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[Odyssey] Tech 1 Battleships - Amarr

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Author
Dentt
Center for Advanced Studies
Gallente Federation
#441 - 2013-04-09 17:17:44 UTC
Ive no idea what this kind of balance is based upon but I dont like it, its almost like CCP dont know where they want the game to go. Tracking on the apoc? really?
Daniel Plain
Doomheim
#442 - 2013-04-09 17:18:24 UTC
guess i will have to decommission my shield tanked tach geddon :(

I should buy an Ishtar.

Ranger 1
Ranger Corp
Vae. Victis.
#443 - 2013-04-09 17:27:12 UTC
Arline Kley wrote:
Let the Gallente have their drones.
Let the Caldari have their missiles.

I have my faith in Plates and Lasers.



and Ranger 1, the quotes should be the other way around Big smile

Thanks, missed that.

Fixed.

Oh, and fortunately you can still use your plates and lasers. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#444 - 2013-04-09 17:39:42 UTC  |  Edited by: Ranger 1
I will not argue that some adjustment need to be made, but frankly the main complaints boil down to these muddled sentiments:

1: Stop making all the ship types alike they need to be diverse, and by the way the Armageddon is different so we don't like it. Smile

2: The Armageddon was given useless bonuses (neut range), and will therefore be way over powered. Big smileBig smile

Fitting the geddon can go a number of ways, especially if we get the tweaks hinted at that are coming to NOS to make them effective again.

1: Pulse lasers, NOS to help keep them powered, Heavy or Sentry drones.
2: Torps, Neuts to weaken target (and drain potential tacklers), Heavy or Sentry drones.
3: All Neuts (if fittings allow), Heavy or Sentry drones for damage. (it's very doubtful that this will be cap viable).

Long range fits are possible, if beam lasers and Large Missiles get some love as promised.
1: Beam Lasers, Neuts for anti tackle, Sentry Drones.
2: Cruise, Drone Control range modules, Sentry Drones.


I can see a strong case being made for the Armageddon to lose the drone bonuses but keep the large drone bay (there is a lot of precedent for this)... but I feel the Neut bonus and the possibility to mount missiles need to stay.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lillith Sakata
Royal Amarr Institute
Amarr Empire
#445 - 2013-04-09 17:41:11 UTC
Aurianka wrote:
Never change a running system, baddon need more cap at least. the only thing that change is effected at the abbadon that you must grind even longer structure. maelstrom and rokh are the only ships that are overpowered. NERV ARTY and RAILS not the amarr ships... Evil
the game is getting boring and slowly losing the attributes which is why I play it Cry

Nah. Stop the damn nerfbat or we'll all be flying huge frigates.
Boost lasers.
May Wanderdriven
The Driven
#446 - 2013-04-09 17:49:11 UTC
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(
Lillith Sakata
Royal Amarr Institute
Amarr Empire
#447 - 2013-04-09 17:51:28 UTC  |  Edited by: Lillith Sakata
Pelea Ming wrote:
LuisWu wrote:
I was going to say I don´t like the new changes, but after read the gallente battleship omni-nerf I feel almost relief.

Just one question, ¿are lasers going to be rebalanced? (reducing cap usage)

We know that laser changes are on the board for sometime after the launch of Odessey, but per usual no time reference nor (till they have it on their desks to start going over, I presume) any idea as to what they will actually entail.


The biggest problem I have with this change, then, is this: They need to do both at once.

What are Amarrians supposed to do in the meantime? Our ISK income will go away, because the bread-and-butter ships will lose. We can't fire guns with no cap.
Amarr ships lose in PvP because well... can't fire guns.

If these changes come with a laser revamp, I can deal with it. Without something being done with lasers, Amarr ships lose all around.

BTW: why in the hell do they seem to be trying to make all of the ships *smaller*? It is widening gaps between the higher end ships while taking EHP down for the rest.

I dunno.... I just get the feeling they're trying to homogenize everything so its all the same. I didn't play EvE so that I'd feel like I'm playing World of (seriously? you edit the w word for fap?). Distinction between the Empires has always been how things worked.

Want bricks with lasers? Amarr Victor!
Want Drones? Fly Gallente
Missiles (that don't miss?) Fly caldari
All rounder that has a way to handle most anything / speed? fly with the dirty minmater..
Varren Dar'khel
Flux Divinity
#448 - 2013-04-09 17:52:10 UTC
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.
Ranger 1
Ranger Corp
Vae. Victis.
#449 - 2013-04-09 17:53:56 UTC
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#450 - 2013-04-09 17:56:54 UTC
Varren Dar'khel wrote:
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.

