These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#821 - 2013-04-11 05:48:35 UTC
Wenthrial Solamar wrote:
...This is a second time in the same racial line that this has come up, and it has not happend ( as far as I know) to any other racial line, something is afoot.

One can hope that they are following a pre-made list and that the changes; lowering dps, removal of cap use bonuses and elimination of some heavy hitters by way of drones, is the groundwork for a laser revamp in which they get bumped .. if you exclude Scorch then lasers are really sub-par (and that is putting it mildly).

That at least is the only reason I can see for the amount and extent of the 'going of the path' the last couple of tiericide passes has done .. who knows, it could be a brain-fart driven design process and we are all doomed, but since there are progression paths (albeit new ones) being carved out....
Arline Kley
PIE Inc.
Khimi Harar
#822 - 2013-04-11 06:02:59 UTC
Narjack wrote:
What are you talking about? The APOC is cap stable at 100% with MWD off and its cap booster running. And because of its insane range it doesn't have to burn much in a fight. With conflag and MWD off its 80% stable while boosters last. Or are you talking about PVE stuff?

Its can still hold its cap stability under the pressure of a heavy nuet. 4 mintues under 2? In comparision a Mega will often struggle more with cap in fights since it has to burn nearly all the time to get into range. I'm just not seeing the cap issue here unless your talking PVE, which I don't know, why mission in a boat that you can't change damage type?




It should never, ever be a forced requirement to have a Cap Booster on a ship. Yes, i know certain builds drain cap faster than others, but having it have it installed as a base requirement, prior to anything else, is criminal - it shows that the cap drain, regardless of other design elements, has been implemented to be WHOLLY unviable.

Take it this way; you buy a new car from a dealership, only to find that the fuel tank has a range of 10 miles. "Oh-ho" says the salesman, "We have this optional upgrade that will give you another 300 miles, but adds an additional continued cost of $50 a day, before your fuel"

You believe that is fair?

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Seras VictoriaX
Garoun Investment Bank
Gallente Federation
#823 - 2013-04-11 06:37:55 UTC
CCP Rise, i can see you are putting a lot of work and time into this, which i can really appreciate. I also can understand you want your first large project at CCP to go well.


I am a recently new player (last 6 months) and have been training two accounts, one specifically for gallente drone usage, and one specifically for Amarr heavy armor / laser use.

I really feel that you are mixing the two races. Its pretty bad and reminds me of the complete class changes in other games i will not mention. One day you are playing a class, and the next day its a completely different class in every single way.

Please stick to the Amarr doctrine as the strong(est) armor tanking race, with Gallente as the more drone forced race.


Thanks again
-Kil2 fan
Gordon Esil
Brutor Tribe
Minmatar Republic
#824 - 2013-04-11 06:59:30 UTC  |  Edited by: Gordon Esil
If Abaddon is losing 1% resist at least make up for it with extra low slot to be able to either tank it or add cap recharger mod or damage mod to make up for the lost tank

Same goes for the Apocalypse, removed the cap use bonus, fine, but get something instead get another low slot and remove 1 high if you feel you don't want to make it overpowered (and don't add damage bonus), or since we are making a salad of races here how about getting 6 meds, 5 lows? - and maybe then that tracking bonus will find its good reason to stay there

Armageddon is a hopeless case, people are having 3 problems with it:
- Neut range bonus
- The fact it is becoming a yellow Dominix
- New yellow looking old-Typhoon

Either you remove the missiles and give it some little damage or ROF bonus as role bonus for lasers
Either you reduce the neuting bonus range on it
Either you completely remove the neuting range bonus on it - keep drone boat role and bonus missiles and/or turrets (with cap)
Either you remove the drone boat role form it and bonus missiles and/or turrets

OR BETTER THAN ALL OF THIS, YOU CAN JUST LEAVE THAT ARMAGEDDON ALONE AS WE KNOW IT!!!
Nariya Kentaya
Ministry of War
Amarr Empire
#825 - 2013-04-11 07:05:21 UTC
Gordon Esil wrote:
If Abaddon is losing 1% resist at least make up for it with extra low slot to be able to either tank it or add cap recharger mod or damage mod to make up for the lost tank

Same goes for the Apocalypse, removed the cap use bonus, fine, but get something instead get another low slot and remove 1 high if you feel you don't want to make it overpowered (and don't add damage bonus), or since we are making a salad of races here how about getting 6 meds, 5 lows? - and maybe then that tracking bonus will find its good reason to stay there

Armageddon is a hopeless case, people are having 3 problems with it:
- Neut range bonus
- The fact it is becoming a Dominix
- New yellow looking old-Typhoon

Either you remove the missiles and give it some little damage or ROF bonus as role bonus for lasers
Either you reduce the neuting bonus range on it
Either you completely remove the neuting range bonus on it - keep drone boat role and bonus missiles and/or turrets (with cap)
Either you remove the drone boat role form it and bonus missiles and/or turrets

OR BETTER THAN ALL OF THIS, YOU CAN JUST LEAVE THAT ARMAGEDDON ALONE AS WE KNOW IT!!!

Amarr doesnt NEED a drone BS, we dont NEED a BS neut-platform, and we sure as hell dont NEED a MISSILE bs.

honestly, only 2 amarr battleships ive seen used in the last 6 months were the geddon adn the abaddon, and the geddon i saw used ALL THE TIME. people LIKED the old geddon. in fat, the geddon, at its pricetag, was the only real VIABLE battleship for new players to get into amarr battleships, it was cheap and easy to fit and be effective, with alot of room for fitting more advanced stuff. followed by the navy geddon, this hull has been an example of an amarr battleship, fo all intents and purposes, being done RIGHT.

your killing that ship CCP, if you want a multi-weapon no-real-bonus jack-of-all-trades BS, make a NEW HULL, dont just arbitrarily pick one and beat it to death.
Ryan Easte
Caldari Provisions
Caldari State
#826 - 2013-04-11 07:32:51 UTC
Can I get an AMEN!
Veshta Yoshida
PIE Inc.
Khimi Harar
#827 - 2013-04-11 07:37:23 UTC
Silly people, why would you not want a borderline ship? Goddess knows that Amarr has without one for a long time (Abaddon dominates in same fashion as projectile platforms at different ranges). Super-sized Dragoon will be ... good.

Question is what the hell they intend to do with the disruption BS when they get that far. Up until now Amarr disruption meant drones .. but if they are blown on the Armageddon .. that's what you get for using the planning napkins as napkins, ink gets all illegible Smile
raawe
Imperial Shipment
Amarr Empire
#828 - 2013-04-11 07:39:11 UTC
Amarr BS always seemed a little left out probably cuz of their weird role. Abadon is nice but i'm not sure about other ones. They should be dedicated armor tankers, altho slow armor hp needs to compensate. One more suggestion, they need a 3rd fixed bonus (-10% cap usage for energy weaps per lvl). I really liked geddon as it was, heavy laser platform and i'll be sad if this neut/drone combo comes to life. (we already have a prophecy, bhaal, cruor.... with similar bonuses). I didn't really use apoc that much so i cant comment on that, but please make geddon as it was....laser pain platform, drones are just boring
Zimmy Zeta
Perkone
Caldari State
#829 - 2013-04-11 08:15:18 UTC  |  Edited by: Zimmy Zeta
fukier wrote:
i think large beams need a boost.

so this is what i would do:

reduce pg of beams and tachs by 25% and then reduce cap activation cost by 10% and increase optimal range by 15%


Large Beams do need a boost, but I think with your proposal they would become too similar to railguns.
I'd like to see a special niche for them, so I would suggest (besides obviously reducing PG requirements) to massively buff their tracking instead.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

SMT008
Deep Core Mining Inc.
Caldari State
#830 - 2013-04-11 08:22:09 UTC
Seras VictoriaX wrote:
CCP Rise, i can see you are putting a lot of work and time into this, which i can really appreciate. I also can understand you want your first large project at CCP to go well.


I am a recently new player (last 6 months) and have been training two accounts, one specifically for gallente drone usage, and one specifically for Amarr heavy armor / laser use.

I really feel that you are mixing the two races. Its pretty bad and reminds me of the complete class changes in other games i will not mention. One day you are playing a class, and the next day its a completely different class in every single way.

Please stick to the Amarr doctrine as the strong(est) armor tanking race, with Gallente as the more drone forced race.


Thanks again
-Kil2 fan


Fly a Dominix along with an Apocalypse, problem fixed.
Jack C Hughes
State War Academy
Caldari State
#831 - 2013-04-11 08:22:18 UTC
Nolove Trader wrote:
The more I think about the Apoc and it's intended role as an attack BS, the more I am falling for a 6 gun, 10% damage/level design of the ship:

Amarr Battleship skill bonus:

10% to Large Energy Turret Damage per level
7.5% to Large Energy Turret Optimal Range per level

Slot Layout: 7H, 4M, 8L; 6(-2) turrets, 2 launchers (for nostalgic value)
Fittings: 19000 PWG, 540 CPU
Defense (Shield / Armor / Hull): 6000 / 7000 / 7000
Capacitor ( Amount / Recharge Time / average recharge rate): 6400 / 1143 s / 5.6
Mobility (max velocity / agility / mass / align time): 113 / .119 / 97100000 / 16.02s
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km/ 95 / 7
Sensor strength: 20 Radar Sensor Strength
Signature radius: 380

Why the damage bonus? Because the Apocalypse is an Attack Battleship, which are designed to hit hard and good. As it stands now, all other Attack BS share the attribute of having one damage bonus and a second weapon bonus, sometimes for damage projection (Raven, Apoc), sometimes for damage application (Megathron, Typhoon) and in the case of the Tempest going for all out damage. A further common trait is that none of them has a full rack of 8 turret/missile hardpoints, typicalle sporting 6 or 7 weapons, typically featuring 1 or 2 utility highs instead (with the exception of the Mega)

The current Apoc is very odd. Neither does it have a damage bonus, but it does have to feed 8 guns. Let's take a short look on the effective guns/launchers of the attack BS (for the sake of comparability at BS V):

Megathron: 9,3
Tempest: 10
Typhoon: 8
Raven: 8
Apoc(now): 8
Apoc(proposed): 9

Pro-Tipp why missile boats might suck: 8 effective launchers will not cut it in most cases. (Indeed no Missile BS has more than 9.3 effective launchers, while gun-BS cap at 11.6 effective turrets)


The proposed version will bring the Apoc more in line with the other gunnery ships in the attack line, while still trading raw damage against damage projection, which was the traditional strength of laser boats in the last years. The Apoc will especially amplify this role, becoming somewhat like a longrange-version of the Mega2.0, with identical slot design and comparable damage, while being geared more torwards range while the Mega will be the close-range alternative.

All in all, currently the Apoc feels like a bombardement BS that wasn't informed that there are no bombardement ships, only range-inclined attack vessels.


^^^^this is exactly what I want.
The Renner
Canadian Operations
#832 - 2013-04-11 08:30:33 UTC
Abaddon: Not much to say here, except I don't feel the 1% resist nerf was needed. If the goal was to bring resist bonuses more in line with rep amount bonuses this wont do it outside of solo/really small gang pvp. No one will make use of the rep amount bonus in a fleet until it starts affecting incoming reps from logi. (hint hint) Otherwise the abaddon is still pretty much the same ship.


Armageddon: I am not a fan the geddon changes thus far. I had hoped the rebalance would be more like it was with the cruisers, with the geddon being the less sturdy, higher dps ship (aka the omen) and the Abaddon being the slower, sturdier ship (aka maller). Personally I would have liked to have seen this ship in the attack vessel category with the stats adjusted accordingly. I just don't see the neut range bonus being useful enough on this ship outside of abusing kitey cruisers in small gangs.

Apocalypse: I like what has been done with this one so far, the standard apoc seems rather underused outside of missioning and hopefully this will help change that. I do wish the ship could have more power grid though, as the Amarr t1 lineup still lack a realistic tachyon option. (Although I suppose that could be more a problem with the huge pg requirements of tachs rather than the ship itself)

Hulasikaly Wada
DO.IT
I.N.D.E.P.E.N.D.E.N.T
#833 - 2013-04-11 08:31:07 UTC
Zimmy Zeta wrote:
fukier wrote:
i think large beams need a boost.

so this is what i would do:

reduce pg of beams and tachs by 25% and then reduce cap activation cost by 10% and increase optimal range by 15%


Large Beams do need a boost, but I think with your proposal they would become too similar to railguns.
I'd like to see a special niche for them, so I would suggest (besides obviously reducing PG requirements) to massively buff their tracking instead.


Let's try to stay on Earth, lol

Beams and expecially tachyons are already beasts , the problem is they are only fittable and usable on ship like Nightmare and Oracle

Both ships have 10 effective turrets using cap for 4 on Nightmare ( BS capacitor size in combo with a big shield buffer too ) and for 2 ( -50% role bonus and -10% Xlvl ) on Oracle that usually use faction standard crystals as optimal dpsXrange , halfing another time the capacitor use

Having a ship like proposed Apoc with something usable ( if you ever want to fit t2 tachyons with every mod needed ) at -107 capacitor/second ( 2 heat sink T2 ) just to keep fire on is just a no way ....


Hula

Pattern Clarc
Citeregis
#834 - 2013-04-11 09:28:43 UTC
Abaddon: Needs more grid. Allow full Tach fit to use less fitting mods
Apoc: Needs more capacitor regeneration - or return to the older cap bonuses instead of tracking
Geddon: Fittings maybe to tight, need to have a second look.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Hulasikaly Wada
DO.IT
I.N.D.E.P.E.N.D.E.N.T
#835 - 2013-04-11 09:49:30 UTC
Pattern Clarc wrote:
Abaddon: Needs more grid. Allow full Tach fit to use less fitting mods
Apoc: Needs more capacitor regeneration - or return to the older cap bonuses instead of tracking
Geddon: Fittings maybe to tight, need to have a second look.


+1 , expecially on the Apoc, noone will ever fly an attack BS without a direct dmg bonus and so much a cap problem, so better old model for easy pvE enteraintment

Old Armageddon was a perfect ship for the role

If its going to change ,the new Apoc have to be the BEST BS laser shooting platform


Hula
Kagura Nikon
Native Freshfood
Minmatar Republic
#836 - 2013-04-11 09:57:16 UTC
Hulasikaly Wada wrote:
Pattern Clarc wrote:
Abaddon: Needs more grid. Allow full Tach fit to use less fitting mods
Apoc: Needs more capacitor regeneration - or return to the older cap bonuses instead of tracking
Geddon: Fittings maybe to tight, need to have a second look.


+1 , expecially on the Apoc, noone will ever fly an attack BS without a direct dmg bonus and so much a cap problem, so better old model for easy pvE enteraintment

Old Armageddon was a perfect ship for the role

If its going to change ,the new Apoc have to be the BEST BS laser shooting platform


Hula



The capability of using Multi F at Huge ranges is a very very strong damage bonus. Ammar guns do more raw damage per km of range than any weapons.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#837 - 2013-04-11 10:03:43 UTC
Alice Katsuko wrote:
I missioned (solo) just fine in an Abaddon as a newbie (a long time ago) with mediocre capacitor skills and a T1 tank, and no cap boosters (too expensive). The Abaddon does not have a capacitor use bonus, and it was and is considered the best Amarr T1 battleship for PvE. I don't understand all the concern about new players of a sudden being unable to use any of the Amarr battleships for missioning and general PvE, especially since the new Apoc will have a stronger capacitor than the Abaddon.

Sure, the Apocalypse's cap use bonus is nice for the week or two it takes to skill up all the cap skills to IV or V. But this is a long-term game, and there's no sense at all in building a ship hull around the premise that a player will use it for a little while and then go on to something better. The whole tierecide is supposed to move us away from ships designed around progression.

As well, the tracking bonus will free up slots in PvE that would otherwise be dedicated to tracking computers or enhancers, and which can be filled with cap mods.

As far as Tachyons go, two things to note:

First, Tachyons are oversized long-range guns. They're not supposed to be easy to fit. We see the same philosophy with Neutron blasters -- they tend to require fitting mods/rigs to fit properly. Some factions get oversized guns in a specific category; some do not. I'm fairly sure that 1400mm artillery is not an oversized gun platform, and so should be usable without fitting mods. If that is not the case, and 1400mm artillery is supposed to be an oversized platform, then 1400mm artillery fitting requirements should be increased to be in line with Tachyons.

Second, the Apocalypse will never be as good a sniper as an Oracle. Its align time is too high, its velocity is too low, and its signature radius is too high to be able to get out before getting probed down. Its cachet is damage projection with Scorch.



peopel like to ignore eve history..

1200 vs 1400 was a decision made to keep Mission runenrs happy because they whined the ahuge alpha weapons with low ROF would make impossible to run missions. So to make them stop whinnign CCP left the alpha strike increase project only on the 1400mm. Its nothign at all related to the tachyons issue. Tachyosn are FAR FAR more powerful than ANY long range guns. Just check their damm DPS and tracking and range combinations. They outrange 1400mm, out damage them and out track them bya LOT. They are REALLy another class of weaponry that pays for it requiring an attacked nuclear reactor

"If brute force does not solve your problem....  then you are  surely not using enough!"

Hulasikaly Wada
DO.IT
I.N.D.E.P.E.N.D.E.N.T
#838 - 2013-04-11 10:07:20 UTC

Its EM/Thermal only , cost huge cap, its almost impossible to fit

We need something to improve direct dmg

If the Abaddon is the combat Bs, we need something that can fight vs a Megathron or a Tempest


Hula
Gabriel Stipp
Die Rentnergang
#839 - 2013-04-11 10:31:32 UTC  |  Edited by: Gabriel Stipp
First i'd like to say that i like the new geddon. The new bonuses are great.
BUT the apoc was a good ship for new players to do lvl 4 missions due to it's great cap.
Used it to ^^. So i think the old bonus was better.
Now to the abby:
Please please don't nerf it. It's a great ship as it is but you could add a bit cap. And maybe some hp.
So far my opinion Big smile
Oh and i just have to say it : navy abaddon ftw!!!!!! Ahh would be so cool to have one. Big smile


Edit: I agree with some of the guys above that the abaddon needs some grid for tachys.
And an additional low would be awesome. You could deploy some good dps while there is a strong tank. I don't like having to leave out my heatsinks because there is a mission against npcs i can't kill fast enough before my tank runs out. Laser do only EM and therm damage. That's ok. BUT flying against enemies which are not sanshas or bloods is somehow disgusting if you even have to fit more tank and have to leave some HS out.

Denken hilft!

Tonto Auri
Vhero' Multipurpose Corp
#840 - 2013-04-11 10:41:46 UTC
Nariya Kentaya wrote:
AmarrNariya Kentaya doesnt NEED a drone BS, weNariya Kentaya dont NEED a BS neut-platform, and weNariya Kentaya sure as hell dont NEED a MISSILE bs.

Edited for clarity.

Quote:
honestly, only 2 amarr battleships ive seen used in the last 6 months were the geddon adn the abaddon, and the geddon i saw used ALL THE TIME.

Across T1 Amarr BS... I honestly don't see any daily. Except my Armageddon. It's Paladin, or Nightmare.

Quote:
people LIKED the old geddon.

Why past tense?

Quote:
in fat, the geddon, at its pricetag, was the only real VIABLE battleship for new players to get into amarr battleships, it was cheap and easy to fit and be effective, with alot of room for fitting more advanced stuff. followed by the navy geddon, this hull has been an example of an amarr battleship, fo all intents and purposes, being done RIGHT.

With this, I concur.

Quote:
your killing that ship CCP, if you want a multi-weapon no-real-bonus jack-of-all-trades BS, make a NEW HULL, dont just arbitrarily pick one and beat it to death.

I, for one, would benefit from Amarr drone BS platform. But Armageddon is good as it is. If anything, it needs some help, not a headshot.
If CCP Rise want to rise by the corpses of destroyed ships, I'd say, CCP picked the wrong people for the job.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison