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[Odyssey] Tech 1 Battleships - Amarr

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DragonZer0
SUNDERING
Goonswarm Federation
#761 - 2013-04-10 20:34:05 UTC
Ok for starters.

Abbadon it a awsome ship but is hella bad on cap running cap boosters helps some but still isnt enough. I would take a -3% to armor resistance just for some extra cap.

Apoc again cap problems I mean really do you have any idea how hard it is to keep any cap for amarr ships?

Giddion WTF are you thinking this is my personal favorite ship for amarr combat. You dont suffer the crippling cap issues of the other two large drone by for several small/med wings of drones. It only down fall is amarr lasers suck for tracking but with tackle or bs vs bs combat it second to none for a longer engagement.
Ranger 1
Ranger Corp
Vae. Victis.
#762 - 2013-04-10 20:37:06 UTC  |  Edited by: Ranger 1
Balor Haliquin wrote:
Best quick math I have done for the changes to the Abaddon are as fallows. Assuming all skills to 5, 2x 1600mm plates, 3x Trimark I, 2x Energized Adaptive Nano Membrane II, no fleet bonuses. This math was done with a good chunk of deductive reasoning using current fits.

5% Bonus to armor resistances Abaddon: 165,915 EHP
4% Bonus to armor resistances Abaddon: 158,516 EHP (-7,399)

With Fleet Bonus
5% Abaddon: 180,077
4% Abaddon: 171,073 (-9,004)

With Command Bonsus
5% Abaddon: 199,704
4% Abaddon: 189,719 (-9,985)

This may not seem like much but also understand that the effectiveness of remote repairs on the Abaddon will also be reduced. The loss of almost 10k EHP from a well supported Abaddon is very significant. If the issue was that Abaddons were being to easily remote repaired by logistics, then the logistics system needs to be looked at, not he Abaddon. In addition does this set the precedent that all resistance bonuses are going to be reduced to 4% per level for all ships that have them? Again I am mystified how this change will do anything but relegate the Abaddon to the hanger in favor of the much more powerful Apoc and Armageddon. Remeber that the Abaddon is 3 time the cost of the base Amarr battleship. You have to give the ship a good argument to be taken out into battle. The other two battleships have other options to tank other then just their armor. Abaddons have always been and always will be the single mode ship of the line.

The Armor resistance nerf also makes mission Abaddon basically useless. That extra 5% at level 5 is really what made the ship viable in the vast majority of the Level 4 missions out there.

Incidentally, the numbers are about the same for the Rohk changes, another set of changes I strongly disagree with.

I think that's the central issue, resistance bonuses scale up a little too well (especially with logistic support) compared to active tanking. It's no secret that CCP is planning on balancing that out, so a small nerf to the resistance bonus is logical and will probably be followed with a buff of some sort to active tanking.

I don't really think they want to fiddle too much with how logistics work, as they could easily make them non-viable with any ship that doesn't get a resistance bonus... and that's not desireable. They just want to tone down the resistance bonus a little while making active tanking scale upwards a bit better.

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Meduza13
Silver Octopus
Infernal Octopus
#763 - 2013-04-10 20:39:39 UTC
DragonZer0 wrote:
Ok for starters.

Abbadon it a awsome ship but is hella bad on cap running cap boosters helps some but still isnt enough. I would take a -3% to armor resistance just for some extra cap.

Apoc again cap problems I mean really do you have any idea how hard it is to keep any cap for amarr ships?

Giddion WTF are you thinking this is my personal favorite ship for amarr combat. You dont suffer the crippling cap issues of the other two large drone by for several small/med wings of drones. It only down fall is amarr lasers suck for tracking but with tackle or bs vs bs combat it second to none for a longer engagement.



-3% resists bonus? dont even say it in case CCP will hear it, please. :)
Seelen Jager
Perkone
Caldari State
#764 - 2013-04-10 20:59:10 UTC
Balor Haliquin wrote:
Remeber that the Abaddon is 3 time the cost of the base Amarr battleship. You have to give the ship a good argument to be taken out into battle.


They havent released how they are going to change the manufacturing requirements so no argument based on cost can be made.

Besides that, the abaddon will still have significantly more ehp and take reps better than the apoc or geddon
Zimmy Zeta
Perkone
Caldari State
#765 - 2013-04-10 21:02:52 UTC
Just read the Minmatar Battleship thread.
Did I understand it correctly that the Minmatar lineup will now consist of 2 Attack Battleships (Phoon + Pest) and one Combat Battleship (Mael)? I like this a lot, it adds to the racial flavour and fits the combat philosophy of the Minmatar.

Guess you know what I am going for.... I would like the same thing done for Amarr...only that they should have 3 Combat Battleships and no Attack Battleship at all. Amarr are spacebricks with friggin lazorbeams, the mere idea of a fast kiting battleship defies everything the Amarrian empire stands for.

So I'd like to see the Apoc (love those changes, by the way) become a tad slower and quite a bit sturdier as the third Amarrian Combat Battleship.

I just realized that the true power of the Apoc will not (only) be superior range..with a bonus both to optimal and tracking the Apoc will the perfect ship to make use of Conflag to melt the enemy up close.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Narjack
CragCO
#766 - 2013-04-10 21:24:56 UTC  |  Edited by: Narjack
Ranger 1 wrote:
Nolove Trader wrote:
[quote=Narjack

Scorch, Scrambler and web? And 96k eHP brawler? Just not enough, not even nearly.

It's not intended to be a brawler.



Its now the ATTACK ship. So is the Mega. So this boat can certainly be used to brawl if you want. Though yes, I agree with you 96K is light. You can drop the TE and add another 1600 plate in this fit and it goes up to 120k ehp, much higher with boosts. But sadly requires a 4% implant so would have to play with the fit a bit more. You can easily 3 plate it and drop to lower guns and the range is still out to the 50's. So lots of options.

I said this was 1) a quick fit to take a look at some numbers 2) A fleet of these will be very nasty 3) your mids you can adjust to your flavor, in this set up the scram/ web is just to deal with the things that make it in close so you can switch to short range crystals and still hit. And you will with 2-3 of these boats webbing you. Ideally you would come into an engagement at some range and you'll be able to hit the whole way why they try to get to you. 4) With legion boosts 130k ehp and logi will probably hold depending on what your up against. Don't fly a Talos anywhere near this thing.

So anyways I see this as a pretty good boat that might only need some tweaking, perhaps a tad of CPU.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#767 - 2013-04-10 21:35:44 UTC
Surely since the gallente are getting a bs with 8 lows, the amarr should get one too?
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#768 - 2013-04-10 21:37:26 UTC  |  Edited by: Korgan Nailo
I like the changes, although I must say, I have one big fat concern: capacitor usage.

Allow me to explain. Lets see some close range turrets:
800mm Repeating Artillery II: 0 / 7.88s
Neutron Blaster Cannon II: 18.2 GJ / 8s
Mega Pulse Laser II: 40 GJ / 8s

Now for long range turrets:
1400mm Howitzer Artillery II: 0 / 40.16s
425mm Railgun II: 30 GJ / 10s
Tachyon Beam Laser II: 95 GJ / 13s

So, there is not a "small" change, there is a HUGE change. To compensate, some hulls have had some changes on that matter, at least for cruisers, navy and BCs. We've seen the choice of "less turrets and more bonus damage" here and there a few times already.

Now, if we look at the hulls, between Amarr, Gallente and Minmatar, they all have around the 5.0 regen. Am I the only one that finds that a bit strange?!?

My major problem with the Abaddon is the bloody cap usage. Amazing in fleets, an absolute nightmare if used solo. Everything that is not tank is put to cap generation, and it still lacks. Meanwhile other ships just don't use cap at all and players complain they can't have a web and a TC and a TE, just a TC and TE, while still shooting non stop. Now apparently, the Apoc will join the same problem.

If there is room for a suggestion, make it so these hulls regen more cap. That simple.