I guess you missed all those laser using Amarr ships still in the line up, and the fact that you can still mount lasers on the Armageddon.

The only thing that threatening to quit gets you now a days is a lot of laughter and directions to the exit.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lillith Sakata
Royal Amarr Institute
Amarr Empire
#451 - 2013-04-09 17:57:04 UTC
Ranger 1 wrote:
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.



I disagree with the last statement partially. The NOS is somewhat useful, but only as a means to keep your guns firing/reps going.

The Neut is ABOSULTELY useless in PvE. Rats don't have a finite cap. I spent my first 4 months wondering why I couldn't stop sanshas from shooting/repping/etc till someone explained this to me.
Lord Infy
Euphoria Released
#452 - 2013-04-09 17:59:23 UTC
Along with these changes I sense a "laser balancing" coming too, which further removes the differences between lasers, hybrids and projectiles (the hybrid changes were a step on this way). It seems in the long run all the unique aspects of every race will be slowly smoothed out in the name of balancing.

Shame really, the uniqueness and distinctness of each was one of the main things that makes EVE so interesting.
Dentt
Center for Advanced Studies
Gallente Federation
#453 - 2013-04-09 17:59:34 UTC
Varren Dar'khel wrote:
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.




couldnt have said it better myself
Varren Dar'khel
Flux Divinity
#454 - 2013-04-09 18:01:21 UTC  |  Edited by: Varren Dar'khel
Ranger 1 wrote:
Varren Dar'khel wrote:
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.

I guess you missed all those laser using Amarr ships still in the line up, and the fact that you can still mount lasers on the Armageddon.

The only thing that threatening to quit gets you now a days is a lot of laughter and directions to the exit.


First of anyone who responds like that is not worth my time to debate, suffice to say if you think lasers are all that make amarr unique then an ignorant bastard.

Second you laugh and point me to the exit I'll gladly take it as will many others. You don't help the game by encouraging people to leave.

Also don't bother responding your words aren't worth my time you useless ****
SMT008
Deep Core Mining Inc.
Caldari State
#455 - 2013-04-09 18:06:09 UTC
Lillith Sakata wrote:

BECAUSE WE"RE AMARRIANS. We don't need no stupid Caldari idiocy. Give me lasers, a good brick to stick em on, and a dirty Minmater slave to shoot at.

Amarr Victor.


It's called Abaddon.
Lithorn
State War Academy
Caldari State
#456 - 2013-04-09 18:09:32 UTC  |  Edited by: Lithorn
CCP Rise wrote:
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!


Armageddon:

Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)


Geddon: Umm... Don't like your 'Geddon changes, specifically TwistedWTF you added launchers to this heap of Amarr scrap? Unbonus-ed launcher slots no less, oh and you removed the 2 turret hard points, that's bad but not as bad as putting useless launcher slots on an Amarr battleship. Amarr boats don't need or want missiles, you crazy man!
Neutralizing bonuses, admittedly interesting but needs more cowbell.

Apoc: Great, but capacitor does need further consideration (if in doubt see my comments about the Abaddon).
Abaddon: Meh, it's not really a change for better or worse. In battleship terms its always had the capacitor of a recon ship when used as a PVP fit in fleet ops (doing musical chair style swapping of capacitor links between 250 Abaddons as a Guardian pilot is exhausting to say the least).

If CCP's very drastic changes to missiles as of late is any hint of the view towards missiles, then Eve needs LESS missile boats not more. Amarr does not need any.
Ranger 1
Ranger Corp
Vae. Victis.
#457 - 2013-04-09 18:10:14 UTC  |  Edited by: Ranger 1
Lillith Sakata wrote:
Ranger 1 wrote:
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.



I disagree with the last statement partially. The NOS is somewhat useful, but only as a means to keep your guns firing/reps going.

The Neut is ABOSULTELY useless in PvE. Rats don't have a finite cap. I spent my first 4 months wondering why I couldn't stop sanshas from shooting/repping/etc till someone explained this to me.

You might want to have talk with them then. Smile
While it is true that NPC's do not have cap to drain in the same sense that player ships do, to simulate this effect an NPC's ability to tank damage is reduced when being Neuted. CCP implimented this change a few years ago... at the same time they introduced a small cap pool for your NOS to be able to draw upon.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#458 - 2013-04-09 18:13:31 UTC
Varren Dar'khel wrote:
Ranger 1 wrote:
Varren Dar'khel wrote:
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.

I guess you missed all those laser using Amarr ships still in the line up, and the fact that you can still mount lasers on the Armageddon.

The only thing that threatening to quit gets you now a days is a lot of laughter and directions to the exit.


First of anyone who responds like that is not worth my time to debate, suffice to say if you think lasers are all that make amarr unique then an ignorant bastard.

Second you laugh and point me to the exit I'll gladly take it as will many others. You don't help the game by encouraging people to leave.

Also don't bother responding your words aren't worth my time you useless ****

I don't have much patience for people throwing temper tantrums, so I was being a bit overly blunt perhaps.

Perhaps you could explain what changes (other than one BS not using lasers as it's primary weapon) make you feel that Amarr are becoming just like every other race.

Please keep in mind that the Amarr ship line up has always had ships that focus on Drone and (with the inclusion of the Khanid designs) missile use.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lillith Sakata
Royal Amarr Institute
Amarr Empire
#459 - 2013-04-09 18:17:28 UTC  |  Edited by: Lillith Sakata
Lord Infy wrote:
Along with these changes I sense a "laser balancing" coming too, which further removes the differences between lasers, hybrids and projectiles (the hybrid changes were a step on this way). It seems in the long run all the unique aspects of every race will be slowly smoothed out in the name of balancing.

Shame really, the uniqueness and distinctness of each was one of the main things that makes EVE so interesting.


Sadly though, they will *have* to reduce cap usable on lasers, because they've been slowly but surely lowering the available cap that we had to work with.

And yes, I agree about the diversity of the game being one of the reasons I started playing again. When I first started playing I was frustrated with the 'learning skills' and being useless for onths till that was done, then finally got into interceptors and was fairly happy but hated the diversity. I left and played other games. Over the years playing other games where basically everything is the same, I got tired of it. I wanted diversity, niche play styles, and such. So I came back and went for Amarr because they (used to be) one of the better sniping races, and I wanted to be self-sufficient fairly quickly (didn't want to fire ISK to make ISK), only to find that lasers have been nerfed to oblivion in PvP (cant change damage types, which is why we used to have better tracking and range on lasers), PvE is kinda OK, so I can fuel my smaller ship losses running my Apoc in Anoms and proper belt chaining.

I'm getting tired of the homogenization of the races. Each race has strengths and weaknesses.

If the devs want this to be World of (the wa** word for fap) then they need to just say it now so I can stop paying them.
Ranger 1
Ranger Corp
Vae. Victis.
#460 - 2013-04-09 18:22:13 UTC
Lillith Sakata wrote:
Lord Infy wrote:
Along with these changes I sense a "laser balancing" coming too, which further removes the differences between lasers, hybrids and projectiles (the hybrid changes were a step on this way). It seems in the long run all the unique aspects of every race will be slowly smoothed out in the name of balancing.

Shame really, the uniqueness and distinctness of each was one of the main things that makes EVE so interesting.


Sadly though, they will *have* to reduce cap usable on lasers, because they've been slowly but surely lowering the available cap that we had to work with.

And yes, I agree about the diversity of the game being one of the reasons I started playing again. When I first started playing I was frustrated with the 'learning skills' and being useless for onths till that was done, then finally got into interceptors and was fairly happy but hated the diversity. I left and played other games. Over the years playing other games where basically everything is the same, I got tired of it. I wanted diversity, niche play styles, and such. So I came back and went for Amarr because they (used to be) one of the better sniping races, and I wanted to be self-sufficient fairly quickly (didn't want to fire ISK to make ISK), only to find that lasers have been nerfed to oblivion in PvP (we can't change damage types, so need higher overall dps), PvE is kinda OK, so I can fuel my smaller ship losses running my Apoc in Anoms and proper belt chaining.

I'm getting tired of the homogenization of the races. Each race has strengths and weaknesses.

If the devs want this to be World of (the wa** word for fap) then they need to just say it now so I can stop paying them.

I'll freely admit that I think a better solution to the laser/cap issue would be to up the cap and recharge rate on Amarr hulls instead of reducing the cap use of lasers. This would help preserve the racial flavor of other races not being able to spare the cap to use lasers.

However I also recognize that the issue is complicated as it might have unintended results concerning tanking ability and Neut use.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.