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AFK Cloaking Collection Thread

First post First post
Author
Alternate Jita
Science and Trade Institute
Caldari State
#1581 - 2013-09-21 23:08:27 UTC  |  Edited by: Alternate Jita
Teckos Pech wrote:
Alternate Jita wrote:
Teckos Pech wrote:
Alternate Jita wrote:
GRAPHS INCLUDED
GRAPHS INCLUDED
GRAPHS INCLUDED

.......

.


What is the PvE pilot(s) going to be giving up?


An hour of their time for when people camp the system they are in.


So, they get increased certainty for a hour of lost ratting/mining/etc.

So, in other words, not much.

Sorry, not a very equitable trade. And it leaves in place a dubious mechanic: local as a source of intel.

Also, this adversely impacts active cloakers. So, nope. Bad idea.



yes but your thoughts implies that there is already a balance when clearly there isn't right now. do i like shiny things dieing, hell yes, but i don't want an entire place to suffer because of one person. Granted I rat with neuts in local, mainly because i do research on them.

But if a person who is only active during a certain part of the day or come home at random times and sits in the system all day, how is it fair when they are not even really playing the game at all. this puts people who are TOO safe (cloaked in a safe) at risk.
Teckos Pech
Hogyoku
Goonswarm Federation
#1582 - 2013-09-21 23:14:46 UTC
Alternate Jita wrote:
Teckos Pech wrote:
Alternate Jita wrote:
Teckos Pech wrote:
Alternate Jita wrote:
GRAPHS INCLUDED
GRAPHS INCLUDED
GRAPHS INCLUDED

.......

.


What is the PvE pilot(s) going to be giving up?


An hour of their time for when people camp the system they are in.


So, they get increased certainty for a hour of lost ratting/mining/etc.

So, in other words, not much.

Sorry, not a very equitable trade. And it leaves in place a dubious mechanic: local as a source of intel.

Also, this adversely impacts active cloakers. So, nope. Bad idea.



yes but your thoughts implies that there is already a balance when clearly there isn't right now. do i like shiny things dieing, hell yes, but i don't want an entire place to suffer because of one person. Granted I rat with neuts in local, mainly because i do research on them.

But if a person who is only active during a certain part of the day or come home at random times and sits in the system all day, how is it fair when they are not even really playing the game at all. this puts people who are TOO safe (cloaked in a safe) at risk.


There is balance now. Local and AFK cloaking balance each other.

Fairness and Eve should rarely be used in the same sentence. P

People cloaked at a safe are not a threat to anyone. What you are asking for is to either know that--i.e. decrease your uncertainty and in a way where you don't have to work for it--or to make it so people wont AFK cloak...which decreases your uncertainty and in a way that you don't have to work for it.

And it negatively impacts active cloakers, so again no. At the very least find a way so that active cloakers are not impacted. Then we can argue about the rest

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alternate Jita
Science and Trade Institute
Caldari State
#1583 - 2013-09-21 23:38:18 UTC
Teckos Pech wrote:
Alternate Jita wrote:
Teckos Pech wrote:
Alternate Jita wrote:
Teckos Pech wrote:


What is the PvE pilot(s) going to be giving up?


An hour of their time for when people camp the system they are in.


So, they get increased certainty for a hour of lost ratting/mining/etc.

So, in other words, not much.

Sorry, not a very equitable trade. And it leaves in place a dubious mechanic: local as a source of intel.

Also, this adversely impacts active cloakers. So, nope. Bad idea.



yes but your thoughts implies that there is already a balance when clearly there isn't right now. do i like shiny things dieing, hell yes, but i don't want an entire place to suffer because of one person. Granted I rat with neuts in local, mainly because i do research on them.

But if a person who is only active during a certain part of the day or come home at random times and sits in the system all day, how is it fair when they are not even really playing the game at all. this puts people who are TOO safe (cloaked in a safe) at risk.


There is balance now. Local and AFK cloaking balance each other.

Fairness and Eve should rarely be used in the same sentence. P

People cloaked at a safe are not a threat to anyone. What you are asking for is to either know that--i.e. decrease your uncertainty and in a way where you don't have to work for it--or to make it so people wont AFK cloak...which decreases your uncertainty and in a way that you don't have to work for it.

And it negatively impacts active cloakers, so again no. At the very least find a way so that active cloakers are not impacted. Then we can argue about the rest


The Local is that makes afk cloaking. Its not the fact that there COULD be someone cloaked in the system its that someone IS and you know for sure. I have done both WH and 0.0, knowing someone is in local is a blessing and a curse. Removing local would stop afk cloakers because no one would know they are there. but if removing local is not an option then this would probably be the best way.
Teckos Pech
Hogyoku
Goonswarm Federation
#1584 - 2013-09-21 23:43:14 UTC
Alternate Jita wrote:


The Local is that makes afk cloaking. Its not the fact that there COULD be someone cloaked in the system its that someone IS and you know for sure. I have done both WH and 0.0, knowing someone is in local is a blessing and a curse. Removing local would stop afk cloakers because no one would know they are there. but if removing local is not an option then this would probably be the best way.


But it is a buff for local and PvE, so not supported.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1585 - 2013-09-22 00:58:51 UTC  |  Edited by: Vas Eldryn
I would not like to see a timer on cloaks or probes for scanning down cloaked ships, as this would negatively affect too many other aspects of the game.

If I did have a suggestion, it would be based on sovereignty, maybe some sort of attrition or interference to enemy cloaked vessels, something that active pilots and players cloak AFKing for short periods of time could easily overcome,

maybe a relatively weak structure that causes it, something that a small gang, or initial hotdrop can deal with, if undefended. If structure is destroyed and another one is built while the AFK cloak is at the movies or in bed, it would spell trouble for the AFK ship. Possibly even a Cap ship module, if out of POS, can have an effect if in sov territory?

exactly what the negative effect on the cloaked ship would be, I haven't really come up with... but I think if there is to be a solution it should not effect any other aspect of the game.
Teckos Pech
Hogyoku
Goonswarm Federation
#1586 - 2013-09-22 01:58:21 UTC
Vas Eldryn wrote:
I would not like to see a timer on cloaks or probes for scanning down cloaked ships, as this would negatively affect too many other aspects of the game.

If I did have a suggestion, it would be based on sovereignty, maybe some sort of attrition or interference to enemy cloaked vessels, something that active pilots and players cloak AFKing for short periods of time could easily overcome,

maybe a relatively weak structure that causes it, something that a small gang, or initial hotdrop can deal with, if undefended. If structure is destroyed and another one is built while the AFK cloak is at the movies or in bed, it would spell trouble for the AFK ship. Possibly even a Cap ship module, if out of POS, can have an effect if in sov territory?

exactly what the negative effect on the cloaked ship would be, I haven't really come up with... but I think if there is to be a solution it should not effect any other aspect of the game.


I would like to see cloaked ships removed from local. No more AFK cloaking...ever.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1587 - 2013-09-22 02:04:42 UTC
actually I think it would encourage AFK cyno cloaking and bring it more into the mainstream, this would ruin null IMO.
Vas Eldryn
#1588 - 2013-09-22 02:06:30 UTC  |  Edited by: Vas Eldryn
Also you could put a fleet of 100 black ops ships in someones system just to gank capitols when they undock or arrive and nobody will have any clue... not a viable idea.
Teckos Pech
Hogyoku
Goonswarm Federation
#1589 - 2013-09-22 04:04:25 UTC
Vas Eldryn wrote:
Also you could put a fleet of 100 black ops ships in someones system just to gank capitols when they undock or arrive and nobody will have any clue... not a viable idea.


And if it also came with probes to find cloaked ships?

See you guys just wont budge. You claim the AFK cloaking supporters wont budge, but look at yourselves.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#1590 - 2013-09-22 04:34:00 UTC  |  Edited by: Lord Battlestar
The more I read the more I think that the argument of afk cloaking has nothing to do with making pvp better. it has everything to do with making ratting in 100% safety truly possible in null. Because every option I hear from most ardent anti-afk cloakers is nerf cloaking until it is mostly useless (i.e. scanning down cloaks, cloak fuel, cloak timer, etc... ) yet most of those is one sided. It allows you to scan down the cloaker and kill them, but how does it allow the hunter to hunt the intended prey? Roaming gangs are usually impossible because as soon as you get anywhere close anyone with half a brain POSs up and docks up. So you are left with awoxing and afk cloaking.

I believe both sides must be viable. You should be able to rat with the right tactics, but the hunter should be able to hunt too. Both should be able to tactically outsmart each other for the kill or escape. So far most afk cloaker nerf threads I see only "fix" the prey side and do nothing to make hunting easier. In many ways it makes hunting even harder.

And lets face it, assuming afk cloaking were to get nerfed then all you would see is more awoxing. Especially in alliances with lax recruiting.

I once podded myself by blowing a huge fart.

Vas Eldryn
#1591 - 2013-09-22 04:51:52 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Also you could put a fleet of 100 black ops ships in someones system just to gank capitols when they undock or arrive and nobody will have any clue... not a viable idea.


And if it also came with probes to find cloaked ships?

See you guys just wont budge. You claim the AFK cloaking supporters wont budge, but look at yourselves.


probes to find cloaked ships would negatively impact too many other aspects of EVE, like recons, scouts on gates, the use of cloaks in high sec, etc.

I really don't understand that last bit though, please quote me on that? just because I disagree with your idea?
Vas Eldryn
#1592 - 2013-09-22 04:57:46 UTC  |  Edited by: Vas Eldryn
Lord Battlestar wrote:
The more I read the more I think that the argument of afk cloaking has nothing to do with making pvp better. it has everything to do with making ratting in 100% safety truly possible in null. Because every option I hear from most ardent anti-afk cloakers is nerf cloaking until it is mostly useless (i.e. scanning down cloaks, cloak fuel, cloak timer, etc... ) yet most of those is one sided. It allows you to scan down the cloaker and kill them, but how does it allow the hunter to hunt the intended prey? Roaming gangs are usually impossible because as soon as you get anywhere close anyone with half a brain POSs up and docks up. So you are left with awoxing and afk cloaking.

I believe both sides must be viable. You should be able to rat with the right tactics, but the hunter should be able to hunt too. Both should be able to tactically outsmart each other for the kill or escape. So far most afk cloaker nerf threads I see only "fix" the prey side and do nothing to make hunting easier. In many ways it makes hunting even harder.

And lets face it, assuming afk cloaking were to get nerfed then all you would see is more awoxing. Especially in alliances with lax recruiting.


and this is my argument... if the hunter is at the keyboard sure this is correct, though when he is not, he is no longer a hunter but more along the lines of a griefer.

removing AFK cyno cloaking will not make PVE in null SAFE... just look at the killboards for null, roams kill PVE ships all the time. plus active cyno ships will still be able to hunt, this is about AFK cyno cloaking not active cyno cloaking, think you missed the point.
Teckos Pech
Hogyoku
Goonswarm Federation
#1593 - 2013-09-22 04:58:11 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Also you could put a fleet of 100 black ops ships in someones system just to gank capitols when they undock or arrive and nobody will have any clue... not a viable idea.


And if it also came with probes to find cloaked ships?

See you guys just wont budge. You claim the AFK cloaking supporters wont budge, but look at yourselves.


probes to find cloaked ships would negatively impact too many other aspects of EVE, like recons, scouts on gates, the use of cloaks in high sec, etc.

I really don't understand that last bit though, please quote me on that? just because I disagree with your idea?


A probe that takes a hour to find an AFK cloaker would not really have much impact against active cloakers.

And if a cloaked ship did not appear in local there would be no incentive to AFK cloak. Why do it? Resource denial? Wont work. Try to desensitize the locals so you can get a kill? Wont work. Why? The cloaked pilot does not show in local, so the effects engendered by local no longer apply. Throw in a long duration probe and you have solved the AFK cloaking problem 100%.

Sadly this notion was proposed something like 50 or so pages ago.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1594 - 2013-09-22 05:00:17 UTC  |  Edited by: Teckos Pech
Vas Eldryn wrote:
Lord Battlestar wrote:
The more I read the more I think that the argument of afk cloaking has nothing to do with making pvp better. it has everything to do with making ratting in 100% safety truly possible in null. Because every option I hear from most ardent anti-afk cloakers is nerf cloaking until it is mostly useless (i.e. scanning down cloaks, cloak fuel, cloak timer, etc... ) yet most of those is one sided. It allows you to scan down the cloaker and kill them, but how does it allow the hunter to hunt the intended prey? Roaming gangs are usually impossible because as soon as you get anywhere close anyone with half a brain POSs up and docks up. So you are left with awoxing and afk cloaking.

I believe both sides must be viable. You should be able to rat with the right tactics, but the hunter should be able to hunt too. Both should be able to tactically outsmart each other for the kill or escape. So far most afk cloaker nerf threads I see only "fix" the prey side and do nothing to make hunting easier. In many ways it makes hunting even harder.

And lets face it, assuming afk cloaking were to get nerfed then all you would see is more awoxing. Especially in alliances with lax recruiting.


and this is my argument... if the hunter is at the keyboard sure this is correct, though when he is not, he is no longer a hunter but more along the lines of a griefer.

removing AFK cyno cloaking will not make PVE in null SAFE... just look at the killboards for null, roams kill PVE ships all the time. plus active cyno ships will still be able to hunt, this is about AFK cyno cloaking not active cyno cloaking, think you missed the point.


AFK cloaking as grief play? No. Not even close.

Removing AFK cloaking will absolutely make null safer. To claim otherwise is just silly. The reason people don't undock is because they see it as being unsafe to do so when there is a cloaked hostile in system that has been there for 14 hours already.

And removing cloaked ships from local, adding probes to find cloaked ships kills AFK cloaking dead, it means all cloaked ships are active cloakers...it is what you claim...but you wont go for it. Ever.

So...you want safety, the claims of people being active....not so much.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1595 - 2013-09-22 05:05:03 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Also you could put a fleet of 100 black ops ships in someones system just to gank capitols when they undock or arrive and nobody will have any clue... not a viable idea.


And if it also came with probes to find cloaked ships?

See you guys just wont budge. You claim the AFK cloaking supporters wont budge, but look at yourselves.


probes to find cloaked ships would negatively impact too many other aspects of EVE, like recons, scouts on gates, the use of cloaks in high sec, etc.

I really don't understand that last bit though, please quote me on that? just because I disagree with your idea?


A probe that takes a hour to find an AFK cloaker would not really have much impact against active cloakers.

And if a cloaked ship did not appear in local there would be no incentive to AFK cloak. Why do it? Resource denial? Wont work. Try to desensitize the locals so you can get a kill? Wont work. Why? The cloaked pilot does not show in local, so the effects engendered by local no longer apply. Throw in a long duration probe and you have solved the AFK cloaking problem 100%.

Sadly this notion was proposed something like 50 or so pages ago.


I just cant agree with your idea, I think it spills over into other aspects of EVE... this is just my opinion, and 1 hour probe scans, im sorry I would not give up my time in one hour blocks to probe scan, it'd take days to scan an entire system. unless you mean cloaked ships would show up on D scan and then be probable?
Teckos Pech
Hogyoku
Goonswarm Federation
#1596 - 2013-09-22 05:20:02 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Also you could put a fleet of 100 black ops ships in someones system just to gank capitols when they undock or arrive and nobody will have any clue... not a viable idea.


And if it also came with probes to find cloaked ships?

See you guys just wont budge. You claim the AFK cloaking supporters wont budge, but look at yourselves.


probes to find cloaked ships would negatively impact too many other aspects of EVE, like recons, scouts on gates, the use of cloaks in high sec, etc.

I really don't understand that last bit though, please quote me on that? just because I disagree with your idea?


A probe that takes a hour to find an AFK cloaker would not really have much impact against active cloakers.

And if a cloaked ship did not appear in local there would be no incentive to AFK cloak. Why do it? Resource denial? Wont work. Try to desensitize the locals so you can get a kill? Wont work. Why? The cloaked pilot does not show in local, so the effects engendered by local no longer apply. Throw in a long duration probe and you have solved the AFK cloaking problem 100%.

Sadly this notion was proposed something like 50 or so pages ago.


I just cant agree with your idea, I think it spills over into other aspects of EVE... this is just my opinion, and 1 hour probe scans, im sorry I would not give up my time in one hour blocks to probe scan, it'd take days to scan an entire system. unless you mean cloaked ships would show up on D scan and then be probable?


But you'll give up an entire day or 5 with an AFK cloaker....okay.

You do know that sounds...well...confusing?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1597 - 2013-09-22 05:27:53 UTC
So the demands are:

1. Cloaking pilots should be active.
2. AFK cloaking should be some how removed or discouraged.
3. It should not impact active cloakers.

So, I propose removing cloaked ships from local (i.e. they don't show in local when and only when the cloak is active). And for good measure a probe to hunt for suspected AFK cloakers:

This will, I argue:

1. Make AFK cloaking pointless as it wont work for resource denial, nor will it desensitize the locals to the presence of a hostile.
2. The probes double down on this by making AFK cloaking a very risk proposition.
3. 1 & 2 imply that the only cloaked ships will be active cloaked ships.
4. 3 also implies that AFK cloaking will be a thing of the past.
5. The long time on new scan probes will mean minimal impact if any on active cloakers.

So, it seems to satisfy all the requirements, but still it is not good enough.

It seems the PvE people are just not willing to even consider options other than "nerf cloaks", or the status quo...if they really don't mind the status quo...why post?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1598 - 2013-09-22 05:36:15 UTC
yes I know what you are trying to say, but no, sorry I am playing EVE actively, I am not going to sit in a scan boat all day... i'll either got on a roam in PVP ships and get some kills or use high sec alts.

I play EVE because I like the ACTIVE side of the game missioning in high, PVP in null... as of 7-8 months ago I used to mine in Null, not because I enjoyed it... but because the alliance needed it.

All you are promoting is stagnation and inactivity, which causes frustration, I'd like the mechanics to promote ACTIVE play. I seriously think ACTIVE players should be treated preferentially to INACTIVE players, but without effecting players inactive for other reasons then to create a threat in an enemy system.

I love to play EVE, but you want to relegate me to scanning all day every day? then I would not enjoy EVE!
Teckos Pech
Hogyoku
Goonswarm Federation
#1599 - 2013-09-22 05:45:05 UTC
Vas Eldryn wrote:
yes I know what you are trying to say, but no, sorry I am playing EVE actively, I am not going to sit in a scan boat all day... i'll either got on a roam in PVP ships and get some kills or use high sec alts.

I play EVE because I like the ACTIVE side of the game missioning in high, PVP in null... as of 7-8 months ago I used to mine in Null, not because I enjoyed it... but because the alliance needed it.

All you are promoting is stagnation and inactivity, which causes frustration, I'd like the mechanics to promote ACTIVE play. I seriously think ACTIVE players should be treated preferentially to INACTIVE players, but without effecting players inactive for other reasons then to create a threat in an enemy system.

I love to play EVE, but you want to relegate me to scanning all day every day? then I would not enjoy EVE!


Whatever.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#1600 - 2013-09-22 06:35:15 UTC
TheGunslinger42 wrote:
Andy Landen wrote:
Gunslinger, Lucas is not free of risk even if he does everything perfectly. He is just free of risk from you because you have not discovered how to catch him yet. Also, you still have this sense of entitlement as if you should have a chance to get him solo. This kind of thinking is not healthy. You want to pvp? Then bring a group and find others that want to fight or get smart about it.


Your childish attempt to smear me by simply saying I haven't figured out how to catch him means nothing to me, it demonstrates your own inability to argue your point. However, for the sake of argument... how about you tell me what ways there are to catch him? Prove your statement correct, friend. Remember though that Lucas himself has stated that if he does everything right under the current mechanics he can escape every time (discounting things like glitches).

It is not entitlement to ask that both players of a game have a chance to win the game, even Lucas agrees that those chances should exist.

Additionally, you keep suggesting that people should "find others that want to fight"... but that's not how eve works. It isn't a game where you enter a consensual PVP arena. The entire game is the arena, by signing up you agree to fight.

I've omitted the rest of your post because you again lied about my intentions and position: I am not asking for things to be served on a silver platter, only that opportunities actually exist.

Following the discussion since my last post, I see it necessary to address your concerns.

In the first place, my post was quite respectful and sincere regarding your inability to understand how to catch targets with local in place. You don't even need a passive AWOX'er, who never shows up on killmails OR on overview, but that is always useful and easy enough to do even with a light blue. Fortunately, a less-biased player was able to discern and quote that the answer to your challenge to me on how to catch them with one mechanic (bubbles) was in the next paragraph. I left it up to you to figure out all the details on who places which type of bubble where and when. Not that it is hard to figure out when the main points are presented, but I wanted the pvp'ers to work a little bit for their first effective pve asset killing tactic. You'll have to figure out the rest of the tactics yourself, but that was just the tip of the iceberg of tactics passive and complex tactics .. your welcome.

PS: With all due respect to Lucas and the fantastic job he has done representing the non-afk cloaky player base, even though he "himself has stated that if he does everything right under the current mechanics he can escape every time (discounting things like glitches)," that claim is simply not true at all. There are plenty of things that you could do with current game mechanics simply by creating very good tactics, plans, and intel, and claiming that it is not possible simply means that you need to pay a smarter consultant to do the work for you. Just because Lucas concedes a point in your favor does not make it true. Everyone has a chance to win the game, but not everyone has a chance to do the impossible in the game especially if their brains are not capable of conceiving the methods to achieve them and they have to turn to CCP to blindfold people.

Everyone knows that being in space means that anyone can shoot you, but if you can't find the targets, then you are looking in the wrong place! Try looking where there are people actively looking for a fight themselves already and I promise you there will be a fight! Looking in the wrong place for the wrong targets by natural law will bore you and waste your time.

I am telling you that opportunities in Eve exist for the smart (unlike most other MMO games where intellect is not so much of a requirement)! Your bias toward your own position makes my objective post seem personal (which it isn't) and that prevents you from understanding my message correctly and in its entirety. I suggest that you try reading the rest of my previous post with an open mind and you may come to understand that we are more on the same side than you think and that there is an easier solution than even your current ideas.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein