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[Odyssey] Tech 1 Battleships - Amarr

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#1201 - 2013-04-13 23:43:57 UTC  |  Edited by: Ranger 1
Zimmy Zeta wrote:
Ranger 1 wrote:

I'm sorry, but when was the last time you saw a fleet based heavily on Armageddons?


RvB - Eve Uni war, Battle at Aldrat, must have been late February or early March this year.

"Bring Navy Geddons or Geddons, or any other armor battleship if you can't fly those. Or any other battleship if you cannot fly armor. Or anything that can shoot if you cannot fly battleships. Or anything that can explode if you cannot shoot."
That's as close as it gets to a RvB fleet doctrine Cool
Our Geddon- heavy fleet was great and amazingly successful.
The old Geddon was as great concerning cost/ performance and I loved it dearly.

But since with the tiericide one of the main strengths of the Geddon- it's extremely low price- will disappear, I don't mind if this ship gets a total makeover now to try something new.
The niche "dirt-cheap resilient heavy laser platform" will simply no longer exist after the next expansion.

I'm familiar with the recent war (my RvB alt flys for Blue) P.

Of course, the main reason to request Amarr BS was because the concept was centered around taking down the EvE Uni POS (not the first time I've had that privilege by the way, but the first time was not with RvB). Much respect to EvE Uni for the spirited way they attempted to defend their POS on each occasion, even if it did end up badly for them.

RvB is great cheap fun blowing things up, although I"ll have to admit their BLT events can get a little bit expensive (I don't participate in the BC replacement part of things, I figure there are a lot of worthy pilots that need the replacement BC's more than I do).

You nailed it though I think, they wanted lasers for the POS take down and in the Amarr BS line the Armageddon best fit the wallet of many of our pilots. Agreed that won't really exist for any race after the changes.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Quindaster
Infernal Laboratory
Infernal Octopus
#1202 - 2013-04-13 23:53:00 UTC
Ranger 1 wrote:

I should probably have stated more clearly "Remote Rep fleets". Again, resistance bonused ships benefit from remote repping a great deal more than ships that do not have resistance bonuses.


You idiot, absolute idiot because you highlight only one side of PvP, it's same like other people will say - Ships with any other bonuses have great deal than that do not have bonuses (paste any bonuses like shield repping bonus on mael, or hyperion or webs on rapier or dampeners or tracking disrupters or any bonus)
Ranger 1
Ranger Corp
Vae. Victis.
#1203 - 2013-04-13 23:56:18 UTC
Ashlar Vellum wrote:
Ranger 1 wrote:

Sansha Ships do not use Amarrian hulls.

OK, I think I got it.

So Bhaalgorn is considered to be amarrian ship - because it use Amarrian hull. Sansha Ships do not use Amarrian hulls - so they are not considered amarrian ships.

From this logic we have: Cruor / Ashimmu are not amarrian ships - cause not amarrian hulls. So, if amarrian hulls are used by EoM ships they have to be considered amarrian ships.
EoM ships use blasters and shields, that mean we will see amarrian ships that use blasters and shields next. Excellent !

Can't wait for my shield/blaster Navy Apoc. Suck it gallente/minmatar you will be "silenced by the win and awesomeness amarr is once again bound to become." (Pattern Clarc)

Thank you balance! Cool

Ranger 1 wrote:

Amarr ships have always had a tendency to have a high utility slot. Being a cap oriented race these slots were always filled with a Neut/Nos (for obvious reasons), and this tendency was legitimized in the T2 lines. Since a well rounded Amarr pilot would always train for their use (or to fly Amarr hulls specifically bonused for them that no other race has) why would you not have them included at the BS level.

Ranger1 you mean high utility slots that were always filled with a Neut/Nos? I have nothing against high utility slots and I would like them included at the BS level.

Neut/Nos ship bonus on the other hand, well yes I do have a problem with that.
It was in tech2 line, it should have stayed in tech2 line.
Recently added tech1 amarrian destroyer is least used destroyer in the game. CCP stated that, not me. CCP showed to us those "different environments/metrics", not just said that they exist and have been "looked across".
So when out of the blue someone suggests to remake a working ship, ship that had a niche to something completely new, based on a least used concept, of course I will get concerned because that don't really make a lot of sense.



LOL, now you're being obtuse, but no worries. Smile The only reason why the Bhaal was mentioned is that it is an Amarrian hull that is a very popular choice for Amarr pilots... not really the main thrust of the post. But you knew that. Smile

As far as NOS/Neut bonuses go, yes for the most part those bonuses have been restricted to T2 as being directly bonused (and we've already been over why that is less than ideal in a destroyer hull). The point was that they are a main part of the Amarr doctrine, and Amarr have the only ship lines in the game that have NOS/Neut bonuses outside of the already mentioned Blood Raider ships. I don't view this being finally represented at the Amarr BS level as a bad thing, so that a well rounded Amarr pilot gets full use of the skills they have trained.

You feel that having all 3 Amarr BS based completely on laser weaponry is diverse enough, I feel that having one of the 3 existing Amarr BS hulls based on the other traditional Amarr weapons system is worthwhile for all the Amarr pilots that have invested heavily in them.

We may just have to agree to disagree.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tonto Auri
Vhero' Multipurpose Corp
#1204 - 2013-04-14 00:08:32 UTC
Ranger 1 wrote:
I feel that having one of the 3 existing Amarr BS hulls based on the other traditional Amarr weapons system

How cautious you are. Why not just say it open - "I'm all in for a cap-sucking abomination in the best spirit of Blood Raiders covenant" ? Or I've misread your post?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ranger 1
Ranger Corp
Vae. Victis.
#1205 - 2013-04-14 00:11:49 UTC  |  Edited by: Ranger 1
Tonto Auri wrote:
Ranger 1 wrote:
I feel that having one of the 3 existing Amarr BS hulls based on the other traditional Amarr weapons system

How cautious you are. Why not just say it open - "I'm all in for a cap-sucking abomination in the best spirit of Blood Raiders covenant" ? Or I've misread your post?

So the Pilgrim and Curse are cap-sucking abominations that haven't been considered iconic Amarrian vessels for years? Smile

Along with Arby/Pilgrim/Curse drone combat bonuses, and Khanid missile use.

So yeah, you've either misread my post or simply ignored the bulk of it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tonto Auri
Vhero' Multipurpose Corp
#1206 - 2013-04-14 00:15:44 UTC
Yes, and yes. And Arbitrator was a hull, that were frowned upon by the majority of Amarr war doctrine, yet loved by the few, who enjoyed it. (Also, back into the previous argument, don't try to bribe highly specialized T2 ships to argument T1 ship changes. Noone will buy into it, not ever pilots, who fly them daily.)

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ranger 1
Ranger Corp
Vae. Victis.
#1207 - 2013-04-14 00:53:45 UTC  |  Edited by: Ranger 1
Tonto Auri wrote:
Yes, and yes. And Arbitrator was a hull, that were frowned upon by the majority of Amarr war doctrine, yet loved by the few, who enjoyed it. (Also, back into the previous argument, don't try to bribe highly specialized T2 ships to argument T1 ship changes. Noone will buy into it, not ever pilots, who fly them daily.)

So who, exactly, represents the majority of the Amarr war doctrine. You? Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile
I'd kinda like to see how you back that one up.

The Arby has had drones as it primary weapons system since beta, and received proper bonuses for them a year after launch... and has long been considered one of the best looking hulls in the Amarr fleet. Meanwhile it's T2 descendant the Curse is considered one of the best Amarr ships in game. Hardly frowned on, not even by the imaginary Amarr war doctrine. Smile

Kind of puts a damper on your "accursed drone" angle.

T2 ships are part of the Amarr line, no matter how much you want to somehow put them in a separate category. Most of the characteristics you are objecting to are represented in T1 hulls.

Combat bonused drones - Arb, and of course the most popular of the BC hulls recently rebalanced, the Prophecy.
Ability to use lasers or missile - Again, the Prophecy. (The Arbitrator was able to use just as many launchers as lasers as well).

The only "abomination" that has been the domain of T2 hulls only (aside from the Dragoon) is a Nos/Nuet bonus. It's well represented in the T2 line, there is no reason why the one of the two possible bonuses (range instead of amount) can't be represented in a BS hull. Historically, most Amarr hulls tend to mount a NOS/Nuet anyway even without a bonus. And Amarr are still the only Empire faction with a ship line dedicated to their use.

Look, I'm fine with it if you want to role play being the voice of "Amarr military doctrine", but frankly we're talking game balance issues here.

Edit: I just wanted to give a shout out to the Sentinel, which while T2 also has bonuses to NOS/Nuet amount and range, because I keep overlooking it in this discussion.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tonto Auri
Vhero' Multipurpose Corp
#1208 - 2013-04-14 01:16:13 UTC  |  Edited by: Tonto Auri
Storyline, my dear. You can't just point at 10 years of storytelling and say "this had never happened". (Technically, you can, but you'll get the same level of disappointment, as Blizzard and other companies, who made this mistake in the past.)
The story says, that Armageddon and Apocalypse has seen service in years predating the current calendar. And the story says, what these ships were.
Also, the story says, that sucking ships were used by suckers, as a direct product of their heresy, not by Holy Amarr Empire.
Also, where you saw my "accursed drones" angle? In your imaginary arguments? Sorry to burst your bubble.

And again, argumenting T1 ship changes with T2 ships is not correct (read: a failure of an argument.)

Speaking of game balance changes, I'm fine with amarr drone ship. If you accidentally open your eyes, you'll even see my posts advocating that ship, and suggesting the layouts and bonuses.

The problem is the choice of hulls, first and foremost. Armageddon and Apocalypse MUST remain laser boats. No discussion allowed.
If you want a drone boat - Abaddon is here for you. You may even put 4-6 launchers on it. but no sucking bonuses, THANK YOU. If anyone want a bloody sucker, there's Bhaalgorn, and it even not require to crosstrain into any other race. And will require the same level of skills to fly, if I'm not mistaken.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1209 - 2013-04-14 01:54:13 UTC
Ranger 1 wrote:

Your defense is interesting, considering you don't seem to have any success flying geddons. While your corp does use them, they don't use them nearly as often as say the Abaddon.

More to the point, EvE wide they are not often used. Now if you want to try and convince us that you are privy to better metrics than CCP has, well, good luck with that.


....... im done responding to this guy.

Amarr Militia Representative - A jar of nitro

Naso Aya
Imperial Shipment
Amarr Empire
#1210 - 2013-04-14 02:07:58 UTC
To be honest, I think the only reason the Armageddon is going through such a major revamp is because come Odessey, the prices will probably double. If CCP was planning on dropping the prices of the ships, it'd make more sense to leave the major adjustments to the Abaddon- and turn that ship into a drone ship.

One of the Armageddon high points, as has been touched on, is that it's cheap. It's easy to field, and cost-effective too- but once the skills are there, there Abaddon starts to have much more appeal for most forms of warfare (the exception being small gang/solo). This fits with what the changes seem to be doing, turning the Arma into a roaming drone boat, though one that is easily dismantled by a truly long range fleet/ship. CCP is trying to keep the role intact while removing the method it achieved that role: Cheapness, Lasers, and Low-Entry Barriers. (Any Amarr pilot could pop into an Armageddon long before an Abaddon)

The Apoc, on the other hand, is receiving the nerfbat to it's already "meh" armor (from the Amarrian standpoint, other races might/do disagree) for quite an agilty increase (it seems). But the Apoc I feel is the loser in all these buffs. The Armageddon will stand above it in close range brawler. And the Abaddon can fit beams OR pulse much easier, and tank much better. And if you're really trying to snipe something, the oracle will do it better.

So what does the Apoc gain? A tracking bonus. But will it be used in fleet warfare? No. Will it be used in Solo? No. Will it be used in PvE? That's about the only place it can be used, and even then only until skills can support an Abaddon. I don't know why this ship exists in the Amarr line-up. With prices being equal, why would I want to produce a ship with weaker tank, weaker dps, and a pitiful "improvement" to it's mobility when a few plates/rigs strip it of the bonus in a heartbeat.

As for the Abaddon, I feel it'd be better to strip it of a resistance bonus completely. It's what makes the ship, but that resistance bonus makes it hard for the rest of the line-up to find a spot, especially when part of the Amarr is "big heavy tank" and the other part is "lasers" well- why bother with any other ship if this gives both of those?
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#1211 - 2013-04-14 02:23:57 UTC
Tonto Auri wrote:
Storyline, my dear. You can't just point at 10 years of storytelling and say "this had never happened". (Technically, you can, but you'll get the same level of disappointment, as Blizzard and other companies, who made this mistake in the past.)
The story says, that Armageddon and Apocalypse has seen service in years predating the current calendar. And the story says, what these ships were.
Also, the story says, that sucking ships were used by suckers, as a direct product of their heresy, not by Holy Amarr Empire.
Also, where you saw my "accursed drones" angle? In your imaginary arguments? Sorry to burst your bubble.

And again, argumenting T1 ship changes with T2 ships is not correct (read: a failure of an argument.)

Speaking of game balance changes, I'm fine with amarr drone ship. If you accidentally open your eyes, you'll even see my posts advocating that ship, and suggesting the layouts and bonuses.

The problem is the choice of hulls, first and foremost. Armageddon and Apocalypse MUST remain laser boats. No discussion allowed.
If you want a drone boat - Abaddon is here for you. You may even put 4-6 launchers on it. but no sucking bonuses, THANK YOU. If anyone want a bloody sucker, there's Bhaalgorn, and it even not require to crosstrain into any other race. And will require the same level of skills to fly, if I'm not mistaken.


Ever heard of a retrofit?

This was in service for many many years.

Though weird, they did fit cruise missiles to it. Big smile

Made sense to them, should make sense to you.
Tonto Auri
Vhero' Multipurpose Corp
#1212 - 2013-04-14 03:07:18 UTC
Templar Dane wrote:
Ever heard of a retrofit?

