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AFK Cloaking Collection Thread

First post First post
Author
BORG QUEEN Assimilator
Aliastra
Gallente Federation
#681 - 2013-08-12 21:21:46 UTC
My contribution:

Hi,

Am going to show a solution to a question i think is a big problem in this game:

First:

I really have nothing against people using their cloak ship to sneak around and grab unaware people, have safe eyes for intel or any purpose a cloaker can accomplish.

The problem:

My concern is that cloak players can let the ship there in the system floating, unscanable; while they go sleep, work, play other games or anything else. This, for me, is anything different from booting! The presence of the enemies ship in a system prevents careful people to keep their business in the system afraid of a attack or hot drop, things that a active player can do (and for active players there is no problem if he can be there in his PC for 24/7). However a player can leave his account logged in and cloaked in the system playing a passive role as if he is there to control the ship, but he is not there. Its the same as booting for me.

A solution:

When a player cloak´, his ship starts to bleed a ion of some gas related to the ship race, (EX: Heliun for caldari, Xenon for galent, Radonium minmatar and Argoniun for ammar). If the ship remains x min time without warp to anywhere else in the system, that ion will accumulate to a threshold detectable by ions scan probes, so players can warp right on top of the cloaker if he goes afk or by mistake do not warp elsewhere in a given time. This way, afk cloakers can still doing his valid job while they are active and smart enough. And afk ones would be found with the probes.

The idea can be extended to find cloak fleets: when a lot of cloak ships are all together, the ion in space accumulates to the threshold limit faster, so cloak blobs would need to move faster or risk to be probed.

For EVE:

The solution i proposed intended to use current eve mechanics, new opportunities (hunt cloakers), news skills can be associated as well and prevent afk people to do passive **** (passive harassment of a system)

And, its really like StarTrek way to find things: : Spoke - deep field scans now
Teckos Pech
Hogyoku
Goonswarm Federation
#682 - 2013-08-12 21:39:47 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Teckos can't comprehend how targeting pve assets (which prefer to warp away and hide) is like shooting red crosses. Think about it a little bit longer. You'll get it in time.


Actually, I finally figured it out...but that doesn't change the fact your writing style sucks **** (e.g. you describe both rats and your ship with the same term, "pve assets").

Basically you are complaining that potentially having a hostile come in system messes up your ratting style. You can't rat in null like you'd run a mission in high sec.

Cry me a ******* river.

Quote:
Believe me, pve assets get caught on grid a lot more often then you are willing to admit, even despite following your tips. Stealth bombers warp fast, target instantly after decloak, and hold point until the hotdrop arrives. Frequent tactic.


So your complaint is as follows:

Wasn't watching local and notice the hostile appear even before he loads grid, so therefore failed to warp to a safe of some sort, and after getting caught with your pants down you died. And you didn't use a venture as Nikk is suggesting which with a stab would have let you warp off even after he tried to scram you.

Does that sum it up? Sorry, trying to give a damn, but just can quite do so.

Quote:
Some pve assets ("targets") take a long time to align and have to remain stationary with their sentries out. Other targets have to worry about optimal and range management. Trying to think of a pve ship that can maintain a constant align through the entire pve site without encountering range issues.


BTW, regarding sentries, you really going to just sit there dead in the water because you want to have an easier time recalling sentries? You are going to increase the risk you face for that? You are taking an action that places you in greater risk, then whine about other players? Personally, I'd be aligned and if I have to leave some sentries, booh fricking hoo, better than losing the entire ship. Besides, you can try this idea: warp in to where ever you are going to kill rats, set up, drop sentries, book mark that spot, then align out. When done warp off, warp in grab sentries and carry on. If a hostile comes in, warp off, and hope the guy doesn't kill your sentries. If he does, at least your ship is safe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#683 - 2013-08-12 21:59:51 UTC  |  Edited by: Teckos Pech
Borg Queen,

I have to disagree. I have had cloaky campers in a system and gone about my business in that system. Granted, it wasn't ratting or mining, but it was isk generating activities and technically I was in ships worth lots of isk, carrying lots of valuables (at least from my perspective). Sometimes I even use a...a cloak, which I find both ironic and amusing when there is a cloaky camper in system.

