These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3701 - 2013-12-04 18:08:37 UTC
NightmareX wrote:
Teckos Pech wrote:
Mag's wrote:
NightmareX wrote:
Mag's wrote:
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.

It's called an afk timer.
You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it?


No.

The funny thing here is that CCP doesn't want to change local as it have been pointed out many times from CCP through the years that it would cause drastical changes to EVE and it would unbalance the game as long as there doesn't exist any other types of system to make up for that in some ways that doesn't make the game more of a hassle to play.

An afk timer have also been talked about for a while, but CCP have never mentioned anything about that, so as far as things are now, an afk timer is way more likely to happen than changing the local in any possible ways.

And again, an afk timer doesn't unbalance the game like removal of the local will do.

Sure, removing local will remove afk cloaking to some points, but it's a bad method to fix the afk problem. There is alot of ways that can remove the afk problem in EVE, but most of them have bad sideeffects.

An afk timer doesn't have any sideeffects for those who are playing the game. So it's the best solution so far.


Actually, we do have a CCP Dev on record as preferring local be just a chat channel and intel be decoupled and its own mechanic. In this very thread even.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3702 - 2013-12-04 18:19:46 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
Actually, we do have a CCP Dev on record as preferring local be just a chat channel and intel be decoupled and its own mechanic. In this very thread even.

It's something else to just say they want the local to be a chat channel rather than an intel tool. They want the local to be like that, sure, but the problem is still that they have no other methods or other tools to make up for the loss of local yet, so even though they want it that way, they can't change it as the game are now.

So an afk timer is likely to be used instead, just to get rid of the afk problem.

EDIT: Just to clarify. CCP have always wanted local to be a chat channel and not an intel tool, witch i'm all fine with. They have also said in earlier topics about the same case that even though they want it that way, they can't change it without having anything to replace that with as it would unbalance the game quite alot.

So yes, if CCP finds out a way to balance the game back with another tool to make up for the loss of local, i'm all fine with it. But they don't have it now, so that's why we are against the removal of local.

Remember, i have been here in EVE all since 2004, so i have seen quite alot here on the forum.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nikk Narrel
Moonlit Bonsai
#3703 - 2013-12-04 18:28:53 UTC
Teckos Pech wrote:
NightmareX wrote:
The funny thing here is that CCP doesn't want to change local as it have been pointed out many times from CCP through the years that it would cause drastical changes to EVE and it would unbalance the game as long as there doesn't exist any other types of system to make up for that in some ways that doesn't make the game more of a hassle to play.

An afk timer have also been talked about for a while, but CCP have never mentioned anything about that, so as far as things are now, an afk timer is way more likely to happen than changing the local in any possible ways.

And again, an afk timer doesn't unbalance the game like removal of the local will do.

Sure, removing local will remove afk cloaking to some points, but it's a bad method to fix the afk problem. There is alot of ways that can remove the afk problem in EVE, but most of them have bad sideeffects.

An afk timer doesn't have any sideeffects for those who are playing the game. So it's the best solution so far.


Actually, we do have a CCP Dev on record as preferring local be just a chat channel and intel be decoupled and its own mechanic. In this very thread even.

Wanting to do something, and doing it, are not the same thing.

CCP has been "ignoring" local because they have not determined a way of fixing it that does not result in uproar.
Many elements of the player community, have become addicted to the expectation of how much effort is needed to get X amount of intel, and beyond any doubt intel has value.
Perception, and expectations created by perception, are the biggest obstacle here.

How do you break such an addiction?
The best solution is to remove reliance on local as a source of intel, by introducing elements that effectively bypass any value it might have.
By adapting to the new challenge, players also develop networks of intel that are not based as strongly off of local. They also learn new tactics to cope with emergent gameplay, which do not involve local as a key element.

As game play outgrows local, local can be modified with less impact, and less uproar.

Those interceptors are mighty fast getting into warp, aren't they?
Teckos Pech
Hogyoku
Goonswarm Federation
#3704 - 2013-12-04 18:37:22 UTC
Nikk Narrel wrote:
Teckos Pech wrote:
NightmareX wrote:
The funny thing here is that CCP doesn't want to change local as it have been pointed out many times from CCP through the years that it would cause drastical changes to EVE and it would unbalance the game as long as there doesn't exist any other types of system to make up for that in some ways that doesn't make the game more of a hassle to play.

An afk timer have also been talked about for a while, but CCP have never mentioned anything about that, so as far as things are now, an afk timer is way more likely to happen than changing the local in any possible ways.

And again, an afk timer doesn't unbalance the game like removal of the local will do.

Sure, removing local will remove afk cloaking to some points, but it's a bad method to fix the afk problem. There is alot of ways that can remove the afk problem in EVE, but most of them have bad sideeffects.

An afk timer doesn't have any sideeffects for those who are playing the game. So it's the best solution so far.


Actually, we do have a CCP Dev on record as preferring local be just a chat channel and intel be decoupled and its own mechanic. In this very thread even.

Wanting to do something, and doing it, are not the same thing.

CCP has been "ignoring" local because they have not determined a way of fixing it that does not result in uproar.
Many elements of the player community, have become addicted to the expectation of how much effort is needed to get X amount of intel, and beyond any doubt intel has value.
Perception, and expectations created by perception, are the biggest obstacle here.

How do you break such an addiction?
The best solution is to remove reliance on local as a source of intel, by introducing elements that effectively bypass any value it might have.
By adapting to the new challenge, players also develop networks of intel that are not based as strongly off of local. They also learn new tactics to cope with emergent gameplay, which do not involve local as a key element.

As game play outgrows local, local can be modified with less impact, and less uproar.

Those interceptors are mighty fast getting into warp, aren't they?


Pretty much.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3705 - 2013-12-04 18:44:57 UTC
So, as it have been pointed out why local wont be removed now as CCP doesn't have anything to make up for that to balance out the game, can we then stop with the removal of local talk as it makes no sense?

We know adding an afk timer is the easier way to take care of the afk players, but as this topic is about afking and afk cloaking in it self, we can talk about different things that might help with the afk problem.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3706 - 2013-12-04 18:52:43 UTC
NightmareX wrote:
So, as it have been pointed out why local wont be removed now as CCP doesn't have anything to make up for that to balance out the game, can we then stop with the removal of local talk as it makes no sense?

We know adding an afk timer is the easier way to take care of the afk players, but as this topic is about afking and afk cloaking in it self, we can talk about different things that might help with the afk problem.


They don't have anything yet. But as Nikk points out maybe CCP is moving, slowly, in that direction. The change to inties is a serious blow to local as intel. They ignore defensive bubbles and get into warp very fast and warp very fast. A few seconds of hesitation/inattention on the part of a ratter and an interceptor can have them tackled with a gang jumping in to apply DPS.

It is one small chip removed from local, IMO. What will be next...I don't know. Maybe something, maybe nothing. Personally, that change and even the mobile cyno jammer has me hopeful.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#3707 - 2013-12-04 18:55:35 UTC
NightmareX wrote:
So, as it have been pointed out why local wont be removed now as CCP doesn't have anything to make up for that to balance out the game, can we then stop with the removal of local talk as it makes no sense?

We know adding an afk timer is the easier way to take care of the afk players, but as this topic is about afking and afk cloaking in it self, we can talk about different things that might help with the afk problem.

You misunderstand.

The so-called AFK problem has been ignored for years too.

It is also being solved by this change.

Players wanting to target PvE assets won't need to be relying on cloaked ships anymore.
They can fly fast little ships, able to land on a target before anyone knew they were close enough.

With local no longer meeting their defense needs for intel, they won't care what happens to it.
It's not some guy you see in local you need to worry about anymore, it's that guy in the next system, who can gate over and be on grid with you before you can react.

The cyno is no longer the means to an end, using hot dropping. They can bypass local intel using sheer speed.
Because of this, the threat associated with an AFK cloaked pilot will diminish, since genuine threats will have easier access thanks to those speedsters.
NightmareX
Pandemic Horde High Sec Division
#3708 - 2013-12-04 19:02:26 UTC
Nikk Narrel wrote:
NightmareX wrote:
So, as it have been pointed out why local wont be removed now as CCP doesn't have anything to make up for that to balance out the game, can we then stop with the removal of local talk as it makes no sense?

We know adding an afk timer is the easier way to take care of the afk players, but as this topic is about afking and afk cloaking in it self, we can talk about different things that might help with the afk problem.

You misunderstand.

The so-called AFK problem has been ignored for years too.

It is also being solved by this change.

Players wanting to target PvE assets won't need to be relying on cloaked ships anymore.
They can fly fast little ships, able to land on a target before anyone knew they were close enough.

With local no longer meeting their defense needs for intel, they won't care what happens to it.
It's not some guy you see in local you need to worry about anymore, it's that guy in the next system, who can gate over and be on grid with you before you can react.

The cyno is no longer the means to an end, using hot dropping. They can bypass local intel using sheer speed.
Because of this, the threat associated with an AFK cloaked pilot will diminish, since genuine threats will have easier access thanks to those speedsters.

If changing local is so easy as you say, then local would be changed many years ago. But it haven't because of the fact that it's very hard and CCP needs new tools to fill in for the loss of intel in local chat. Ofc, CCP "might" be in the process of changing local soon, but who knows. And before this happens, we can still talk about different ideas on how to solve the afk problem.

But as it have been said, just removing local now will never happens, so as long as you don't have a genius way of removing local and replace it with something great in return, then the talks of removing local will be no sense.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nikk Narrel
Moonlit Bonsai
#3709 - 2013-12-04 19:15:54 UTC
NightmareX wrote:
Nikk Narrel wrote:
You misunderstand.

The so-called AFK problem has been ignored for years too.

It is also being solved by this change.

Players wanting to target PvE assets won't need to be relying on cloaked ships anymore.
They can fly fast little ships, able to land on a target before anyone knew they were close enough.

With local no longer meeting their defense needs for intel, they won't care what happens to it.
It's not some guy you see in local you need to worry about anymore, it's that guy in the next system, who can gate over and be on grid with you before you can react.

The cyno is no longer the means to an end, using hot dropping. They can bypass local intel using sheer speed.
Because of this, the threat associated with an AFK cloaked pilot will diminish, since genuine threats will have easier access thanks to those speedsters.

If changing local is so easy as you say, then local would be changed many years ago. But it haven't because of the fact that it's very hard and CCP needs new tools to fill in for the loss of intel in local chat. Ofc, CCP "might" be in the process of changing local soon, but who knows. And before this happens, we can still talk about different ideas on how to solve the afk problem.

But as it have been said, just removing local now will never happens, so as long as you don't have a genius way of removing local and replace it with something great in return, then the talks of removing local will be no sense.


Who said CCP needs to change local, now that they can simply make it irrelevant to intel gathering?

AFK cloaking stops being a problem, when players adapt to the new means of getting the kills they were after.

As Mag's put it, there is no need for change. Especially not, considering the motivation for it will be shrinking along with the usefulness of local intel.

Now, when you see a hostile name in local, it may be too late for you to react for yourself, but you might still be able to warn your buddy in the next system, so he doesn't end up on a kill mail...
NightmareX
Pandemic Horde High Sec Division
#3710 - 2013-12-04 19:52:27 UTC
Nikk Narrel wrote:
Who said CCP needs to change local, now that they can simply make it irrelevant to intel gathering?

Changing local now will most likely breaks something else quite hard.

There is a reason why the local have stayed the same for all the years EVE have been going.

It's also a fact that we need a tool to gather intel on someone if local will be changed to a chat system, if not, EVE will just be to much hassle and to much work for something you might never get done.

So before CCP can change local and take away the intel abilities with local, they have to add something else that keeps the game balanced and doesn't breaks anything else with the game.

So no, local wont be changed now.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nikk Narrel
Moonlit Bonsai
#3711 - 2013-12-04 20:23:20 UTC
NightmareX wrote:
Nikk Narrel wrote:
Who said CCP needs to change local, now that they can simply make it irrelevant to intel gathering?

Changing local now will most likely breaks something else quite hard.

There is a reason why the local have stayed the same for all the years EVE have been going.

It's also a fact that we need a tool to gather intel on someone if local will be changed to a chat system, if not, EVE will just be to much hassle and to much work for something you might never get done.

So before CCP can change local and take away the intel abilities with local, they have to add something else that keeps the game balanced and doesn't breaks anything else with the game.

So no, local wont be changed now.

Selective reading?
You certainly only quoted a selected part of what I said.

As to adding new intel tools, there is no need for this either.
One can simply scan or probe, and locate the interceptor.

If your buddy in the next system can't be bothered to let you know of an imminent threat, that is between the two of you, CCP put in place reliable chat channels, as well as many out of game voice coms being available.

No need for a change exists.

Cool
NightmareX
Pandemic Horde High Sec Division
#3712 - 2013-12-04 20:58:27 UTC  |  Edited by: NightmareX
Nikk Narrel wrote:
Selective reading?
You certainly only quoted a selected part of what I said.

As to adding new intel tools, there is no need for this either.
One can simply scan or probe, and locate the interceptor.

If your buddy in the next system can't be bothered to let you know of an imminent threat, that is between the two of you, CCP put in place reliable chat channels, as well as many out of game voice coms being available.

No need for a change exists.

Cool

So basicly, you want EVE Online to be a 23.5/7 scan online?

This will be a mess if we have to go around scanning after things all the time. This will destroy EVE as it makes peoples frustrated and bored as this will be the only thing we can do in EVE to be able to find anyone.

Not only that, when someone scans after someone and in the meantime you have to get your fleet moved to the player you scanned out, that player can in the meantime move to another location. Witch again means you have to scan after him again. It will be this over and over.

This makes the game horribly boring and it makes the game worser rather than better.

So why not just leave local as it is and then just add an afk timer?

Nothing will get affected by an afk timer except for those who are not playing the game. What can go wrong with that?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Lucas Kell
Solitude Trading
S.N.O.T.
#3713 - 2013-12-04 22:49:57 UTC
Just to clarify, your single CCP dev hase stated it's his personal preference, not the companies preference. CCP have made no official statements about it.
Overall though, it's a game, it's supposed to be fun. I highly doubt they would strip out local without having something that was marvellous amounts of fun for the majority of the playerbase. It would simply be too much work to go through only to have the community up in arms... again.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Andy Landen
Deep Core Mining Inc.
Caldari State
#3714 - 2013-12-04 23:15:25 UTC  |  Edited by: Andy Landen
Lucas Kell wrote:
Just to clarify, your single CCP dev hase stated it's his personal preference, not the companies preference. CCP have made no official statements about it.
Overall though, it's a game, it's supposed to be fun. I highly doubt they would strip out local without having something that was marvellous amounts of fun for the majority of the playerbase. It would simply be too much work to go through only to have the community up in arms... again.

I wonder if Teckos is Marco Stockmann: https://twitter.com/erlendur/status/284995879482585088
And CCP Explorer was just asking for ideas. An open mind should never be confused for commitment to the item under consideration.

Added: Still waiting to hear the concession that we should be talking about cynos and not about local .. for this thread anyway.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#3715 - 2013-12-05 00:04:14 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Lucas Kell wrote:
Just to clarify, your single CCP dev hase stated it's his personal preference, not the companies preference. CCP have made no official statements about it.
Overall though, it's a game, it's supposed to be fun. I highly doubt they would strip out local without having something that was marvellous amounts of fun for the majority of the playerbase. It would simply be too much work to go through only to have the community up in arms... again.

I wonder if Teckos is***** *********n: https://twitter.com/erlendur/status/284995879482585088
And CCP Explorer was just asking for ideas. An open mind should never be confused for commitment to the item under consideration.

Added: Still waiting to hear the concession that we should be talking about cynos and not about local .. for this thread anyway.


You do know that revealing personal information on the forums is actually a EULA and/or ToS violation, right?

I am not ***** ********* though, but you might want to rethink this kind of posting in the future.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#3716 - 2013-12-05 04:07:35 UTC
Teckos Pech wrote:
Andy Landen wrote:
Lucas Kell wrote:
Just to clarify, your single CCP dev hase stated it's his personal preference, not the companies preference. CCP have made no official statements about it.
Overall though, it's a game, it's supposed to be fun. I highly doubt they would strip out local without having something that was marvellous amounts of fun for the majority of the playerbase. It would simply be too much work to go through only to have the community up in arms... again.

I wonder if Teckos is Marco Stockmann: https://twitter.com/erlendur/status/284995879482585088
And CCP Explorer was just asking for ideas. An open mind should never be confused for commitment to the item under consideration.

Added: Still waiting to hear the concession that we should be talking about cynos and not about local .. for this thread anyway.


You do know that revealing personal information on the forums is actually a EULA and/or ToS violation, right?

I am not Marco Stockman though, but you might want to rethink this kind of posting in the future.

Hey, you were the one that posted the link. Anyone who followed that link would have read the posts. Anyone could have noticed that Marco speaks very much like you do in this thread. Plus, CCP does not have ANY problem with the connection of real life identity and the characters on these forums. They have commented directly on this matter. If you have posted on that link, there may be a connection made, and you cannot get mad at me or anyone else for noticing it.

It is useful to reiterate that "An open mind should never be confused for commitment to the item under consideration." Also, a failure to take action does not imply endorsement or lack of endorsement, despite the length of time without any action taken.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#3717 - 2013-12-05 04:40:13 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Teckos Pech wrote:
Andy Landen wrote:
Lucas Kell wrote:
Just to clarify, your single CCP dev hase stated it's his personal preference, not the companies preference. CCP have made no official statements about it.
Overall though, it's a game, it's supposed to be fun. I highly doubt they would strip out local without having something that was marvellous amounts of fun for the majority of the playerbase. It would simply be too much work to go through only to have the community up in arms... again.

I wonder if Teckos is ***** *********: https://twitter.com/erlendur/status/284995879482585088
And CCP Explorer was just asking for ideas. An open mind should never be confused for commitment to the item under consideration.

Added: Still waiting to hear the concession that we should be talking about cynos and not about local .. for this thread anyway.


You do know that revealing personal information on the forums is actually a EULA and/or ToS violation, right?

I am not ***** ********* though, but you might want to rethink this kind of posting in the future.

Hey, you were the one that posted the link. Anyone who followed that link would have read the posts. Anyone could have noticed that Marco speaks very much like you do in this thread. Plus, CCP does not have ANY problem with the connection of real life identity and the characters on these forums. They have commented directly on this matter. If you have posted on that link, there may be a connection made, and you cannot get mad at me or anyone else for noticing it.

It is useful to reiterate that "An open mind should never be confused for commitment to the item under consideration." Also, a failure to take action does not imply endorsement or lack of endorsement, despite the length of time without any action taken.


Might want to read the section on harassment and rethink this position.

My guess is CCP will take a really dim view of it. I've seen other people pull this kind of thing on other forums with exactly the intent of intimidation.

Number 8, for your information and benefit.

Just stop Andy, before you get into trouble. I am not who you think I am.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3718 - 2013-12-05 14:08:44 UTC
Teckos Pech wrote:
Andy Landen wrote:
Teckos Pech wrote:
Andy Landen wrote:
Lucas Kell wrote:
Just to clarify, your single CCP dev hase stated it's his personal preference, not the companies preference. CCP have made no official statements about it.
Overall though, it's a game, it's supposed to be fun. I highly doubt they would strip out local without having something that was marvellous amounts of fun for the majority of the playerbase. It would simply be too much work to go through only to have the community up in arms... again.

I wonder if Teckos is Marco Stockmann: https://twitter.com/erlendur/status/284995879482585088
And CCP Explorer was just asking for ideas. An open mind should never be confused for commitment to the item under consideration.

Added: Still waiting to hear the concession that we should be talking about cynos and not about local .. for this thread anyway.


You do know that revealing personal information on the forums is actually a EULA and/or ToS violation, right?

I am not Marco Stockman though, but you might want to rethink this kind of posting in the future.

Hey, you were the one that posted the link. Anyone who followed that link would have read the posts. Anyone could have noticed that Marco speaks very much like you do in this thread. Plus, CCP does not have ANY problem with the connection of real life identity and the characters on these forums. They have commented directly on this matter. If you have posted on that link, there may be a connection made, and you cannot get mad at me or anyone else for noticing it.

It is useful to reiterate that "An open mind should never be confused for commitment to the item under consideration." Also, a failure to take action does not imply endorsement or lack of endorsement, despite the length of time without any action taken.


Might want to read the section on harassment and rethink this position.

My guess is CCP will take a really dim view of it. I've seen other people pull this kind of thing on other forums with exactly the intent of intimidation.

Number 8, for your information and benefit.

Just stop Andy, before you get into trouble. I am not who you think I am.
I'm not sure how number 8 applies.
You assume he has stated a real name, but all he's really done is say the public twitter name of someone commenting on twitter and publicly wondered if it is you. In the same way if he said "I wonder if this 'Lucas Kell' on twitter is Lucas..." he would be doing exactly the same thing. If it did turn out to be a real name, it's already in the public domain and being used as a display name. Like if my name were really "Lucas Kell", would that mean you would have to edit every quote you ever do of mine, to stop you from posting my name? No, obviously you wouldn't.

The rule is there to protect people from having their non-public personal details exposed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3719 - 2013-12-05 14:28:53 UTC
NightmareX wrote:
Nikk Narrel wrote:
Selective reading?
You certainly only quoted a selected part of what I said.

As to adding new intel tools, there is no need for this either.
One can simply scan or probe, and locate the interceptor.

If your buddy in the next system can't be bothered to let you know of an imminent threat, that is between the two of you, CCP put in place reliable chat channels, as well as many out of game voice coms being available.

No need for a change exists.

Cool

So basicly, you want EVE Online to be a 23.5/7 scan online?

This will be a mess if we have to go around scanning after things all the time. This will destroy EVE as it makes peoples frustrated and bored as this will be the only thing we can do in EVE to be able to find anyone.

Not only that, when someone scans after someone and in the meantime you have to get your fleet moved to the player you scanned out, that player can in the meantime move to another location. Witch again means you have to scan after him again. It will be this over and over.

This makes the game horribly boring and it makes the game worser rather than better.

So why not just leave local as it is and then just add an afk timer?

Nothing will get affected by an afk timer except for those who are not playing the game. What can go wrong with that?

23.5/7 Scan online?

That's a strange conclusion to come to, especially considering that the ship in question will be pointless to scan for, quite often.

The problem has quite reversed itself, so you may want to adapt to the new circumstances as well.
An interceptor can be pointless to try scanning for, simply because by the time you scanned for it, the ship has either moved on to the next system, or already landed on grid with it's target.

You need to be able to anticipate it, as being able to react ahead of time becomes your only hope of evasion.

You already have these tools in the game.
Chat channels, with optional 3rd party voice coms, combined with other players in a position to report intel in a timely manner.

This would be the wrong thread to complain, regarding anticipated problems involving ships too fast for local chat to warn you about.

But, look on the bright side.
It adds more weight to your desire to keep local unchanged.
NightmareX
Pandemic Horde High Sec Division
#3720 - 2013-12-05 14:47:49 UTC
Nikk Narrel wrote:
23.5/7 Scan online?

That's a strange conclusion to come to, especially considering that the ship in question will be pointless to scan for, quite often.

The problem has quite reversed itself, so you may want to adapt to the new circumstances as well.
An interceptor can be pointless to try scanning for, simply because by the time you scanned for it, the ship has either moved on to the next system, or already landed on grid with it's target.

You need to be able to anticipate it, as being able to react ahead of time becomes your only hope of evasion.

You already have these tools in the game.
Chat channels, with optional 3rd party voice coms, combined with other players in a position to report intel in a timely manner.

This would be the wrong thread to complain, regarding anticipated problems involving ships too fast for local chat to warn you about.

But, look on the bright side.
It adds more weight to your desire to keep local unchanged.

Yeah, when you say CCP can just remove the intel part of local and then just use the scanner and probes to find players in system, it means that you have to scan the whole freaking time as it's not just one alone player in a system alot of the times.

If a fleet is spread around in the system, you will never be able to get the accurate intel on how many peoples your enemies have as you wont find them all, as many will just start to move from safespots to safespots if this would be in EVE.

And everyone knows that when someone is actively moving from safespots to safespots alot, the chance of finding someone is as low as a meteor would hit Saturn and destroy the planet.

This would be hassle day in and out and it would make peoples to leave the game.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama