These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Azrael Dinn
Imperial Mechanics
#1321 - 2013-09-17 11:04:37 UTC
TheGunslinger42 wrote:
Lucas Kell wrote:
As long as I'm active, and watching my intel and local, I can give myself a 99% chance of getting safe should I require it.


And that is what is broken. The fact that you - and you are here admitting this yourself! - get safe 99% of the time by doing nothing more than looking at a chat channel is very, very broken. This fact is exactly why prolonged cloaking and hot drops occur, because, as you say yourself, you can evade any unwanted risk or pvp with such a phenomenally high chance of success - so people find whatever desperate measures they can to try get you. It is not ok for you to have a 99% chance to evade all PVP in nullsec with virtually zero effort. It is not. Do you understand this game at all?
... ...
Just biomass yourself, you utter toddler


Most of us understands the game verry well and you know it. The only problem is that we play it verry differently and saying your game style is horrible and pvp is just the only way to play the game is the right way and with the addition that you tell people to quit the game if they don't want to play the game like you just makes you look bad and says alot about you I'm affraid.

Mayby you should cool down abit and look the game abit differently also.

Still break cloaks, thank you Cool

After centuries of debating and justifying... Break Cloaks tm

TheGunslinger42
All Web Investigations
#1322 - 2013-09-17 11:27:41 UTC  |  Edited by: TheGunslinger42
Vas Eldryn wrote:
if he is even at the keyboard.... should ACTIVE players continue to suffer because you have not learned to PVP?

You call PVE ships entitled, because they have many players, ACTIVE players providing intel and protection, when AFK cyno pilots only need a cloak and 2% of the time, some friends to hold a system hostage?


You're just rambling now, you're not even making coherent points. Try reading what he said, what I said, and formulating a response that is intelligible. He said that he can evade people who enter system 99% of the time by doing as little as just looking at the local chat. People have found one or two ways to possibly skirt around that frankly ridiculous high chance of evasion. To respond by implying that they have not "learned to PVP" is perplexing. Either you don't comprehend what we're saying, or you're deliberately trying to smear people who have demonstrated that they HAVE learned. They have learned how to deal with broken mechanics that afford locals - in their own words - a "99%" safe environment.

As for the "active players providing intel and protection"... have you actually read anything anyone has said in this thread? I have been asking throughout the thread that the safety and protection come from players working for it. That is currently not the case - as even the industrialists and PVErs admit, they are safe "99%" of the time by doing nothing more than looking at the local chat channel, and then pressing the warp out button when it changes.

To then demand that the one way players have found to work around that be reduced or removed is nothing but entitlement. To say you already have 99% safety, and then ask for remaining uncertainties and risk to be removed demonstrates pure entitlement.

Azrael Dinn wrote:
Most of us understands the game verry well and you know it. The only problem is that we play it verry differently and saying your game style is horrible and pvp is just the only way to play the game is the right way and with the addition that you tell people to quit the game if they don't want to play the game like you just makes you look bad and says alot about you I'm affraid.

Mayby you should cool down abit and look the game abit differently also.

Still break cloaks, thank you Cool


You either have remarkably poor reading comprehension, or you too are deliberately lying and misrepresenting what people have said. I have no problem with different playstyles, and have never said or implied otherwise. In fact, I have quite literally stated that I wish to maintain as many playstyles and possibilities for all different types of player - and to not REDUCE or REMOVE them. The way I play is not the "right" or "only" way, it is simply a way. You are the one asking for my way to be removed, in order to make your way easier. The hypocrisy is astounding, quite frankly.

At least your phrasing - "break cloaks" - accurately implies that they are currently working and balanced, and that your intention is to destroy that balance, and to make the mechanics broken. A tiny hint of truth shines through.
Azrael Dinn
Imperial Mechanics
#1323 - 2013-09-17 12:23:35 UTC
TheGunslinger42 wrote:
Azrael Dinn wrote:
Most of us understands the game verry well and you know it. The only problem is that we play it verry differently and saying your game style is horrible and pvp is just the only way to play the game is the right way and with the addition that you tell people to quit the game if they don't want to play the game like you just makes you look bad and says alot about you I'm affraid.

Mayby you should cool down abit and look the game abit differently also.

