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[Odyssey] Tech 1 Battleships - Amarr

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Avald Midular
Doomheim
#2521 - 2013-05-08 14:22:17 UTC
Meghel wrote:

Its bonusses are now Tracking and Optimal.
Situational? Sorry, it has the same tracking bonus as the Megathron.
It has Superior Optimal to the Megathron.
And you call both "situational" Lol


Did the Megathron get it paired with an optimal range bonus? They're diverging bonuses, one gets better as you close in range and the other allows you to fire at range where you don't need the tracking. Drop it to 6 turrets and give it a damage bonus instead of tracking. This will allow it to be the low-SP or missioning boat the Amarr desperately need in this lineup.

Meghel wrote:

Now CCP will change the Large Energy weapons.
They will require less cap.


Yes we all agree there are cap problems and their tweaks to the numbers are a step in the right direction, but current math doesn't support those tweaks being nearly enough in most peoples' views in this thread minus a few detractors who will always say everything is fine. Mega-beams taking the same cap draw as Tach's is obviously broken and indefensible. The drawbacks of beams cap use and fitting, even with the changes, are imbalanced compared to their advantages and relative performance with other races weapons given the current BS metagame. Their lack of usage in any fleet doctrines bears this position out.
Theia Matova
Dominance Theory
#2522 - 2013-05-08 14:25:20 UTC
Meghel wrote:


Armageddon has a very nice bonus.
You say dumb?

Yes, Large Neuts have a Long Range. And now you get 50% extra.
And you are complaining? Lol
The new Armageddon is amazing. Much better then the former Neutralizing/Vamp Dominix.


Stop right there. Dominix is a Gallente ship do not bring that into discussion. Amarrs did not used t o have drone boats before just recently. Geddon looks OP to be honest and it will be for sure flown a lot and blown up a lot. But it does not mean its heart and spirit of AMARR. You just compared it to Gallente ship. This is whats wrong with Geddon. You could as well print it Gallente. Yes people would probably be whining about range about the range bonus on Gallente but Gallentes had rejoiced. Now CCP introduces drone platform to Amarr that means that some older Amarr pilots have to cross train drones.

Oh sorry I forgot its also better off with missiles than lasers. Again cross training of skills.

PLUS Geddons hull does not look at all like drone ship! It does not have hangars.
Apostrof Ahashion
Doomheim
#2523 - 2013-05-08 14:58:56 UTC
Meghel wrote:


Now, lets look at the Apoc.
It gets 113 speed. The same as the Raven. It gets +19 speed, which is good.
That Debunks worse speed

It has a better tank than the Megathron (7000 vs 6500) but worse than the Tempest.
The tank of the Raven is similar.
So that debunks "Worst Tank"

Its bonusses are now Tracking and Optimal.
Situational? Sorry, it has the same tracking bonus as the Megathron.
It has Superior Optimal to the Megathron.
And you call both "situational" Lol

Now CCP will change the Large Energy weapons.
They will require less cap.

So lets first see what the feedback is from the Test Server before we start Demanding Changes.

Of course, I am sure you will do lots of testing and will give lots of feedback in the form of posts, statistics and even video's. That is the best way to provet hat the new Amarr Bs's are bad :)


You fail to realize that Apocalypse is armor tanked and as such will always be slower than Raven. Also dont just look at armor hp in Megathon vs Apocalypse comparison, look at hull and shields as well since they add up to that ehp. And also take into consideration that Apocalypse has only 2 rigs since one is reserved for "i can fire my guns".

And yes situational. Scorch already have optimal range well beyond usual engagement range, and that tracking bonus is useful in some situations but again not at the usual engagement ranges when you target bc and above. And on the old apocalypse i could get that tracking by fitting a rig and tracking computer in slots that are now occupied by cap battery and discharge rig if i wanted.
Ashlar Vellum
Esquire Armaments
#2524 - 2013-05-08 16:45:28 UTC
Bouh Revetoile wrote:
Apostrof Ahashion wrote:
Give Amarr battleships cap advantage they have in smaller hulls. It wont break anything.

Cap disadvantage of the Abaddon is intended, and the Apocalypse have the best cap of all BS.

Can you elaborate on this "Cap disadvantage of the Abaddon is intended"?
Intended for what purpose?

Or

What kind of a massive advantage it suppose to balance so cap disadvantage is intended?

