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AFK Cloaking Collection Thread

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Author
Xionyxa
Royal Amarr Institute
Amarr Empire
#761 - 2013-08-22 12:50:38 UTC  |  Edited by: Xionyxa
Nikk Narrel wrote:


............



You would happily mine in your venture with an untold amount of reds in your system watching everything that you do and engage you at will, but you wouldn't operate under a NRDS system with a neutral mining next to you????

I guess you like the certainty of reds blowing you mining ship to bits as opposed to the uncertainty of neutral who follows the NRDS rules.

Calling them "AFK cloakers" is wrong. Just because they appear inactive doesn't mean they are AFK. AFK cloakers do not add to the game by "creating uncertainty", that's just ********. AFK cloakers create a certainty, operate solo in a mining barge or PvE ship where they are and you will soon enough find out what that certainty is.

And if your intel system isn't up to the task of telling if a hostile is logged off in your home system or has left your system, you need a new intel system.

The rest of your agument has so many holes in it I don't know where to begin

Sura Sadiva wrote:
Xionyxa wrote:

This makes being AFK cloaked for days a valid, but not very effective tactic, can anyone name any other game where a valid (botting isn't valid) PvP tactic that involves a character online for days without the player being at the keyboard.


Yes.

But the point is: that tactic is de facto the only viable, the only potential danger in such 0.0 systems. People is forced to use it becuase of this, not because they consider it's effective or fun. Scale down the chance to make those systems 100% safe in a cheap and easy way and you'll see less people AFK camping and hotdropping and more people coming in HAC gangs.

WH holder can also lock and secure their systems. The huge difference is that their safety involve daily effort to scan, patrol, hunting intruders, collapse WH; involve using specialized ships, modules and skills. Involve active gameplay. For sov null is all based on local and stay docked. No skill, no ship, no modules, no effort, no game knowlege. Only local.


First point isn't valid, people still do roaming gangs in null sec, though generally HAC gangs aren't done because HACs haven't been buffed yet. I see reds try to get into the system all the time, just because my system is well defended doesn't mean local needs a nerf to make it more dangerous.

Second point is pretty meaningless too, although I can see where you are coming from, you live in a WH, WHs are hard work but have higher rewards. I live in Null sec, security still needs to be done, reds still need to be kept out.

Kahetha wrote:
so... basically what you forum-pvpers are saying... is that... EVE is harsh and undocked you often feel unsafe? Lol

Allow me to respond in the way you (should) understand: *clear throat* HTFU. Welcome to EVE. Can I have your stuffBig smile?


EvE harsh and unsafe, wish it was for cloaky campers, come on, how is EvE unsafe when people can go AFK in hostile space for days with zero risk

ConranAntoni wrote:
Threads literally a large collection of tears from the incompetent pilots of EvE. Ratters and miners afraid that AFK nuet might come back to keyboard to find their shitfit Estamel Inv fit hulks/ravens are under attack and their incapable of being intelligent while in space to avoid such things.

Someone pass me my tear bucket dammit.


Does it offend you that people fly officer fit pirate faction ships in null sec. I have yet to see one complaint about someone losing a ship here let alone a overfitted one.

Read the content of the thread, not just the title, most the discussion is about game balance, or lack of it when it comes to someone sitting AFK cloaked for days.

For someone to lose a PvE ship or mining barge to PvP usually requires a mistake, one faction on this thread sees this as being too safe, so local should be nerfed and miners and PvEers should lose ships at random.

The other faction, me included just wants to see an end to reds being online in hostile space cloaked for 23 hours a day, every day, until they get bored of getting no kills.
Andy Landen
Deep Core Mining Inc.
Caldari State
#762 - 2013-08-22 14:12:00 UTC
You guys want fights. I get it. So do I. You want easy, juicy targets. I get it. I want hard, pvp targets. The people that want to fight you are in pvp ships, not pve ships.

The sov system encourages players to fight for ownership of the systems and gives meaning to the combat. If you want combat, it is this system which should be improved. Personally, I think that pvpers should be rewarded with ISK and other pvp rewards as they fight for sov. If the sov system could be improved to include ISK rewards for grinding, ISK rewards for reversing another group's grind, and defensive advantages, then there would be a lot more pvp for sov. Targets would not run away as easily because there would be more at stake; more to gain and more to stop others from gaining.

Ideas for sov benefits:
1) If the sov system enabled a system to extend local reporting to include all reds and their locations in any system owned by a players sov, then sov would have much more benefit and would be fought over much more.
2) Installing pos's and turrets, etc at gates and stations and belts.
3) ISK payouts for advancing for your alliance or decreasing for other alliances the benefits of the sov system.

In summary of my posts on this thread:
1) The bridging mechanic breaks the game by escalating the risk of a single hostile frigate to levels far in excess of those acceptable for any op, including pvp; who can fight a potentially unlimited number of foes without any warning? With a sov benefit of reporting all non-blue within the sov network, I have no issue with bridging.
2) PVP should be encouraged with improvements to the sov system for more benefits including ISK rewards for actually grinding the sov. PVPers should be able to make ISK without having to shoot the red cross that they so detest anyway. Owning sov should include lots of defensive benefits and should be an activity which brings the pvp. Worried about getting a fight? The sov system should ensure that plenty of targets will be out there ready and interested in fighting for their sov.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

TheGunslinger42
All Web Investigations
#763 - 2013-08-22 15:49:26 UTC  |  Edited by: TheGunslinger42
Andy Landen wrote:
You guys want fights. I get it. So do I. You want easy, juicy targets. I get it. I want hard, pvp targets. The people that want to fight you are in pvp ships, not pve ships.


Deliberate mischaracterisation doesn't get you anywhere, bro. We're not after "easy" targets, we're after targets, period. For the fiftieth time, the current mechanics don't just provide PVErs with overpowered intel, it works for PVPers too. Local makes it trivial to avoid PVP if you don't want it, for everyone. It's not uncommon for a small gang or solo PVPer to see another PVPer or group - who would without a doubt crush him - jump into system and cause him to react the same way - get safe.

As for you wanting "hard targets", I don't quite understand how that statement correlates with trying to pile up more and more advantages for yourself.
Nikk Narrel
Moonlit Bonsai
#764 - 2013-08-22 15:55:43 UTC
Xionyxa wrote:
Nikk Narrel wrote:


............



You would happily mine in your venture with an untold amount of reds in your system watching everything that you do and engage you at will, but you wouldn't operate under a NRDS system with a neutral mining next to you????

I guess you like the certainty of reds blowing you mining ship to bits as opposed to the uncertainty of neutral who follows the NRDS rules.

Calling them "AFK cloakers" is wrong. Just because they appear inactive doesn't mean they are AFK. AFK cloakers do not add to the game by "creating uncertainty", that's just ********. AFK cloakers create a certainty, operate solo in a mining barge or PvE ship where they are and you will soon enough find out what that certainty is.

And if your intel system isn't up to the task of telling if a hostile is logged off in your home system or has left your system, you need a new intel system.

The rest of your agument has so many holes in it I don't know where to begin

A neutral mining next to me is not a problem.
You need to adjust expectations to match the context of your situation.

Expectations of safety without cause, is unrealistic.

If that's all you can object to, I am not certain why you even posted.
Teckos Pech
Hogyoku
Goonswarm Federation
#765 - 2013-08-23 06:43:23 UTC
Andy Landen wrote:
You know what? I am just going to lay it out there.. If I find myself not playing Eve for extended periods of time, I let my subscription terminate and CCP loses money. Simple as that. Hunt, assess, adapt, log-off, un-sub.


Don't let the door hit you on the way out Andy. Roll

Funny how you have such a limited set of options to adapt to this situation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#766 - 2013-08-23 07:01:37 UTC
Andy Landen wrote:


But don't you dare say that people should do pve in null sec k-space because there is "supposed to be risk there." Those who do deserve to lose both their pve asset, their pod and even some dignity as they realize the foolishness of the idea. There is no pve op however large that cannot be countered easily by a hotdrop. And if you manage to find any size group prepared to do pvp in this op, they will be pvp players who naturally detest pve, esp. when the ISK is slow due to the pvp nature of the fittings..


I love this response, it is basically a whine of, "No matter what I do, I can't be 100% safe!!! PvP pilots are elitist snobs that that treat PvE pilots with contempt!! Boohoo, sniff, sniff."

Of course, most PvP pilots I know do PvE cause they have to pay for fittings too, and trying to live off of just loot drops is not really all that lucrative. And PvP pilots do often look down their noses at those who just want to PvE and take advantage of sov but do damn little to help hold that sov.*

And oh no....you mean your 4-5 man ratting group could be countered by a 10-20 man PvP gang...my goodness...why that is simply outrageous!!!

And yes, I am saying if you want to end AFK cloaking you are going to have to accept some level of risk. To sit there and act like you are entitled to 100% safe ratting space in null sec is the truly outrageous claim. It is null security space, it is supposed to be risky. Right now, if you were to rely simply on roaming gangs to impose that risk then you'd have to do something about how local currently works. How about a 30 second delay for anyone entering system before they show up in local? So now you have to fear not just that possibly cyno ship, but quite possibly and entire gang of HACs with some logi support and a few dictors and a probing ship. You'll be spamming the crap d-scan with this scenario.

But as it is right now, the local ratter will see anyone jumping into their ratting system well before that intruder even loads grid. By the time the intruder has picked a belt to warp to in the vain attempt to tray and catch the ratter, the ratter should be well on his way to a POS, station (with an insta dock bookmark) or a safe spot at which point he can activate his own cloak. Of course, this is assuming the intruder has not already been reported in an intel channel 3 systems out.

*And, IMO, "helping to hold sov" doesn't have to mean PvP. If you have some industrial guys who are helping to keep the JB network fueled, working on making POS fuel, and doing other very helpful things, that's fine by me because I wont have to worry about the leadership asking me to do it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dr0000 Maulerant
Union Nanide and Tooling
#767 - 2013-08-23 07:28:29 UTC
Teckos Pech wrote:


I love this response, it is basically a whine of, "No matter what I do, I can't be 100% safe!!! PvP pilots are elitist snobs that that treat PvE pilots with contempt!! Boohoo, sniff, sniff."

Of course, most PvP pilots I know do PvE cause they have to pay for fittings too, and trying to live off of just loot drops is not really all that lucrative. And PvP pilots do often look down their noses at those who just want to PvE and take advantage of sov but do damn little to help hold that sov.*

And oh no....you mean your 4-5 man ratting group could be countered by a 10-20 man PvP gang...my goodness...why that is simply outrageous!!!

And yes, I am saying if you want to end AFK cloaking you are going to have to accept some level of risk. To sit there and act like you are entitled to 100% safe ratting space in null sec is the truly outrageous claim. It is null security space, it is supposed to be risky. Right now, if you were to rely simply on roaming gangs to impose that risk then you'd have to do something about how local currently works. How about a 30 second delay for anyone entering system before they show up in local? So now you have to fear not just that possibly cyno ship, but quite possibly and entire gang of HACs with some logi support and a few dictors and a probing ship. You'll be spamming the crap d-scan with this scenario.

But as it is right now, the local ratter will see anyone jumping into their ratting system well before that intruder even loads grid. By the time the intruder has picked a belt to warp to in the vain attempt to tray and catch the ratter, the ratter should be well on his way to a POS, station (with an insta dock bookmark) or a safe spot at which point he can activate his own cloak. Of course, this is assuming the intruder has not already been reported in an intel channel 3 systems out.

*And, IMO, "helping to hold sov" doesn't have to mean PvP. If you have some industrial guys who are helping to keep the JB network fueled, working on making POS fuel, and doing other very helpful things, that's fine by me because I wont have to worry about the leadership asking me to do it.



Some risk is fine, local delay would be something, or even local gone would be an improvement. But the way it is now, you fight to get sov, fight to keep it, fight to keep it as blue as possible and at the end of your day when you need to refit ships or buy stuff (for 100-1000% more money than hisec) you can't afford jack cause theres a neut camped in every system as soon as the development index ticks up.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Xionyxa
Royal Amarr Institute
Amarr Empire
#768 - 2013-08-23 14:06:06 UTC  |  Edited by: Xionyxa
And delaying or removing local stops people from camping systems how.................

How does local intel cause cloaky camping...........

Why does sov space need more risk..........

Cloaky campers make mining and PvE more risky how.......



To understand cloaky camping (AFK cloaking) and why it's such a big problem, you need to understand sovereignty in EvE and it's history. Simple really, Sov holding alliances own the stations and control (by blowing up the unwanted ones) who puts up POSes in their systems. If a player wants to stay in a system that is hostile to him, he has 2 options, cloak or log off.

Cloaking being the "easier" option, I'll tell you why, no need for log on screens, no auto warp and he can cloak somewhere like 100km off a station or grav site and instantly see who is there when he comes back, he/she can even stay cloaked next to a POS provided he/she can warp cloaked.

My theory is it's all about safety, leaving system isn't safe because local defence fleets start camping gates when a red comes into system, logging off isn't safe either, because it decloaks your ship, indeed, downtime is the only thing that makes cloaky camping dangerous.

The other side of it is what's changed in the game that's had the side effect of the simple rule that gankers hate so much, the simple rule is no reds in system or red activity around the system, mining and PvE is ok, if not safe up. This is a result of all the nerfs CCP have done to scanning, nearly all complexes and grav sites are fly to points now, no scan probes needed, THIS is why local isn't needed in WHs and reds aren't such a problem in low sec, combat scan probes on D-scan give players warning that someone is hunting them.

The combination of these two things has led to this situation, PvEers and miners complain about cloaky campers blocking their ability to mine and do PvE in their favorite systems, cloaky campers complain about all their targets staying in stations and POS bubbles.

It's a stalemate, that's why systems with campers empty out, people just go elsewhere.
Nikk Narrel
Moonlit Bonsai
#769 - 2013-08-23 15:25:38 UTC
Xionyxa wrote:
And delaying or removing local stops people from camping systems how.................

Obvious.
Camping is caused by two factors, the need, and the availability, both created by Local.

Xionyxa wrote:
How does local intel cause cloaky camping...........

Perversely, by blocking perfectly all efforts to engage pilots short of pilot error or carelessness, local establishes itself as the source of intel needing to be devalued, which is exactly what so-called cloaky camping does.

Without Local, the awareness needed to influence pilot behavior does not exist.
They do not see the cloaked ship on an overview, the cloaked pilot does not communicate. The cloaked pilot, if effective, is not even expected to be paying any attention, and is considered probably AFK. Without Local, this cannot exist on these levels.

Xionyxa wrote:
Why does sov space need more risk..........

Because when effective risk drops to levels where it can be demonstrated as being less dangerous for null pilots than similar activities in high sec, the expectations for reward also drop below the levels in high sec. Game balance is not sustainable otherwise.

Xionyxa wrote:
Cloaky campers make mining and PvE more risky how.......

Player interaction.
By being present, even diminished here by being known in advance as a potential threat, the cloaked pilot is the only sustainable form of threat not easily avoided.

A game where shooting equals risk, and you can always avoid being shot, equals you can always avoid risk.
At the very least, this avoidance needs to come at a price.


Xionyxa wrote:

....
It's a stalemate, that's why systems with campers empty out, people just go elsewhere.

That is an absolute statement, in a game where absolutes do not exist on that level.

Some pilots may go elsewhere. Since it is unlikely for them to find less effective risk with the character in question, they are unlikely to use that character.
If they use a different character, the context changes beyond the scope of being relevant to this discussion.
Teckos Pech
Hogyoku
Goonswarm Federation
#770 - 2013-08-23 16:39:52 UTC
Dr0000 Maulerant wrote:
Teckos Pech wrote:


I love this response, it is basically a whine of, "No matter what I do, I can't be 100% safe!!! PvP pilots are elitist snobs that that treat PvE pilots with contempt!! Boohoo, sniff, sniff."

Of course, most PvP pilots I know do PvE cause they have to pay for fittings too, and trying to live off of just loot drops is not really all that lucrative. And PvP pilots do often look down their noses at those who just want to PvE and take advantage of sov but do damn little to help hold that sov.*

And oh no....you mean your 4-5 man ratting group could be countered by a 10-20 man PvP gang...my goodness...why that is simply outrageous!!!

And yes, I am saying if you want to end AFK cloaking you are going to have to accept some level of risk. To sit there and act like you are entitled to 100% safe ratting space in null sec is the truly outrageous claim. It is null security space, it is supposed to be risky. Right now, if you were to rely simply on roaming gangs to impose that risk then you'd have to do something about how local currently works. How about a 30 second delay for anyone entering system before they show up in local? So now you have to fear not just that possibly cyno ship, but quite possibly and entire gang of HACs with some logi support and a few dictors and a probing ship. You'll be spamming the crap d-scan with this scenario.

But as it is right now, the local ratter will see anyone jumping into their ratting system well before that intruder even loads grid. By the time the intruder has picked a belt to warp to in the vain attempt to tray and catch the ratter, the ratter should be well on his way to a POS, station (with an insta dock bookmark) or a safe spot at which point he can activate his own cloak. Of course, this is assuming the intruder has not already been reported in an intel channel 3 systems out.

*And, IMO, "helping to hold sov" doesn't have to mean PvP. If you have some industrial guys who are helping to keep the JB network fueled, working on making POS fuel, and doing other very helpful things, that's fine by me because I wont have to worry about the leadership asking me to do it.



Some risk is fine, local delay would be something, or even local gone would be an improvement. But the way it is now, you fight to get sov, fight to keep it, fight to keep it as blue as possible and at the end of your day when you need to refit ships or buy stuff (for 100-1000% more money than hisec) you can't afford jack cause theres a neut camped in every system as soon as the development index ticks up.


Find a better alliance/corp. If they aren't running a freighter/jump freighter business then that is bad. Or if you can, start said business yourself. Heck start seeding the market yourself, if you have the liquidity.

But yeah, I know your complaint. There are lots of resources out there in null, problem is trying to use them to make null self-sufficient is just not worth it. Hi sec with its plethora of various slots, moons, CONCORD, and Jita make it hard to compete. You can find systems that have dozens of manufacturing slots in one system. And with high sec mechanics setting up a research POS there makes quite a bit of sense since you can then easily source all the necessary materials. Null sec doesn't even have a chance even with its POS fuel bonus.

But the industrial issue of null sec is a tangential issue, although an important one. One thing to make life in null more interesting is make it so people want to exploit those resources--i.e. boost the rewards. However, you can't just do that you also have to boost the risk too. Yes, I'm saying make it easier to kill people in null, but also make it so that those people can more easily absorb those losses and accept it as part and parcel of reaping the bounties of null. Right now the risks are minimal if you are paying attention. Most roams in null find nothing except some unlucky dude here and there. You can waste 2 hours and do nothing except go on a sight seeing trip of a couple of regions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#771 - 2013-08-23 18:24:06 UTC  |  Edited by: Andy Landen
TheGunslinger42 wrote:

Deliberate mischaracterisation doesn't get you anywhere, bro. We're not after "easy" targets, we're after targets, period. For the fiftieth time, the current mechanics don't just provide PVErs with overpowered intel, it works for PVPers too. Local makes it trivial to avoid PVP if you don't want it, for everyone. It's not uncommon for a small gang or solo PVPer to see another PVPer or group - who would without a doubt crush him - jump into system and cause him to react the same way - get safe.

As for you wanting "hard targets", I don't quite understand how that statement correlates with trying to pile up more and more advantages for yourself.

You can say that you aren't after easy targets all you want, but when you say
Quote:
who would without a doubt crush him

we must assume that you are talking about easy targets again. So yes, YOU ARE
Quote:
after "easy" targets, we're after targets, period


As for me wanting hard targets, all I meant was a preference for engaging pvp ships and fleets that are more than interested in engaging me in combat instead of trying so hard to catch the easy-to kill, low-risk-to-my-side-loosing-much-if-anything pve targets. Preventing a cloak from being online while a cyno is online, or allowing mobile grid-wide cyno jammers still allows me to engage pvp ships which want to fight me.

Added:
Quote:
But as it is right now, the local ratter will see anyone jumping into their ratting system well before that intruder even loads grid. By the time the intruder has picked a belt to warp to in the vain attempt to tray and catch the ratter, the ratter should be well on his way to a POS, station (with an insta dock bookmark) or a safe spot at which point he can activate his own cloak. Of course, this is assuming the intruder has not already been reported in an intel channel 3 systems out.

Whining about not being able to catch "the local ratter." Let everyone note, that the covetous greed to gank the high value pve asset stops at nothing, including attacks on local. Find the targets that want to engage you. Give people a good reason to want to fight you and they will come .. in their pvp ships .. or does that scare you too much? .. just asking. Are you a pvper? Or just a whiner that can't figure out how to attack their sov, their supply lines, their jump bridge network, etc. in such a way as to get them to WANT to fight you?

When you look at who is really whining, it is the player who says, "They won't fight me and I don't know how to attack anything of value to make them want to fight me. Waa. They just warp away all the time. Waa." I hope you get the point. You want fights? Then figure out what to do to get people to come out and challenge what you are doing! Maybe propose to CCP for more benefits to sov that need defending. Cuz if it needs defending, they people want to fight you.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#772 - 2013-08-23 18:39:26 UTC
Andy Landen wrote:
we must assume that you are talking about easy targets again. So yes, YOU ARE
Quote:
after "easy" targets, we're after targets, period


As for me wanting hard targets, all I meant was a preference for engaging pvp ships and fleets that are more than interested in engaging me in combat instead of trying so hard to catch the easy-to kill, low-risk-to-my-side-loosing-much-if-anything pve targets. Preventing a cloak from being online while a cyno is online, or allowing mobile grid-wide cyno jammers still allows me to engage pvp ships which want to fight me.

First off, his post is at the top of the page.

I can't tell if you deliberately took his words out of context, or just read them and could only see what you expected.

You seem desperate to paint selfish motives onto other players. It is unclear what virtue this tactic has, but I keep seeing you repeat it.

PvP happens, ultimately for one of three reasons.
1. Pilot A was better than Pilot B, or simply Pilot B screwed up
2. The outcome was unclear to both sides
3. One side thought they had an advantage, and the other side believed the same. Both expect to win.

Every time you see an opponent you believe to have an insurmountable advantage, it is human nature to get away.
The PvE pilot runs from the cloaked invader, and uses an absolute defense.
The cloaked invader, attempting to avoid overwhelming force being used against them, vanishes.

It is hypocritical to criticize the cloaked camper in this situation. To do so is to pretend they are there to smell flowers, and relax in the star light. Their prey ran before they did, and they choose to not give up.
Their actions depict players trying to play, while the PvE player is trying NOT to play.

So, who is better for the game?

Both are equal.

But if we only were to point a limit at one side of this impasse, we would hand victory to the other by default.
This is why local needs to go if cloaking becomes limited.
Andy Landen
Deep Core Mining Inc.
Caldari State
#773 - 2013-08-23 18:54:39 UTC
Nikk, I just took the part of the quote that was true. I had no intention of implying that it was in context, as I referenced it.

Nikk Narrel wrote:
It is hypocritical to criticize the cloaked camper in this situation. To do so is to pretend they are there to smell flowers, and relax in the star light. Their prey ran before they did, and they choose to not give up.
Their actions depict players trying to play, while the PvE player is trying NOT to play.


Take away that cyno from the cloaky camper. Cloak on, fine, cyno off. Let the prey deal with just his unscannable ship for as long as he chooses to camp. They might not notice his friends jump to the neighboring system. Or let him offline his cloak and online the cyno. Now he is a danger, but people may not have noticed that he is scannable and thus vulnerable .. except for the unlimited number of friends parked at the Titan.

Or maybe we just add a mobile cyno disruption bubble that extends to an entire grid. The stealth bomber could warp in and get point, but he would need a friend to come in quick to support him, or to light the cyno off grid and bring in support. Or he could just realize that frigates are naturally squishy and bring in something much bigger with an inherently better tank.

So many options. And most are much better than this whiny rant about local not letting you catch pve prey so easily and with relatively little risk. Give the mobile cyno disruption bubble idea a chance. Consider other options that don't just focus on getting you easier access to the easy pve prey who won't fight you and neglect targeting real pvp defense targets.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#774 - 2013-08-23 18:58:29 UTC
Andy Landen wrote:
Nikk, I just took the part of the quote that was true. I had no intention of implying that it was in context, as I referenced it.

Nikk Narrel wrote:
It is hypocritical to criticize the cloaked camper in this situation. To do so is to pretend they are there to smell flowers, and relax in the star light. Their prey ran before they did, and they choose to not give up.
Their actions depict players trying to play, while the PvE player is trying NOT to play.


Take away that cyno from the cloaky camper. Cloak on, fine, cyno off. Let the prey deal with just his unscannable ship for as long as he chooses to camp. They might not notice his friends jump to the neighboring system. Or let him offline his cloak and online the cyno. Now he is a danger, but people may not have noticed that he is scannable and thus vulnerable .. except for the unlimited number of friends parked at the Titan.

Or maybe we just add a mobile cyno disruption bubble that extends to an entire grid. The stealth bomber could warp in and get point, but he would need a friend to come in quick to support him, or to light the cyno off grid and bring in support. Or he could just realize that frigates are naturally squishy and bring in something much bigger with an inherently better tank.

So many options. And most are much better than this whiny rant about local not letting you catch pve prey so easily and with relatively little risk. Give the mobile cyno disruption bubble idea a chance. Consider other options that don't just focus on getting you easier access to the easy pve prey who won't fight you and neglect targeting real pvp defense targets.

You are very focused on the cyno aspect.

Hot dropping won't happen for any ship capable of reaching it's target by any other means.
Andy Landen
Deep Core Mining Inc.
Caldari State
#775 - 2013-08-23 19:15:52 UTC
Nikk Narrel wrote:

You are very focused on the cyno aspect.

Hot dropping won't happen for any ship capable of reaching it's target by any other means.

And you are very focused on hotdropping pve assets.
And yes, hotdropping will still happen where it is allowed no matter what "other means" are available.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#776 - 2013-08-23 19:33:56 UTC
Andy Landen wrote:
Nikk Narrel wrote:

You are very focused on the cyno aspect.

Hot dropping won't happen for any ship capable of reaching it's target by any other means.

And you are very focused on hotdropping pve assets.
And yes, hotdropping will still happen where it is allowed no matter what "other means" are available.

I have no interest in hot dropping for myself.

But please, do consider the great advantages to having a cyno ship within weapons range of your target, in case the target managed to pop the now locked down vessel before anything actually came through.

Now, consider in the absence of local, putting that cyno OUT of firing range of the target. The target is either prepared or they are not, and thinking to scan for a group of incoming ships from the next system over requires no more preparation than fitting stabs.

It just means you are vigilant.
But the off grid cyno never gives the prepared target a chance to pop the cyno ship.
And the pilots landing on grid from warp have already loaded the system, where the pilots jumping through a bridge still need to do this.
Teckos Pech
Hogyoku
Goonswarm Federation
#777 - 2013-08-24 04:13:34 UTC
Xionyxa wrote:

To understand cloaky camping (AFK cloaking) and why it's such a big problem, you need to understand sovereignty in EvE and it's history. Simple really, Sov holding alliances own the stations and control (by blowing up the unwanted ones) who puts up POSes in their systems. If a player wants to stay in a system that is hostile to him, he has 2 options, cloak or log off.

Cloaking being the "easier" option, I'll tell you why, no need for log on screens, no auto warp and he can cloak somewhere like 100km off a station or grav site and instantly see who is there when he comes back, he/she can even stay cloaked next to a POS provided he/she can warp cloaked.


You are not looking at the root reason for AFK cloaking. Not even close. It isn't that I just want to hang out in system XYZ-123 for ***** and giggles. I'm there to, if it is hostile, to kill people. That's it.

Now, I can rush in there, load grid and try to warp to some celestial, anomaly, etc. hoping to catch a ratter or some other poor schlub. Problem is with local and intel channels the residents of system XYZ-123 have plenty of warning to get safe before I have much chance to even load grid.

So...now what is my option? Camp the system. Set up a safe, activate cloak, go "AFK". Do it for a looooonnnnnngggg time. So long that eventually, the residents go, "Oh, that's Teckos he is always there and you can ignore him." After they start doing that and when I notice, I am no longer AFK, I'm watching them, learning, and when the time is right, springing a trap on them.

Why? Because, given current game mechanics--i.e. local and intel channels--that is about the only way to catch someone and kill them.

Is this they way I'd like it to be? No. I'd like to have a chance to do it the way I initially described, I jump into the system, load grid and warp to wherever I think I have a chance of catching somebody. Not certainty, not near certainty. I'd like null to be a place where people want to go to "get rich" either via mining, ratting, PI, doing something with towers, etc. I'd like people to invest in their systems, even some crappy ones that could be used to make decent isk. Doesn't have to be great isk, but better (and hopefully more interesting) than running Damsel in Distress for the 459th time.

So yeah, I have an idea of what null could be like, where even some of the lower quality systems are used. People are doing stuff and sometimes gangs come through with the intent of killing people. The people who hold sov in that system will want to protect what they have so they'll have to respond to that gang that is rolling through their space. If it isn't the people actively using it, then the PvP pilots. I'd like this kind of thing to be frequent enough so that a defense fleet isn't a boring grinding activity, but something that is likely to result in fights. And the defenders with JBs, POS, titans, and so forth should have the edge. Getting around the gang and coming at them from a direction that is not expected.

But aside from moon mining, ratting and grav sites, and a few other options not much goes on in null. Okay, you can run some decent missions in Stain, and maybe other NPC space has okay missions, but for the most part most systems in null are empty with people only passing through in their cloaky-nullified T3s.

Null is, for the most part boring boring boring.

Quote:
My theory is it's all about safety, leaving system isn't safe because local defence fleets start camping gates when a red comes into system, logging off isn't safe either, because it decloaks your ship, indeed, downtime is the only thing that makes cloaky camping dangerous.


A local defense fleet wont form for a single cloaky ship. Even a single pilot running around in your system will likely take awhile for a defense fleet to form. You might get more if you have a fleet of 25-30 HACs backed up with logi support and you make a real effort to **** in people's cheerios such as going to a major system and bubbling the undock for awhile and shooting station services. Then you bugger off to another system to annoy them.

Quote:
The other side of it is what's changed in the game that's had the side effect of the simple rule that gankers hate so much, the simple rule is no reds in system or red activity around the system, mining and PvE is ok, if not safe up. This is a result of all the nerfs CCP have done to scanning, nearly all complexes and grav sites are fly to points now, no scan probes needed, THIS is why local isn't needed in WHs and reds aren't such a problem in low sec, combat scan probes on D-scan give players warning that someone is hunting them.

The combination of these two things has led to this situation, PvEers and miners complain about cloaky campers blocking their ability to mine and do PvE in their favorite systems, cloaky campers complain about all their targets staying in stations and POS bubbles.

It's a stalemate, that's why systems with campers empty out, people just go elsewhere.


No. AFK cloaking is far, far older than this suggests. AFK cloaking is not a result of any nerf but the result of local which is just about as old as the game itself. And the get safe when a hostile enters system is nothing new nor controversial. Nobody is saying that is bad game play, but that this type of game play with the current mechanics makes for boring game play...and thus bad game play. AFK cloaking is boring game play. It is bad game play. But without it null would be too safe. Most of the people you are arguing with want to change things so we don't have bad game play--i.e. ultra safe as well as boring game play.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#778 - 2013-08-24 04:42:40 UTC
Andy Landen wrote:
Nikk, I just took the part of the quote that was true. I had no intention of implying that it was in context, as I referenced it.

Nikk Narrel wrote:
It is hypocritical to criticize the cloaked camper in this situation. To do so is to pretend they are there to smell flowers, and relax in the star light. Their prey ran before they did, and they choose to not give up.
Their actions depict players trying to play, while the PvE player is trying NOT to play.


Take away that cyno from the cloaky camper. Cloak on, fine, cyno off. Let the prey deal with just his unscannable ship for as long as he chooses to camp. They might not notice his friends jump to the neighboring system. Or let him offline his cloak and online the cyno. Now he is a danger, but people may not have noticed that he is scannable and thus vulnerable .. except for the unlimited number of friends parked at the Titan.

Or maybe we just add a mobile cyno disruption bubble that extends to an entire grid. The stealth bomber could warp in and get point, but he would need a friend to come in quick to support him, or to light the cyno off grid and bring in support. Or he could just realize that frigates are naturally squishy and bring in something much bigger with an inherently better tank.

So many options. And most are much better than this whiny rant about local not letting you catch pve prey so easily and with relatively little risk. Give the mobile cyno disruption bubble idea a chance. Consider other options that don't just focus on getting you easier access to the easy pve prey who won't fight you and neglect targeting real pvp defense targets.


These things will never happen and they are horrible ideas. They are antithetical to the very nature of this game. This is a game where the major theme is a cold, harsh, brutal universe that does not give two ***** if your bling boat is blown up. A single **** wont be given either. In fact, if it is a horribly expensive bling boat people will point and you and laugh. You might even make an ALOD column on a certain website if you are really really awful.

The idea of introducing more and more ways to make yourself safer than you already are, which is pretty safe if you aren't horrible or unlucky, is a fantastic display of arrogance and entitlement. "I'm entitled to having a safe ratting haven for my min-maxed set up!!!!" No, you aren't. If a freighter in a 0.7 system is not 100% safe you absolutely should not be anywhere near 100% safe in a 0.0 system. Ever.

And the idea of a mobile cyno disruption device is horrible because it wont be used just in instances of PvE, but it will be used in PvP too. People will use them much like they use warp disruption bubbles, but as a way to try and prevent people from using a cyno in a system where the sov is too low for a cyno jammer. Yes, yes I know they wont be able to cover the whole system, but they could be used strategically, say at valuable assets such as a TCU to keep a hostile fleet from cynoing in on top of the TCU and trying to kill it. And given that major alliances have become rather adept at shaping grids....no, I don't think this is a good idea at all.

And stop it with the "unlimited number of people on a titan" for crying out loud. You sound like some 3 day old nub (which you aren't...well unless you bought Andy Landen....). Yes, lots of people can come through a Titan bridge, but either the titan needs to be in multiple fleets or you need multiple titans. And what is this bizzare fetish with Titans? Yes, a titan bridge can send lots of ships to a given system...if it is in range...5.424 light years...and if it is not cyno jammed. So this is a possible threat, but not everywhere and all the time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#779 - 2013-08-24 04:48:57 UTC
Teckos Pech wrote:

No. AFK cloaking is far, far older than this suggests. AFK cloaking is not a result of any nerf but the result of local which is just about as old as the game itself. And the get safe when a hostile enters system is nothing new nor controversial.


No matter how much this is said, AFK cloaking is NOT the result of local, but instead is the result of being able to hotdrop people who take the risk that the cloaker is afk. Local is the only reason that people move to null sec to use their pve assets. Without local, there would be very few pve targets in null and probably no pvp targets in null except for a few with cynos and fleets waiting on Titans.

Since I am all for solutions that work for everyone AND make sense, I will propose a third idea:

Proposal: Cynos are connected to sov AND capitals are allowed to jump through stargates again. If you have blue standings with the sov holder then you can light a cyno. If not, then you have to move your capital in the old fashion way, through gates. This would solve so many issues, including all my issues with cloaky cyno ships. IMHO, this is the best idea I have created on this issue so far.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#780 - 2013-08-24 05:00:45 UTC
Andy Landen wrote:
Teckos Pech wrote:

No. AFK cloaking is far, far older than this suggests. AFK cloaking is not a result of any nerf but the result of local which is just about as old as the game itself. And the get safe when a hostile enters system is nothing new nor controversial.


No matter how much this is said, AFK cloaking is NOT the result of local, but instead is the result of being able to hotdrop people who take the risk that the cloaker is afk. Local is the only reason that people move to null sec to use their pve assets. Without local, there would be very few pve targets in null and probably no pvp targets in null except for a few with cynos and fleets waiting on Titans.

Since I am all for solutions that work for everyone AND make sense, I will propose a third idea:

Proposal: Cynos are connected to sov AND capitals are allowed to jump through stargates again. If you have blue standings with the sov holder then you can light a cyno. If not, then you have to move your capital in the old fashion way, through gates. This would solve so many issues, including all my issues with cloaky cyno ships. IMHO, this is the best idea I have created on this issue so far.


Nope. It is the result of local. Yes, hot dropping is an ancillary effect, but it is not the cause. Because hot dropping is not the only reason to AFK cloak. Yes, it can be to try and get an opportunity for a hot drop, and not with a titan FFS, but with a BLOPs. It can also simply be for asset/resource denial or even for solo killing a ratter. IIRC Mark Hadden used to kill ratters solo in a stealth bomber up in Pure Blind or Fade...torked off lots of people doing that.

And cynos being connected to sov is another horrible idea. All this will do is make Sov warfare that much harder and probably encourage even larger blobs of capitals and super capitals.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online