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[Odyssey] Tech 1 Battleships - Amarr

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Author
Topperx
Les Trois Coquillages
#3001 - 2013-05-27 17:02:32 UTC  |  Edited by: Topperx
Bouh Revetoile wrote:
Topperx wrote:
And stop with the drone armageddon for PvE !!!! Not funny anymore.
Let's neut the rat ;) with a 5 unbonused launcher boat ;) ;)
Yeah Armageddon will be able to make lvl4. The scorpion can do it too. An Hulk can do it too.
Effectiveness ?

Again you think everybody is like you. Lot of people don't like drones.
Drones are just overrated because of EFT, I guess. You argue well about weakness and power of lasers, do the same thing with drones. Some elites, some lag, and you loose lot of isk. Not to mention the huge loose of dps in launching and taking back the drones in the bay. Not to mention the tracking issue, the optimal issue, the speed issue (if not sentries) of the drones.

So you don't like drones or you are bad at using them. Facts are that the Armageddon will be good for lvl4 because bonused drones are very effective at killing npc and missiles are very effective for this too. They both are capless so you can permarun your tank and your weapons without even thinking about it. That is exactly what you are asking for (permarun weapons and tank without problems).

Have you actually tried a drone ship for pve ?


No, I am a noob, I am the worst player ever and i speak without knowing anything.

(irony off) Sorry, let's try to be serious. From now I will show you more respect than you are able to manage. Yep I have already done PvE in drone, missile, mixed drone/missile boat, old version with bonus on missile, new version with bonus on drones (I have an alt devoted to gallente/caldari with a little matar).

Can I simply just don't like the drones without being called "nooooooob" ? Can I just think their gameplay don't suit to me ? Can I just think the drones are not so much good ?
Noooo, of course not. This is all because "I lack of skill !!!! I am a pure noooob with a bullshit lag and feet fingers on my hands".

I just prefer to use them as anti-frigate weapon, letting my main weapon system burn the other targets. I think drones overrated, one more time, because the huge dps is heavily counter-balanced by the time lost at managing the drones. And drones themselves, even the smaller ones, can miss their target, not hit them in their optimal, take time to lock/reach the orbit...

And about the 5 unbonused launchers... Take a look at the Dominix (old or new, doesn't matter).

But the most important thing : where is the liberty to choose ?

If you are right, with Odyssey, this is not a tiericide, this is a racicide.

Every body in the same boat now !!!
Booong !
Bong bong bong !
Bong bong bong !!!
Lugalzagezi666
#3002 - 2013-05-27 17:03:19 UTC  |  Edited by: Lugalzagezi666
Bouh Revetoile wrote:
Lasers are balanced. The problem is that you value more their drawbacks than their strengths.

No.
Lasers were balanced 3-4 years ago,before Dominion. Since then they are comparatively getting worse and worse with every expansion and at the moment they are worst weapon system in eve. Subpar weapons with worst tracking, worst cap requirements, worst fittings and bad damage types, mounted on slowest and fattest ships in the universe with lowest number of mids, lacking in fittings, drones and utility.

It has gone so far, that people are fitting other races weapon system on a hull, that has one of the best available bonuses (damage bonus and resist bonus - latter one apparently being so good it deserves a nerf)...

Topperx wrote:

But the most important thing : where is the liberty to choose ?

Well, you are free to choose between subpar performance and training other race then. Apparently enough freedom of choice by ccp.
Kreeia Dgore
24th Imperial Crusade
Amarr Empire
#3003 - 2013-05-27 17:25:51 UTC
Oh for the love of god, will you PLEASE stop feeding that troll? They really do grow bigger when you feed them and since you can't shoot them dead like in game you may create an unsolvable problem.

Best amarr ships are those that don't have to use lasers. Lasers = many fitting expenses plus enormous cap drain. I've seen it all on caldari ships when I switched from amarr and later I tried gallente ships I was amazed how many variations of loadouts there are in eve! Lasers in their current implementation narrow down fitting possibilities to few predefined roles that doesn't explicitly mean the complete fit won't work, but it does make it less versatile, much less forgiving and less competitive than its counterparts. The end. No arguments like "but abaddon can do L4s!!1!" won't change that sinceeven frigates can do that.
Rented
Hunter Heavy Industries
#3004 - 2013-05-27 18:09:14 UTC
Lugalzagezi666 wrote:
as properly fitted kronos can do 914 dps at 51+58 just with guns. Easy 140 more dps than scorch abaddon. And since kronos can actually hit any npc in locking range for decent damage, agro everything and pop triggers to let npcs approach without its tank failing, you dont have to ab around in it like a tard in shitfit abaddon - and you can actually use sentry drones.


I never mentioned, talked about, or even referred to.... a Kronos. If that was what you were originally comparing, you made excellent leeway into not mentioning it. Seeing as how I had just previously made a comparison with a ultra-low tanked Mach, which you directly referenced in the same post, I made the reasonable conclusion you were referring to that comparison.

Perhaps you should actually mention what you're talking about.
But I guess your mental capacity isnt high enough


Rented - with a high mobility gank tank boat
I was referring to how an AB PVE Mach doesn't use sentries or heavies, and thus uses the same amount of drones as the Abaddon does. But then again you were apparently referring to things entirely separate from what you were specifically mentioning.

Lugalzagezi666 wrote:
No, you cant, you also have problems of understanding game mechanics and are generally stupid (or ********). Thats your personal problem and you should consult it with specialists (or better said, your parents/legal representative should consult it with specialists).


Do you need a hug?
Samas Sarum
Imperial Academy
Amarr Empire
#3005 - 2013-05-27 18:20:55 UTC  |  Edited by: Samas Sarum
Kreeia Dgore wrote:
Oh for the love of god, will you PLEASE stop feeding that troll? They really do grow bigger when you feed them and since you can't shoot them dead like in game you may create an unsolvable problem.

Best amarr ships are those that don't have to use lasers. Lasers = many fitting expenses plus enormous cap drain. I've seen it all on caldari ships when I switched from amarr and later I tried gallente ships I was amazed how many variations of loadouts there are in eve! Lasers in their current implementation narrow down fitting possibilities to few predefined roles that doesn't explicitly mean the complete fit won't work, but it does make it less versatile, much less forgiving and less competitive than its counterparts. The end. No arguments like "but abaddon can do L4s!!1!" won't change that sinceeven frigates can do that.


...or the ones with half the turret counts like pally's and nightmares but CCP doesn't get that message yet. Instead we got 2 8-turret laser BS's without nearly enough cap and PG to compensate for increased turret count and those turrets being lasers. The Navy geddon will be the most mission capable (outside pally's and NM's) and it's only got one effective bonus.
The Djego
Hellequin Inc.
#3006 - 2013-05-27 18:30:26 UTC
Pelea Ming wrote:
Right, because everyone starts the game out with perfect skills to fit their ships and have no need to ever use fitting modules to make up for them till they get 'em trained up high enough. Don't try to troll me for old fits, you ass, stick to the topic at hand, which is your fail fit.


No the reason why you never fit CPUs on amarr hulls has nothing to do with low skills, it is because you fit ANPs if you have cpu problems. Christ I did this with my first punisher, 20 minutes after char creation. Straight

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Lugalzagezi666
#3007 - 2013-05-27 19:05:03 UTC  |  Edited by: Lugalzagezi666
Rented wrote:
....

You really should try reading what you are responding to, because randomly spamming nonsense obviously isnt working. Hint : when someone is not quoting you and starts the post with name of other person he is responding to, it DOESNT mean he is talking to you, just because you are, ehm, lets say, "special."

Rented wrote:
Do you need a hug?

What has hugging to do with you being too stupid (********) and consulting your condition with specialists?

Samas Sarum wrote:
...or the ones with half the turret counts like pally's and nightmares but CCP doesn't get that message yet. Instead we got 2 8-turret laser BS's without nearly enough cap and PG to compensate for increased turret count and those turrets being lasers. The Navy geddon will be the most mission capable (outside pally's and NM's) and it's only got one effective bonus.

CCP doesnt care about amarr, noone from ccp flies amarr, noone from csm flies amarr, they just "design" their gallente/minmatar ownmobiles and dont care.

Just look at new typhoon fleet issue or at t1 hyperion - these ships have everything - 5 mids? check, utility? check, swarm of drones? check.
And compare hypes speed with abaddon 115 vs 85, less mass, 4s lower align. Hype has 800 more cap and only 0,3gj/s lower cap reacharge. And guess what, abaddon, the hull that is most of the time fitted with artillery, gets resist nerf...

They could EASILY increase its damage bonus (like they did with hype), change turret hardpoint to utility (instantly solved the problem of using non racial weapon system) and give it 1 more low, more cap and speed... but they just dont give a ****. Apoc? Lets just cut its cap, its not capping out fast enough for an amarr ship... etc.
Bouh Revetoile
In Wreck we thrust
#3008 - 2013-05-27 21:16:25 UTC  |  Edited by: Bouh Revetoile
Lugalzagezi666 wrote:
BS comparison with the Machariel

Pulse laser project damage FAR BETTER than AC.

In fact, the Abaddon should outdps the Machariel at 7km up to its max pulse range (70km).

Lugalzagezi666 wrote:
CCP doesnt care about amarr, noone from ccp flies amarr, noone from csm flies amarr, they just "design" their gallente/minmatar ownmobiles and dont care.

Thank you for once again proving what I think about the whiners mindset in this thread : "we are persecuted, nobody ever flown amarr and yet they come here to say they are good enough".

Topperx wrote:
Can I simply just don't like the drones without being called "nooooooob" ? Can I just think their gameplay don't suit to me ? Can I just think the drones are not so much good ?
You can like whatever you want, but don't come here to say that amarr pilots don't have anything to do lvl4 missions or pve.

Again, when I'm talking about the Armageddon, it's only as a *good* way to do lvl4 mission, should you like it or not, it's available. The premice of this argument, in fact, is that pve should not be an argument for game balance, because pvp have a lot more constraints and modifying something for pve *will* alter pvp balance.
Bouh Revetoile
In Wreck we thrust
#3009 - 2013-05-27 21:25:53 UTC
Lugalzagezi666 wrote:
And compare hypes speed with abaddon 115 vs 85, less mass, 4s lower align. Hype has 800 more cap and only 0,3gj/s lower cap reacharge. And guess what, abaddon, the hull that is most of the time fitted with artillery, gets resist nerf...

Haha ! This one is priceless ! In fact, you're just jealous of the Hype buff ! Let's compare Hyperion vs Abaddon : one have a bonus mostly considered as useless whereas the other have a bonus so good people prefer to use this ship to profit from the alpha of arties instead of a ship bonus for arty alpha. One is so good it was used in nullsec doctrines for years whereas the other was only ever used for pos bashing. One can shoot at 70km and outdps any ship in game from 10km up to this max range whereas the other have the worst range of all BS in game. Which one need a buff ?
John 1135
#3010 - 2013-05-27 22:35:49 UTC  |  Edited by: John 1135
Bouh Revetoile wrote:
1 is pretty much the definition of balance. You got it...

2.1 is ONE drawback of lasers....

3.1 is introduce something to balance 2.1

Accepting 1 perforce we accept 3.1. Thank you for keeping up. Try not to add words though. Doing so leads you off-piste. I'll summarise...

I concede that the high cap use of lasers is not a single or even the only drawback of lasers. I focussed on one drawback, but of course that cap could also have been used by other systems. Translating into SP into cap skills and slots deducted to fit cap modules. So two additional drawbacks. A fourth is extra vulnerability to e-war. Etc...

The drawback I focussed on takes it that lasers are guns, and the point of guns is to project damage. Damage ranges all the way from alpha to aoes to dots. Each a factor that modifies the perceived benefits. If a gun cannot fire for very long, then in order to have DPS parity with other weapons it needs some of those other factors ramped.

Thus I essentially said that if lasers can't sustain fire then we need to consider their DPS-parity with comparatives. Luckily you acknowledge this in introducing your artillery example. So we see a capless weapon with insane alpha. That weapon becomes a member of the economy in which laser balance is found. Given that the benefits of artillery are available for the costs of artillery, lasers need competing benefits at price-parity. Price-parity is a complex concept because units of cost come in diverse rates and forms. But fundamentally we need the damage of lasers to have parity in an eco-system that includes artillery. So what choices do we have to balance a limited firing duration?

Lasers could have incredible range. But rails and artillery have about that same benefit and artie is as you say capless. So range alone cannot balance lasers.

Lasers could be AoE!? Not really. They could inflict DoTs? Srsly? Their damage could be irreparable. Hmm...