Comparing with Minmatar ships, it is almost pathetic that those have about the same cap regen as Amarr ships given they use 0 cap to shoot. "Oh, but you don't use Ammo", right, so make T1 crystals break too and we are good to review these then, right? =)

P.S.: love the new Armageddon! =D

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Zimmy Zeta
Perkone
Caldari State
#769 - 2013-04-10 21:45:00 UTC
So...after the first shock and disbelief from yesterday has worn off I am right now sitting here, sipping a Martini and thinking about those changes in a calmer state of mind while the alcohol is slowly killing a bunch of unnecessary braincells.
(Didn't want them anyway)

The changes to the Amarrian battleships look quite interesting on second look, and i think it's a good time to be an Amarrian battleship pilot.

Abaddon: Almost nothing has changed, will stay as popular as ever.

Apocalypse: I am falling more and more in love with this ship and I already know that the ConflApoc will be my favorite battleship in EVE. Just needs a bit more armor. I didn't do the math, so I cannot say anything about CPU or PG.

Armageddon
: I used to love the old Geddon, such a drastic change makes me sad. But even in the case that it turns out to be a bummer like the Dragoon, it offers a lot of room for different fun fits to play around. A funny little toy and potentially a deadly killing machine.



I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Naso Aya
Imperial Shipment
Amarr Empire
#770 - 2013-04-10 21:46:31 UTC  |  Edited by: Naso Aya
Ranger 1 wrote:

I think you are confusing me with someone else. I have nothing against Navy issue ships but I personally don't expect a new player to invest in one.

However I do expect a new player wanting to fly Amarr to skill up their cap skills and then laser skills as quickly as possible, certainly before they decide to bring a BS with them to do their missions in. Smile



Oops, you're right, I did confuse you with someone else.

I suppose if Amarr were the only race, I wouldn't have as big of an issue, but with 3 other races capable of doing level 4s without max capacitor skills, it makes me wonder why I have to train an extra 40 days just for MY ship to be usable in missions, especially when there's a tech II tank, guns, and maneuverability skills to learn.

Cap skills are important, but linking it to BS meant that pilots had a relatively fast way of getting a 30-40% cap use reduction on guns, without spending 40 days training for that last little 10%. Its possible on all the new ships, I just hated in the past asking for a fit for armageddon, and getting back "Lol, cross-train gallente/caldari for PvE, it's so much easier."

And I got that response before these recent changes to the lineup.
Ranger 1
Ranger Corp
Vae. Victis.
#771 - 2013-04-10 22:04:52 UTC  |  Edited by: Ranger 1
Naso Aya wrote:
Ranger 1 wrote:

I think you are confusing me with someone else. I have nothing against Navy issue ships but I personally don't expect a new player to invest in one.

However I do expect a new player wanting to fly Amarr to skill up their cap skills and then laser skills as quickly as possible, certainly before they decide to bring a BS with them to do their missions in. Smile



Oops, you're right, I did confuse you with someone else.

I suppose if Amarr were the only race, I wouldn't have as big of an issue, but with 3 other races capable of doing level 4s without max capacitor skills, it makes me wonder why I have to train an extra 40 days just for MY ship to be usable in missions, especially when there's a tech II tank, guns, and maneuverability skills to learn.

Cap skills are important, but linking it to BS meant that pilots had a relatively fast way of getting a 30-40% cap use reduction on guns, without spending 40 days training for that last little 10%. Its possible on all the new ships, I just hated in the past asking for a fit for armageddon, and getting back "Lol, cross-train gallente/caldari for PvE, it's so much easier."

And I got that response before these recent changes to the lineup.

No worries on the confusion thing, I've done it far too many times myself. Smile

It's just that Amarr is a very cap obsessive race at just about every level, and more so than other races it needs to be a focus of skill training early on for the majority of Amarr ships of all sizes.

One thing about the Apoc and missions, if you get used to coming in at range... and getting out of Dodge when things get too close for comfort... you can do your missions without as much emphasis on tank (or even manuver skills) at first.

Granted, this means staying fairly heads up as to your situation at all times, and you lose a bit of time warping in and out occasionally, but it keeps a lot of heat off of you and lets you get into heavy duty stuff a bit earlier than you might think.

