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[Odyssey] Tech 1 Battleships - Amarr

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Author
Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#2701 - 2013-05-13 15:10:27 UTC
CCP Rise wrote:
...
I think the answer to this question is that beams (and possibly energy weapons as a whole) need to be visited with a full balance pass. This is not a problem that should get fixed through ship design, it should get addressed through a weapon system rebalance. As we are now finishing up balancing most of the 'core' ships in the game we will be looking to add more module balancing and I would think weapon systems would be near the top of the list.
...
Overall most of the concerns here seem related to cap or more specifically, beams. I think the changes to cap use will deal with the first part well enough until we can look at beams as a system sometime in the near future.
...

This. Please keep it "near the top" of the list, please!!!

And thank you very much for posting something. The community appreciates the feedback. =)

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raawe
Imperial Shipment
Amarr Empire
#2702 - 2013-05-13 16:59:43 UTC  |  Edited by: raawe
Anyone watched last alliance tournament? I can count like 10 teams that used amarr ships, so here is what i think why. Painfully slow, mostly need plate (even more slower), they got somewhat nice tank altho gallente ships while boosted can become really hard to take down and also almost every amarr ship has an ability to drain themselves dry in less then 2 minutes. This needs to be addressed on almost all amarr ships. I got no problem if amarr ships are big and slow, but they need to get something in return (dps, more range, more tank) One of my favorite amarr ships is sacriledge and i think bonuses on those are really what amarr ships need damage, damage, cap regen and resistance. Just my 2 cents.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2703 - 2013-05-13 18:05:12 UTC
Tasha Saisima wrote:
How many Amarr battleships were used this past weekend in the SCL Tournament? The answer is 0. Even the best change of the bunch, Armageddon, was not used.

What BS were used then? Almost all faction boats but the Amarr was not used



To be fair a lot of that is a META issue. A few years ago Abaddons were common in the tournament. ASB, and the trend to crowd control trough mobility pushed the amarr in a less looked into function, but they are nto weaker than they were, peopel just want to fight in a way that amarr battleships are weak.


THe resistance nerf to abaddon is the first nerf amarr received in like 5 years. I do not think its deserved to be fair, but at least the abaddon gonna use less capacitor due to lasers adjustments.

The abaddon is still avery powerful ship. Just the geddont aht god raped by a thorax and the monster born is this incestuous gallente amarr cross over. PEople wodnered why we had no gallente + amarr pirates... well here is the answer.. because amarr themselves are becomming that.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Loki Vice
Ministry of War
Amarr Empire
#2704 - 2013-05-13 20:21:42 UTC
Quote:
The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live.


that's thread right there guys, this dipshit is content with his awful ships, gg guys. train gal or minmatar.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2705 - 2013-05-13 20:56:14 UTC
@CCP Rise:
I am glad that the weapons are going to be balanced, but will this also address the obvious cap issues involved in making them on a BS level utterly useless in PvE as well? (ie., will we be able to cut back on the obscene fitting requirements on cap issues?)
Tank Talbot
Imperial Academy
Amarr Empire
#2706 - 2013-05-13 22:16:53 UTC
I have been very free with written words regarding my unhappiness on some issues but I remain respectful of the team no matter how strongly I disagree or question. This is frustrating as we are vested in our interest but let’s not beat CCP Rise with terms like dipshit. I didn’t expect it personally but I am glad he took the time to write.

I am very happy to read that they are still considering an overall balance pass on laser weapons in the near future and I would be inclined to agree that it has potential to fix many issues expressed with Amarr ships. I hope some consideration is given to variable damage types? The very idea that an arty based Abaddon is preferred over laser based rubs me as so wrong and no weapon system should be rendered so easily useless for warfare or be so... inflexible.

I think Rise’s denial that the Apocalypse is meant as a beam ship is at the root or displays the root cause of some confusion. We have been trained for years to see ships as more specialized by the system (Caldari Rails / Gallente Blasters for example.) We clearly have a drone specialized ship so shouldn’t we be looking for hulls specialized in pulse and beam lasers respectfully? Depending on how a laser weapon rebalance plays out it may actually be in our favor to keep quiet. But I would hate to see a new big glaring hole in the future ship line up as a result.

That’s where its at right now. It’t too hard to guess how good the ships might be with rebalanced lasers even if we can say they are not up to par with the current system right now. That makes useful feedback a hard thing to provide in truth.
Avald Midular
Doomheim
#2707 - 2013-05-13 22:30:37 UTC  |  Edited by: Avald Midular
Tank Talbot wrote:
I have been very free with written words regarding my unhappiness on some issues but I remain respectful of the team no matter how strongly I disagree or question. This is frustrating as we are vested in our interest but let’s not beat CCP Rise with terms like dipshit. I didn’t expect it personally but I am glad he took the time to write.

I am very happy to read that they are still considering an overall balance pass on laser weapons in the near future and I would be inclined to agree that it has potential to fix many issues expressed with Amarr ships. I hope some consideration is given to variable damage types? The very idea that an arty based Abaddon is preferred over laser based rubs me as so wrong and no weapon system should be rendered so easily useless for warfare or be so... inflexible.

I think Rise’s denial that the Apocalypse is meant as a beam ship is at the root or displays the root cause of some confusion. We have been trained for years to see ships as more specialized by the system (Caldari Rails / Gallente Blasters for example.) We clearly have a drone specialized ship so shouldn’t we be looking for hulls specialized in pulse and beam lasers respectfully? Depending on how a laser weapon rebalance plays out it may actually be in our favor to keep quiet. But I would hate to see a new big glaring hole in the future ship line up as a result.

That’s where its at right now. It’t too hard to guess how good the ships might be with rebalanced lasers even if we can say they are not up to par with the current system right now. That makes useful feedback a hard thing to provide in truth.


I largely agree that to continue pointing out shortcomings with the weapons is useless as long as the laser rebalance is in the short-term. Hopefully this includes a crystal rebalance as well to diversify into more thermal damage perhaps.

The changes to the Apoc and now the Navy Apoc continue to worry me as does the continued denial by CCP Rise that the tracking combined with a range bonus isn't inferior to pretty much any bonuses they could have given them. Obviously someone at CCP must have done the math on how useless tracking bonuses are at the BS ranges especially for a weapon that already has superior enough tracking especially if you're ALSO giving it a range bonus which doesn't do a whole lot to pulse fits that could use the tracking, but is useful to beam fits that don't use the tracking. Pick one of the two bonuses, down the turret count to 6, and switch to a damage bonus to compensate. DONE.

He said he made the changes to the Apoc to "distinguish" it more from the other 2 BS's but then he keeps the fitting and mod lineup the EXACT same as the Abaddon except for a slight buff to cap recharge. Great, all the PG and cap issues as the Abaddon but with 2 vastly inferior bonuses to it. Poor attempt at diversification there.

I am honestly curious what scenario CCP Rise thinks the Apoc is built for. He mentioned for fighting ABC's but even if it was better than the Abaddon (it isn't in my opinion), why not just fit another ABC to do that? The Oracle can fit 8 tach's (lulz) and we're supposed to even consider Apoc or Navy Apoc?
TehCloud
Guardians of the Dodixie
#2708 - 2013-05-13 23:55:01 UTC
Apoc:
UPDATE: Based on feedback concerns about Apocalypse cap I've given back a bit of its total cap pool, bringing its cap recharge up to almost 7cap/sec. Its also gained just a bit of armor hp. We will keep on eye on the cap situation throughout testing.

Defense (shields / armor / hull) : 6000(-211) / 7000(-500) / 7000(+359)

These changes confuse me. "Increased Armor HP" and yet it has 1.5k less Armor than the other Amarrian Battleships.

My Condor costs less than that module!

Nevyn Auscent
Broke Sauce
#2709 - 2013-05-14 01:24:38 UTC
CCP Rise wrote:


I think the answer to this question is that beams (and possibly energy weapons as a whole) need to be visited with a full balance pass. This is not a problem that should get fixed through ship design, it should get addressed through a weapon system rebalance. As we are now finishing up balancing most of the 'core' ships in the game we will be looking to add more module balancing and I would think weapon systems would be near the top of the list.

The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live.

Thanks for the feedback, I'll keep reading. And as I've said before, we will watch all of these after they go to TQ and make changes if things aren't working out well for a certain ship or race.


*snip*
You are already looking at large beams. It is obvious to EVERYONE (Baring Bouh, who has made it obvious he just wants to ensure Beams are never viable on a beam ship over rails on a beam ship) that your 'touches' currently are not going to be sufficient, so you could easily add another 10% to the adjustments at this point in order to keep things workable for now.


Telling us that 'We will look at it in a years time' is a whole year which Amarr Battleships remain in a totally broken & unworkable state with regards to any kind of long range doctrine with their own weapons. And that really isn't acceptable. In the current state of Amarr ships, I, and many others, will simply not fly them, or if we do we will projectile fit them.


Also, Armageddon/Dominix debate is heated as to which is better, yes, but both are currently in a bad spot. They are just arguing for last & second to last, not for any real spot. The Armageddon has been left with T1 battleship fitting, it has not been given comparable fitting to the Abaddon. And again, should have the option of using it's racial beam weapons. It doesn't, the best way to fit it is with Projectiles, or Missiles (Which at best are a tertiary Amarr weapon). And with it's lackluster fittings, close range weapons are really the only serious choices meaning the neut range is basically irrelevant, and you are better off just slapping a couple of neuts on any other battleship.
Ashlar Vellum
Esquire Armaments
#2710 - 2013-05-14 01:46:13 UTC  |  Edited by: Ashlar Vellum
CCP Rise first of all thank you for posting, it is good to know that devs are still monitoring this thread.

But, as others already noted, it will be tricky to give you any reasonable feedback right now if lasers will be rebalanced later. Can you at least elaborate on what kind of problems do lasers have from your point of view and will this laser rebalance touch only beams or will it include pulses as well.

TehCloud wrote:
Apoc:
UPDATE: Based on feedback concerns about Apocalypse cap I've given back a bit of its total cap pool, bringing its cap recharge up to almost 7cap/sec. Its also gained just a bit of armor hp. We will keep on eye on the cap situation throughout testing.

Defense (shields / armor / hull) : 6000(-211) / 7000(-500) / 7000(+359)

These changes confuse me. "Increased Armor HP" and yet it has 1.5k less Armor than the other Amarrian Battleships.

It has probably less hp than the other amarrian battleships, cause it is Attack battleship and they are supposed to be less bulky more agile and squishy by design.

ninja edit: that is why
Quote:
It will also be Amarr's Attack battleship, meaning it has received increased base speed, agility, lowered signature resolution, and slightly lowered hitpoints.
Tank Talbot
Imperial Academy
Amarr Empire
#2711 - 2013-05-14 02:51:33 UTC
Some of this gets into the naval ship thread. Naval versions no longer HAVE to be just improvements to or a reworking of the base offering as can be seen with the Naval Armageddon. They can go in completely a different direction to fill needed roles in a race’s line up. Personally, I can’t help but feel and think that’s a good thing for everyone. We can all agree that the Naval Armageddon fills the needed versatile combatant role for missions and else awesomely while retaining a true Amarr spirit, if admitting the entry fee is higher. One issue with the line up is now solved?

Forgive me for repeating myself here due to relevancy but I am not sure I "get" the Apocalypse at this time in that I am having to look at it as something outside of what was considered its traditional role and the new role of projecting fire at longer ranges against smaller ships "reads sketchy" without seeing if improvements will be made to laser weapon's native tracking ratings in the weapon rebalance. Can it pin hole a HAC in this version or an INT or T3 effectively? If so the described role looks more worthy of filling to make a BS worth buying in the face of some steep cheaper competition. I'd like to read some thoughts on that from those that have tested it against such targets.

Sure, its frustrating right now. Many good Amarr have rent their clothing and self onto presenting the appearance of a messiah just “AFTER” the crucifixion. But it could still pan out alright. So its agreed that with the current laser weapon mechanics the ships look below par. However, could the developers be forward thinking people designing these ships for the new mechanics they are working on? If so, then are these ships actually a guide to figuring out what rebalanced lasers might look like even if they are not ready to release details publicly?

You see, I have a hard time thinking that they would go through the whole ship rebalance process and not prepare for the future and particularly a near one like a weapon rebalance. As fans we might think them stupid sometimes but lets give them the benefit of the doubt that comes with a professional pay check. What if rebalanced lasers are designed to fit these ships into the indicated role...
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2712 - 2013-05-14 02:58:41 UTC
Another note here, but why do all the Devs seem intent on ignoring/not responding in any way to comments about the Abaddon?
Tonto Auri
Vhero' Multipurpose Corp
#2713 - 2013-05-14 02:58:58 UTC
Great CCP Rise basically dismissed any questions he tried to answer. Good job, I suppose?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#2714 - 2013-05-14 04:00:21 UTC
CCP Rise wrote:
I think the answer to this question is that beams (and possibly energy weapons as a whole) need to be visited with a full balance pass. This is not a problem that should get fixed through ship design, it should get addressed through a weapon system rebalance. As we are now finishing up balancing most of the 'core' ships in the game we will be looking to add more module balancing and I would think weapon systems would be near the top of the list.

Good if true.
Quote:
The Apoc is not "supposed" to use beams. I don't really know how you took that from my description which says "It is also getting an increase to power grid and CPU so that beams are a more viable option in the future." All I meant to say was that we increased fitting while lowering PG need for beams and so hopefully it would be more viable now than before. We know beams still need work on their own, as I said above.

We took it from ship bonuses. Because the opposite makes little sense.
Quote:
First of all, again, it isn't "supposed" to use beams. Even if it was, you really think increased tracking will never be relevant?

Yes, we really think.
Quote:
As for why tracking in general, I think there's a lot of reasons. Its makes the Apoc stand apart from the other two Amarr battleships in a very distinct and interesting way. It provides a niche for the Apoc in multiple environments. It offers a strong option to counter some of the most popular ships in PVP meta right now (attack BC and Tech 3 cruisers). It gives players who want to use Amarr battleships in smaller groups at closer ranges a new tool. It fits the idea of the attack role well. On and on.

Blind claim, not supported by anything but delusions, as it's evident from the whole thread of criticism.

Quote:
Overall most of the concerns here seem related to cap or more specifically, beams.

Oh? Check back to the link earlier in this post: the concerns of an energy weapon is far from prevalent.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#2715 - 2013-05-14 04:01:31 UTC
Quote:
The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live.

I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription.
I'm NOT playing this game for your entertainment.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Nevyn Auscent
Broke Sauce
#2716 - 2013-05-14 04:18:49 UTC
Tonto Auri wrote:
Quote:
The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live.

I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription.
I'm NOT playing this game for your entertainment.

To be honest, we aren't really much worse off than we used to be.
The Abaddon is still going to be used in fleets the same as it used to be, with 1400's, like always.
The Geddon doesn't exist, but the Navy Geddon is unchanged, and even if the Geddon still had the same bonuses, price would be going up significantly due to extra materials. So the Navy Geddon is much more reasonable in price anyway compared now. And was just better at the same job.
Tonto Auri
Vhero' Multipurpose Corp
#2717 - 2013-05-14 04:27:17 UTC
To be honest, I'm not used to repeat my statements twice. If you're trying to placate me by telling that "but not much have changed... yet", it's a futile effort. Sooner or later, they drag every ship from under me, and what I would be flying?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Avald Midular
Doomheim
#2718 - 2013-05-14 04:44:36 UTC  |  Edited by: Avald Midular
Nevyn Auscent wrote:
Tonto Auri wrote:
Quote:
The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live.

I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription.
I'm NOT playing this game for your entertainment.

To be honest, we aren't really much worse off than we used to be.
The Abaddon is still going to be used in fleets the same as it used to be, with 1400's, like always.
The Geddon doesn't exist, but the Navy Geddon is unchanged, and even if the Geddon still had the same bonuses, price would be going up significantly due to extra materials. So the Navy Geddon is much more reasonable in price anyway compared now. And was just better at the same job.


While I agree we aren't any worse off, the other races have received fixes (Caldari and cruises) and buffs (Gallente and Minmitar) while the Amarr are still awaiting a laser rebalance that may or may not ever come and until then are forced into Scorch or Arties. The Large Energy Weapon thread tweaks are a bandaid on a broken arm as far as beams go.
Tank Talbot
Imperial Academy
Amarr Empire
#2719 - 2013-05-14 04:46:56 UTC
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victims express bouts of rage through posts and exhibit zombie like patterns in a sleepless malaise of constant posting. Its not considered highly contagious yet. The CDC has been notified and are working on a vaccine. There is no need for alarm. If you suspect some one of having fallen victim to this new and as yet unnamed virus please contact your local forum police with the details. Thank you for your consideration. Further details to be posted as they become available.

Again... There is no cause for alarm.
joshua mckayne
Bubblewrap.
#2720 - 2013-05-14 04:52:39 UTC
the only glaring issues with the apoc i can see so far is the severe lack of capacitor while firing its guns other than that it could use a bit more armor, just a bit. if those two things can be fixed i can see it being a fairly solid ship.