Still break cloaks, thank you Cool


You either have remarkably poor reading comprehension, or you too are deliberately lying and misrepresenting what people have said. I have no problem with different playstyles, and have never said or implied otherwise. In fact, I have quite literally stated that I wish to maintain as many playstyles and possibilities for all different types of player - and to not REDUCE or REMOVE them. The way I play is not the "right" or "only" way, it is simply a way. You are the one asking for my way to be removed, in order to make your way easier. The hypocrisy is astounding, quite frankly.

At least your phrasing - "break cloaks" - accurately implies that they are currently working and balanced, and that your intention is to destroy that balance, and to make the mechanics broken. A tiny hint of truth shines through.


As are you. I have never asked that your way of gameplay should be removed but changed if you have been reading. So as much as you say to me that I have poor reading comprehension, or you too are deliberately lying then so are you to keep your loved loved playing style in the game. Also twisting my phrasing "break cloaks" wont change anything even if would love interpret it in what ever way would suit your commenting.

To the end I say it would be better to stop commenting each other as it seems we are getting carried away and I start to feel also that you should biomass your self.

After centuries of debating and justifying... Break Cloaks tm

Andy Landen
Deep Core Mining Inc.
Caldari State
#1324 - 2013-09-17 12:41:43 UTC  |  Edited by: Andy Landen
Nikk Narrel wrote:

AFK Cloaker tactics are used for one of two reasons.
1. To mess with your head. If you call their bluff, nothing happens at all. It is dubious if they even have a cyno fitted, but if they feel it works well enough, the scarecrow is meant to drive the birds from the field.

2. To desensitize pilots. Seeing the name in local for ten minutes, and the all-or-nothing style PvE player won't undock.
After 1 hour, they are still not likely to consider it.
But after 12 hours, many are willing to gamble that a hidden pilot could not possibly be active for that long, and at best they may be checking back periodically. It is human nature to assume common grounds, so if the PvE pilot was logged in consistently to notice this, and has been AFK much of the time, then the hidden pilot too must be AFK.
Expecting them to return 18 to 20 hours after they first appeared makes sense to many, so on the night side of this equation it is probably safe.
Now, if the hidden pilot checks on the crop at an odd hour, they may find a harvest ready.

They do it because it works against idiots, who insist on all-or-nothing fits.
It keeps them docked up in some cases, and on kill mails for others.
And really, isn't that what a null miner wants? Fewer competing miners sucking up the good ore.

Let's educate you and gunslinger here on a few points:
1) Every encounter begins with the assumption that there will be an engagement and that the hostile ship will light a cyno. PVE ships cost 3-10 hours of ratting, so it is generally unwise to allow them to operate in an environment where a hostile pilot may discover them within 3-10 minutes (net loss). Bring a gang of pvp ships and you have a chance.
2) Only inexperienced pilots get desensitized, the rest move to another system. 3-10 minutes of ratting is not worth the PVE ship loss. Intel is checked for safe movement to another system if the hostile remains in the system for long enough. The assumption is that if the hostile is in system, he is active. Even if he is logged off, he is treated as if his log-on trick could catch someone. Only inexperienced pilots do not consider the risks of a 3-10 hour cost PVE ship for a few minutes of ratting.

So if the hidden pilot checks on his "harvest" he will find that his juicy targets are operating in another system the entire time and that he is merely wasting his time and account camping a system with a few players in station doing other stuff and keeping an eye on him to make him feel like he is having an effect on the system.

Added: Gunslinger, you are really detracting from productive discussions with all your personal attacks on others. This thread would be a lot better if you just stopped replying and started thinking about what is being said for a while.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

TheGunslinger42
All Web Investigations
#1325 - 2013-09-17 12:45:49 UTC
Andy Landen wrote:
Nikk Narrel wrote:

AFK Cloaker tactics are used for one of two reasons.
1. To mess with your head. If you call their bluff, nothing happens at all. It is dubious if they even have a cyno fitted, but if they feel it works well enough, the scarecrow is meant to drive the birds from the field.

2. To desensitize pilots. Seeing the name in local for ten minutes, and the all-or-nothing style PvE player won't undock.
After 1 hour, they are still not likely to consider it.
But after 12 hours, many are willing to gamble that a hidden pilot could not possibly be active for that long, and at best they may be checking back periodically. It is human nature to assume common grounds, so if the PvE pilot was logged in consistently to notice this, and has been AFK much of the time, then the hidden pilot too must be AFK.
Expecting them to return 18 to 20 hours after they first appeared makes sense to many, so on the night side of this equation it is probably safe.
Now, if the hidden pilot checks on the crop at an odd hour, they may find a harvest ready.

They do it because it works against idiots, who insist on all-or-nothing fits.
It keeps them docked up in some cases, and on kill mails for others.
And really, isn't that what a null miner wants? Fewer competing miners sucking up the good ore.

Let's educate you and gunslinger here on a few points:
1) Every encounter begins with the assumption that there will be an engagement and that the hostile ship will light a cyno. PVE ships cost 3-10 hours of ratting, so it is generally unwise to allow them to operate in an environment where a hostile pilot may discover them within 3-10 minutes (net loss). Bring a gang of pvp ships and you have a chance.
2) Only inexperienced pilots get desensitized, the rest move to another system. 3-10 minutes of ratting is not worth the PVE ship loss. Intel is checked for safe movement to another system if the hostile remains in the system for long enough. The assumption is that if the hostile is in system, he is active. Even if he is logged off, he is treated as if his log-on trick could catch someone. Only inexperienced pilots do not consider the risks of a 3-10 hour cost PVE ship for a few minutes of ratting.

So if the hidden pilot checks on his "harvest" he will find that his juicy targets are operating in another system the entire time and that he is merely wasting his time and account camping a system with a few players in station doing other stuff and keeping an eye on him to make him feel like he is having an effect on the system.


So then you agree that local needs to be rebalanced, as currently the last ditch options for circumventing it are, as you claim, nothing more than a waste of time on the hunters part
Lucas Kell
Solitude Trading
S.N.O.T.
#1326 - 2013-09-17 12:46:32 UTC
TheGunslinger42 wrote:
Lucas Kell wrote:
But a KB only shows what you want it to show. If you want to seem like an active cloaker you'll bust a few heads to make it look that way. Or you could simply have no KB history. A cloaked cyno pilot is not a lifetime investment.
and again I'll say it I DON'T WANT NO RISK - I WANT RISK FROM PLAYERS WHO ARE ACTUALLY PLAYING ONLY, NOT RISK AUGMENTED WITH AFK PLAYERS.

You are clearly trolling. There's no way you can be misreading that so many times.


I have no control over where I appear on other peoples private or public killboards. If they have a lossmail that I'm on and they post it, I'm there. I cannot do anything about that. Have you ever looked at or used killboards? How could you make such a horribly wrong statement? Please, if you have absolutely zero understanding of how certain things work don't make statements of fact about them.

Similarly, unless the cloaked pilot is literally a brand new pilot, how could they not have such a history? They have to land tackle on you at the very least, at which point they turn up on killboards too.

Again and again this comes back to one thing: You don't know what a cloaked player is doing, but you think you're entitled to know that without any effort on your part, and fly off into a rage when you don't get it.

Please learn how this game works
Yes, I have, and running a new cloaky cyno pilot is not a hard task. Which means at any point I can chuck in a new character with a blank KB. Or I can kill my own alts to give me a specific type of KB. If they scram you, they can await a new point, then jump gates to clear themselves from the kill if they were really serious about it.
I'm not flying off into a rage, I just think effort should be expended on BOTH SIDES. You want no effort on your part, but huge amounts of effort on mine. That's not balanced. Why should you put in no effort, on a single character, while I have to have multiple characters covering me, and still can't clear the uncertainty of the cloaker?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Andy Landen
Deep Core Mining Inc.
Caldari State
#1327 - 2013-09-17 12:49:38 UTC
TheGunslinger42 wrote:

So then you agree that local needs to be rebalanced, as currently the last ditch options for circumventing it are, as you claim, nothing more than a waste of time on the hunters part

Not in the slightest. Removal of local will stop pve in its tracks, quite possibly even through to hs itself where war decs try to take advantage of it. The cyno system needs the rebalance. Prevent the cloak and the cyno fitted simultaneously and I have no issue at all.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

TheGunslinger42
All Web Investigations
#1328 - 2013-09-17 12:51:45 UTC
Lucas Kell wrote:
TheGunslinger42 wrote:
Lucas Kell wrote:
But a KB only shows what you want it to show. If you want to seem like an active cloaker you'll bust a few heads to make it look that way. Or you could simply have no KB history. A cloaked cyno pilot is not a lifetime investment.
and again I'll say it I DON'T WANT NO RISK - I WANT RISK FROM PLAYERS WHO ARE ACTUALLY PLAYING ONLY, NOT RISK AUGMENTED WITH AFK PLAYERS.

You are clearly trolling. There's no way you can be misreading that so many times.


I have no control over where I appear on other peoples private or public killboards. If they have a lossmail that I'm on and they post it, I'm there. I cannot do anything about that. Have you ever looked at or used killboards? How could you make such a horribly wrong statement? Please, if you have absolutely zero understanding of how certain things work don't make statements of fact about them.

Similarly, unless the cloaked pilot is literally a brand new pilot, how could they not have such a history? They have to land tackle on you at the very least, at which point they turn up on killboards too.

Again and again this comes back to one thing: You don't know what a cloaked player is doing, but you think you're entitled to know that without any effort on your part, and fly off into a rage when you don't get it.

Please learn how this game works
Yes, I have, and running a new cloaky cyno pilot is not a hard task. Which means at any point I can chuck in a new character with a blank KB. Or I can kill my own alts to give me a specific type of KB. If they scram you, they can await a new point, then jump gates to clear themselves from the kill if they were really serious about it.
I'm not flying off into a rage, I just think effort should be expended on BOTH SIDES. You want no effort on your part, but huge amounts of effort on mine. That's not balanced. Why should you put in no effort, on a single character, while I have to have multiple characters covering me, and still can't clear the uncertainty of the cloaker?


By your own admission the "effort" you exert is merely looking at the local chat channel, pressing the warp button the second it changes, and this grants you, in your own words, 99% chance of successfully evading

Meanwhile, a cloaker has to obfuscate his history - whether it be with alts, or jumping through hoops to prevent his alt from appearing on killboards - organise a fleet, keep that fleet waiting and ready, make his way deep behind enemy lines, wait for god knows how long, before finally having the possibility of catching a target.

So it sounds to me like there's zero effort on your side, and plenty on mine. And you want me to have to put in more effort, and yourself to put in less?
TheGunslinger42
All Web Investigations
#1329 - 2013-09-17 12:54:47 UTC
Andy Landen wrote:
TheGunslinger42 wrote:

So then you agree that local needs to be rebalanced, as currently the last ditch options for circumventing it are, as you claim, nothing more than a waste of time on the hunters part

Not in the slightest. Removal of local will stop pve in its tracks, quite possibly even through to hs itself where war decs try to take advantage of it. The cyno system needs the rebalance. Prevent the cloak and the cyno fitted simultaneously and I have no issue at all.


Take some reading lessons, my friend, for I never said "removal" of local. I said rebalancing. The reason cloaks and cynos are used the way they are is directly because of local. You cannot change either of those without changing local too. By definition it would be unbalanced.

Your specific idea, of disallowing cynos and cloaks at the same time, would defeat the point of stealth ships. Their role is to breach enemy lines, and you're removing a big part of this role. It also is unbalanced, as there are no corresponding changes to local.
JIeoH Mocc
brotherhood of desman
#1330 - 2013-09-17 12:55:24 UTC
Lucas Kell wrote:
I just think effort should be expended on BOTH SIDES.

I'd agree to that - so what can we do to increase your massive efforts in checking local and warping out with 99% safety guaranteed?
Lucas Kell
Solitude Trading
S.N.O.T.
#1331 - 2013-09-17 12:57:51 UTC  |  Edited by: Lucas Kell
TheGunslinger42 wrote:
It's not "required", but you should be doing it if you want any kind of safety. If you choose not to, then you must accept the fact it puts you in an extremely weak position should anything happen.
Why should I? You don;t need to do anything more to stay safe. Why should I need to multibox to stay safe? Considering we're already paying for the space I'm in, surely it's you that should have to put in the effort?

TheGunslinger42 wrote:
And that is what is broken. The fact that you - and you are here admitting this yourself! - get safe 99% of the time by doing nothing more than looking at a chat channel is very, very broken. This fact is exactly why prolonged cloaking and hot drops occur, because, as you say yourself, you can evade any unwanted risk or pvp with such a phenomenally high chance of success - so people find whatever desperate measures they can to try get you. It is not ok for you to have a 99% chance to evade all PVP in nullsec with virtually zero effort. It is not. Do you understand this game at all?[/quote[That's THE WAY IT WORKS. That is the game. You are complaining that I use the intel available to me from a game mechanic to stay safe. And if I'm putting all of my effort into not being caught, I should be certain I won't be caught. The same for you. If you put all your effort into not being caught, you won't be. What YOU want is a way to guarantee you can get some easy kills with no chance to fight back. Well tough. You can't. Put in the effort if you want to be rewarded with kills, lazy ****.

TheGunslinger42 wrote:
That is not the way it should be, again I have to question your understanding of this game. Industry ships are not meant for combat, but they are not meant to be immune to it. You yourself admit that 99% of the time they are completely immune with zero effort. That is broken.
They aren't immune to it. They are simply designed to use evasion as a technique. If I play my class right, I can successfully evade you. Again, that's how it works. You want me to have no chance to evade, so I have to rely on tanking, which industry ships aren't designed for.

TheGunslinger42 wrote:
Your post also reeks of "I want consensual pvp only". You want the ability to be able to evade pvp when it doesn't suit you with at least 99% reliability, so the only time you ever find yourself in a fight is when you have chosen to - when you've got your stuff safe and switched into a better ship, or formed a fleet, or waited until the time suits you. Well that's not how it works. PVP in this game is not consensual.
LOL, how it works is how it works. I CAN evade you, that's how it works. You want that to change. You want to guarantee kills. You are a lazy ****. See above. Evasion is the industry ships method of surviving a combat scenario.

[quote=TheGunslinger42]I find it astonishing that you would make a post like this - admitting that you have near perfect safety - in a thread where all you've done is consistently ask for changes which would INCREASE your safety. You already have far more than you should, by your own admission.

For crying out loud, do you not understand how childish you appear asking to increase/maintain your perfect safety, and saying that you want it to operate such that the only time you ever have to fight someone is when you are ready to, when you agree to it?

Just biomass yourself, you utter toddler

Near perfect safety I do not have. What I have is the ability to use my skill and my pilots skills to evade combat, and that make you unhappy. YOU need to be better at PvP. YOU need to put in the effort. Stop crying to me that I can get away just because you want an easy miner kill.
You don't see how childish you are begging for mechanics to be changed so a miner has a 0% chance to live. You want to fight non-combat ships and want MORE ability to do that. Doesn't matter that I already need to be careful, use scouts and remain aligned while you need to put in nearly no effort on a single character. You want EVEN MORE opportunities to kill. To be honest, it simple sounds like you are a POOR PvPer.
I'm happy for nothing to change, and can still evade you, even though it makes null a bit more empty, So how about you biomass yourself, since you can't play the game the way it is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Andy Landen
Deep Core Mining Inc.
Caldari State
#1332 - 2013-09-17 13:01:19 UTC
TheGunslinger42 wrote:
...

Meanwhile, a cloaker has to obfuscate his history - whether it be with alts, or jumping through hoops to prevent his alt from appearing on killboards - organise a fleet, keep that fleet waiting and ready, make his way deep behind enemy lines, wait for god knows how long, before finally having the possibility of catching a target.

Or you could grow some balls (no offense) and look for actually pvp targets that are actually flying in space and already looking for a fight. It's not like anyone is forcing you to endlessly fixate on the easy, juicy pve targets as if you are entitled to them or something.

And on your previous quote:
Quote:
Similarly, unless the cloaked pilot is literally a brand new pilot, how could they not have such a history? They have to land tackle on you at the very least, at which point they turn up on killboards too.

There are these really cool things called bookmarks and fleet warp at distance. They don't show up on killmails, ever. They even work for blue awoxers. I'll say it again, I could care less if the hostile is AFK, he must always be treated as if he were an imminent threat, because he just may well could be. The only issue is if there is a cyno and what is on the other end of it. No cyno, then fine, let the bugger come at me at the time of his choosing. No problem at all. I probably won't even safe up regardless of the ship I am in or if I am in the middle of a pve op.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

JIeoH Mocc
brotherhood of desman
#1333 - 2013-09-17 13:09:32 UTC  |  Edited by: JIeoH Mocc
Andy Landen wrote:

Or you could grow some balls (no offense) and look for actually pvp targets that are actually flying in space and already looking for a fight. It's not like anyone is forcing you to endlessly fixate on the easy, juicy pve targets as if you are entitled to them or something.


I don't get one thing -
Your artificial division of targets into 'PvP' and 'PvE' categories is not warranted by logic nor game mechanics.
Nor is that imaginary flag on a character 'Willing to PvP' or 'Not willing to PvP'
A ship is a ship is a ship, with characteristics that define their abilities and pilots that fly them. Every ship is a valid target, and it's up to a personal taste (or distaste) whether to snatch a miner kill or not.
It is, after all, null-sec, right?
Lucas Kell
Solitude Trading
S.N.O.T.
#1334 - 2013-09-17 13:10:28 UTC  |  Edited by: Lucas Kell
TheGunslinger42 wrote:
By your own admission the "effort" you exert is merely looking at the local chat channel, pressing the warp button the second it changes, and this grants you, in your own words, 99% chance of successfully evading

Meanwhile, a cloaker has to obfuscate his history - whether it be with alts, or jumping through hoops to prevent his alt from appearing on killboards - organise a fleet, keep that fleet waiting and ready, make his way deep behind enemy lines, wait for god knows how long, before finally having the possibility of catching a target.

So it sounds to me like there's zero effort on your side, and plenty on mine. And you want me to have to put in more effort, and yourself to put in less?
I have to be active 100% of the time. 10 seconds of looking away is long enough to get scrammed before a warp out.
A cloaker doesn't have to obfuscate his history, it's an option he can take if he wants to disguise his intentions, but by no means a requirement. The fleet is the same. If you are going after miners, a fleet isn't required. And a covops behind enemy lines is not even remotely hard. Even if you run into a dictor, you can escape nearly every time, and chances of even meeting a dictor is slim. Certainly doesn't require you to dual log, yet you expect me to have a scout and a bubble on every gate, and stay aligned? That's what your changes would require. And even then risk a logged off cloaker coming online and ganking me would be near impossible for me to stop.

All I want is for the AFK element of your cloaking, the absolute 0 effort part to be stopped, to strip a single element of uncertainty. You want to change a core part of the game so you can guarantee kills.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1335 - 2013-09-17 13:12:11 UTC
Andy Landen wrote:
Nikk Narrel wrote:

Answer this, please: How will a hostile find you in your sov space, if they don't have local tipping them off?

You could start with the in-game universe system statistics reporting tool keying on "npc's killed", followed by "players in space". No more rocket science than roaming a large group in smaller numbers to mask your true size. For a small fee, I could teach y'all how to pvp. It isn't really that hard to catch stuff, even if you ignore the easy cyno "I win" button.

That will not give current information, it will give, (at best), recent information. It still needs to be nerfed badly, for doing too much.

As for teaching how to PvP, skip it, thank you. I am happy mining.

The real answer, as you pointed out by skirting around it, is that they only have tools to tell them past information at best.
And those require trivial effort, but at least they are not automatic and as obvious as local.

For live intel, only local is helping the hostiles. They can't find anything off grid without scanning, which is hit or miss success.
If they are in a good scanning ship, they are less effective in combat.

Andy Landen wrote:
Teckos Pech, here is an exact quote from you in response to my "removing local hurts pve" post:
Teckos Pech wrote:
Depends, IMO. Sitting on a titan or on a blops for too long and soon you'll show up on the galaxy map. Checking to see if that orange/red dot is within bridge range, if so, you might have a problem. Time to release the scouts.

I have expressly stated I want PvE in null. In fact, I want more of it. So stop insinuating I am a liar. It just makes you look like a petty brat.


Immediately following my claim that removing local puts a stop to pve activities, you then claim that I am calling you a liar. You clearly said that you want more pve, and that my discussion about the harm of removing local on pve somehow amounts to me calling you a liar; Never mentioned your name in that post, btw. How is a reasonable person supposed to interpret this?


You have not demonstrated how local helps PvE, while I HAVE demonstrated how it is bad for PvE by handing out intel to hostiles.
And yes, obviously that map data needs to be downgraded so that it actually takes skill to figure out.

If they dumb down the game, they only attract dumb players. The smart and clever ones WANT a challenge.
JIeoH Mocc
brotherhood of desman
#1336 - 2013-09-17 13:14:20 UTC
Lucas Kell wrote:


All I want is for the AFK element of your cloaking, the absolute 0 effort part to be stopped, to strip a single element of uncertainty. You want to change a core part of the game so you can guarantee kills.


Whereas you want to change a core part of the game to avoid losses =)
Andy Landen
Deep Core Mining Inc.
Caldari State
#1337 - 2013-09-17 13:14:48 UTC
TheGunslinger42 wrote:

Take some reading lessons, my friend, for I never said "removal" of local. I said rebalancing. The reason cloaks and cynos are used the way they are is directly because of local. You cannot change either of those without changing local too. By definition it would be unbalanced.

Your specific idea, of disallowing cynos and cloaks at the same time, would defeat the point of stealth ships. Their role is to breach enemy lines, and you're removing a big part of this role. It also is unbalanced, as there are no corresponding changes to local.

Removal of local has been emphasized countless times in this thread, it is difficult to keep track which of you supports it when you mince words with "rebalancing" etc. You blame local for the use of cloaks and cynos, I blame the power of their use. People use these mechanics because they are powerful, not because some "local" forces them too, and regardless of local, they would continue to use cloaks and cynos so long as those mechanics were advantageous. There have already been proposals to reveal the last time a key or button was pressed in the client, but I have already shown that I could care less if the hostile was afk and potentially sitting right next to me cloaked with his cyno and maybe even with a bubble too. 1,000 times, I DO NOT CARE ABOUT AFK; AFK does NOT mitigate a threat, log-off partially does.

So if you have ideas on "rebalancing" local that addresses on issue other than AFK or hiding threats, I am interested to hear them.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lucas Kell
Solitude Trading
S.N.O.T.
#1338 - 2013-09-17 13:16:40 UTC
JIeoH Mocc wrote:
Andy Landen wrote:

Or you could grow some balls (no offense) and look for actually pvp targets that are actually flying in space and already looking for a fight. It's not like anyone is forcing you to endlessly fixate on the easy, juicy pve targets as if you are entitled to them or something.


I don't get one thing -
Your artificial division of targets into 'PvP' and 'PvE' categories is not warranted by logic nor game mechanics.
Nor is that imaginary flag on a character 'Willing to PvP' or 'Not willing to PvP'
A ship is a ship is a ship, with characteristics that define their abilities and pilots that fly them. Every ship is a valid target, and it's up to a personal taste (or distaste) whether to snatch a miner kill or not.
It is, after all, null-sec, right?

Yes, that's right. That's why miners are given decent align times and are able to evade combat, that's their defense. Why should that defense be stripped so people can gank them more easily?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

JIeoH Mocc
brotherhood of desman
#1339 - 2013-09-17 13:18:46 UTC  |  Edited by: JIeoH Mocc
Lucas Kell wrote:

Yes, that's right. That's why miners are given decent align times and are able to evade combat, that's their defense. Why should that defense be stripped so people can gank them more easily?

What do you mean, defense stripped? Is someone nerfing your mining ships? I kind of missed that.
Or is having a cloaky in local affecting your align times? Kind of confused on this one.
Lucas Kell
Solitude Trading
S.N.O.T.
#1340 - 2013-09-17 13:20:20 UTC
JIeoH Mocc wrote:
Lucas Kell wrote:


All I want is for the AFK element of your cloaking, the absolute 0 effort part to be stopped, to strip a single element of uncertainty. You want to change a core part of the game so you can guarantee kills.


Whereas you want to change a core part of the game to avoid losses =)
Not at all. How am I changing "a core part of the game to avoid losses"?
I want AFK players to not be able to add the illusion of a threat. That is all. Nothing more.
Since I am told that AFK players can;t hurt anybody, the removal of that will have NO EFFECT on my losses. It simply means a system can't be effectively shut down by someone that's not even playing the game. I don't like AFK miners either. As far as I am concerned, to play the game you should have to PLAY THE GAME.

And on the other side, these guys want local removed, so you only know a cloaker is there when he's already landed on you. There's a considerable difference.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.