens within 40km, yes. (Aside from obvious advanced tactics where NOS boats are actually used to help fuel a logistics chain).

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Arline Kley
PIE Inc.
Khimi Harar
#1614 - 2013-04-19 15:45:22 UTC
The battleships are now on Duality.

Please please test them out and show CCP how badly broken they actually are.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Lloyd Roses
Artificial Memories
#1615 - 2013-04-19 15:50:24 UTC
Tonto Auri wrote:
Ranger 1 wrote:
I don't have an issue with someone not understanding how to fight with NOS/Nuet equipped ships, but to make a blanket statement that NOS/Nuet range is useless is highly amusing. Smile

1. We already have neut/nos ship in amarr line.
2. Neut/Nos bonus is useless in PvE. (While drones are actually useful.)
3. Neut/Nos bonus is only situationally useful in PvP either.


1. Really? Show me the T1 neutplatform now pls.
2. well, you can use NOSes instead of cap rechargers. Aside from that, who cares about the ship balance regarding pve.
3. Yes, but so is almost anything. Remote SD can break a group of logi cause they spread, or it can not affect them at all, cause they stick. Just talking the range dampening. Together with Garde's ~30-40km range, 36km neutrange seems pretty much on spot. And if you say that neuts aren't generally useful, the fleets you are flying with must be a real big-ass f1-blob. To my knowledge, there is always something that works less efficient with 7 heavy neuts on it.
Bouh Revetoile
In Wreck we thrust
#1616 - 2013-04-19 15:52:07 UTC
Tonto Auri wrote:
Dude, you've been told to shut up multiple times. This time it is me. *click*

What's the point of a forum if not discussing ?...
Tonto Auri
Vhero' Multipurpose Corp
#1617 - 2013-04-19 15:53:42 UTC
http://wiki.eveonline.com/en/wiki/Bhaalgorn ?
Nossing NPC is useless, they only have 1GJ cap, or some other stupid amount, it seems.
By situational I mean you won't take it onto every battle.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ranger 1
Ranger Corp
Vae. Victis.
#1618 - 2013-04-19 15:55:10 UTC
Arline Kley wrote:
The battleships are now on Duality.

Please please test them out and show CCP how badly broken they actually are.

Thanks for the heads up. Personally my main concern is for the Apoc, so that will get most of my attention.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#1619 - 2013-04-19 15:58:02 UTC
Tonto Auri wrote:
http://wiki.eveonline.com/en/wiki/Bhaalgorn ?
Nossing NPC is useless, they only have 1GJ cap, or some other stupid amount, it seems.
By situational I mean you won't take it onto every battle.

A Bhaalgorn will perform completely differently from the new geddon in combat. Different bonuses, and different capabilities.

Every ship in EvE is situational then. I'm not seeing your point.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tonto Auri
Vhero' Multipurpose Corp
#1620 - 2013-04-19 16:00:26 UTC
Arline Kley wrote:
The battleships are now on Duality.

Oh, so, that's what the CCP's answer to us? "Chew your meal with mouth closed"?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison