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[Odyssey] Tech 1 Battleships - Amarr

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Author
MOL0TOK
NOCTURNAL TORTURE
#361 - 2013-04-09 11:08:01 UTC  |  Edited by: MOL0TOK
Excellent changing for finish with this game !

Now not turret damage bonuses for Armageddon, and Roch/Abaddon have ~half active tank bonuse (20%) of Maelstorm/Gyperion (35%)

Бил, бью и буду бить! / to Kerzhakoved /

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#362 - 2013-04-09 11:09:39 UTC
Kyang Tia wrote:
Hi again,
some opinions on the Amarr changes:

The neut bonus is a good idea, and very powerful. It will give players an effective tool against logistics and nano ships. However, as a drone boat, the Geddon with its currrent changes will outshine the Domi and there is no way that is going to change as long as you want to it to be both a drone and a neut boat. Using drones as a main weapon system mitigates many of the problems neutralizers normally have (grid+cap usage). Drone ships do also inherently have powerful defensive capabilites like being less vulnerable to jamming, dampening, frigate swams etc. Look at the Domi: Neuts are already powerful on it, and that's even though it only has 6 highs, no bonus and can't even fit a full rack of heavy neuts due to lack of grid. Giving one ship a bonus to both drones and neuts is therefore going to make it pretty overpowered.

I also have to agree with many of the previous posters: To me as a rather old player, drones seem a bit un-amarrish. I like flying Prophecies, but when I think of Amarr, I still think of lasers bringing justice to the infidels.

One possible solution: Make the Geddon a turret/neut platform more similar to a Bhaal than a Dragoon. Simply switch out the laser cap bonus for neut range and keep the rof bonus. Keep the 125m³ drone bay and compensate with another high slot. Give it 5 hardpoints. 5 lasers and 3 neuts plus drones should do plenty of damage but also eat cap like there's no tomorrow, which would give the ship a weak point for its enemies to exploit. The additional high slot would also make it possible to bring 8 heavy neuts instead of 7 for when you need to break Basi/Guardian chains. You'd lose a large part of the dps though, which the drone variant would no. Seems like a fair tredeoff to me.


I'm not sure about the Apoc. It does anemic dps, but its double bonuses to projection might make it worthwhile in some situations. Younger Amarr players might find it difficult to fit a good PvE boat when no single Amarr BS with cap usage bonus remains. I think a better solution could be found here, but I'm not sure what it might look like.


The Abbaddon change is absolutely fine, imo. Redusing the resist bonus to 4% brings it in line with other bonuses without losing variety in the process. (I'm trusting this will be done on all ships with resist bonuses...)



You are aware that amarr have had drone boats since the dawn of time?

Oh of course you know that, since you're a "rather old player".

Remember amarr before the khanid ships got changed? Lasers on every-*******-thing except....the drone boats.

You may have noticed that all the races have two primary weapon systems...

Caldari - Hybrids + missiles

Gallente - Hybrids + drones

Minmatar - Projectiles + missiles

Amarr - Lasers + drones

If anything seems out of whack, it's the missiles thing. That's rather newish, excluding the khanid ships.
monkfish2345
School of Applied Knowledge
Caldari State
#363 - 2013-04-09 11:11:50 UTC
This makes me wonder what the redeemer will end up looking like after it gets balanced.

a giant jumping curse would be pretty scary.
Josilin du Guesclin
Aliastra
Gallente Federation
#364 - 2013-04-09 11:14:40 UTC
Johnson Oramara wrote:
These changes make Bhaalgorn and Nightmare not worth using anymore with their price tags since these will be so much cheaper...

Also great way to butcher Apocalypse that many liked to run missions with without constantly eating cap booster charges...

Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters.
Artirei
Boere Recon 2
#365 - 2013-04-09 11:24:43 UTC
Not Sure if I like the changes tbh, will have to wait and see I guess
Meduza13
Silver Octopus
Infernal Octopus
#366 - 2013-04-09 11:28:44 UTC
Why would I want to have similar roles ships in every race? Thats why we have 4 races in game so ships are different. Yo are wrecking Amarr ships, and their doctrine - slow, but heavy armor, laser turrets with cap bonus converting some of them
into drone boats - like their hated enemies Gallente. If i want a drone boat - Im training gallente. If i want shield tank and ecm - I will train Caldari etc - SIMPLE!

Taking away cap usage bonus from Amarr ships - crazy!
Decreasing armor hitpoints -crazy!
Giving hull hitopints increase - madness, am I gonna hull tank now or what?
Decreasing capacitor without laser turrets cap bonus, you are killing pve apocalypse - crazy!
Reduction in armor resistance - you are taking away from small pvp groups possibility to survive on battlefield against bigger numbers, benefit for blob pvp, rather than skill pvp - terrible!
Reducing low slots number in only dedicated armor tanked race in Eve - Mercy!

Only good thing is giving option of fitting neutralizing armageddon, thats about it.

Do not ruin this game CCP, please!
Veshta Yoshida
PIE Inc.
Khimi Harar
#367 - 2013-04-09 11:31:32 UTC  |  Edited by: Veshta Yoshida
Kyang Tia wrote:
...You are telling kil2 that he doesn't understand anything about Amarr? wat.

He could be the godfather of the Empress herself, but without having final say on the matter, which is doubtful as he is still a CCP Youn'un, the result may be far from what he envisioned .. critique is valid enough as he is the spear-/figurehead of the changes.
SMT008 wrote:
God damn the amount of stupidity in this thread....

Yes Amarr ships are good in blobs, we already covered that .. problem is that it will be their only function, perpetual blob ships (when people run out of tier3 BC at any rate) with very little hope outside .. all the other races are made viable in all size engagement. Only the Geddon will ever cross a null border as it alone has any hope (however slim) against the competition.

Having three laser ships is not a problem, Amarr is lasers for christs sake. The only deviations (until tiericide) was a single frig and the eWar platforms .. there is plenty of variation possible with an all (or mostly) gun layout.
The changes since tiericide has completely ignored nine years of lore as pertains to racial flavours, no wonder the evelopedia is hopelessly behind as they will quite literally have to rewrite everything which is a lot.

Without some form of explanation of their chosen path I shall maintain my opposition to everything they do as it appears to be a massive homogenization/dumbing-down of Eve in the hunt for the almighty dollar that catering to the fickle/casual gamers promises ..
Elistea wrote:
Very nice changes. They make Amarr BSs way more versatile. Love the new Geddon!

Amarr was never about versatility, it was all projection and staying power with versatility only possible if chopping off one's feet and hands .. don't get me wrong, it is nice, but it erodes the soul of what it is to fly Amarr.
Meduza13 wrote:
...Giving hull hitopints increase - madness, am I gonna hull tank now or what?...

Unless you only gank then you already hull tank as balance between ships has been fine tuned this year to a point where no matchup is a guaranteed win and winner more often than not surviving in flames (ie. hull).
Meduza13
Silver Octopus
Infernal Octopus
#368 - 2013-04-09 11:32:17 UTC

Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters.
[/quote]


But using ammo isn't forcing you to fit dedicated modules for it, is it? And for cap boosters you have to use med slot don't you? never mind that you can put only couple cap boosters in cargo, which will most likely not last for whole mission.
Think before you write something, please.
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#369 - 2013-04-09 11:33:06 UTC  |  Edited by: Askulf Joringer
As another poster stated, Geddon should become a combination of turret dmg and drone dmg. 6-4-8 Slot layout with a Dmg bonus to lasers (not Rof) and a damage and hp bonus to drones. Very Similar to the Dominix of old however with 1 less mid, and 1 more low. This would be a much better alternative to the inevitable brokenness that the proposed geddon will be.
Meduza13
Silver Octopus
Infernal Octopus
#370 - 2013-04-09 11:36:19 UTC
Veshta Yoshida wrote:
Kyang Tia wrote:
...You are telling kil2 that he doesn't understand anything about Amarr? wat.