Meghel wrote:
I am quite excited by these changes (in combination with the changes to Large Lasers) and cannot wait to try out the new Amarr ships on the testserver.
Depending on that, perhaps CCP will change other things, perhaps not.
Its going to be interesting to fly those changed vessels.
Especially the Armageddon sounds like lots of fun.
And the Apocalypse sounds better as well.
One thing that turned me off from the Amarr ships is that they were all the same;
Laserboats with capacitator-problems or capacitator bonusses.
Now we have a dedicated Combat-BS, one Laser-Attack BS and one Drone/drain BS.
Life will be interesting for Amarr pilots.

I just love this post to bits.Big smile Tell us more!

Meghel wrote:
Now, lets look at the Apoc.
It has a better tank than the Megathron (7000 vs 6500) but worse than the Tempest.
The tank of the Raven is similar.
So that debunks "Worst Tank"

Hell yeah, lets look on Apoc vs Mega and it's better tank.

Lets look on 7 vs 8 lows.

Lets look on armor/hull 7000/ 7000 vs 6500/ 7500, especially considering DC, no one uses those things. People don't fit DC on their ships, especially on armor ships with 8 lows and those 60% hull resist across the board are a myth. I do agree with you, friend.

btw, what kind of weapons do you think will be fit on GedDomi, it have 5 turret points after all. Yeah, I do understand weapons are not important when you have drones and 7 highs full of neuts, but still. I think it will be lasers, cause cap is not an issue and they can change damage type in a heartbeat. So, what do you think?

Meghel wrote:
Utterly and Catastrophically wrong?
Well, I guess Curses needs to be changed to BEAM platforms.
And Pilgrims Too.
And of course Dragoons.

Please put that forward in Features and Ideas Section and good luck while everyone will burn you with that Photonic Output of a White Dwarf Star (+1 for description by the way).

Have fun Cool

Curses = T2
Pinlgrim = T2
Dragoon = disaster

I need to like your every post, they are that good. Lol
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2525 - 2013-05-08 17:14:46 UTC
Avald Midular wrote:
Pelea Ming wrote:
Best to ignore that Bouh guy, even when he isn't obviously trolling he's full of misinformation.

But I can't resist pointing out the worst piece of misinformation he's pushing.. The Abaddon has always been called out for it's crap cap, it was never considered fine outside of large fleet roles, and never will be.


At least pre-Odyssey non-lvl 5 players could go with a Geddon for solo play and missioning, but none of the ships in the new lineup come close to being mission playable. Until you get access to Scorch beams are your only option and as this thread has outlined, the beam fits available to Amarr BS's face significantly more tradeoffs (can't active tank the Baddon and Apoc, while drones are awful for missioning without level 5 interfacing). I know everybody only cares about PvP and blob fights, but this is a serious concern of mine as that is the primary activity of newer players and I don't want them getting discouraged with Amarr ships off the bat.

Indeed, and a number of us have tried to address the devs on this and the Abaddon's never-ending cap issues, someone (albeit badly) even tried addressing it during a Q&A session at fanfest, the Devs have made it abundantly clear they just don't give a rat's ass.
Tonto Auri
Vhero' Multipurpose Corp
#2526 - 2013-05-08 17:16:53 UTC  |  Edited by: Tonto Auri
Meghel wrote:
Armageddon has a very nice bonus.
You say dumb?

I say it's useless in 90% situations.

Quote:
Yes, Large Neuts have a Long Range. And now you get 50% extra.
And you are complaining? Lol

Yes, you can't kill anything with neut range bonus.

Quote:
The new Armageddon is amazing. Much better then the former Neutralizing/Vamp Dominix.

It's useless. 60% Amarr pilots will be forced to find a new ship for them, and what is the options? Brick Abaddon, that losing 4:5 against Armageddon even now, and will be just a brick then? Good-for-nothing Apocalypse?

Quote:
Now, lets look at the Apoc.
It gets 113 speed. The same as the Raven. It gets +19 speed, which is good.
That Debunks worse speed

It has a better tank than the Megathron (7000 vs 6500) but worse than the Tempest.
The tank of the Raven is similar.
So that debunks "Worst Tank"

Its bonusses are now Tracking and Optimal.
Situational? Sorry, it has the same tracking bonus as the Megathron.
It has Superior Optimal to the Megathron.
And you call both "situational" Lol

Comparing one ship with a bunch of other is sure looks promising, if you talk to an idiot. Thankfully, we're not idiotsа You cherry-picking advantages to make your comparison good. But anyone with half a brain see that it isn't.
And the Apoc doesn't put a dent into any situation, that requires brute force.

> Now CCP will change the Large Energy weapons. They will require less cap.

They will require more cap. Simple math: +50% - 20% = 30% increased cap usage.

> So lets first see what the feedback is from the Test Server before we start Demanding Changes.

Oh, helloo, developer's alt. .!.

Quote:
Of course, I am sure you will do lots of testing and will give lots of feedback in the form of posts, statistics and even video's. That is the best way to provet hat the new Amarr Bs's are bad :)

We gave all the feedbacks already. The ships are below the grave floor even on paper, can't even theoretically work in reality.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Theia Matova
Dominance Theory
#2527 - 2013-05-08 17:36:26 UTC
Pelea Ming wrote:

Indeed, and a number of us have tried to address the devs on this and the Abaddon's never-ending cap issues, someone (albeit badly) even tried addressing it during a Q&A session at fanfest, the Devs have made it abundantly clear they just don't give a rat's ass.


Actually I see several people posting on forums today that seem to be alt of developer. Quite a few. So I guess they are just trying to save their faces in this fiasco..
Meghel
SilfMeg Mining and Transportation Co
#2528 - 2013-05-08 17:40:12 UTC
Ashlar Vellum wrote:


I just love this post to bits.Big smile Tell us more!



Well, nothing more to say. We will just see.
I really love your posts.
Quite fun to read them :)


Ashlar Vellum wrote:

Hell yeah, lets look on Apoc vs Mega and it's better tank.

Lets look on 7 vs 8 lows.

Lets look on armor/hull 7000/ 7000 vs 6500/ 7500, especially considering DC, no one uses those things. People don't fit DC on their ships, especially on armor ships with 8 lows and those 60% hull resist across the board are a myth. I do agree with you, friend.


Thank you, I am happy that you saw the light.

So you are bringing Dc's now into the equation?
Perfectly fine with me.
The Mega has less armor but more Hull
The Apoc has more Armor, less hull.

Now, I do know that Real Men Hull Tank, but if we step outside of lala land and come to Eve-Reality, I think we can agree that the point is NOT to hull tank if we can avoid it.Lol

Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)


Ashlar Vellum wrote:

btw, what kind of weapons do you think will be fit on GedDomi, it have 5 turret points after all. Yeah, I do understand weapons are not important when you have drones and 7 highs full of neuts, but still. I think it will be lasers, cause cap is not an issue and they can change damage type in a heartbeat. So, what do you think?


Neutralizers, vamps.
It would be silly not to use the bonus the ship has.
I am sure you will be flying around using 5 unbonussed lazers of course.
I will be interested to see how that works out.


Ashlar Vellum wrote:

Curses = T2
Pinlgrim = T2
Dragoon = disaster


Hehe, doesnt matter. If it is T1 or T2
I never knew the Dragoon was a disaster or that T2 somehow invalidates your assertion :) Lol

Keep em coming mate, you are hilarious :)

You
Meghel
SilfMeg Mining and Transportation Co
#2529 - 2013-05-08 17:54:00 UTC
Quote:
Yes, you can't kill anything with neut range bonus.

Oh true, you cant kill anything directly with a neut Range Bonus.
Of course, if the other side has no cap, he is yours to destroy.

Quote:
Comparing one whip with a bunch to other is sure looks promising, if you talk to an idiot. Thankfully, we're not idiots.
And the Apoc doesn't put a dent into any situation, that requires brute force.


Oh sorry, I was responding to an assertion someone had regarding comparisons.
Perhaps you would like to check my post again to see whom I was responding to,


Quote:
They will require more cap. Simple math: +50% - 20% = 30% increased cap usage.

That is true and should need adressing. The math is simple :)
The Powergrid is nice.

I agree with you there.

Quote:
Oh, helloo, developer's alt. .!.


I wish :)

Quote:

We gave all the feedbacks already. The ships are below the grave floor even on paper, can't even theoretically work in reality.

Haha.
Below the Grave Floor? That is a new one.
Ah, time to test them on the testserver then :D

Nariya Kentaya
Ministry of War
Amarr Empire
#2530 - 2013-05-08 18:04:03 UTC
Meghel wrote:
Arline Kley wrote:


Utterly and catastrophically wrong. Why should we be forced to fit 4 Cap Boosters? the Amarrian's ideal battle tactic is firing the Photonic output of a white dwarf star at their opponents, not sneaking in to within 37.5kms and sipping their cap away, all the while hoping that some Godless, Souless Machine does the work for you.



Forced to fit 4 cap boosters? Where did i Say that?

4 Medium Slots to fit the Holy Trinity of PVP AND a Cap Booster.
If you need more than 1, you are doing it wrong.

Utterly and Catastrophically wrong?
Well, I guess Curses needs to be changed to BEAM platforms.
And Pilgrims Too.
And of course Dragoons.

Please put that forward in Features and Ideas Section and good luck while everyone will burn you with that Photonic Output of a White Dwarf Star (+1 for description by the way).

Have fun Cool

I dont think you realize how much cap amarr ships use, a majority of non-all lvl 5 skill fits i see already use 2 cap boosters and occasionally an assortment of lows/rigs for cap, depending on the mdoules, having only 1 cap booster is a guaranteed way to find yourself haflway through the fight no longer able to fire your guns, if the enemy ahs a single neuting ship, you will have to have 3 cap boosters fitted to keep firing your guns, and even then its limited.

amarr ships were changed for variety" but they will become even more cookie cutter than ebfore with the heavy restrictions and mandatory slot allocations they will have to adhere to to remain viable.
Nariya Kentaya
Ministry of War
Amarr Empire
#2531 - 2013-05-08 18:11:59 UTC  |  Edited by: Nariya Kentaya
Meghel wrote:
Quote:
Yes, you can't kill anything with neut range bonus.

Oh true, you cant kill anything directly with a neut Range Bonus.
Of course, if the other side has no cap, he is yours to destroy.




Yeah, right, maybe it'll hurt gallente because of their active tanks, but im sorry, the geddon's neuts wont make ANYTHING "yours to destroy" unless its an active-tank caldari ship or another amarr ship. it might hurt gallente, but they still have majority drone ships, and now that they have the only 8-lowslot battleships, they will be easier to tank up, meaning they WILL survive long enough for their drones to give you a thrashing.

face it, the only practical application the new geddon has is fighting other amarrian ships, and thast stupid, why would a race use a ship thats only good against its own? if you want a neut/drone style ship so specifically tailored to screwing with amarr, make it minnie.

the tempest sure looks like a neut/drone boat, might even look just as much like one as the geddon, who agrees?
Theia Matova
Dominance Theory
#2532 - 2013-05-08 18:36:37 UTC
Nariya Kentaya wrote:

Yeah, right, maybe it'll hurt gallente because of their active tanks, but im sorry, the geddon's neuts wont make ANYTHING "yours to destroy" unless its an active-tank caldari ship or another amarr ship. it might hurt gallente, but they still have majority drone ships, and now that they have the only 8-lowslot battleships, they will be easier to tank up, meaning they WILL survive long enough for their drones to give you a thrashing.

face it, the only practical application the new geddon has is fighting other amarrian ships, and thast stupid, why would a race use a ship thats only good against its own? if you want a neut/drone style ship so specifically tailored to screwing with amarr, make it minnie.

the tempest sure looks like a neut/drone boat, might even look just as much like one as the geddon, who agrees?


Good post. Keep it up. Cool Wanted to make the same but I have already given up.

Amarr are simply vulnerable of everything and being bricks. Its like Amarr ships were designed to be ganked. Slow predictable, tons of vulnerabilities. Yelling out "shoot me shoot me" in space.
Trellion Yvetti
Caldari Provisions
Caldari State
#2533 - 2013-05-08 19:25:45 UTC
well, 2500 posts, any devs want to chime in?

I am a firm believer that the devs must see something we don't see to make these decisions, otherwise its just ludicrous.

Can someone please tell us what we're missing?

1.) why does it at least appear amarr ships suck in nearly all situations except very specific ones.

2.) Why will anyone fly battleships since their tank AND dps isnt much greater then Battlecruisers, and DPS; are far cheaper and more maneuverable.


I never see battleships in pvp NOW, and BS's are only getting worse.
LuisWu
Imperial Shipment
Amarr Empire
#2534 - 2013-05-08 19:25:54 UTC
Meghel wrote:
Quote:
Yes, you can't kill anything with neut range bonus.

Oh true, you cant kill anything directly with a neut Range Bonus.
Of course, if the other side has no cap, he is yours to destroy.



I agree .... except if the other ship it´s minmatar o caldari, or a gallente droneship, or the enemy pilot knows how to sincronize a cap booster, or have a smartbomb, etc, etc, etc. But otherwise sure, its yours to destroy if you manage to fit a full rack off large neuts, wich doesn´t fit.

I think new geddon its going to be a good ship to have in a small camping fleet in low sec, there are lots of t1 cruiser logis that are going to suffer against it, also kitting fleets and offgrid-boosted videomakers will hate the ship for sure, but besides that...

BTW its good to see devs are reading the thread.

F*** This Game

Theia Matova
Dominance Theory
#2535 - 2013-05-08 19:27:09 UTC
I am playing on Duality and Geddon as expected seems really good ship. However I have a question which I would like CCP to answer.

Old Typhoon that we have in tranquility has long training time due to drones / missiles / guns. It got removed in Odyssey. Why is same type of ship introduced to Amarr? Isn't that like just shifting the issue to another race?

Geddon is versatile but I still don't see why you make the same mistake again? Why Amarr has to be the the trash can?
TehCloud
Guardians of the Dodixie
#2536 - 2013-05-08 19:33:54 UTC
Theia Matova wrote:
I am playing on Duality and Geddon as expected seems really good ship. However I have a question which I would like CCP to answer.

Old Typhoon that we have in tranquility has long training time due to drones / missiles / guns. It got removed in Odyssey. Why is same type of ship introduced to Amarr? Isn't that like just shifting the issue to another race?

Geddon is versatile but I still don't see why you make the same mistake again? Why Amarr has to be the the trash can?



To get the DPS out of a typhoon you had to skill T2 Large Projectiles AND T2 Torps AND Drones.

The Armageddon should be compared to the Dominix if at all. Droneboat that does not have to rely on weapons to do the job.
The Energy Neutralizing thing is a nice one though, you can do the same you did with a Domi so far, but more effective.

To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.

My Condor costs less than that module!

Theia Matova
Dominance Theory
#2537 - 2013-05-08 19:50:59 UTC  |  Edited by: Theia Matova
TehCloud wrote:

To get the DPS out of a typhoon you had to skill T2 Large Projectiles AND T2 Torps AND Drones.

The Armageddon should be compared to the Dominix if at all. Droneboat that does not have to rely on weapons to do the job.
The Energy Neutralizing thing is a nice one though, you can do the same you did with a Domi so far, but more effective.

To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.


You can easily squeeze about 50% of more damage from the high slot weapon system if not more. When you fit guns and launchers so even Geddon has drone bonus its the same deal.

Neuting is nice but I rather seen Geddon as t1 Bhaalgorn. And rather' Geddonized' old Bhally since its pirate BS after all it had made sense to have it with drones. So lasers and neut/vamp. Not neut and missiles and drones.

The Geddon is good boat but its same mistake done again. Even its good it simply makes me sad to fly it. It reminds me of the old phoon.
Avald Midular
Doomheim
#2538 - 2013-05-08 19:58:55 UTC
Theia Matova wrote:
TehCloud wrote:

To get the DPS out of a typhoon you had to skill T2 Large Projectiles AND T2 Torps AND Drones.

The Armageddon should be compared to the Dominix if at all. Droneboat that does not have to rely on weapons to do the job.
The Energy Neutralizing thing is a nice one though, you can do the same you did with a Domi so far, but more effective.

To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.


You can easily squeeze about 50% of more damage from the high slot weapon system if not more. When you fit guns and launchers so even Geddon has drone bonus its the same deal.

Neuting is nice but I rather seen Geddon as t1 Bhaalgorn. And rather' Geddonized' old Bhally since its pirate BS after all it had made sense to have it with drones. So lasers and neut/vamp. Not neut and missiles and drones.

The Geddon is good boat but its same mistake done again. Even its good it simply makes me sad to fly it. It reminds me of the old phoon.


Even if you find the Geddon good now, is it really so good that it had to be revamped from an already good ship and now takes up 1/3 of an altogether weaker lineup? Amarr desperately needed a low-SP, entry level ship useful in missions and we got 3 extremely niche ships, well 2 niche ships and the Apoc being worthless (not exaggerating, please describe an "oh I must have an Apoc" situation).
Theia Matova
Dominance Theory
#2539 - 2013-05-08 20:01:28 UTC
LuisWu wrote:
BTW its good to see devs are reading the thread.


I am not sure if its good to see since they seem to ignore other posts and simply laugh and joke about people who sincerely think there are problems in Amarr ships. As there truly are.

Amarr are like cheese. They have punch of holes and taste good. It seems the devs want to keep Amarr that way.
Theia Matova
Dominance Theory
#2540 - 2013-05-08 20:02:43 UTC
Avald Midular wrote:

Even if you find the Geddon good now, is it really so good that it had to be revamped from an already good ship and now takes up 1/3 of an altogether weaker lineup? Amarr desperately needed a low-SP, entry level ship useful in missions and we got 3 extremely niche ships, well 2 niche ships and the Apoc being worthless (not exaggerating, please describe an "oh I must have an Apoc" situation).


Agreed and signed.