Or they could track better?! For extra DPS against specific targets at specific ranges. Which entails that the battleships that use lasers are able to maintain those ranges. Drat.

Or they could be more resistant to e-war! Only they aren't. They're extra-vulnerable to e-war for shiggles.

We can walk through more options yet always end back at some hook-or-by-crook extra DPS idea. To produce DPS parity over a truncated firing period naturally requires the DPS be higher for each second of that firing period. Such a curve front-loads the damage. Front-loaded damage, or alpha as it is often called, turns out to be the corner lasers get painted into.

So balancing just that one drawback of high cap use - truncated duration of fire - foreseeably pushes lasers toward having higher alphas. It may be there is some other applicable benefit out there, just waiting to be discovered. But the known benefit to give would just be to let lasers fire a bit longer. That way the damage value per second needn't be as high for parity. Also, it would be more in line with at least one conceptual benefit of lasers - no ammo - to allow sustained fire. It may indeed be that lasers should be further away from alpha than they are now... but to get there cap must be fixed.

Bouh Revetoile wrote:
The thing is that amarr laser are able to pve, and this fact is proved by a lot of people who did it with amarr laser ships.

Are able to. Words replete with excitement.
Rented
Hunter Heavy Industries
#3011 - 2013-05-27 22:42:39 UTC
Lugalzagezi666 wrote:

Rented wrote:
Do you need a hug?

What has hugging to do with you being too stupid (********) and consulting your condition with specialists?


*Gives hug*

There there, it'll be alright. Just give it a good cry and everything will be okay.
The Djego
Hellequin Inc.
#3012 - 2013-05-28 01:01:42 UTC
Ok after nearly 3 years I decided to do a bit L4 today, flying the Abaddon for like 6h and trying to get some interesting material, but every mission looked so painful easy in it, if I looked at the fraps footage.

I think the most funny thing would be to make a video out of the last Recon 1/3, not because it is super easy on the tank and cap if you not blitz it(it isn't), but because I was completely drunk at this point showcasing horrible module management and still had no issues at all.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Samas Sarum
Imperial Academy
Amarr Empire
#3013 - 2013-05-28 01:31:31 UTC
The Djego wrote:
Ok after nearly 3 years I decided to do a bit L4 today, flying the Abaddon for like 6h and trying to get some interesting material, but every mission looked so painful easy in it, if I looked at the fraps footage.

I think the most funny thing would be to make a video out of the last Recon 1/3, not because it is super easy on the tank and cap if you not blitz it(it isn't), but because I was completely drunk at this point showcasing horrible module management and still had no issues at all.


Care to post your fit? Are you all level 5? I believe most peoples' contentions have been that for non-level 5 players with non-Scorch fittings that it is painful and that there should be a choice besides Scorch for everything.
The Djego
Hellequin Inc.
#3014 - 2013-05-28 01:47:37 UTC
The fit is exactly the one I posted a few pages ago. You don't need all 5, hell I had to do it completely drunk, to get some footage that looks kind of challenging.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Samas Sarum
Imperial Academy
Amarr Empire
#3015 - 2013-05-28 02:05:44 UTC
The Djego wrote:
The fit is exactly the one I posted a few pages ago. You don't need all 5, hell I had to do it completely drunk, to get some footage that looks kind of challenging.


A non-scorch pulse fit for L4's? I'm skepticle until I see the footage.
raawe
Imperial Shipment
Amarr Empire
#3016 - 2013-05-28 06:42:09 UTC  |  Edited by: raawe
Lugalzagezi666 wrote:
Bouh Revetoile wrote:
Lasers are balanced. The problem is that you value more their drawbacks than their strengths.

No.
Lasers were balanced 3-4 years ago,before Dominion. Since then they are comparatively getting worse and worse with every expansion and at the moment they are worst weapon system in eve. Subpar weapons with worst tracking, worst cap requirements, worst fittings and bad damage types, mounted on slowest and fattest ships in the universe with lowest number of mids, lacking in fittings, drones and utility.

It has gone so far, that people are fitting other races weapon system on a hull, that has one of the best available bonuses (damage bonus and resist bonus - latter one apparently being so good it deserves a nerf)...

Topperx wrote:

But the most important thing : where is the liberty to choose ?

Well, you are free to choose between subpar performance and training other race then. Apparently enough freedom of choice by ccp.


Your sir just pointed out all of the major problems with amarr ships/weapon systems. Lasers are so bad i acctually can't hit a bs with a bs while orbiting me at 5km, that's how bad things are atm. Currently you can only fly non laser amarr ships and get some results.
They need to fix tracking, scale damage with cap requirement (that would be fun), and tweak fitting. EM/Therm is oke atm but CCP have you ever tried to fight Minmatar T2 armor tanked ship? imposibru...
Lugalzagezi666
#3017 - 2013-05-28 07:52:18 UTC
Rented wrote:
There there, it'll be alright. Just give it a good cry and everything will be okay.

Just take the pills doctor prescribed you and it will be ok.

Bouh Revetoile wrote:
...

Another troll joined the thread? Yeah sure, the ship that fits other race weapon system despite having some best bonus available for lasers deserves nerf and the one that already has its role and always fits it racial weapons deserves perfect layout, increasing of its damage bonus, increasing its speed, improving its agility, increasing its drone capability and better cap...

Yeah, fanboy logic. Exactly because that amarr ships suck and if someone actually uses them, it is with other races weapon systems.

Bouh Revetoile wrote:
Pulse laser project damage FAR BETTER than AC.
In fact, the Abaddon should outdps the Machariel at 7km up to its max pulse range (70km).

And another one that proves he is totally clueless or just randomly spamming nonsense. The last one that tried to do that forgot his failfit caps out with conflag 5 minutes sooner than usual.Lol In these circumstances it is actually good thing that in reality it doesnt shoot conflag, because its out of range 99% of the time.

And mr diego continues to spam his bullshit. Go do sansha blockade with that shitfit and share with us how easy it was, how you were tanking everything comfortably, you did it under 9 minutes and you 1 shot all sansha beasts, execrators and juggernauts in addtion to being drunk. I guess you still must be drunk when you are posting such bullshit.Roll
Lugalzagezi666
#3018 - 2013-05-28 08:13:24 UTC
raawe wrote:
but CCP have you ever tried to fight Minmatar T2 armor tanked ship? imposibru...

Ofc they dont, they dont fly amarr ships. In their eyes amarr role is to be a slow, fat brick with zero utility, terrible tracking, terrible cap, terrible fitting and layouts - perfect target that just sits still and waits for death. And their dying apparently took to long so they decided to nerf their resist bonus.Lol

Just to be complete - caldari is considered noobrace that gets "easymode" noobships by ccp (easymode means that ship doesnt benefit from piloting effort), while minmatar is master race with hardmode ships (hardmode means that ship rewards piloting effort and experience).

So now you should have idea what kind of people are behind designing phoon, fleet phoon or hyperion (perfect layouts, alot of utility and drones, high speed etc.) and on the other hand abaddon (lets take its resist bonus and leave it brick that has to fit howitzers to be useful), apoc (that ship doesnt cap out fast enough for being amarr) or even navy slicer (we wont give you any other mid slot because, well because you are amarr, be happy you can fit prop mod and point and stfu) "balancing."

raawe
Imperial Shipment
Amarr Empire
#3019 - 2013-05-28 09:12:18 UTC  |  Edited by: raawe
Amarr needs complete overhaul on weapon systems and bonuses. Changes made by Rise are not so bad but they are not making me happy. I like amarr ships but atm i must avoid them. On the other hand i have no problem if they want amarr ships to be bricks, slow etc, but they need to have damage to compensate. Like i already stated few pages back, if we simplify things we can say minmatars are the fastes, hit and run race, cladari ships can deal constant damage at great range, gallente have some of the best active/buffer tanked armor ships while dealing best low range dps. Amarr should be about projection tank and resist but they just aren.
Arline Kley
PIE Inc.
Khimi Harar
#3020 - 2013-05-28 09:15:18 UTC
raawe wrote:
Amarr needs complete overhaul on weapon systems and bonuses. Changes made by Rise are not so bad but they are not making me happy. I like amarr ships but atm i must avoid them.



Actually, the changes by Rise (and his subsequent fingers in ears to our concerns) are terrible

The only ship I accept here that works is the Abaddon. The reason? its lost 5% of its overall tank. Nothing else has changed.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57