And I'd argue, and in fact I have argued this, that part of the problem is that some alliances have issues with working in groups. If you have a cloaky camper in system, but you get 4 buddies together and in ships more geared for PvP start ratting as a group you'll likely find you have little problems. Sure, the cloaky could open a cyno and 254 dreadnaughts could, theoretically, come through, but I doubt it. For one thing, after awhile such people would attract the wrong type of attention, and for another, it isn't something 256 people are going to get excited about. Yes, a more modest fleet of 50 could cyno in, but even if you all die, they are PvP ships and maybe you could take at least the cyno ship with you and the losses are not that big (relative to a pimped out faction BS or a carrier or something). And if that does happen you know that ratting isn't likely to be something you can do while they are parked in that system...so move systems. Or go find out where they live and start camping them. After all turn about is fair play. If they are 50 ships parked on a titan, find that, maybe you can drop on them if you can get 50+ from your alliance to form a fleet (isn't ther some Ferengi Rules of Acquistion about a set back being a opportunity...sorry been watching some DS9 while working from home P).

Plus, the real issue in this and every cloaking thread is actually local. Local is the mechanic that the ratter uses to try and stay safe. Local is the mechanic the cloaker uses to influence the ratter. Mag's has been trying to get this point across for gods knows how long. Local as an intel tool is too good. It is what needs fixing....and then when you fix that looking again at cloaks would be reasonable. Until then, nerfing cloaks would be unbalancing as it basically hands free intel to the PVE player on a silver platter and helps them even further reduce risk without taking any actions at all.

Additionally, regarding this,

Quote:
The solution i proposed intended to use current eve mechanics, new opportunities (hunt cloakers), news skills can be associated as well and prevent afk people to do passive **** (passive harassment of a system)


Why shoudl PVE players get great intel passively? If everything is to be earned/worked for, then this means we should very much nerf local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#684 - 2013-08-12 22:13:06 UTC
Andy "Deep Thinker" Landen wrote:


.. To Nik, Teckos, et al., even with my suggestions, there are still plenty of ways to catch pve assets, if fighting pvp assets is too scary for you: 1) lay a bubble at the station, 2) use a blue to bookmark a pve asset and deliver it to you at a safe in another system, 3) warp to range of a blue in fleet to land on a pve asset, 4) plant bubbles on pve sites and then use a blue to the pve asset to determine which pve site he warps to from the station, etc etc. If you want more ideas, you'll have to think of them yourself. Can't have me do all your thinking, can we?


Let me shorten your list:

1. Drop a bubble on the station.
2. Awoxing.

Those are your two brilliant ideas when you get right down to it. And regarding the first, what if he warps to a POS in stead? What if he warps to a safe and cloaks? Or warps to safes and logs when the timer is up? So that is not all that great. And even dropping a bubble on the station is not as easy as you make it sound. If I warp to the station at range and drop a bubble the guy might come in from a different direction at which point the bubble is pointless.

Your other idea is more likely to work, but really...AWOXing, that is the best you got? Spend awhile working on a character get him into a corp/alliance and then have him start helping to kill people in that alliance and when he is found out and tagged as an AWOXer he's fairly useless so you have to either sell him and buy a new character or train a new one.

Instead you want to get rid of the bait hictors, make the Arazu totally uselss considering one of its primary abilities is having and extended scram range, and make the cov ops just an exploration ship for the most part. All because your afraid of the big bad cyno in a game where you already have a fair amount of the advantage in avoiding being ganked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

BORG QUEEN Assimilator
Aliastra
Gallente Federation
#685 - 2013-08-13 01:49:51 UTC
Teckos Pech wrote:
Borg Queen,

I have to disagree. I have had cloaky campers in a system and gone about my business in that system. Granted, it wasn't ratting or mining, but it was isk generating activities and technically I was in ships worth lots of isk, carrying lots of valuables (at least from my perspective). Sometimes I even use a...a cloak, which I find both ironic and amusing when there is a cloaky camper in system.

And I'd argue, and in fact I have argued this, that part of the problem is that some alliances have issues with working in groups. If you have a cloaky camper in system, but you get 4 buddies together and in ships more geared for PvP start ratting as a group you'll likely find you have little problems. Sure, the cloaky could open a cyno and 254 dreadnaughts could, theoretically, come through, but I doubt it. For one thing, after awhile such people would attract the wrong type of attention, and for another, it isn't something 256 people are going to get excited about. Yes, a more modest fleet of 50 could cyno in, but even if you all die, they are PvP ships and maybe you could take at least the cyno ship with you and the losses are not that big (relative to a pimped out faction BS or a carrier or something). And if that does happen you know that ratting isn't likely to be something you can do while they are parked in that system...so move systems. Or go find out where they live and start camping them. After all turn about is fair play. If they are 50 ships parked on a titan, find that, maybe you can drop on them if you can get 50+ from your alliance to form a fleet (isn't ther some Ferengi Rules of Acquistion about a set back being a opportunity...sorry been watching some DS9 while working from home P).

Plus, the real issue in this and every cloaking thread is actually local. Local is the mechanic that the ratter uses to try and stay safe. Local is the mechanic the cloaker uses to influence the ratter. Mag's has been trying to get this point across for gods knows how long. Local as an intel tool is too good. It is what needs fixing....and then when you fix that looking again at cloaks would be reasonable. Until then, nerfing cloaks would be unbalancing as it basically hands free intel to the PVE player on a silver platter and helps them even further reduce risk without taking any actions at all.

Additionally, regarding this,

Quote:
The solution i proposed intended to use current eve mechanics, new opportunities (hunt cloakers), news skills can be associated as well and prevent afk people to do passive **** (passive harassment of a system)


Why shoudl PVE players get great intel passively? If everything is to be earned/worked for, then this means we should very much nerf local.


You completely miss my point. I'm against the AFK people, not the cloack...
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#686 - 2013-08-13 02:40:34 UTC
BORG QUEEN wrote:


You completely miss my point. I'm against the AFK people, not the cloack...


A. You don't get to do anything about afkers in stations...and good luck trying to get to an afker in a pos. AFKing is not against the EULA... (though macro mining or botting rats is against the EULA) If a person falls asleep at their keyboard while cloaked so what. Can they kill you? Can they steal your stuff? No!

B. You should never know a cloaker is in system at all unless they reveal themselves which is why most people who care or know the issue are pushing for removal of the cloaked from local chat as the solution to "afk" cloaking. The true AFK are no threat.. the present and alert at the keyboard are the real threat...they are what the nerf herders are really after. They want to neuter cloaking as a reconnaissance tool and are using the "afk" arguement to try to do it.

The only thing broken in cloaking is free intell though local chat.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#687 - 2013-08-13 02:49:41 UTC  |  Edited by: Barbara Nichole
"There was once an 'afk' cloaker sleepin' in my system... it really scart me."

Please make this thread a sticky so we can direct the new cloak nerf herders here.. Thanks.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Marcio Miranda
Exploradores do Novo Eden
#688 - 2013-08-13 07:58:05 UTC
Cloaking machanics are fine as they are... the possibility to do it "AFK" (specially very long AFK) is the problem.

AFK Cloaking is not the same as being AFK on station or POS. If you're not blue to a SOV station you can't even dock (mostly :P).
The problem with AFK cloaking is the same with boting/scripting and na Warp to 0 autopilot... it makes possible for people to affect the game without being actualy playing. Nullsec PvPers need income, so their best way of earning ISK is ratting in null. A carefull player will not rat, or rat with expensive ships (for most efficiency since they usualy hate ratting) because of a AFK cloaker in system is a potential risk, then they have to jump clone to hisec to do missions (sometimes not good idead cause of WARs or rat with a less expensive (and less effective) ship or just not rat at all. So the AFK cloaker affects other people ratting without playing the game. And there's even AFK cloakers that makes ISK out fo that... they rent their alts to corps to reduce other corp ISK income by camping their main ratting systems (so they are doing the same as boters without the bot itself - no risk of being banned).

The timer idea, if done right could change that.... a timer that deactivates the cloak if not reset in a given time. A timer about 10 min with a sound warning near the end (for people multitasking, those who picked the phone and are not paying much attention to the game, etc). This, will only affect these people that leave a ship cloaked and go to sleep, to work, school or whatever. If you are playing the game, you will be able to cloacky camp at will without losing your cloak. The only additional requirement is that you right-click your cloak module and reset the timer from time to time wich requires no effort at all.
TheGunslinger42
All Web Investigations
#689 - 2013-08-13 10:23:31 UTC
Andy Landen wrote:
TheGunslinger42 wrote:

The reason cynos are used like that are the same reason cloaks are used: Because local makes it impossibly easy for bearing. If you were to move your big fleet via gates, it'd be seen coming a mile away thanks to local, and everyone would run away. To get around the fact that local gives everyone way too much intel, using cynos as a way to bypass or hide your fleet from the All Seeing Eye of local came about.

I appreciate the thought put into this response. Yes local plus intel channels reveals non-blue movement. This is only a problem if you are trying to catch pve assets. pvp assets will form proper defenses against you, as they should. As I asked before: Do pvp assets scare you so much that you can only consider fighting pve assets? And if you must target only pve assets, consider my free advice on how to do that regardless of your issues with local. Or consider shooting red crosses instead. At least red crosses neither warp away nor give the impression of pvp, unlike targeting pve assets.


Two things:
1) Why shouldn't we be able to catch and kill PVE assets? They're valid targets just like anything else. Your attempts to try and paint anyone who uses these mechanics as cowardly or not demonstrating enough ~e-honour~ is stupid. PVE assets shouldn't be immune from exploding simply because they're PVE assets. That's dumb.

2) It's not a problem just for catching PVE assets, it's a problem for catching anything that doesn't want to fight - including PVP gangs that consider the risk (due to who the enemy is, what type of ships they're flying, or how many of them there are) too much to face.

You seem to have this horrible, damaging idea that PVP is consensual, that you should only be subject to it when you're in the right type of ship, or when you are ready. That's not how it works, bro.

TheGunslinger42
All Web Investigations
#690 - 2013-08-13 10:39:41 UTC
Marcio Miranda wrote:
Cloaking machanics are fine as they are... the possibility to do it "AFK" (specially very long AFK) is the problem.

AFK Cloaking is not the same as being AFK on station or POS. If you're not blue to a SOV station you can't even dock (mostly :P).
The problem with AFK cloaking is the same with boting/scripting and na Warp to 0 autopilot... it makes possible for people to affect the game without being actualy playing. Nullsec PvPers need income, so their best way of earning ISK is ratting in null. A carefull player will not rat, or rat with expensive ships (for most efficiency since they usualy hate ratting) because of a AFK cloaker in system is a potential risk, then they have to jump clone to hisec to do missions (sometimes not good idead cause of WARs or rat with a less expensive (and less effective) ship or just not rat at all. So the AFK cloaker affects other people ratting without playing the game. And there's even AFK cloakers that makes ISK out fo that... they rent their alts to corps to reduce other corp ISK income by camping their main ratting systems (so they are doing the same as boters without the bot itself - no risk of being banned).

The timer idea, if done right could change that.... a timer that deactivates the cloak if not reset in a given time. A timer about 10 min with a sound warning near the end (for people multitasking, those who picked the phone and are not paying much attention to the game, etc). This, will only affect these people that leave a ship cloaked and go to sleep, to work, school or whatever. If you are playing the game, you will be able to cloacky camp at will without losing your cloak. The only additional requirement is that you right-click your cloak module and reset the timer from time to time wich requires no effort at all.


Your post is invalid, as an afk cloaker cannot affect anything.

The only thing that has an effect on the system and the residents is their own inability to handle uncertainties and risk.

Say it with me: it is mechanically impossible for someone who is afk or cloaked to do anything.

The "problem" is that they they are a big question mark, highlighted by local itself. Are they alone? Do they have a gang? Are they at work and a none issue at all? You don't know. The fact that you don't know something, that the game isn't simply handing you absolutely complete and perfect information, is what your issue is. That's why every single idea ever proposed is one that removes the uncertainty and hands out complete, absolute intel.

That's why every idea ever proposed is wrong. The game shouldn't do that. You shouldn't have that. It is not a problem for me, or for CCP, or the game itself if you can't operate in these circumstances. It's your own problem.
Teckos Pech
Hogyoku
Goonswarm Federation
#691 - 2013-08-13 16:31:34 UTC
Borg Queen,

That you think AFK cloaking is like botting is just patently ridiculous. What you "think' is totally irrelevant since what counts is what CCP thinks regarding botting and since AFK cloaking is as old as cloaks and CCP has never considered AFK cloaking botting since it is no different than going AFK in a station or even in space cloak or no cloak (even in null, it might be dumb to do it in null without a cloak, but nothing in the rules prevents it).

And this is a game where non-consensual PVP is one of its defining elements. And being caught in the wrong ship at the wrong time is part and parcel of this. Sometimes it really hurts...but you accept it and try to learn from those experiences. Part of this is AFK cloaking. Psy-warfare is totally acceptable aspect of the game.

If you cannot adapt to this, that is not a justifiable reason to change the game mechanics and in a way that is unbalancing. Ways to adapt to this have been discussed in this thread. Are these methods as efficient at farming isk/resources as when there is no AFK camper? Probably not, but nowhere in the EULA or TOS are you assured of being able to farm in the most efficient manner.

So Borg Queen, I got your point. Your point is you are unhappy with another players style of play because it is impacting your style of play. Too bad, this is precisely how the game works and either you adapt or you stop playing.

Ultimately, you failed at understanding this game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#692 - 2013-08-13 17:48:46 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:

Basically you are complaining that potentially having a hostile come in system messes up your ratting style. You can't rat in null like you'd run a mission in high sec.

Cry me a ******* river.


Basically, you aren't reading my posts. I never called rats "pve assets", I never complained about "ratting style," and I never mentioned missions. Read first, then post.

Teckos Pech wrote:

So your complaint is as follows:

Wasn't watching local and notice the hostile appear even before he loads grid, so therefore failed to warp to a safe of some sort, and after getting caught with your pants down you died. And you didn't use a venture as Nikk is suggesting which with a stab would have let you warp off even after he tried to scram you.

Does that sum it up? Sorry, trying to give a damn, but just can quite do so.

It would do you well to take some time to read and comprehend my complaint, which is focused on the power of the cyno on a cloaked ship.

Always watching local. If hostile in system, always watching dscan too. If hostile is cloaked in stealth bomber, no result on dscan. If hostile has 2 points warp scram/disrupt and cyno, then he can decloak and instantly lock, point, and cyno at HIS desired range. 2 points will even catch a Venture.

PVE assets are used as PVP fleets in wh space, but they do not have to deal with supers OR any Titan bridges or cap cynos; and whs limit the number of large assets attacking from a neighboring wh system. Thanks to the existence of cynos and supers in known space, you MUST ALWAYS have a super fleet and large subcap pvp fleet ready to counter drop ANY stealth bomber ANYWHERE. That last sentence sums up the problem.

********************************************************************************************
Edit and Solution: I would be perfectly happy if the cloak module and the cyno module were not allowed to be online at the same time. Let the stealth bomber afk cloaked in my system all he wants without a cyno generator online on his ship. I'll deal with him like I deal with anything else that appears on grid without warning. Let him afk decloaked with his cloak offline and a cyno gen online in my system as long as he wants. I'll probe out and dispatch his ship. I have no issue with a covert cloaked ship fitted with an online covert cyno generator. Titans and caps cannot bridge/jump to covert cyno gens.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#693 - 2013-08-13 18:03:48 UTC
Andy Landen wrote:
Teckos Pech wrote:

Basically you are complaining that potentially having a hostile come in system messes up your ratting style. You can't rat in null like you'd run a mission in high sec.

Cry me a ******* river.


Basically, you aren't reading my posts. I never called rats "pve assets", I never complained about "ratting style," and I never mentioned missions. Read first, then post.

Teckos Pech wrote:

So your complaint is as follows:

Wasn't watching local and notice the hostile appear even before he loads grid, so therefore failed to warp to a safe of some sort, and after getting caught with your pants down you died. And you didn't use a venture as Nikk is suggesting which with a stab would have let you warp off even after he tried to scram you.

Does that sum it up? Sorry, trying to give a damn, but just can quite do so.

It would do you well to take some time to read and comprehend my complaint, which is focused on the power of the cyno on a cloaked ship.

Always watching local. If hostile in system, always watching dscan too. If hostile is cloaked in stealth bomber, no result on dscan. If hostile has 2 points warp scram/disrupt and cyno, then he can decloak and instantly lock, point, and cyno at HIS desired range. 2 points will even catch a Venture.

PVE assets are used as PVP fleets in wh space, but they do not have to deal with supers OR any Titan bridges or cap cynos; and whs limit the number of large assets attacking from a neighboring wh system. Thanks to the existence of cynos and supers in known space, you MUST ALWAYS have a super fleet and large subcap pvp fleet ready to counter drop ANY stealth bomber ANYWHERE. That last sentence sums up the problem.

Instantly lock a venture.

Ok, three flaws:

1- Fit one stab, and it is bubble or GTFO on a venture.
2- Instantly lock a frigate? One that can go 918 with an AB2 or simply activate it's own cloak? (Utility slot with a prototype cloaking device FTW!)
3- Who in their right mind Hot Drops a frigate worth 328k ?

The Venture's very design is a deterrent, since it is neither cost effective or an easy target.
That is a significant advantage, and a solid reason to use this ship under these conditions.
Andy Landen
Deep Core Mining Inc.
Caldari State
#694 - 2013-08-13 18:08:42 UTC  |  Edited by: Andy Landen
Nikk Narrel wrote:

The Venture's very design is a deterrent, since it is neither cost effective or an easy target.
That is a significant advantage, and a solid reason to use this ship under these conditions.

The Venture is a good ship, but it is not immune. I got one insta-popped by two BS once. Granted they were sleeper BS, I was MWD at 150 km, and I stuck around a bit too long, but I wanted to see how distance and speed mitigated their damage.

Still, see my solution (added above) to resolve the afk cloaky cyno issue.
Quote:
I would be perfectly happy if the cloak module and the cyno module were not allowed to be online at the same time. Let the stealth bomber afk cloaked in my system all he wants without a cyno generator online on his ship. I'll deal with him like I deal with anything else that appears on grid without warning. Let him afk decloaked with his cloak offline and a cyno gen online in my system as long as he wants. I'll probe out and dispatch his ship. I have no issue with a covert cloaked ship fitted with an online covert cyno generator. Titans and caps cannot bridge/jump to covert cyno gens.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#695 - 2013-08-13 18:32:56 UTC
Andy Landen wrote:
Nikk Narrel wrote:

The Venture's very design is a deterrent, since it is neither cost effective or an easy target.
That is a significant advantage, and a solid reason to use this ship under these conditions.

The Venture is a good ship, but it is not immune. I got one insta-popped by two BS once. Granted they were sleeper BS, I was MWD at 150 km, and I stuck around a bit too long, but I wanted to see how distance and speed mitigated their damage.

Still, see my solution (added above) to resolve the afk cloaky cyno issue.
Quote:
I would be perfectly happy if the cloak module and the cyno module were not allowed to be online at the same time. Let the stealth bomber afk cloaked in my system all he wants without a cyno generator online on his ship. I'll deal with him like I deal with anything else that appears on grid without warning. Let him afk decloaked with his cloak offline and a cyno gen online in my system as long as he wants. I'll probe out and dispatch his ship. I have no issue with a covert cloaked ship fitted with an online covert cyno generator. Titans and caps cannot bridge/jump to covert cyno gens.

The problem with this, is that it disregards the reason why hot dropping occurs in the first place.

Hot dropping is an awful tactic, but in cases where a single cloaked ship is not capable of threatening certain targets, all other options have been eliminated.
Despite being an improvised and desperate solution, it is simply the only one available.

Specifically:
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

If you remove this as an option, effectively as your suggestion would, than any ship large enough to tank a cloaked vessel would have ample time to request aid, assuming it could not already leave under it's own power anyways.

This, in turn, would reduce the effective risk present in an already risk anemic environment.
Outside of a fleet or roam coming through, many PvE ships would be immune if not oblivious to risk.
And what intel channel is so awful that a fleet or roam is not reported, at least by the time it hits the second system in a region?
BORG QUEEN Assimilator
Aliastra
Gallente Federation
#696 - 2013-08-13 20:18:50 UTC  |  Edited by: BORG QUEEN Assimilator
TheGunslinger42 wrote:
Marcio Miranda wrote:
Cloaking machanics are fine as they are... the possibility to do it "AFK" (specially very long AFK) is the problem.

AFK Cloaking is not the same as being AFK on station or POS. If you're not blue to a SOV station you can't even dock (mostly :P).
The problem with AFK cloaking is the same with boting/scripting and na Warp to 0 autopilot... it makes possible for people to affect the game without being actualy playing. Nullsec PvPers need income, so their best way of earning ISK is ratting in null. A carefull player will not rat, or rat with expensive ships (for most efficiency since they usualy hate ratting) because of a AFK cloaker in system is a potential risk, then they have to jump clone to hisec to do missions (sometimes not good idead cause of WARs or rat with a less expensive (and less effective) ship or just not rat at all. So the AFK cloaker affects other people ratting without playing the game. And there's even AFK cloakers that makes ISK out fo that... they rent their alts to corps to reduce other corp ISK income by camping their main ratting systems (so they are doing the same as boters without the bot itself - no risk of being banned).

The timer idea, if done right could change that.... a timer that deactivates the cloak if not reset in a given time. A timer about 10 min with a sound warning near the end (for people multitasking, those who picked the phone and are not paying much attention to the game, etc). This, will only affect these people that leave a ship cloaked and go to sleep, to work, school or whatever. If you are playing the game, you will be able to cloacky camp at will without losing your cloak. The only additional requirement is that you right-click your cloak module and reset the timer from time to time wich requires no effort at all.


Your post is invalid, as an afk cloaker cannot affect anything.

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But you cant know if the player is AFK or not, thats the problem. Since you cant tell if the cloaker is afk or active, so it works as if the cloaker is full time active. While for the cloaker, he may be most of teh time afk.
Nikk Narrel
Moonlit Bonsai
#697 - 2013-08-13 20:33:13 UTC
BORG QUEEN Assimilator wrote:
TheGunslinger42 wrote:
Your post is invalid, as an afk cloaker cannot affect anything.

.


But you cant know if the player is AFK or not, thats the problem. Since you cant tell if the cloaker is afk or active, so it works as if the cloaker is full time active. While for the cloaker, he may be most of teh time afk.

Wonderful observation.

Here is your solution, and I think you will find it quite enjoyable.

Treat each and every potential hostile, as if they are cloaked, and on grid with you.
They are watching every single thing you do, waiting breathlessly on a coms mic to alert 50 ships next to a titan that the moment has arrived to bridge over, a cyno has been lit.

It is a delicious rush, thrilling to think how they might watch your little ship spin and zip around, hungrily dreaming of you in a killmail to show all of their friends.

But be careful, make it so they never feel quite right to pounce.

Stay aligned and at speed to warp. Tease them mercilessly if you like, they may even leave in frustration.

Use a ship with stabs, something fast, so they can't stop you.

PvE as if you are on stage, performing... you are the star of the show, with the ISK to prove it.

Go and have fun.
Marcio Miranda
Exploradores do Novo Eden
#698 - 2013-08-14 00:17:57 UTC  |  Edited by: Marcio Miranda
... damn forum f*kd my post
Debora Tsung
Perkone
Caldari State
#699 - 2013-08-14 07:45:11 UTC
bump

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Teckos Pech
Hogyoku
Goonswarm Federation
#700 - 2013-08-14 20:29:05 UTC
Marcio Miranda wrote:
... damn forum f*kd my post


Use preview every time. Seems to be a bug if you try to use the post button. At least that has been my experience.

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