Just watch out for missions that dump you right in the middle of everything, as you will need to pull range quickly (or use that nifty new Micro Jump drive to get away from the hornets nest).

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Arline Kley
PIE Inc.
Khimi Harar
#772 - 2013-04-10 22:09:12 UTC  |  Edited by: Arline Kley
Zimmy Zeta wrote:
So...after the first shock and disbelief from yesterday has worn off I am right now sitting here, sipping a Martini and thinking about those changes in a calmer state of mind while the alcohol is slowly killing a bunch of unnecessary braincells.
(Didn't want them anyway)

The changes to the Amarrian battleships look quite interesting on second look, and i think it's a good time to be an Amarrian battleship pilot.

Abaddon: Almost nothing has changed, will stay as popular as ever.

Apocalypse: I am falling more and more in love with this ship and I already know that the ConflApoc will be my favorite battleship in EVE. Just needs a bit more armor. I didn't do the math, so I cannot say anything about CPU or PG.

Armageddon
: I used to love the old Geddon, such a drastic change makes me sad. But even in the case that it turns out to be a bummer like the Dragoon, it offers a lot of room for different fun fits to play around. A funny little toy and potentially a deadly killing machine.



Sadly , I have to disagree with you on both the Apoc/Armageddon points - The Amarr have little options in the way of fittings, that is well known. However, your Conflag Apoc won't have much of a survival time when put into the heart of battle - Your cap will last you only a very short while even before these changes, and even less without. Your armour, while still somewhat significant, is a paltry level and unless you trimark up your ship, your going to go down fast.

The Armageddon isn't going to be fun for anyone - Its taking on far too many roles and is akin to juggling chainsaws which are also rotating mini chainsaws around the main chain blade which are also on fire: It will end up a horrible horrible mess that no-one will want to go near.



*edit*

I know people may think of me as being backwards, but I prefer the Amarr ships as they are currently - untouched until they can actually give us what we want. The Caldari/Minmatar/Gallente may need the changes - you even mentioned it yourselves CCP : The Amarrians have the perfect set of Battleships. Don't go changing them for change sake.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Lillith Sakata
Royal Amarr Institute
Amarr Empire
#773 - 2013-04-10 22:18:53 UTC  |  Edited by: Lillith Sakata
Wow... still no dev reply.

So yeah I was reading about the "omgwtfbbq supercruiser" (aka faction BC) thread... and guess what. If these things go in as planned, and there isn't a MASSIVE buff to battleships to keep them distanced, there won't even be a need for battleships anyways. Just skip the damn things and go for caps.

If they go in, I'll get myself the narbinger and melt everything till the other supercruisers come by.

Welcome to Cruiser Online.
sens1
Republic University
Minmatar Republic
#774 - 2013-04-10 22:22:26 UTC
I wish the Geddon was left as is and a new Amarr BS was made to be the drone one (infact i'd love to see a new T1 BS for all races).
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#775 - 2013-04-10 22:25:33 UTC
You guys making bhaalgorns redundant.

EVE Mail me i dont check forums often.

Arline Kley
PIE Inc.
Khimi Harar
#776 - 2013-04-10 22:25:40 UTC
I know that the Dev's are looking at the other threads when they can. However, the single actual dev reply was hardly helpful.


I still seriously fear that these changes are going to be implemented without proper player input. Rather nice they snuck them inbetween CSM's..


I don't believe however Lillith that the Navy BC's will become all powerful - They will be around the 175m+ ISK mark after prices have settled - Battleships will still be more cost effective after fittings.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Narjack
CragCO
#777 - 2013-04-10 22:46:05 UTC  |  Edited by: Narjack
Arline Kley wrote:
[quote=Zimmy Zeta]

Sadly , I have to disagree with you on both the Apoc/Armageddon points - The Amarr have little options in the way of fittings, that is well known. However, your Conflag Apoc won't have much of a survival time when put into the heart of battle - Your cap will last you only a very short while even before these changes, and even less without. Your armour, while still somewhat significant, is a paltry level and unless you trimark up your ship, your going to go down fast.

The Armageddon isn't going to be fun for anyone - Its taking on far too many roles and is akin to juggling chainsaws which are also rotating mini chainsaws around the main chain blade which are also on fire: It will end up a horrible horrible mess that no-one will want to go near.



*edit*

I know people may think of me as being backwards, but I prefer the Amarr ships as they are currently - untouched until they can actually give us what we want. The Caldari/Minmatar/Gallente may need the changes - you even mentioned it yourselves CCP : The Amarrians have the perfect set of Battleships. Don't go changing them for change sake.


What are you talking about? The APOC is cap stable at 100% with MWD off and its cap booster running. And because of its insane range it doesn't have to burn much in a fight. With conflag and MWD off its 80% stable while boosters last. Or are you talking about PVE stuff? Its can still hold its cap stability under the pressure of a heavy nuet. 4 mintues under 2? In comparision a Mega will often struggle more with cap in fights since it has to burn nearly all the time to get into range. I'm just not seeing the cap issue here unless your talking PVE, which I don't know, why mission in a boat that you can't change damage type?
Hideyoshi Kinoshita
Perkone
Caldari State
#778 - 2013-04-10 22:50:03 UTC
1. Abaddon and Rokh nerf. I don't see the point behind this. If you feel RR is too powerful, nerf it. At least you can choose to alter its hitpoints so that it maintains roughly the same albeit slightly lower EHP with an overall lower EHP. Basically, we need to have some interesting changes to both tankish BS

2. Apoc. I like the tracking bonus. Cheaper Foxcats fleet and makes Gunnery skill less skill-intensive but it trades for more intensive cap-skills. Guess everyone has to carry a cap booster though, even if they do PVE only. I will love to see a much stronger cap on Apoc so that at least players,especially the new ones can find a laser ship that is cap friendly enough to use.
The possibility of fitting Tachyons are not appealing for me at all since it is still pretty prohibitive in terms of skills and fitting. Plus, we have Scorch for Pulse anyway. So I'd really like to see some more cap improvement, especially when all Ammar laser boats are already skill intensive in Engineering and Gunnery.

Just a side note, anyone think Dual Pulse should be slightly improved as no one is using them?

3. Armageddon
Finally a cheap and effective net boat other than the Bhaal! However, the range bonus is really not enough to make it effective or appealing for many players when the novelty wears off. I think it will be better to make it into the Disruption hull like the Scorpion since it is what neut is supposed to be doing and brings in either insane neut range bonuses, or neut amount bonuses, or even neut's cap use bonus as a Role Bonus. The drone bonus can be pretty much thrown away for me personally though keeping the bandwidth and bay.

Overall, it should be an alternative to Bhaal and Amarr Recons with its distinct bonuses like the ECM ships do. (Black bird/Scorpion has longer range vs T2 ECM boats which has better ECM strength) The present proposal makes geddon like a neut-ability-boosted version of Dominix, which will not be interesting at all due to the overlap.
Catherine Laartii
Doomheim
#779 - 2013-04-10 23:14:03 UTC
Cameron Cahill wrote:
Surely since the gallente are getting a bs with 8 lows, the amarr should get one too?


It's because the abbadon is too scary to fit an 8th mid on. They might do an 8/5/7 slot loadout with the navy apoc when that thread comes out, but an 8/4/8 with a possible navy abby would solve many problems.
Alannah Thellere
T4x 3v45i0n 2.0
#780 - 2013-04-10 23:27:15 UTC

If you're going to make 2 of the 3 ships marginal or useless for us PvE folks (one scooty and too fragile, and one with utterly useless-to-me neut bonuses) please make them the ugly hulls and leave the Armageddon alone. I'm not ashamed to say that I play this game for the coolness of doing stuff in awesome giant spaceships in a universe rendered complex and dangerous by flocks of players doing their little-boy playground dominance games or their antisocial hair-pulling or their mass-scale puppet mastering. But I like it (and sub several accounts) because I can do what I enjoy in some of the cool ships. I like working toward excellence - good fits, solid tactics, efficiency, synergy, etc - in what I do just as much as anyone, but you keep taking away ships that I can fit and fly without doing something stupid. Please stop it.