Especially when it is unwarranted, and half-assed? Yes, I did heard of it. I've even seen it.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

James Amril-Kesh
Viziam
Amarr Empire
#1213 - 2013-04-14 03:14:34 UTC  |  Edited by: James Amril-Kesh
Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap by almost 7%?
WTF?

And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable. The Oracle gets a boost that it didn't really need, the Abaddon is not substantially more able to fit Tachyons than it did before (albeit being slightly better on cap than before). Nobody in their right mind is going to fit lasers on an Armageddon so that's out of the picture. Meanwhile you've completely trashed the Apoc and you think you just made it a great ship because you gave it a tracking bonus.

Enjoying the rain today? ;)

Naso Aya
Imperial Shipment
Amarr Empire
#1214 - 2013-04-14 03:18:10 UTC
James Amril-Kesh wrote:
Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap?
WTF?

And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable.


The nerfing it's total cap was done with the intent to increase the amount of cap regen on the Apoc. It's arguably a single, half nerf.
James Amril-Kesh
Viziam
Amarr Empire
#1215 - 2013-04-14 03:22:08 UTC  |  Edited by: James Amril-Kesh
Naso Aya wrote:
James Amril-Kesh wrote:
Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap?
WTF?

And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable.


The nerfing it's total cap was done with the intent to increase the amount of cap regen on the Apoc. It's arguably a single, half nerf.

At peak you get an extra 2 GJ/s. Not exactly a big change.


Assuming no other modules and max skills, the old Apoc could fire T2 tachyons with multifrequency for 16m 30s. Now it's about 5 minutes.

Enjoying the rain today? ;)

Naso Aya
Imperial Shipment
Amarr Empire
#1216 - 2013-04-14 03:26:38 UTC
James Amril-Kesh wrote:
Naso Aya wrote:
James Amril-Kesh wrote:
Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap?
WTF?

And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable.


The nerfing it's total cap was done with the intent to increase the amount of cap regen on the Apoc. It's arguably a single, half nerf.

At peak you get an extra 2 GJ/s. Not exactly a big change.


And since we made a gigantic fuss around 30 pages back, they added the laser changes. You seem to be a few days behind, but apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers. Enough fuss convinced them to adjust lasers by that fair bit, but we haven't had much of an impact in this thread convincing CCP to change things. That's our one success, so far.

Better than nothing.
Tonto Auri
Vhero' Multipurpose Corp
#1217 - 2013-04-14 03:35:47 UTC
Naso Aya wrote:
Fozzie was running level 4s fine before they adjusts pulse/beam lasers.

He was using cap boosters...

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

James Amril-Kesh
Viziam
Amarr Empire
#1218 - 2013-04-14 03:39:11 UTC
Naso Aya wrote:
apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers.

Seeing as level 4s are endgame content I suppose that's a perfect metric for deciding how good a change is. I bow to your superior wisdom.

Enjoying the rain today? ;)

Leskit
Pure Victory
#1219 - 2013-04-14 03:43:42 UTC
The more I look at the amarr bs changes, the more I feel like they don't have a role anymore. Abaddon is essentially unchanged-tank + lasers, the amarr doctrine for most of their ships.

The geddon-now it's a gank machine, with an odd utility that's been reserved solely for t2/blood raiders until the dragoon was introduced. But in what situations is it going to be usefull? The 8th lowslot made it a monster for tank+gank. It's the new version of the way Domi's are frequently fit- drones+ neuts. oh yay.

The apoc...is still searching for a role. you want to snipe? Nope, rokhs and maelstroms/ 1400mm artilleries do it better. Even teir 3's are about equal unless someone counter-snipes you. if you want to make it a sniping boat, make it a 10% bonus and see it used both for pulses and tachyons...if you can fit them w/o gimping the tank. I guess after 3 years it was finally time for the amarr to get hit by the nerfbat...hard. The tracking bonus is great on paper, but in actuality I can't see it being actually usefull. Not while 1400's are being fit to everything. Of the three bs's, this is the one with the least defined role and fails in relation to the other two in so many scenarios. But that's just an opinion, and I spend most my time in a t3 or a dred so who am I to talk....

(Yes, I know about the change to large laser fittings+cap use)
Avald Midular
Doomheim
#1220 - 2013-04-14 04:25:04 UTC
What's the reason the Mael and Abaddon have the same PG? The Abaddon is supposed to armor tank and fit higher PG weapons while the Mael shield tanks and gets a higher CPU because of it. Even with the new energy weapon changes, it is physically impossible to fit Tach's (102% of PG) while it isn't on the Mael or any other race. Are all Amarr BS's supposed to use nothing but Scorch until they can fit a Paladin?