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Player Features and Ideas Discussion

 
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AFK Cloaking Collection Thread

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#881 - 2013-09-10 20:31:01 UTC
Vas Eldryn wrote:
ok where do i start...

so if a miner wants so go out and mine, he has to have a fleet of his friends just sit in system and do nothing on the chance that the AFK cloaker is at the keyboard?

and you suggest to defend our space we have to cyno camp our own systems with a hotdrop fleet always at the ready, this is just plain silly!

and stop complaining about local, i see plenty of kills by pvper's in null that don't AFK cyno cloak, maybe they can teach you a thing or two?

Why would you assume a miner would NEED to rely on a defense fleet being on hand?

Good decision making, combined with good intel, and miners like myself will be just fine, thank you very much.

Local is helping out the guys trying to HUNT miners more than it is helping miners.
Vas Eldryn
#882 - 2013-09-10 20:36:10 UTC
Teckos Pech wrote:
Nikk Narrel wrote:


Wormholes? My bad, these areas are perfectly safe, since I see no hostile pilots in local, ever. Whew, what a relief!


Wait...do I detect a faint whiff of sarcasm? Lol

Vas Eldryn,

Seriously have you read much of this thread? Have you read the threads in Nikk's and my signaures (no we aren't the same guy, I just like Nikk's threads and see them as a possible replacement for how local currently works)? We aren't saying easy kills.

I think it would be nice to add structures to the game so sov holders can gather intel, but at the same time make it so the players who hold sov have to work at it. Somewhere in this thread is a link to an article at TheMittani.com, it links to other articles discussing this topic in more detail. So people would have to work at gathering intel as local would not be the infallible and instant source it has become. But at the same time AFK cloaking would likely become a thing of the past as well, at least in regards to asset denial and attempts to get "easy kills".

If you are going to come in here and slag on others you should, at least, familiarize yourself with their actual arguments.


please quote me "slagging on others" i think i've been as respectful as possible with responding to rude and belittling responses, or is the fact my opinion differs to yours offensive?

and the thing is your missing the big picture, AFK cyno cloaking is not the only form of PVP, but it is the only form thats designed to avoid conflict with other PVP ships and go strait for ships not designed with PVP in mind.

and again why can most PVP pilots in null sec get kills without AFK cyno camping but you cant?
Vas Eldryn
#883 - 2013-09-10 20:41:14 UTC
Nikk Narrel wrote:
Vas Eldryn wrote:
ok where do i start...

so if a miner wants so go out and mine, he has to have a fleet of his friends just sit in system and do nothing on the chance that the AFK cloaker is at the keyboard?

and you suggest to defend our space we have to cyno camp our own systems with a hotdrop fleet always at the ready, this is just plain silly!

and stop complaining about local, i see plenty of kills by pvper's in null that don't AFK cyno cloak, maybe they can teach you a thing or two?

Why would you assume a miner would NEED to rely on a defense fleet being on hand?

Good decision making, combined with good intel, and miners like myself will be just fine, thank you very much.

Local is helping out the guys trying to HUNT miners more than it is helping miners.


sorry that was in response to post #870,

and your seriously telling me you would undock a t2 mining ship with cloaked enemies in system?

I dont get that last bit though
Nikk Narrel
Moonlit Bonsai
#884 - 2013-09-10 20:52:22 UTC
Vas Eldryn wrote:
Nikk Narrel wrote:
Why would you assume a miner would NEED to rely on a defense fleet being on hand?

Good decision making, combined with good intel, and miners like myself will be just fine, thank you very much.

Local is helping out the guys trying to HUNT miners more than it is helping miners.


sorry that was in response to post #870,

and your seriously telling me you would undock a t2 mining ship with cloaked enemies in system?

I dont get that last bit though

A t2 mining ship is intended to work as a part of a group, or in territory not vulnerable to hostile presence.

Use elsewhere should be done at your own risk exclusively.
I strongly recommend the venture. With the right skills, it can more than mine enough to justify using it in places too risky for an exhumer to operate in.
This includes null being camped by a cloaky quite nicely indeed.
(But the higher yield fitted version is not light in skills any more than an exhumer is)

As to local helping hunters more?
The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.

Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea.
They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.

Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.
TheGunslinger42
All Web Investigations
#885 - 2013-09-10 21:12:42 UTC
Vas Eldryn wrote:
please quote me "slagging on others" i think i've been as respectful as possible with responding to rude and belittling responses, or is the fact my opinion differs to yours offensive?

and the thing is your missing the big picture, AFK cyno cloaking is not the only form of PVP, but it is the only form thats designed to avoid conflict with other PVP ships and go strait for ships not designed with PVP in mind.

and again why can most PVP pilots in null sec get kills without AFK cyno camping but you cant?


I'm afraid you're the one missing the point. This is not about us being able to get kills, it never has been. This is about uncertainty and risk having to exist in nullsec, and how current local mechanics massively reduce it, and how the single last thread of uncertainty and risk is maintained by prolonged cloaking - a form of psy-warfare - and cynos. Arguments to remove these things remove uncertainty and risk from nullsec entirely and are horrifically bad ideas for that reason.

I don't even operate in nullsec, it's wormholes or highsec for me, so claiming this is all about me wanting to get easy kills or only trying to get a certain kind of target are dishonest. Even if I were a null hunter, your point would be entirely irrelevant because everyone in nullsec is a target. Everyone. From an unfit retriever to an officer fit titan. Everyone is a valid target. Your posts are just backhanded pushes towards suggesting only consensual or "fair" fights. Well that's not how it works, never has and hopefully never will - because it would be disastrous for the game.
Vas Eldryn
#886 - 2013-09-10 21:57:44 UTC
psy warfare lol, thats funny

ok first and foremost this is the Features and Ideas section, not the maintain the status quo at all costs section.

try to look at this through the eyes of a miner in null, you are in a cyno cloaked system with all surrounding systems also cyno camped. You make about 40-80 million a day through mining/manufacturing depending on time spent playing. Your ship costs 200 million fully fit (mackinaw, costs varies with availability) and the cyno cloaked ship is active 4 times a day on average.

chances are your going to lose you ship every day if you have the audacity to mine, risk outweighs reward so you stay in POS and wait, so far its been 7 months of waiting.

can you see the frustration that industry based players feel? I know the rhetoric used by AFK cyno cloaked pilots all too well and thats what i am disputing, if your alliance and corp are actively defending their home it should allow miners the ability to mine and help pay for shiny things for pvp pilots to get blown up in.
Nikk Narrel
Moonlit Bonsai
#887 - 2013-09-10 22:12:39 UTC  |  Edited by: Nikk Narrel
Vas Eldryn wrote:
psy warfare lol, thats funny

ok first and foremost this is the Features and Ideas section, not the maintain the status quo at all costs section.

try to look at this through the eyes of a miner in null, you are in a cyno cloaked system with all surrounding systems also cyno camped. You make about 40-80 million a day through mining/manufacturing depending on time spent playing. Your ship costs 200 million fully fit (mackinaw, costs varies with availability) and the cyno cloaked ship is active 4 times a day on average.

chances are your going to lose you ship every day if you have the audacity to mine, risk outweighs reward so you stay in POS and wait, so far its been 7 months of waiting.

can you see the frustration that industry based players feel? I know the rhetoric used by AFK cyno cloaked pilots all too well and thats what i am disputing, if your alliance and corp are actively defending their home it should allow miners the ability to mine and help pay for shiny things for pvp pilots to get blown up in.

Here is a mining ship, fitted for Bistot.

It yields 940 units of ore per minute.

WIth the AB on, it goes 1,017 m/s, and is cap stable.
It aligns and warps in under 6 seconds, and has a built in +2 warp stability.
It aligns and warps in 4 seconds with the AB not running.

[Venture, WH from Forums Test 1]
Mining Laser Upgrade II

1MN Afterburner II
Survey Scanner II
Medium Shield Extender II

Modulated Deep Core Miner II, Bistot Mining Crystal II
Modulated Deep Core Miner II, Bistot Mining Crystal II
Prototype Cloaking Device I

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Drone Mining Augmentor I

Mining Drone II x2

Unless I let you catch me, you most likely won't.
I just don't operate in targeting range of uncloaked ships, and I am fine.

I am a miner.
Vas Eldryn
#888 - 2013-09-10 22:24:11 UTC
so you mine with cyno cloaked ships in your system? I've tried, I tend to just blow up. My ship layout is fairly similar, without the cloak. i can never seem to warp before i get dead.
Nikk Narrel
Moonlit Bonsai
#889 - 2013-09-10 22:31:20 UTC
Vas Eldryn wrote:
so you mine with cyno cloaked ships in your system? I've tried, I tend to just blow up. My ship layout is fairly similar, without the cloak. i can never seem to warp before i get dead.

The cloak on your ship is important, if they appear too close by.

The last thing a hostile expects, when they decloak near you, is for YOU to suddenly cloak.

Bam, you are not there to be targeted, you are out maybe two drones, and you know they are active.

If you lost drones, grab more, and visit another belt while they facepalm over trying to catch a small fast ship that can cloak.
Vas Eldryn
#890 - 2013-09-10 22:40:37 UTC  |  Edited by: Vas Eldryn
I still wouldn't like being a mining ship with only a prototype cloak in a swarm of SB's, recons and T3 cruisers, I can't see, with the exception of aligning, which you should already be, how it would help. They have you rough position you need to decloak before warp.... still feels like being fish in a barrel to me.
Nikk Narrel
Moonlit Bonsai
#891 - 2013-09-10 23:50:04 UTC
Vas Eldryn wrote:
I still wouldn't like being a mining ship with only a prototype cloak in a swarm of SB's, recons and T3 cruisers, I can't see, with the exception of aligning, which you should already be, how it would help. They have you rough position you need to decloak before warp.... still feels like being fish in a barrel to me.

I drop into alliance chat that a batch of t3's showed up to chase me, with a fit as easy to replace as this one, and I'll have company.

The LAST thing a cyno dropper wants in system is company. They need overwhelming odds to not lose, and I like making them feel uncomfortable.

And if they are daft enough to chase me twice, I may have reshipped into something else.

[Sabre, Doom Banana]
Nanofiber Internal Structure II
Overdrive Injector System II

1MN Microwarpdrive II
'Langour' Drive Disruptor I
J5 Prototype Warp Disruptor I
Medium Azeotropic Ward Salubrity I

Prototype Cloaking Device I
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
Interdiction Sphere Launcher I, Warp Disrupt Probe

Small Projectile Collision Accelerator I
Small Projectile Locus Coordinator I

It's amazing how good of an escort these can be.

Drop the occasional warp bubble, if you think you may have cloaked friends watching.

For actual bait ships, I can also field tackle skiffs.
virgofire
Vay Mining Corporation
#892 - 2013-09-11 00:15:28 UTC
You know what bothers me the most about your argument Nikk? The fact that it feels your telling people how to play the game of Eve based on how you think THEY should play the game. This bothers me.

To suggest changing ships or to alter their play style so that it fits more in line with yours isn't a valid argument on this topic.

Nikk Narrel
Moonlit Bonsai
#893 - 2013-09-11 01:12:50 UTC
virgofire wrote:
You know what bothers me the most about your argument Nikk? The fact that it feels your telling people how to play the game of Eve based on how you think THEY should play the game. This bothers me.

To suggest changing ships or to alter their play style so that it fits more in line with yours isn't a valid argument on this topic.

You know what bothers me about your argument?

You are trying to silence the idea that people CAN play the game in different ways.
That they DON'T have to safe up and cower in terror of an unknown.

Telling people how to play the game? Scary new ideas like actually playing, instead of staying docked?

It's a sandbox game, and all options are free to be considered.

Of course, if I happened to be a cloaked camper, and saw someone teaching others how to fight back against me, I too would be upset.

Miners like me, we fight back.
virgofire
Vay Mining Corporation
#894 - 2013-09-11 01:48:49 UTC
Wow quick to get defensive, are we?

No honestly, I think it's you and a few others that commonly post on this topic that are trying to smoke screen issues. Your suggestions aren't bad suggestions. I never said that, but they do feel like you are trying to tell people how to play the game instead of "teaching" as you claim.

I truly hope you don't really think my last three posts on this topic have been some attempt to sweep ideas under the rug. If you do, then I am sorry.

Now I am curious. Are you trying to say that I am a cloaky camper and I am somehow upset cause you suggested ideas to someone that could possibly help them survive? Cause that would be a tad silly to jump to that conclusion.

From my point of view, and JUST my point of view, the suggestions I have seen you offer are basically saying. "This is how the game is. Accept it, and deal with it, and oh by the way, here are a few ideas of what you could do to defend yourself."

Now there is absolutely nothing wrong with this point of view, but I don't think it fits with a features and ideas segment of the forums. It was even said in the last couple pages that this is a forum for suggestions of change, not how to work with the current game.

The idea behind this thread seems to be a push to change the game mechanics so that a person can't hold a system hostage with little to no risk to themselves isk wise. Personally I agree and think a change needs to be made to fix this issue. Obviously you disagree. That's fine. However some of your ideas are simply impractical, such as having a counter fleet to hot drop a hot dropper. This isn't impossible but just not practical 23/7.

Don't get me wrong your ideas aren't bad ones, and some are even good ones but when it comes to trying to silent ideas, I think you are holding those cards.

And you're absolutely right this is a sandbox game, people can play the way they want. So why the hatred for "nullbears"? They are playing the part of the game they enjoy. That is a general statement, by the way. Not strictly focused at you, since you don't seem to degrade that play style, but others on the thread have.
Nikk Narrel
Moonlit Bonsai
#895 - 2013-09-11 03:43:02 UTC
virgofire wrote:
The idea behind this thread seems to be a push to change the game mechanics so that a person can't hold a system hostage with little to no risk to themselves isk wise.


No, actually this thread is a response to the repetitive and frequent attempts by shortsighted players to make requests that were made over and over.
Ask the OP, he posts in it regularly too.

Most of the requests pretend that we do not currently have balance in the game, and that they can save everyone by making cloaked players go away so that PvE play can be worry free in sov null space.

As a PvE player in null, I can assure this is not reasonable, and the game is dumbed down right now by a minority of players not wanting to adapt to changing play conditions.

(You're in null, a hostile appears, you can do something besides hide when this happens)

virgofire wrote:
Personally I agree and think a change needs to be made to fix this issue. Obviously you disagree. That's fine. However some of your ideas are simply impractical, such as having a counter fleet to hot drop a hot dropper. This isn't impossible but just not practical 23/7.

Don't get me wrong your ideas aren't bad ones, and some are even good ones but when it comes to trying to silent ideas, I think you are holding those cards.

And you're absolutely right this is a sandbox game, people can play the way they want. So why the hatred for "nullbears"? They are playing the part of the game they enjoy. That is a general statement, by the way. Not strictly focused at you, since you don't seem to degrade that play style, but others on the thread have.


They are not my ideas per se, and you are not even quoting me here.

Read the links in my sig below for my ideas, if you actually want an engineers's take on it.
I can't do amazing PR, but I can tell you they would work at least as well, if not better, than what we have now.
virgofire
Vay Mining Corporation
#896 - 2013-09-11 04:48:03 UTC
Ok first off you're splitting hairs. You know exactly what I mean when I reference "thread". The last three pages haven't been discussing the list of other threads about AFK cloaking. They have talked directly about that issue, so please don't do that.

For a quick response, I will say I disagree that a change to local is the solution to this. I don't think your idea would actually change anything. It would simply remove the "local" tag over one window and replace it with "(Alliance) Intel". It wouldn't require any more effort than the current game requires. If you are watching local for your intel, you are dead already, especially if your in a ratting carrier. You will be tackled before you can warp off to safe. You watch your intel channels and as hostiles get close, you safe up your expensive assets.

For anything else. I will post tomorrow. It's late and its bed time now.
Vas Eldryn
#897 - 2013-09-11 04:57:17 UTC
I realise frustrations run high on both sides of the fence, the frustration of being camped vs the frustration of not being able to kill ships before they dock up and get into PVP ships. Lets not get back into nit picking again. I thought this was starting to turn positive.

and on a sarcastic note... can we charge AFK cyno campers rent? they are after all pitching a tent in our system. We have to pay for the right to use the system, so should they. (and before I get flaming comments... this bit is a joke).
Azrael Dinn
Imperial Mechanics
#898 - 2013-09-11 05:47:07 UTC
Teckos Pech wrote:
Azrael Dinn wrote:
TheGunslinger42 wrote:
Vas Eldryn wrote:
....


....


Actualy what he's saying is that your just a bunch of cowards who pray on the weak cause you aren't man enough to make a full frontal assaul like real men would do Twisted


Right, like you'd stay and fight. Roll


If I had a fighting chance I would stay and fight but the fight most of the times are bomber vs hauler / barge or hot dropper with 10 + friends vs a barge / hauler / single carrier. So tell me this... why on earth would I stay and fight if I would loose a ship.

Using overwhelming tactics is a good thing for the person using them and makes a sure kill when ever you catch someone but it also discourages people to fight them. And then the odd are against the hot droppers and bombers they don't do anything. This is how this game is played and that is why it is booring and it is because of you (pvpers).

It's not my job to figure out new tactics, I'm just a lonely industrialist and I get my kicks out from industrial things and roams when I feel I have too much isks and I don't know which blueprint to buy so I can make ships for you to blow up.

And still... break cloaks it would make things better for eve.

After centuries of debating and justifying... Break Cloaks tm

Debora Tsung
Perkone
Caldari State
#899 - 2013-09-11 07:10:32 UTC
Nikk Narrel wrote:
[...] Good decision making [...]


Big smile

Common Sense

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#900 - 2013-09-11 07:23:19 UTC
Azrael Dinn wrote:
And still... break cloaks it would make things better for eve.


A very myopic view. understand that pvpers are not the only benefactors of cloaks.
...and pvpers ganking "poor industrials" not only does not require a cloak, there are other activities that do require cloaks that will suffer if nerfherders get their way on cloak "breaking".

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]