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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Taoist Dragon
Okata Syndicate
#1381 - 2013-04-16 22:36:05 UTC
Ruze wrote:
Taoist Dragon wrote:
I want beam lasers that do consrant DPS without alpha!

Make pulse lasers the Long range alpha and beams short rnage high tracking with constant DPS output THEN you'll have proper laser boats!!

Closest I can get is an Omen fitted with Dual Light Beams and as many ROF mods as I can fit!!!!

Fix it CCP!!! then I might start flying BS's again! Twisted


Wait ...

Did you happen to make a mistake and get beams and pulses mixed up there?


NOPE.

Beams should be the constant DPS high tracking lasers......afterall they are a constant beam of energy therefore constant DPS.

Pulse laser should be Alpha weapons with lower ROF as they charge up and discharge their energy in a single hard hitting pulse!

I've worked on milspec lasers and this just makes more sence to me Lol

That is the Way, the Tao.

Balance is everything.

Kaarous Aldurald
Black Hydra Consortium.
#1382 - 2013-04-16 22:42:17 UTC
Little Dragon Khamez wrote:
Lol, I was speaking historically, things might be changing but minnatar are still op. Anyhow everyone knows that the most nerfed race in history are the caldari.


Completely true. The Caldari are like the damn Warlocks of Eve, every time they get something settled into a useful style of play, BAM, nerf hammer.

The Amarr on the other hand suffer from neglect as much or more than actively being nerfed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Little Dragon Khamez
Guardians of the Underworld
#1383 - 2013-04-16 22:46:43 UTC
Taoist Dragon wrote:
Ruze wrote:
Taoist Dragon wrote:
I want beam lasers that do consrant DPS without alpha!

Make pulse lasers the Long range alpha and beams short rnage high tracking with constant DPS output THEN you'll have proper laser boats!!

Closest I can get is an Omen fitted with Dual Light Beams and as many ROF mods as I can fit!!!!

Fix it CCP!!! then I might start flying BS's again! Twisted


Wait ...

Did you happen to make a mistake and get beams and pulses mixed up there?


NOPE.

Beams should be the constant DPS high tracking lasers......afterall they are a constant beam of energy therefore constant DPS.

Pulse laser should be Alpha weapons with lower ROF as they charge up and discharge their energy in a single hard hitting pulse!

I've worked on milspec lasers and this just makes more sence to me Lol


Interesting post, would you agree that beam lasers should actually be cap free as only constant power is needed to sustain the beam, hence high energy needs, no cap. Pulses would obviously still need cap as capacitors are well suited to rapid bursts

Dumbing down of Eve Online will result in it's destruction...

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1384 - 2013-04-17 02:05:09 UTC
Jezza McWaffle wrote:
Why couldnt get the Geddon get 5 highs, 6 meds and 8 lows, but only 4 turret hardpoints.

And keep the original drone bay.

Have these bonuses:

+5% to range of heavy neuts per level
+5% strength to tracking disruptors and webefiers

But give it the lowest armor HP, high base speed but also a high sig to even it all out.

Discuss?

Honestly? The second bonus is OP for any T1 hull. Not that I wouldn't like to see it, mind you, but I do attempt to stay within some form of balance even when I suggest changes :) Don't stop trying though!
Regolis
Imperial Academy
Amarr Empire
#1385 - 2013-04-17 02:54:41 UTC
Every other race seems to be the "best" at something ...
Caldari best shield tankers
Minmatar best speed
Gallente best drones
Can we not have Amarr best Capacitors?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#1386 - 2013-04-17 02:57:41 UTC
Veshta Yoshida wrote:
Wenthrial Solamar wrote:
This is not true of Large weapon system, and so the change has a real impact on the the existing payer base, looking at 2-3 months of training to gain 2 new heavy weapon systems is a big deal.
That translates to on June-6th we will loose a viable Battleship, and then have to debate the merits of training to fly the new ship well.

The changes to Lasers have soffened this a good deal, but it is still a real issue, that seems to be absent from the planing at CCP.

There is no BS missile platform, only lasers so the training paths/times will not change one iota .. a person who trains for Dragoon-Arbitrator-Prophecy will be able to take full advantage of the Armageddon. The laser focused character will have two fully fledged hulls to abuse while training the last few levels, but most of the training will happen much earlier now that more of the line-up has functional drone bays.

There is no rule that says that by training a given a hull size one should be able to immediately use all available, you see same 2 weapon requirements in all four races (C:missiles/hybrids, G:hybrids/drones, M:projectiles/missiles, A:lasers/drones) .. so get off the barricade, you look silly standing all alone up there Smile

Just a note, but, then, why are Amarr suddenly becoming so heavily a three weapon race, if the standard is 2?
James Amril-Kesh
Viziam
Amarr Empire
#1387 - 2013-04-17 03:00:14 UTC
Taoist Dragon wrote:
Ruze wrote:
Taoist Dragon wrote:
I want beam lasers that do consrant DPS without alpha!

Make pulse lasers the Long range alpha and beams short rnage high tracking with constant DPS output THEN you'll have proper laser boats!!

Closest I can get is an Omen fitted with Dual Light Beams and as many ROF mods as I can fit!!!!

Fix it CCP!!! then I might start flying BS's again! Twisted


Wait ...

Did you happen to make a mistake and get beams and pulses mixed up there?


NOPE.

Beams should be the constant DPS high tracking lasers......afterall they are a constant beam of energy therefore constant DPS.

Pulse laser should be Alpha weapons with lower ROF as they charge up and discharge their energy in a single hard hitting pulse!

I've worked on milspec lasers and this just makes more sence to me Lol

This is irrelevant to the thread. We're talking about balance changes, not an entire rework. Make another thread for that.

Enjoying the rain today? ;)

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1388 - 2013-04-17 03:14:17 UTC
Ranger 1 wrote:
Avald Midular wrote:
CCP Rise wrote:
Hey again Amarr fans!

After watching the thread, and having a nice talk with you guys this morning, the balance team here in Reykjavik devoted some time to carefully considering this issue of cap use for Amarr battleships. The resulting change is detailed in a post that should be stickied by now. Please go check it out!

Look forward to hearing your feedback



I thank CCP Rise for finally realizing the Large Energy Turret and Amarr BS lineup relationship is completely broken. The changes Rise posted aren't close to being enough to fix the problem though and I think we'll see that when they hit SISI. I took this info from Kethry Avenger in the Large Energy Turrets thread, so I thank him for the work.

with all level 5 skills

T2 1400's on the new Mael use 98% of the grid, leaving 510 pg to do something with.

The new T2 Tachs on the new Abaddon use 102% of the grid, leaving -480 pg with.

Where is there any advantage of T2 Tach's in this situation? The Abaddon will REQUIRE a cap booster to even be playable in this situation and we're going to require a PG module/rig to even fit them. Now the Abaddon is down 2 module slots and can't pick his damage type versus the Mael who doesn't need ANY cap. You'd be an idiot to fly the Abaddon in this situation.

If you're running missions or PvP and you want an Active tank in this scenario, FORGET ABOUT IT. . To be comparable to active shield tanking, you need 2 armor reppers. T2 Armor Repper requires 2070 pg AND require even more Cap that you don't have on an Abaddon. Now the Abaddon is down another 2 modules for PG and cap, while the Mael shield tanks and just needs the one repper. Again, why take the sniper Abaddon?

Why fly Amarr at all with anything but Scorch? Does anyone at CCP think this scenario is not accurate and acceptable at all?

To be honest I doubt you are ever going to see Tach's as a practical option for a heavily tanked mission running ship. They are viewed as an over sized weapon system only really useful for specialized sniping setups, where you have made great sacrifices to mount and run them.

And once upon a time, that was a valid way to think about them, but with all the recent/upcoming changes to the other long range weapon systems, Beam lasers are drastically falling behind, with anything other then tachs, we're falling behind on range, alpha, dps, and cap all in one blow. Tach's we can at least pretend to keep up on range, and not too shabby DPS vs the 1400s, or alpha vs the Rails (though with the upcoming buff to Cruise missiles and a recent conversation with a friend of mine I think a lot of Ravens are going to find new homes in fleet doctrines and missions again). IE, take a few minutes, do even a little simple math, check out a few fits with those calculations... Tachs are the only Beam that allows a laser BS to attempt to remain competative.
Ranger 1
Ranger Corp
Vae. Victis.
#1389 - 2013-04-17 03:29:54 UTC  |  Edited by: Ranger 1
Kaarous Aldurald wrote:
Little Dragon Khamez wrote:
Lol, I was speaking historically, things might be changing but minnatar are still op. Anyhow everyone knows that the most nerfed race in history are the caldari.


Completely true. The Caldari are like the damn Warlocks of Eve, every time they get something settled into a useful style of play, BAM, nerf hammer.

The Amarr on the other hand suffer from neglect as much or more than actively being nerfed.

Neglect is indeed the most appropriate term I think. It used to be the case that most of the things said about the Minmatar today were true of the Amarr. They pretty much dominated every other races capabilities... so much so that they were considered the most noobie friendly race because they were simple and extremely powerful.

This of course eventually caused people to complain and changes began to happen to the other races ships and weapons, but the Amarr stayed as they were. Eventually, they were surpassed in many ways.

They need to have their racial strengths and weaknesses re-evaluated from the ground up, which will no doubt upset many, but the game would be stronger and more enjoyable for everyone if it were done.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1390 - 2013-04-17 03:35:49 UTC
James Amril-Kesh wrote:
Naso Aya wrote:
apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers.

Seeing as level 4s are endgame content I suppose that's a perfect metric for deciding how good a change is. I bow to your superior wisdom.

Well, no, they aren't, since then you have the 4 Faction L4 Epic Arcs, the 3 pirate L3 Epic Arcs, the L5 missions, and, oh, yes, the Incursion fleets as well (all those fleets want BS more then any other anymore, and preferably pirate hulls at that, which means cross training outside of your main race... quite abit of daunting "end game" to that training que.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#1391 - 2013-04-17 03:40:04 UTC  |  Edited by: Pelea Ming
Avald Midular wrote:
What's the reason the Mael and Abaddon have the same PG? The Abaddon is supposed to armor tank and fit higher PG weapons while the Mael shield tanks and gets a higher CPU because of it. Even with the new energy weapon changes, it is physically impossible to fit Tach's (102% of PG) while it isn't on the Mael or any other race. Are all Amarr BS's supposed to use nothing but Scorch until they can fit a Paladin?

Yes, it is rather ... insulting that the minnie hulls can fit their 1400s without first fitting extra PG, and then only needing 1 module to effectively fit after that, where as for any amarr BS we first have to fit for PG, then fit for more PG after that to start our fits... and quite often still fit a 3rd mod or rig since armor tank is so much more PG intensive then shield tanks which are CPU heavy... to since CCP doesn't want to make anything more powerful then it already was, I suppose you should be going onto the minmatar BS thread and start suggesting they get a CPU nerf to balance it out. (which still wouldn't be much of a balance, as the CPU improvements are from low slots and rigs, and shield tank is mids, where as PG upgrades have to share both low slots and rigs with armor tank mods)
Pelea Ming
Royal Amarr Institute
Amarr Empire
#1392 - 2013-04-17 03:45:07 UTC
Avald Midular wrote:
Veshta Yoshida wrote:
Avald Midular wrote:
...Having to relegate an entire line of BS's to nothing but Scorch is incredibly broken to me.

Dual Heavy Beam Laser? Mega Beam Laser?

Do a comparison of the Mega Beam and the Tachyon. They are not that far apart in performance, that said, one does pay a premium in terms of fitting for the extra 10% range/dps and ~50% alpha of Tachyons .. with sniping no longer valid in blob love fests and BS being replaced by much faster/nimbler tier3 BCs at ranges close to or in excess of 100km, all you need is Scorch .. Apoc needs just 2 or three mods to be able to reach 100km, beyond that you have MJD's and Probes to nail the enemy.

So, enough with the Tachyon nonsense. It became obsolete years ago when range option was removed and alpha was introduced .. if the problem is the Oracles ability to use them then address that, has nothing to do with the BS line .. go to the attack BC thread and ask for them to be hit alot harder than proposed. Focus man, focus!



I'm not going to compare Amarr's 2nd best T2 beam to Minmatar's best T2 artillery, that isn't helpful. I'm comparing across races to make a point. No other race has a problem fitting their best T2 beam equivalent. That is my issue. I'm fine with no Amarr BS being physically able to fit, or even fire due to cap, the best T2 beam weapon as long as all the other races are in the same boat, as we have it now, Amarr is the ONLY one and that is broken.

Precisely.
Sturmwolke
#1393 - 2013-04-17 04:46:07 UTC
So, if one was to suggest a Gallentean Dominix to take the mantle of heavy (cap) EW ship, how much an uproar would that get vs the Armageddon?
Why or why not?
James Amril-Kesh
Viziam
Amarr Empire
#1394 - 2013-04-17 05:09:52 UTC
Pelea Ming wrote:
James Amril-Kesh wrote:
Naso Aya wrote:
apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers.

Seeing as level 4s are endgame content I suppose that's a perfect metric for deciding how good a change is. I bow to your superior wisdom.

Well, no, they aren't, since then you have the 4 Faction L4 Epic Arcs, the 3 pirate L3 Epic Arcs, the L5 missions, and, oh, yes, the Incursion fleets as well (all those fleets want BS more then any other anymore, and preferably pirate hulls at that, which means cross training outside of your main race... quite abit of daunting "end game" to that training que.

Woosh.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#1395 - 2013-04-17 06:07:03 UTC  |  Edited by: James Amril-Kesh
So thanks to a set of modified EFT data files, I was able to play around and come up with this:

Quote:
[NEW Apocalypse, Tachypoc]
Internal Force Field Array I
Heat Sink II
Heat Sink II
1600mm Reinforced Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II
Power Diagnostic System II

Prototype 100MN Microwarpdrive I
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Tracking Computer II, Tracking Speed Script
Sensor Booster II, Targeting Range Script

NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L
NEW Tachyon Beam Laser II, Aurora L

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Note that I need a rig AND a PDS in order to fit this ship - my total PG consumption with all level 5 skills here is 30308.4 / 30318.75. Just under 11 powergrid below the limit after fitting two PG mods. And then I have to downgrade my damage control and use adaptive nano plating (non-energized) otherwise I go over the limit on CPU.

The PG and CPU of beam lasers, especially the tachyons, still needs to be reduced.
I should also mention that with everything else off, the guns when firing aurora, gleam, or multifrequency deplete the ship's capacitor in under 3 minutes.

I should also mention that because of these limitations, we have a battleship here with a pitifully low 83k EHP.

Seriously, CCP?

BUT WAIT
At its lock range, it's a whole 41 DPS more than a standard rail Rokh!
WOAH

Enjoying the rain today? ;)

Naso Aya
Imperial Shipment
Amarr Empire
#1396 - 2013-04-17 06:23:07 UTC
James Amril-Kesh wrote:

I should also mention that because of these limitations, we have a battleship here with a pitifully low 83k EHP.

Seriously, CCP?


I've hit on this a few times, but I feel like you'd be better off throwing the same fit on an Abaddon- range over 100km doesn't seem to matter these days, and you'd get much more tank and damage. Fleet, or PvE, even with the armor nerf, the Abaddon still remains a higher end ship than the Apoc.

What's more, the proposed laser changes improve the Abaddon more than the Apoc- the Abaddon has always been a preferential vehicle IF it can be made cap-stable, while the Apoc has been revered only because of it's cap stability. It's hard to kite when you're an armor tank, and out of cap, no matter how much range you have.

10>8 turrets, so why do I want to use the 8?
James Amril-Kesh
Viziam
Amarr Empire
#1397 - 2013-04-17 06:36:49 UTC
Naso Aya wrote:
range over 100km doesn't seem to matter these days

Maybe it doesn't in EVE-Uni, but it does in nullsec. Naga fleets with range scripted sensor boosters are fairly common, and alpha fleet ships have signal amplifiers to extend their lock range beyond 100 km.
Battleship fleets have the issues that they're slow and take a long time locking small targets, so interdictors generally don't have much trouble getting them bubbled and keeping them there if they're competent. The MJD could be of use here but it's still struggling to find a proper niche. In any case you're not going to find them on any of these fits - these ships simply don't have the mid slot to spare, nor the CPU and PG.

Naso Aya wrote:
10>8 turrets, so why do I want to use the 8?

Because on a sniping ship a 37.5% range bonus is more helpful than a 25% damage bonus. In addition the tracking bonus actually helps make Aurora viable

Enjoying the rain today? ;)

Malinstwo Hanomaa
Deep Core Mining Inc.
Caldari State
#1398 - 2013-04-17 06:39:52 UTC
Can we plz not have another drain/drone combo ship?
James Amril-Kesh
Viziam
Amarr Empire
#1399 - 2013-04-17 06:51:15 UTC  |  Edited by: James Amril-Kesh
Apart from the Dragoon, there is no other tech 1 ship that has this combo (and there are two T2 ships that do, and a T3 ship if you count the Legion with a combination of subsystems that nobody ever uses). So I'm not sure what the issue is.

Enjoying the rain today? ;)

Tonto Auri
Vhero' Multipurpose Corp
#1400 - 2013-04-17 06:57:17 UTC
James Amril-Kesh wrote:
Apart from the Dragoon, there is no other tech 1 ship that has this combo (and there are two T2 ships that do, and a T3 ship if you count the Legion with a combination of subsystems that nobody ever uses). So I'm not sure what the issue is.

Bhaalgorn

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison