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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#921 - 2013-09-11 20:20:15 UTC
Azrael Dinn wrote:


Meh I have tried to say all I have to say on the topic even if it's balanced or not. It gets fustrating to tell the same things over and over and people like gunslinger saying "NO! I'm a pvper the game is all about pvp and I am right" so after all this we are at the point where it's only "break cloaks tm". Don't care how it's done, when it's done as long as it's done.

sorry Sad

I do like to compromise but this has been talked over and over again and not either of the two sides on this topic is willing to compromise. If anything it would be alot better if CCP would just hit the nerf hammer to the table and say "play this way or shut up".


You know Azrael tha tis a load of bunk. You know that most of us favor changing local and cloaks. What we don't favor is simply changing cloaks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

virgofire
Vay Mining Corporation
#922 - 2013-09-11 20:32:39 UTC
Nikk Narrel wrote:
This blew my mind with the extreme expectations of what should be seen as acceptable gameplay in null in general.

virgofire wrote:
...

If you are watching local for your intel, you are dead already, especially if your in a ratting carrier. You will be tackled before you can warp off to safe. ...


Maybe you like the idea of a ratting carrier. But if you are not in an alliance with a blue donut big enough to preclude hostile presence, it is often enough an awful idea.

A carrier used for ratting can be justified only if you can afford to lose it. That's your call, but don't expect the game to become safe for your convenience.

Rewards, ultimately, are limited by risk, or the economy tanks.
If risk is not enough to balance rewards, then the devs either roll back the rewards or increase the risk.

Local intel is a disaster for PvE in null, because it gives hostile outsiders all the information they need, while only upgrading local residents the difference between their intel channel and itself.
Need to find a pilot to hunt? Knowing they are in the system is OP for a hunter who would have otherwise left after a few minutes fruitless searching.
Instead of leaving for better hunting areas, they stay put because they see pilots in local. Cloaked at a belt, docked in a POS, or kicking back in an outpost, they are being flawlessly tracked.

And no amount of effort on the part of PvE can hide the presence from being handed to the hunter on a silver platter.


Honestly I dont understand why you think my statement is false. If youre only using local as your intel, and I mean ONLY local for the system your in, then you are very likely going to die if someone jumps in, unless you are in a quick ship. If the invading person or persons goes straight to station, its likely they will beat you to the station and have it bubbled by the time you get there. So you can seem amazed at the statement but it is pretty true. Advanced warning comes from intel channels, and lets you prep so that when you see something in local you can immediately act. You will see someone entering local before they load.

Furthermore I have never asked for safe null sec. I said just a few posts ago that my only real issue with AFK cloaking is the inability to take the offensive against a player once they are in a system camping.

I have never found local to be an issue at all. From either a PVE or PVP point of view. I have always accepted it for what it was. When I get camped I move or fall back on other forms of isk gathering. I am in support of a change cause I dont like the idea of a single person taking an entire system hostage. It ruins the game play for the people that call that area home.

Once a person is camped in a system, there is no way to make them leave or even force them to leave. It is completely up to that player if they wish to leave, either in combat or on their own. I simply don't like this and think it needs to be addressed..
virgofire
Vay Mining Corporation
#923 - 2013-09-11 20:50:59 UTC
Teckos Pech wrote:
virgofire wrote:
Wow quick to get defensive, are we?

No honestly, I think it's you and a few others that commonly post on this topic that are trying to smoke screen issues. Your suggestions aren't bad suggestions. I never said that, but they do feel like you are trying to tell people how to play the game instead of "teaching" as you claim.


Bunk.

Its called advice.

And when you think about the people complaining about AFK cloaking aren't simply telling people how to play the game, they are outright prohibiting a type of play via the a game change...one that I an others have argued is unbalancing.

So, get off your frigging high horse. Roll

As for local being broken, it is. For example, here is CCP Explorer:

https://twitter.com/erlendur/status/284995879482585088

There is this article as well:

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

And this one:

http://themittani.com/features/local-problem-tale-two-solutions

Local is a bad game mechanic


You seriously think I am on some high horse over this issue? I think you might have misread my statements. I dont have any issues with local, however if it was reworked, i wouldn't care either, HOWEVER i do feel that removing it all together is a bad idea.

Pretty simple statement there and I haven't advocated for any specific change, so I would say youre barking up the wrong tree to try an prove a point.

As for the links. I will read thru them. Nothing wrong with being more educated on the topic.
Teckos Pech
Hogyoku
Goonswarm Federation
#924 - 2013-09-11 20:51:20 UTC
virgofire wrote:

Honestly I dont understand why you think my statement is false. If youre only using local as your intel, and I mean ONLY local for the system your in, then you are very likely going to die if someone jumps in, unless you are in a quick ship. If the invading person or persons goes straight to station, its likely they will beat you to the station and have it bubbled by the time you get there. So you can seem amazed at the statement but it is pretty true. Advanced warning comes from intel channels, and lets you prep so that when you see something in local you can immediately act. You will see someone entering local before they load.


I too have trouble staying aligned. It is horrible to have to always align out to safe spots, towers etc. And those towers, those are silly, we should always be able to warp to station.

Advance warning comes from the fact that you see the hostile well before he loads grid. So long as you are aligned you will get away before he can even pick some place to warp too.

Quote:
Furthermore I have never asked for safe null sec. I said just a few posts ago that my only real issue with AFK cloaking is the inability to take the offensive against a player once they are in a system camping.


Okay, but when can I take the offensive against you AFK in station? Can we have some module that ejects you in whatever ship you are in in station? An AFK cloaked ship...a cloaked ship, AFK or not, is no threat...so long as it is cloaked. So why should you get the ability to engage a ship that poses no threat to you? Because you are uncertain if it will become a threat?

Since you are insistent that local is not used for intel within a given system, how about delaying local by 2 minutes then. You wont see the hostile is or was in system for 2 minutes (and this delay will work even if the hostile has left). And at the same time you can hunt cloaked ships (although with this change I doubt you'll see many AFK cloaked ships anymore).

Quote:
I have never found local to be an issue at all. From either a PVE or PVP point of view.


Every bot uses just local in the system they are ratting in for intel...and guess what it is very hard to catch them. Why? They are almost always aligned, so when hostiles enter system they warp off in less than a second, unless they are in the process of realigning to a new safe. Even then they'll have that second, plus several more while you are in warp (assuming you have picked the right thing to warp too) to finish aligning and warping off.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#925 - 2013-09-11 20:57:09 UTC
virgofire wrote:
Teckos Pech wrote:
virgofire wrote:
Wow quick to get defensive, are we?

No honestly, I think it's you and a few others that commonly post on this topic that are trying to smoke screen issues. Your suggestions aren't bad suggestions. I never said that, but they do feel like you are trying to tell people how to play the game instead of "teaching" as you claim.


Bunk.

Its called advice.

And when you think about the people complaining about AFK cloaking aren't simply telling people how to play the game, they are outright prohibiting a type of play via the a game change...one that I an others have argued is unbalancing.

So, get off your frigging high horse. Roll

As for local being broken, it is. For example, here is CCP Explorer:

https://twitter.com/erlendur/status/284995879482585088

There is this article as well:

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

And this one:

http://themittani.com/features/local-problem-tale-two-solutions

Local is a bad game mechanic


You seriously think I am on some high horse over this issue? I think you might have misread my statements. I dont have any issues with local, however if it was reworked, i wouldn't care either, HOWEVER i do feel that removing it all together is a bad idea.

Pretty simple statement there and I haven't advocated for any specific change, so I would say youre barking up the wrong tree to try an prove a point.

As for the links. I will read thru them. Nothing wrong with being more educated on the topic.


What the Hell...? Nobody is saying remove local alone...well okay sometimes Nikk argues it wont be as bad as everyone thinks, but he is also flexible on that point.

The points being made are:

1. Using local for intel is a bad mechanic.
2. It leads to AFK cloaking.
3. It should be replaced.

The replacement should be balanced and one that players have to work for, at least in sov null. Also, once intel/local is changed change cloaks so that they can be hunted down. At least that is what many people suggest.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#926 - 2013-09-11 21:22:37 UTC
virgofire wrote:
Nikk Narrel wrote:
This blew my mind with the extreme expectations of what should be seen as acceptable gameplay in null in general.

virgofire wrote:
...

If you are watching local for your intel, you are dead already, especially if your in a ratting carrier. You will be tackled before you can warp off to safe. ...


Maybe you like the idea of a ratting carrier. But if you are not in an alliance with a blue donut big enough to preclude hostile presence, it is often enough an awful idea.

A carrier used for ratting can be justified only if you can afford to lose it. That's your call, but don't expect the game to become safe for your convenience.

Rewards, ultimately, are limited by risk, or the economy tanks.
If risk is not enough to balance rewards, then the devs either roll back the rewards or increase the risk.

Local intel is a disaster for PvE in null, because it gives hostile outsiders all the information they need, while only upgrading local residents the difference between their intel channel and itself.
Need to find a pilot to hunt? Knowing they are in the system is OP for a hunter who would have otherwise left after a few minutes fruitless searching.
Instead of leaving for better hunting areas, they stay put because they see pilots in local. Cloaked at a belt, docked in a POS, or kicking back in an outpost, they are being flawlessly tracked.

And no amount of effort on the part of PvE can hide the presence from being handed to the hunter on a silver platter.


Honestly I dont understand why you think my statement is false. If youre only using local as your intel, and I mean ONLY local for the system your in, then you are very likely going to die if someone jumps in, unless you are in a quick ship. If the invading person or persons goes straight to station, its likely they will beat you to the station and have it bubbled by the time you get there. So you can seem amazed at the statement but it is pretty true. Advanced warning comes from intel channels, and lets you prep so that when you see something in local you can immediately act. You will see someone entering local before they load.

Furthermore I have never asked for safe null sec. I said just a few posts ago that my only real issue with AFK cloaking is the inability to take the offensive against a player once they are in a system camping.

I have never found local to be an issue at all. From either a PVE or PVP point of view. I have always accepted it for what it was. When I get camped I move or fall back on other forms of isk gathering. I am in support of a change cause I dont like the idea of a single person taking an entire system hostage. It ruins the game play for the people that call that area home.

Once a person is camped in a system, there is no way to make them leave or even force them to leave. It is completely up to that player if they wish to leave, either in combat or on their own. I simply don't like this and think it needs to be addressed..

Ok, first off, noone doing PvE was ever caught by a hostile in their own sov null system except by pilot error.

Ratting? If you are in a slow ship, stay aligned, mount tractor beams, and don't use short range fits.
Rats will chase you.
What? this type of fit is not maximum efficiency? Either accept the compromise as the cost of doing business, or gamble on your intel channel warning you in time to react.
High sec beckons to all of those lacking both the intel and the friends to defend you. Just don't fit your boat so bling bling it becomes cost effective to suicide gank.

Mining? Use the venture, or don't complain when you made a bad bet. The exhumers are meant for supported conditions, which either means Concord or actual pilots supporting you.

As to cloaked vessels being affected by proposed changes, I actually have three threads which tie in together.
The two in my sig, the second of which is specific to cloaked vessel hunting.
A third details optional upgrades to intel gathering itself, not linked in the sig.

https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

You should read these, before judging me in a context you are not entirely aware of, by your own admission.
virgofire
Vay Mining Corporation
#927 - 2013-09-11 21:25:03 UTC
Holy crap. This argument again. Can you fight me while I am docked in station. Really? Youre going to pull that card? Why? Seriously why in the world is that even a thought that would cross your mind? That's like standing in front of someones house with a tank and yelling for them to come out with a pistol.

In my opinion and only my opinion, AFK cloaky camping for a prolonged period of time pushes past the idea of intel gathering or anything else and borders on harassment. People play this game for far more than just the PVP and some people don't want to risk billions in ISK assest against your covert ops cyno bomber, when they know its very likely they will get dropped on.

Even your own articles you sited in just the last few posts INCLUDE ways of decloaking cloaky campers, and you sited them. So you shouldnt be shocked that people think this is an issue.

Also, I am not insistent on the fact that local isnt used for intel. My point, as you seem to have ignored, is that local alone is not enough intel to keep you alive. Local, plus an active intel channel is what keeps you alive. And just to clarify for you, I mean local as in local to the exact system you are in, not the "global" local channel. If you close all your intel channels and just use local to keep yourself safe, you are at a much much higher risk of losing a ship.

I do like that you decided to quote me without including the second line. Youre quote should be...

"I have never found local to be an issue at all. From either a PVE or PVP point of view. I have always accepted it for what it was."

As for bots. They have the advantage of reacting at the speed of a computer and don't have to manage what's going immediately in front of them AND watch local. They can do both effortlessly.

Teckos Pech
Hogyoku
Goonswarm Federation
#928 - 2013-09-11 21:25:24 UTC
virgofire wrote:

Honestly I dont understand why you think my statement is false. If youre only using local as your intel, and I mean ONLY local for the system your in, then you are very likely going to die if someone jumps in, unless you are in a quick ship.


Oh yeah, forgot about bubbles. It is too bad you can't put bubbles on the in gates while ratting/mining to slow down that hostile when he jumps in. Allowing something like this sure would be nice.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#929 - 2013-09-11 21:30:11 UTC  |  Edited by: Teckos Pech
virgofire wrote:
Holy crap. This argument again. Can you fight me while I am docked in station. Really?


Yes, really. Seriously even.

You want to engage a cloaked ship. Presumably you want to warp in de-cloak it and start shooting it. You'll presumably have your tank mods running and maybe even have your guns pre-heated. You'll likely come in with a ship that has way more fire power and tank.

And you think this is reasonable...that you can easily penetrate the main defense of a ship with a paper thin tank and so-so DPS?

So yeah, I want to eject you from a POS or station with a given mod and burn your ship and pod while you are AFK, just as you want to do to all AFK cloaked pilots.

Seems balanced to me.

Roll

By the way, sarcasm isn't just a word in the dictionary between the words sack and ****. Roll

Quote:
Even your own articles you sited in just the last few posts INCLUDE ways of decloaking cloaky campers, and you sited them. So you shouldnt be shocked that people think this is an issue.


WTF?

Yes. I know. But there is a condition there. You have to change local and how intel gathering works. FFS. Roll

Stop being so damn obtuse. Especially if you want to be taken seriously.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#930 - 2013-09-11 21:37:55 UTC  |  Edited by: Teckos Pech
Look virgofire this is really damned simple here. Let me recapitulate for you the positions of guys like me, Nikk, Mag's, the Gunslinger, et. al.,

1. Local is a bad mechanic.
2. AFK cloaking is a bad mechanic.
3. Local and AFK cloaking are counters to each other.
4. Changing local and how intel is gathered would go a long ways towards eliminating AFK cloaking.
5. To make sure, once you have 4, change the mechanics so cloaked ships can be hunted.
6. Failing at 4 and given 3 you shouldn't nerf cloaks...or change local.

Its that frigging simple. What frigging part do you disagree with?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

virgofire
Vay Mining Corporation
#931 - 2013-09-11 21:40:59 UTC
Teckos you assume for too much.

https://forums.eveonline.com/default.aspx?g=posts&m=3248306#post3248306

This was my idea. Over the entire thread I attempted to modify it to include reductions in local and other things. Again you are barking hard at a tree that isn't going to reward you.

As for being taken seriously. I am not the one reacting in anger in my responses.
Teckos Pech
Hogyoku
Goonswarm Federation
#932 - 2013-09-11 21:45:35 UTC  |  Edited by: Teckos Pech
virgofire wrote:
Teckos you assume for too much.

https://forums.eveonline.com/default.aspx?g=posts&m=3248306#post3248306

This was my idea. Over the entire thread I attempted to modify it to include reductions in local and other things. Again you are barking hard at a tree that isn't going to reward you.

As for being taken seriously. I am not the one reacting in anger in my responses.


Look virgofire this is really damned simple here. Let me recapitulate for you the positions of guys like me, Nikk, Mag's, the Gunslinger, et. al.,

1. Local is a bad mechanic.
2. AFK cloaking is a bad mechanic.
3. Local and AFK cloaking are counters to each other.
4. Changing local and how intel is gathered would go a long ways towards eliminating AFK cloaking.
5. To make sure, once you have 4, change the mechanics so cloaked ships can be hunted.
6. Failing at 4 and given 3 you shouldn't nerf cloaks...or change local.

Its that frigging simple. What frigging part do you disagree with?

Edit:

And BFD, you still want a turkey shoot with a cloaked ship where the pilot is AFK, yeah...that's reasonable. He'll be completely defenseless.

How the Hell is that even remotely reasonable? Answer: its not. Just as having you pop out of station in a ship while you are AFK is not reasonable either.

And cloaked ships are already severely limited. Can't activate modules of any sort. Cannot target anything. Depending on the type of ship, can't even warp and has a seriously gimped speed and an atrocious lock time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

virgofire
Vay Mining Corporation
#933 - 2013-09-11 21:47:26 UTC
Not even going to read it, are ya?

Sorry I am done responding to you. I prefer Nikk anyway. I feel he is actually working to better the game.
Teckos Pech
Hogyoku
Goonswarm Federation
#934 - 2013-09-11 21:53:43 UTC
virgofire wrote:
Not even going to read it, are ya?

Sorry I am done responding to you. I prefer Nikk anyway. I feel he is actually working to better the game.


You going to answer my question?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#935 - 2013-09-11 22:05:45 UTC
virgofire wrote:
Teckos you assume for too much.

https://forums.eveonline.com/default.aspx?g=posts&m=3248306#post3248306

This was my idea. Over the entire thread I attempted to modify it to include reductions in local and other things. Again you are barking hard at a tree that isn't going to reward you.

As for being taken seriously. I am not the one reacting in anger in my responses.

You are claiming to be Behr Oroo?

I posted quite a bit in that thread, and quite constructively.
Posts, for reference, and not all of them.

post 31
49
68
88
90
98
100
103
106
115
151
154
161
165
171
173
175

And so on, and I actually had the last post as well.

You must understand this, to understand me:
I am an engineer, I hold one ideal above all others: It must work.

I take inspiration from many sources, especially direct experience, and I do not reject ideas without cause.

But, our current system is both broken AND balanced. It needs to be fixed on two fronts to remain balanced.

An easy game has easy rewards, and meaningless risk has meaningless rewards.
It is the challenge that gives the reward it's value.
Teckos Pech
Hogyoku
Goonswarm Federation
#936 - 2013-09-11 22:21:14 UTC
virgofire wrote:
Teckos you assume for too much.

https://forums.eveonline.com/default.aspx?g=posts&m=3248306#post3248306

This was my idea. Over the entire thread I attempted to modify it to include reductions in local and other things. Again you are barking hard at a tree that isn't going to reward you.

As for being taken seriously. I am not the one reacting in anger in my responses.


Oh, and no. I did not presume anything. Your idea, is you'll get a warp in that places some where within 5km of the ship. You'll presumably come with buddies, probably in fast frigs/interceptors. De-cloak the cloaked ship, and kill him...all while he is AFK.

And you call this PvP. And you think it is a silly argument to eject AFK people from stations and shoot them.

Unlike you, I think both arguments are silly and unbalancing to the game. Hence my sarcasm.

Christ...can't believe I had to explain that last part. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

virgofire
Vay Mining Corporation
#937 - 2013-09-11 22:30:12 UTC
Yes I am Behr. Virgo has become my main and I use Behr less and less. I am trying to do t2 production and virgo is my science toon. They are on separate accounts but I can provide API's for both characters if needed. They are also in the same corp, etc etc etc etc.

Anyway. Yes you made several great posts about things. I learned a lot about local in that thread. Like I said, I do actually feel that you are trying to better the game. That doesn't mean I can't disagree with you.

I guess my issue is that it is in no way balanced in regards to what I have already said: Removing a camper once they are in system. At least this is how I feel. I have stated several times that this is really my main issue. I don't have a solution for this. I liked my idea of a ship that could hunt covert ops ships, while removing all covert ops ships from local completely. That's pretty much where I left my thread when I posted with Behr.

I don't think anyone is advocating this game be easy. People play WoW if they want easy. Right now I simply feel that the risk vs reward is far out of balance for an AFK cloaky camper. One person can do large amounts of damage to a system by just being there and really there isnt anything anyone can do about it. You can play defensively, be prepared, etc etc etc but the truth is, if you are being camped, you are at the mercy of that player.

They decide when to engage, they decide when they leave and there is 0 you can do to counter it. Bait rarely works, waiting them out never works, and oh god if you pay off a camper, they will just stay longer.

Teck posted a few articles. I really liked the idea of a module that had a 1 hour spin up time, with a 2 hour refresh that decloaked ships in a system.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#938 - 2013-09-11 22:32:45 UTC
virgofire wrote:
Not even going to read it, are ya?

Sorry I am done responding to you. I prefer Nikk anyway. I feel he is actually working to better the game.


I read it, and I still don't see how it would fix anything other than kill pvp even more. Because if a gang comes in carebears dock up, if an afk cloaker is around you scan him down and kill him then go back to pve/carebearing. It breaks the system so entirely that carebears would literally be nearly invulnerable. 0.0 would become no better than highsec.

What part of Teckos' argument do you inherently disagree with? Because I see much more logic in his ideas, than in yours.

I once podded myself by blowing a huge fart.

virgofire
Vay Mining Corporation
#939 - 2013-09-11 22:42:58 UTC
Lord Battlestar wrote:
virgofire wrote:
Not even going to read it, are ya?

Sorry I am done responding to you. I prefer Nikk anyway. I feel he is actually working to better the game.


I read it, and I still don't see how it would fix anything other than kill pvp even more. Because if a gang comes in carebears dock up, if an afk cloaker is around you scan him down and kill him then go back to pve/carebearing. It breaks the system so entirely that carebears would literally be nearly invulnerable. 0.0 would become no better than highsec.

What part of Teckos' argument do you inherently disagree with? Because I see much more logic in his ideas, than in yours.



No the idea needed much work, which is why I abandoned it. I like it but I do agree that it has flaws.

I don't actually disagree with any of it. What I disagreed with was the complete removal of local, and from there have just been responding to people.

What I dislike about AFK cloaking is that once a person is in place, you can't remove them. I think people are looking through a very narrow window to suggest that simply changing how you play the game would correct the issue. It might make it safer overall for that pilot but it hasn't fixed the issue. There is still a camper in the system.

I haven't actually offered any solutions or anything, outside of my original forum post months ago. I have just said that I don't see a huge issue with local, the games had local since it started and I don't see removing it as a solution. I started the game when local and cloaking were both in place. I havent known the game any differently.
Teckos Pech
Hogyoku
Goonswarm Federation
#940 - 2013-09-11 22:44:35 UTC
virgofire wrote:

They decide when to engage, they decide when they leave and there is 0 you can do to counter it. Bait rarely works, waiting them out never works, and oh god if you pay off a camper, they will just stay longer.


I know you are "done responding", but I'll still throw this out ther just so people know how misleading you are being.

The ideas to "counter" the AFK cloaker have been suggested. Of course, you came in and started saying guys like Nikk are demanding how others should play the game.

Here was one of my suggestions, start ratting in a group with PvP fit ships. Yes, it is less efficient than running anomalies in a min-maxed PvE ship in terms of isk, but you'll probably run the anomalies faster so that will help a bit, and even less isk/hour or however you want to measure it beats 0 isk/hour. And if you keep this up, the AFK cloaky will eventually move on to greener pastures.

Of course, it is presumptuous of me to tell others how to play the game. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online