He could be the godfather of the Empress herself, but without having final say on the matter, which is doubtful as he is still a CCP Youn'un, the result may be far from what he envisioned .. critique is valid enough as he is the spear-/figurehead of the changes.
SMT008 wrote:
God damn the amount of stupidity in this thread....

Yes Amarr ships are good in blobs, we already covered that .. problem is that it will be their only function, perpetual blob ships (when people run out of tier3 BC at any rate) with very little hope outside .. all the other races are made viable in all size engagement. Only the Geddon will ever cross a null border as it alone has any hope (however slim) against the competition.

Having three laser ships is not a problem, Amarr is lasers for christs sake. The only deviations (until tiericide) was a single frig and the eWar platforms .. there is plenty of variation possible with an all (or mostly) gun layout.
The changes since tiericide has completely ignored nine years of lore as pertains to racial flavours, no wonder the evelopedia is hopelessly behind as they will quite literally have to rewrite everything which is a lot.

Without some form of explanation of their chosen path I shall maintain my opposition to everything they do as it appears to be a massive homogenization/dumbing-down of Eve in the hunt for the almighty dollar that catering to the fickle/casual gamers promises ..
Elistea wrote:
Very nice changes. They make Amarr BSs way more versatile. Love the new Geddon!

Amarr was never about versatility, it was all projection and staying power with versatility only possible if chopping off one's feet and hands .. don't get me wrong, it is nice, but it erodes the soul of what it is to fly Amarr.
Meduza13 wrote:
...Giving hull hitopints increase - madness, am I gonna hull tank now or what?...

Unless you only gank then you already hull tank as balance between ships has been fine tuned this year to a point where no matchup is a guaranteed win and winner more often than not surviving in flames (ie. hull).


A lot of wise words.
Lloyd Roses
Artificial Memories
#371 - 2013-04-09 11:37:16 UTC
Sakkar Arenith wrote:
Well, thats quite something!

Lasers:

We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.

Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.

Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.

And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch....


Surely has been cleared already, but use discharge elutrations and a cap booster! All the amarr pilots I know don't complain in the slightest once they fitted that stuff ♥



Also, I'm extremely happy this new Geddon is coming in summer, and not just for christmas. Cause that thing belongs under a tree.

I'm unable to comment fleet warfare, so abaddon looks totally fine for me, given it was a decent ship to boot.
The apoc though... holy crappers. Tracking Bonus appears as a huge deal for me, especially in a moment of apocs vs. missile-spouting battlecruisers, this could tip the balance a lot.


Back to the geddon: Are you mental? This Geddon is working exactly the niche that the curse had for itself, though 10times the mass. Personally I'd like to urge you to rethink the neutrange bonus, neutrange boni are extremely powerful, especially paired up with Gardes and a mate to tackle things. In addition, the domi looks like a PvE-variation of the armageddon right now.
Lloyd Roses
Artificial Memories
#372 - 2013-04-09 11:40:12 UTC  |  Edited by: Lloyd Roses
Meduza13 wrote:

Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters.



But using ammo isn't forcing you to fit dedicated modules for it, is it? And for cap boosters you have to use med slot don't you? never mind that you can put only couple cap boosters in cargo, which will most likely not last for whole mission.
Think before you write something, please.
[/quote]

PvE? So you can run your armor reps cap stable and are complaining about the guns... hmhm. And you got over 500m³ of cargo, you can't tell me you cannot clear a mission before you run through those.
Lasers are the one wonderfully working weapon system... At least I always catch myself trying to fit HPLs to a shieldmyrm :3 Doesn't work cause gallente ships just don't have the cap recharge of an amarrian hull.


Edit: XL-ASB Varg runs lvl 5 missions relying entirely on cap boosters for tank. And it works. So where did the laser hurt you?
Mra Rednu
Oyonata Gate Defence Force.
#373 - 2013-04-09 11:42:14 UTC
Funnily enough the Geddon was about spot on before, prob the most balanced BS of all.
Sobaan Tali
Caldari Quick Reaction Force
#374 - 2013-04-09 11:44:59 UTC
Unforgiven Storm wrote:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

a mini bhaalgorn?


Not neccessarily. The Bhaal gets an amount bonus, not a range bonus. This is actually abit more akin to a Domi with the drone bonuses and drone bay/control increase than it is to a Bhaalgorn.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#375 - 2013-04-09 12:04:21 UTC
What to say. Great Job on removing the wasted cap boni.

Abaddon with making her weaker, giving her slightly more cap would be appreciated.
Apocalypse she probably needs more cap recharge 50% more cap use of lasers sounds like the recharge is probably far to low.
Armaggedon interesting changes i quite like them.
Sim ElDirectX
Royal Amarr Institute
Amarr Empire
#376 - 2013-04-09 12:05:14 UTC
No. Dont touch Abaddon. better give more capacitor

"Do not ruin this game CCP, please!"
Josilin du Guesclin
Aliastra
Gallente Federation
#377 - 2013-04-09 12:09:47 UTC
Pelea Ming wrote:

And this just further proves my point that A) the Apoc needs Cap love to be proper, as not all PvP fleets will be able to support it's Cap needs (even at max skills, it doesn't have enough cap to be anything like stable), and that Tach's need some love if we are seriously going to see them being used on T1 hulls.
Playing round with EFT, I think the Apoc (and other laser BS) need CPU and Power Grid at least as much as cap, or Tachs need their fitting requirements relaxed a good deal - even more than running dry on cap (laser boats are hardly the only ships with this problem), it's hard to even fit the things.

Velicitia
XS Tech
#378 - 2013-04-09 12:20:21 UTC
Ayla Crenshaw wrote:
As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.

This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.

Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there.



or, maybe get your skills up to par for a battleship?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#379 - 2013-04-09 12:34:18 UTC
Velicitia wrote:
Ayla Crenshaw wrote:
As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.

This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.

Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there.



or, maybe get your skills up to par for a battleship?


amarr are meant to be cap problematic even with perfect skills, but the removing of the cap use boni is still good so when like i said before the cap is properly adjusted on the hull.
Ayla Crenshaw
Ministry of War
Amarr Empire
#380 - 2013-04-09 12:49:38 UTC
Lloyd Roses wrote:
Sakkar Arenith wrote:
Well, thats quite something!

Lasers:

We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.

Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.

Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.

And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch....


Surely has been cleared already, but use discharge elutrations and a cap booster! All the amarr pilots I know don't complain in the slightest once they fitted that stuff ♥



Also, I'm extremely happy this new Geddon is coming in summer, and not just for christmas. Cause that thing belongs under a tree.

I'm unable to comment fleet warfare, so abaddon looks totally fine for me, given it was a decent ship to boot.
The apoc though... holy crappers. Tracking Bonus appears as a huge deal for me, especially in a moment of apocs vs. missile-spouting battlecruisers, this could tip the balance a lot.


Back to the geddon: Are you mental? This Geddon is working exactly the niche that the curse had for itself, though 10times the mass. Personally I'd like to urge you to rethink the neutrange bonus, neutrange boni are extremely powerful, especially paired up with Gardes and a mate to tackle things. In addition, the domi looks like a PvE-variation of the armageddon right now.


You try fitting elutriation rig and Tachyons on Apocalypse. C'mon. Go ahead. I'll wait right here.

Point is not everyone has gazzilion skillpoints. There needs to be at least one newbie-friendly PvE hull in the lineup out there, purely from the game design and balance perspective.

Velicitia wrote:
Ayla Crenshaw wrote:
As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.

This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.

Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there.



or, maybe get your skills up to par for a battleship?


Yeah, because you totally need to train up that many capacitor skills for other races, for example Minmatar. They need such a huge number of skillpoints to allow their guns to keep firing without running out of cap! Oh, wait...