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[Odyssey] Module Rebalancing Part One: RSBs and TEs

First post First post First post
Author
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1061 - 2013-07-24 18:42:15 UTC
CCP Fozzie wrote:
The strength of TEs has been one of the reasons for Minmatar dominance in recent years, as well as contributing to the relative strength of shield tanking over armor tanking by inflating the value of non-tank low slots.


Armor tanking sucks because of the mass and speed impact.
If it can't run away, it can't escape a blob. If it can't escape a blob, it won't be viable for small gang.

How much herp could a herp derp derp if a herp derp could herp derp.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1062 - 2013-07-24 19:45:22 UTC
Electra Magnetic wrote:
Another major nerf aimed directly at the Amarr. Thanks for starting with weapon balancing first. Good to see that even though it has been acknowledged that one races weapons are useless... going after mid slot utility items is the place to start?

good logic.

TE's are low slot mods and RSB's don't directly affect weapon performance. Also since the nerf is equal to both falloff and optimal it hits all weapons equally. Really, what was your logic in that post?
Zor'katar
Matari Recreation
#1063 - 2013-07-24 20:35:01 UTC
...why did this thread get stickied again?
Harvey James
The Sengoku Legacy
#1064 - 2013-07-24 21:26:17 UTC
Zor'katar wrote:
...why did this thread get stickied again?


Maybe we'll get part 2 soon ... missiles added to TE's would be nice

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1065 - 2013-07-24 23:16:13 UTC
Harvey James wrote:
Zor'katar wrote:
...why did this thread get stickied again?


Maybe we'll get part 2 soon ... missiles added to TE's would be nice



Indeed

removed inappropriate ASCII art signature - CCP Eterne

raawe
Imperial Shipment
Amarr Empire
#1066 - 2013-07-25 07:28:21 UTC  |  Edited by: raawe
I support this, little by little you are evening shield with armor tanking altho there is still much to go ;) btw part 2 ccp?
Zor'katar
Matari Recreation
#1067 - 2013-07-25 11:26:28 UTC
Harvey James wrote:
Zor'katar wrote:
...why did this thread get stickied again?


Maybe we'll get part 2 soon ... missiles added to TE's would be nice

But that would be its own thread, wouldn't you think?
Morrigan LeSante
Perkone
Caldari State
#1068 - 2013-07-25 11:41:42 UTC
Zor'katar wrote:
Harvey James wrote:
Zor'katar wrote:
...why did this thread get stickied again?


Maybe we'll get part 2 soon ... missiles added to TE's would be nice

But that would be its own thread, wouldn't you think?



Certainly hope so because if its one-mod to kill anything....brb training amarr recons.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1069 - 2013-07-25 22:02:38 UTC  |  Edited by: ISD Ezwal
A question has reached us if this thread got stickied again by mistake. The answer is no.
It was re-stickied by CCP Falcon upon request.

Please do not ask why, because I honestly don't know. Time will tell.

Edit: And yes, I am curious about the follow-up on the topic of this thread as well!

ISD Ezwal Community Communication Liaisons (CCLs)

NEONOVUS
Mindstar Technology
Goonswarm Federation
#1070 - 2013-07-26 13:04:11 UTC
You know maybe if you cleaned the residue of gun powder off your crystal ball from playing Minmatar you would see.
Man the range near me has so much residue the ground has a metallic sheen.
Im getting a respirator before returning.

Part 2 : Tracking links?
Differing meta 4 and t2 mods for sensor boosting?
Diesel47
Deep Core Mining Inc.
Caldari State
#1071 - 2013-07-26 15:23:29 UTC
TE nerf to nerf Minmatar?

What about the other weapon systems that use TEs?


*sigh*
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1072 - 2013-07-27 11:55:06 UTC
Diesel47 wrote:
TE nerf to nerf Minmatar?

What about the other weapon systems that use TEs?


*sigh*



They get nerf for as much.

And: why not add 10% missile velocity to TE's, also why not change name from "Tracking enhancers" which is silly since they do both tracking and optimal? -change it for "Weapon System Enhancers" add missile bonus and everyone is happy.
Plus it's not like if missile based ships had 7 lows right?

removed inappropriate ASCII art signature - CCP Eterne

Sal Landry
School of Applied Knowledge
Caldari State
#1073 - 2013-07-27 18:13:18 UTC
Sergeant Acht Scultz wrote:
Plus it's not like if missile based ships had 7 lows right?

I wonder what a torp fleet phoon would be like in a world where missiles could use tracking enhancers.
Chessur
Full Broadside
Deepwater Hooligans
#1074 - 2013-07-27 18:33:34 UTC
The TE nerf never should have happened. Minni ships have not been 'OP' for years. Medium AC's are a horrible weapon system even before the TE nerf. The Vaga / Stabber / Cynabal / Cane all have HORRIBLE projection outside of 20K. The vaga / stabber in particular still have anemic DPS even with the hull falloff bonus.

The TE nerf also hurt gallente badly. Talos / Demios / Shield rax got hit really hard with the TE nerf and while the demios / thorax could kite just outside scram, are now forced inside when using blasters. Talos has to get even close to gangs, which considering its tank and lack luster speed is not something that it wants to do.

The TE nerf changed so many ships, and hit them very hard. It had had some effect on large turrets (however it did not cripple them like it did for MED). I have no idea why CCP wanted to nerf TE's. It seemed that the change was out of the blue. If CCP actually thinks that minni are OP, and the TE nerf was to bring them back in line- then they are many years late. Minmitar have not had a more powerful lineup than other races for a long time. In the kiting world in particular every ship falls on its face when compared to others (Outside of the scythe fleet issue).

If CCP had in mind to tone down the tier 3 snipers, then they need to just look at Tier 3's in general. Tier3's are the most OP ship int he game currently. They have completely eclipsed so many other sips types and made them obsolete. Tier3's even after the 'nerf' are just as broken as they were from day one.

So with the re-sticky of this thread I am hopeful that CCP is going to realyl take a hard look at the numbers in regards to TE's and re-think what it is they are trying to accomplish.
Naomi Knight
Ministry of War
Amarr Empire
#1075 - 2013-07-27 18:53:53 UTC
why nerf te? cause winmatard was everywhere
Chessur
Full Broadside
Deepwater Hooligans
#1076 - 2013-07-27 19:44:31 UTC
Naomi Knight wrote:
why nerf te? cause winmatard was everywhere


I really would disagree with this. Do you have any specific examples of OP minni ships in the last few years?
Akturous
The Scope
Gallente Federation
#1077 - 2013-07-27 23:30:41 UTC
Hurricane and Rupture are the only ones. Maybe Rifter way back before the T1 frig buff.

Vote Item Heck One for CSM8

Little Dragon Khamez
Guardians of the Underworld
#1078 - 2013-07-27 23:42:42 UTC
Chessur wrote:
Naomi Knight wrote:
why nerf te? cause winmatard was everywhere


I really would disagree with this. Do you have any specific examples of OP minni ships in the last few years?


If anyone has any logs of the eve kill top20, the evidence would be found there.

Dumbing down of Eve Online will result in it's destruction...

Hannott Thanos
Squadron 15
#1079 - 2013-07-28 00:07:21 UTC
Minmatar pilots cry because:
TE was a direct nerf to us, we can't apply decent dps past 20km with short range guns using short range ammo.

Gallente pilots cry because:
Screw you, we wish we could hit out to 20km.

Ammar pilots cry because:
Our guns use too much cap.

Everyones response:
Lol-scorch.

Caldari pilots cries because:
We have so low dps with HM's.

Everyones response:
We wish we could hit for 400 dps out to 100km, stop complaining.

Caldari cry because:
Missiles does not hit for full damage.

Everyones response:
Tracking disruptors don't work on missiles.


Did I miss out on anything?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Drake Doe
88Th Tax Haven
#1080 - 2013-07-28 02:42:29 UTC
Am I the only true gallente pilot? Forget range, I have dps.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--