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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Ruze
Next Stage Initiative
#1121 - 2013-04-12 22:51:12 UTC
Pelea Ming wrote:
As for all you people suggesting to use the Abaddon for a drone boat... at what point does a 75m3 drone bay and a 50 bandwidth ever suggest this ship was meant to be used heavily with drones?


Go back a measly few years. You'll find the Armageddon had **** for drones, and the Abaddon didn't exist.

I'd rather have a new ship get reworked completely, then a classic, especially when both were doing the job just fine.

I would *almost* bet that the ones pushing these changes haven't been in the EvE world that long.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Aralieus
Shadowbane Syndicate
#1122 - 2013-04-12 22:59:13 UTC
After reading this entire thread first let me say CCP please be careful of who's feedback you take seriously because 90% of the posts in this thread are nothing but whines and moans about change. I dont believe for one second that any change you made will be 100% accepted and it boils down to one fundamental principal: People dont like change no matter what kind it is! But I digress. I really like the changes as a whole but a few stick out that I don't get. The abaddon's resist bonus, taking away capacitor bonus and not placing anything in it's place because let's be honest here "O' lord dat capacitor!" To all the ppl complaining about these changes I urge you to have a little insight and faith. What makes you think after these changes that Bhaalgorn will not be touched up down the road to compensate for the geddon being on it's turf now? The geddon and domi still have differences that mean making a choice between the two will depend on what circumstances you are facing like any other ship out there.


I swear all the moans and complaints remind of when I was younger and my parents told me we were moving and I needed to change schools, yea I cried and complained but I was ****ing twelve. Sometimes change is good even thought it might not seem like it at first. Once again CCP I really look forward to Odyssey and that my Amarr BS's are getting some much needed love and changes however please take careful thought into what feedback you process and give something for capacitor issues we both know there be will some.

PS: Having 3 BS's that do the exact same thing was p effen boring

PSS: Congrats kil2, your doing a awesome job ;)

Oderint Dum Metuant

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1123 - 2013-04-12 22:59:43 UTC
Mr Hyde113 wrote:
Liang Nuren wrote:
Naso Aya wrote:

It's less the fact the ship was designed to carry drones, and more the fact that people really love the Lasergeddon.


The Laser Geddon is an iconic ship in Eve. They might as well have said they were deleting the Rifter, Thorax, Drake, or Hurricane. I don't mind the new Geddorn, but it's damn sure not a ******* Armageddon. And I want my ******* Armageddon back.

-Liang



This Sad

I've tried explaining in multiple posts and threads to CCP Rise why we don't need these changes but it comes down to this.

Not much logic to it but Ive been playing Amarr since 2005, and i'm attached to it.

You've taken my Abaddon, my Archon ...but please, don't take my Armageddon...

leave us our one reminder of what eve used to be Sad

I appreciate your honesty, Hyde, and while personally the only BS I've ever been a fan of is the Abaddon (and personally I utterly detest losing that 1% per level resist, I always loved the 'baddon because it was a beast and I realize how much that will nerf it despite all the insistence it's only a minor change :( ) I can certainly understand and emphathize with your sentiments. However, they've already flat out told us no matter how much we ***** about it, they won't back off from changing the hulls to these new themes, the most we can expect to see out of all this is some last minute tweaking if Sisi testing suggests (to their point of view) that it is needed. At least they are giving us some love to the Large Lasers in addition to these changes so that perhaps some of our worries about the cap issues might be fixed (I am reserving my opinion on that until I test for myself on Sisi though!) For those who want to read the L Laser changes thread, here it is:https://forums.eveonline.com/default.aspx?g=posts&t=224896
Aralieus
Shadowbane Syndicate
#1124 - 2013-04-12 23:01:44 UTC
Also for as long as I can remember Amarr weapons systems have always revolved around three things: lasers, drones and khanid missles so having the geddon spew them out isn't so far off base as ppl make it seem to be.

Oderint Dum Metuant

Quindaster
Infernal Laboratory
Infernal Octopus
#1125 - 2013-04-12 23:39:31 UTC
Most people here have absolutrly crazy ideas like CCP Rise.

If you want to compare local reps and logistics, and you want to have same tank, you are idiot, because local reps is for missions or solo PvP, and logistics and high armor resists is for fleet PvP.

So Minmatar have own solo ship is Mael.
Gallente have Hyperion.
Caldari have...tengu
Amarr have...nothing for solo active tank, so, why you remove resistance from Abaddon and remove bonus from Apoc, if even impossible to fit them with local tank like Mael or Hyperion, and only one abbility is hight resists and capacitor bonus on Apoc to survive. And in PvP ofcouse this resists and capacitor bonus didnt help for Amarr ship at all in 1 vs 1.

Especially funny thing for me - you can fit T2 tachyons on tier 3, but impossible to fit T2 tychyons on Apoc with any tank because of low powergreed, but you can fit any T2 long range guns on any other race...

So, if you cannot do anything better - don't crash eve and destroy Amarr race.
Because now you do from Amarrs something like Dominix when everyone use it like neutro ship with drones...now it will be armageddon...Amarr Dominix...crazy.

We need for Apoc abillity to use T2 tachyons and not only 3 min.
Apoc don't need idiotic bonus on tracking at all if he shoot at 100km, better give more Powergreed for it and leave bonus on capacitor. or remove 1 gun and add damage bonus and give + 1 low slot.
Tonto Auri
Vhero' Multipurpose Corp
#1126 - 2013-04-12 23:42:24 UTC
Pelea Ming wrote:
[Translation:STFU and eat what is served]


No, not gonna happen.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1127 - 2013-04-12 23:45:00 UTC
Tonto Auri wrote:
Pelea Ming wrote:
[Translation:STFU and eat what is served]


No, not gonna happen.

Tonto, I thought you and I had a little bit of understanding for each other? This post you've made of (obviously no way to know what original post) is blatant slander and trolling. If you wish to refute something that I've posted, then do so intelligently.
Tonto Auri
Vhero' Multipurpose Corp
#1128 - 2013-04-12 23:46:32 UTC
Pelea Ming wrote:
Tonto Auri wrote:
Pelea Ming wrote:
[Translation:STFU and eat what is served]


No, not gonna happen.

Tonto, I thought you and I had a little bit of understanding for each other? This post you've made of (obviously no way to know what original post) is blatant slander and trolling. If you wish to refute something that I've posted, then do so intelligently.

I could have quoted it fully, but I preferred to shorten it for readability.
And my point is still - NO. I'm not going to eat this crap, I'm fed up to the neck with this atrocity.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1129 - 2013-04-13 00:17:32 UTC
Quindaster wrote:
Most people here have absolutrly crazy ideas like CCP Rise.

If you want to compare local reps and logistics, and you want to have same tank, you are idiot, because local reps is for missions or solo PvP, and logistics and high armor resists is for fleet PvP.

So Minmatar have own solo ship is Mael.
Gallente have Hyperion.
Caldari have...tengu
Amarr have...nothing for solo active tank, so, why you remove resistance from Abaddon and remove bonus from Apoc, if even impossible to fit them with local tank like Mael or Hyperion, and only one abbility is hight resists and capacitor bonus on Apoc to survive. And in PvP ofcouse this resists and capacitor bonus didnt help for Amarr ship at all in 1 vs 1.

Especially funny thing for me - you can fit T2 tachyons on tier 3, but impossible to fit T2 tychyons on Apoc with any tank because of low powergreed, but you can fit any T2 long range guns on any other race...

So, if you cannot do anything better - don't crash eve and destroy Amarr race.
Because now you do from Amarrs something like Dominix when everyone use it like neutro ship with drones...now it will be armageddon...Amarr Dominix...crazy.

We need for Apoc abillity to use T2 tachyons and not only 3 min.
Apoc don't need idiotic bonus on tracking at all if he shoot at 100km, better give more Powergreed for it and leave bonus on capacitor. or remove 1 gun and add damage bonus and give + 1 low slot.

amarr have ... vengeance most OP frigate of all time

Amarr Militia Representative - A jar of nitro

Arronicus
State War Academy
Caldari State
#1130 - 2013-04-13 01:05:39 UTC
Very dissapointed to see you remove the best lowsec/smallgang battleship out of the amarrian lineup. I do sincerely hope that you won't wreck the navy geddon, the way that you have ruined the current geddon, from being a mobile, tough, cheap, high dps laser platform, into a weak bhaalgorn. I suppose super capital killers will rejoice, to the addition of a ship with neut bonuses that doesn't have to get as close, but I would have hoped that you would have taken a less with how terrible the dragoon is, and ideally, overhauled the dragoon into something useful, instead of wrecking the armageddon into something similarly aweful. Will the Amarrian battleship line be getting a decent small gang warfare battleship back in the future? The apoc has pathetic dps by comparison, and the abaddon is far too slow, as well as having a fair bit less (~10%) dps than the armageddon.
Drunken Bum
#1131 - 2013-04-13 01:29:11 UTC
Liang Nuren wrote:
Naso Aya wrote:

It's less the fact the ship was designed to carry drones, and more the fact that people really love the Lasergeddon.


The Laser Geddon is an iconic ship in Eve. They might as well have said they were deleting the Rifter, Thorax, Drake, or Hurricane. I don't mind the new Geddorn, but it's damn sure not a ******* Armageddon. And I want my ******* Armageddon back.

-Liang

Agreed. Maybe they'll leave the navy version alone instead of going full re tard

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Niko Lorenzio
United Eve Directorate
#1132 - 2013-04-13 01:48:47 UTC
Gabriel Karade wrote:
Liang Nuren wrote:
Naso Aya wrote:

It's less the fact the ship was designed to carry drones, and more the fact that people really love the Lasergeddon.


The Laser Geddon is an iconic ship in Eve. They might as well have said they were deleting the Rifter, Thorax, Drake, or Hurricane. I don't mind the new Geddorn, but it's damn sure not a ******* Armageddon. And I want my ******* Armageddon back.

-Liang
How about somewhere in-between?

https://forums.eveonline.com/default.aspx?g=posts&m=2874095#post2874095

Doesn't step on Domi's toes, keeps laser bonus, still has the new Neut bonus.


At this point, anything is better than what's proposed. Fitting Lasers+Neuts would be too crazy on cap, but Laser+NOS would be perfect way to sustain combat and keep strong tank/DPS. Needs at least 6 turrets though and I'd trade the med slot for another high unless thats too OP.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Ranger 1
Ranger Corp
Vae. Victis.
#1133 - 2013-04-13 01:55:26 UTC
Tonto Auri wrote:
All your "justification" could be taken down to a simple "STFU, we will make it happen". As it is, it's no more viable, than my position, as you pictured it.
I have no issues with drone Abaddon, if anything, it actually LOOKS like a drone boat. It even have launch bays. But I'm flat out against cap-sucking abomination in whatever hull it would happen - leave that atrocity to blood raiders.
Also, the proposed "oh, just use cap boosters, you'll be fine" idea simply idiotic.

P.S.
If you have something constructive to say, please do. With quotes from EVE lore, that warranting the abovementioned changes. Though, I would save you alot of time, if you just stop it and accept the clear fact, that two mainline Amarr BS should not change roles.

If you look at the ship Amarr ship line up at any point in it's history you will see justification for Drone use, and justification for cap warfare and missile use starting several years ago.

Your protests and personal dislikes won't change that my friend.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#1134 - 2013-04-13 02:00:16 UTC  |  Edited by: Ranger 1
Meduza13 wrote:
Ranger 1 wrote:
Meduza13 wrote:
CCP Rise wrote:

We really have looked at them.

I think you will find its not a very painful shift - but again, public testing will give us a better idea.


Despite answers (finally) from CCP Rise im still not impressed. gallente with 8 slots and amarr with 7 becouse its "healthiest" ? And unless im mistaken CCP Rise said they have already" looked at changes", and not they ' going to look further at changes"

I dont mind changing Armageddon into something different personally - go for it CCP, something different is cool.

Im totally against not changing abadon for better, and I totally hate idea of nerfing it "becouse its too powerfull" and also hate not having 8 lows on any amarr battleship, when gallente has, becouse they cry a lot.

And to people who say logistics its too strong compared to local tank - ofc it is strong, becouse you have dedicated ships repping other ships, not just 1-2 local reppers. Thats the whole idea of logistics, isnt it?

The point being that when logistics are involved resistance bonuses are tremendously more powerful than local repair bonuses, it scales very badly and ensure that only resistance bonuses ships are used for fleet work. So an effort is being made to bring resistance bonused ship down a bit, and we'll see local rep bonus ships being buffed... possibly by making the repair bonus also affect incoming remote repair amount (we'll have to see).

I'd still like it if the option were explored to make ship bonuses either repair amount or raw armor/shield amount (like the Augoror)... reserving resistance bonuses for T2 boats. I think this would be much easier to balance over all.


Mate, i have no idea where did you get so many "likes" from, they must be all your alts, or all what you do in eve is writing on forums.
And ofc when logistics are involved resistance bonuses are tremendously (difficult word) more powerful than local rep bonuses, because as I said - there are ships dedicated to do job of 2-3 slots in case of local rep. And your statement about only bonused ships being used for fleet fights is just wrong.

I should probably have stated more clearly "Remote Rep fleets". Again, resistance bonused ships benefit from remote repping a great deal more than ships that do not have resistance bonuses.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#1135 - 2013-04-13 02:03:15 UTC  |  Edited by: Ranger 1
Ruze wrote:
Pelea Ming wrote:
As for all you people suggesting to use the Abaddon for a drone boat... at what point does a 75m3 drone bay and a 50 bandwidth ever suggest this ship was meant to be used heavily with drones?


Go back a measly few years. You'll find the Armageddon had **** for drones, and the Abaddon didn't exist.

I'd rather have a new ship get reworked completely, then a classic, especially when both were doing the job just fine.

I would *almost* bet that the ones pushing these changes haven't been in the EvE world that long.

Perhaps you could tell us just how many years you'd have to go back to find an Armageddon that didn't have a full sized drone bay. Smile

Also, you'd lose your bet.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mary Reed
Not going Away
#1136 - 2013-04-13 02:11:51 UTC  |  Edited by: Mary Reed
"A preface for Amarr: This ship line presented a special sort of obstacle."
"The Abaddon, price aside, was clearly the most dominant of the Amarr line-up. We've left it totally in-tact as your go-to laser brawler, except for the resist bonus tweak."

That obstacle being the majority of CSM's currently on council have the most to lose from a nerf to this ship so of course they have balked at any changes.

Stop pandering to the strutting roosters and letting them influence your decisions.

+4% Armor resistances (-1% per level) <-- you call this a significant change?

Try adding this to your equation;
Slot layout: 8H, 4M(+1), 7L(-1); 8(-2) turrets, 0(+2) launchers
and adjust the PWG accordingly
Or something similar to drop the DPS and make them more in-line with the rest of the "attack" BS
Ranger 1
Ranger Corp
Vae. Victis.
#1137 - 2013-04-13 02:18:33 UTC
Arronicus wrote:
Very dissapointed to see you remove the best lowsec/smallgang battleship out of the amarrian lineup. I do sincerely hope that you won't wreck the navy geddon, the way that you have ruined the current geddon, from being a mobile, tough, cheap, high dps laser platform, into a weak bhaalgorn. I suppose super capital killers will rejoice, to the addition of a ship with neut bonuses that doesn't have to get as close, but I would have hoped that you would have taken a less with how terrible the dragoon is, and ideally, overhauled the dragoon into something useful, instead of wrecking the armageddon into something similarly aweful. Will the Amarrian battleship line be getting a decent small gang warfare battleship back in the future? The apoc has pathetic dps by comparison, and the abaddon is far too slow, as well as having a fair bit less (~10%) dps than the armageddon.

1: A fragile destroyer that most will operate at relatively close range of their target is not the best platform for a neut/drone weapons system. They are too slow to maintain range and have no tank to speak of. The Armageddon is pretty robust and can operate at further range.

2: The Apoc will be a nearly ideal kiting battleship, a near perfect fit for mid sized gang work. With the beam changes it will be a pretty good sniper now as well.

3: The Armageddon is borderline overpowered for small gang, close quarter brawls... and will be one of the most flexible and unpredictable ships in EvE.

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Wenthrial Solamar
Brand Newbros
#1138 - 2013-04-13 05:26:58 UTC
Ok CCP Rise....
I dislike the New ship, I think it is a poor direction to go with the Hull, but With the changes to lasers, I'll stop pushing for a total rehaul of the idea, and go mess with it on Sisi.

Some constructive things till then;

It' needs a touch more PG to Fit with Lasers, about 2% would make me happy.
With a 2% bump You can fit a full rack of T2 pulse, with AWG-4 ( though you still need a Rig ) , I think that makes sense as a fitting target, but is not strictly required to make it a viable hull.

For the Missile Fits; It is very slightly lacking on CPU to make a nice T-II close range fit, again not by much, 1-2% will make it work with good skills, and a Rig.


My Original and remaining complaints about the Hull,
1. It too closely encroaches on the Domi; While the Domi is better at drones, the difference is small in the area where it matters, namely in damage application. They really do look too similar, down to the fact that Hybrid's are a near optimal turret to support the drone bonus and use for PvE.
I don't have a good solution to this, maybe change the bonus to +15% to the Optimal Range and Effect of EWAR and Utility Drones? I don't want to give up DPS, but ... I want to be a Domi clone even less.

2. The Neut Bonus;
The Neut range bonus is both Far far to hard a counter to Tackle... and not effective enough, all at the same time.

First the too powerful part:
Lots of people have talked about how the range will make long point useless, even with links, and while this is kinda true, it assumes that the 'gedden pilot is Amarr BS-V, most of us in this thread have that I would assume, but it is in the grand scheme of things not all that common, and will become less common with the impending Capitol changes, and with BS-4, the link bonused long point out ranges the Neut.
Plus a ship using a faction point is out of range.
The ship class this really hurts is the HIC, no matter what they do, they only have a 36k range, most only 30k .

On the the Not strong enough bit:
Ignoring the long point issues for a second, the other major targets for Cap warfare are 1. Capitols, 2. Logistics, 3. Cap-hungry BS's
And this bonus does little if nothing to help with any of those target classes. , Caps you want to be close to... the extra range is not a benefit, Logistics you can not reach their range is too long,
As for the other BS's, they fall in three categories,
have viable engagement ranges greater than 40km ( Scorch, Null ) ,
have to engage at under 25km ( Void, Conflag etc.),
or don't use cap ( AC's/ Missiles / Drones)

Together this leaves the bonus as a kinda misfit, VERY strong in solo and small gang, allowing you to dictate the terms of engagement, while in a larger fleet, or against a gang expecting it, it is wasted.

I would prefer to see a small bonus to drain amount (3-5%/lvl ) , I think it has a more balanced place in the game over all,
or equally good a Large bonus to the activation cost of Neut/Nos mods, something like 7.5-10%/lvl that preserves the Bhall's role, and would not upset game bllance
Wenthrial Solamar
Brand Newbros
#1139 - 2013-04-13 05:53:31 UTC
Ayla Crenshaw wrote:
CCP Rise wrote:
Being called Gallentean right after Gallente were saying we hate Gallente is pretty awesome.

You're right about the primary racial roles, but Amarr has been establishing a stronger drone representation throughout tiericide. Dragoon -> Arbitrator -> Prophecy. And Khanid has always existed as a missile focused division of Amarr. I don't think we are straying far at all from Amarr offensive system organization with this battleship line.


I think the vets here remember that Dragoon is a fresh addition, Arbitrator was odd one out and Prophecy needed that revamp due to being useless.

They'd be much happier about getting that drone/neut boat in a new hull instead of changing what they know and love.


To extend this, training time has a big impact on the value of the changes.

Most Pilots of any race have T-II Medium Drones, they are not a bad train and are well worth the time to get
Very few pilots that have not specialized in drones have both T-II sentries and T-II Heavy's They are each a long train, and require more support skills to be effective than Med's.

Same thing follows for Missiles, Many people have Trained T-II HAM's, and the train for T-II light launcers is not a big deal.

Most existing pilots who have been flying Amarr for a long time, could instantaly, or very quickly fly a well fit Dragoon, or build a Fun new Brawler with the revamp of the Prophecy.

This is not true of Large weapon system, and so the change has a real impact on the the existing payer base, looking at 2-3 months of training to gain 2 new heavy weapon systems is a big deal.
That translates to on June-6th we will loose a viable Battleship, and then have to debate the merits of training to fly the new ship well.

The changes to Lasers have soffened this a good deal, but it is still a real issue, that seems to be absent from the planing at CCP.


Veshta Yoshida
PIE Inc.
Khimi Harar
#1140 - 2013-04-13 06:21:20 UTC
Wenthrial Solamar wrote:
This is not true of Large weapon system, and so the change has a real impact on the the existing payer base, looking at 2-3 months of training to gain 2 new heavy weapon systems is a big deal.
That translates to on June-6th we will loose a viable Battleship, and then have to debate the merits of training to fly the new ship well.

The changes to Lasers have soffened this a good deal, but it is still a real issue, that seems to be absent from the planing at CCP.

There is no BS missile platform, only lasers so the training paths/times will not change one iota .. a person who trains for Dragoon-Arbitrator-Prophecy will be able to take full advantage of the Armageddon. The laser focused character will have two fully fledged hulls to abuse while training the last few levels, but most of the training will happen much earlier now that more of the line-up has functional drone bays.

There is no rule that says that by training a given a hull size one should be able to immediately use all available, you see same 2 weapon requirements in all four races (C:missiles/hybrids, G:hybrids/drones, M:projectiles/missiles, A:lasers/drones) .. so get off the barricade, you look silly standing all alone up there Smile