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AFK Cloaking Collection Thread

First post First post
Author
Astroniomix
School of Applied Knowledge
Caldari State
#3641 - 2013-12-03 21:49:41 UTC
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
You can achieve nearly the same results with a perma MWD interceptor.
Lucas Kell
Solitude Trading
S.N.O.T.
#3642 - 2013-12-03 22:39:50 UTC
Astroniomix wrote:
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
You can achieve nearly the same results with a perma MWD interceptor.
I very much doubt you would though. It's that "nearly" part that really breaks it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3643 - 2013-12-03 22:42:42 UTC
Alvatore DiMarco wrote:
Here's how you solve the AFK cloaking problem:

Convert all nullsec systems to 1.0 with CONCORD as the sov holder.

Now you can rat in peace and perfect safety where nobody will hotdrop you ever.

Honestly. People move out to nullsec where the idea is to fight against each other and disrupt each other, only to complain about people disrupting their activities and fighting them (or being able to fight them).

Also.. "you should have learned your lesson"? Are we all eight years old again?
Ah Reductio ad absurdum. Haven't had that for at least two pages.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3644 - 2013-12-03 22:49:25 UTC  |  Edited by: Lucas Kell
Mag's wrote:
Alvatore DiMarco wrote:
Teckos Pech wrote:
Alvatore DiMarco wrote:
Here's how you solve the AFK cloaking problem:

Convert all nullsec systems to 1.0 with CONCORD as the sov holder.

Now you can rat in peace and perfect safety where nobody will hotdrop you ever.

Honestly. People move out to nullsec where the idea is to fight against each other and disrupt each other, only to complain about people disrupting their activities and fighting them (or being able to fight them).


Was thinking this earlier this morning too....

I think it is not unfair to say an idea that gives additional information to a player and removes uncertainty, in null, is like making null more like high sec.

Can we have multiple outposts in a system too?


Maybe we should add special "ratting agents" that create instanced anomalies that only the player who got the ratting mission can access.
And arenas, where only special pilots get to fight in. By consent, obviously.
See More of this bullshit, and you wonder why things turn personal when all you do is take the ****?
When have any of us said all PVP should be consensual. NEVER. That's when.
You're siding with Teckos, who wants to guard his ability to AFK mine in high sec, and change local so cloakers are uber. So who's the carebear here?

How do you expect any of us to take you morons seriously when all you do is spew out utterly ridiculous nonsense like this?

lol, you guys are such trolls it's unreal. Go back to your bridge.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3645 - 2013-12-03 22:52:47 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:

If you had an AFK dictor off the station and off of each pos, I estimate that you would need at least half a dozen accounts for every system just to try to take advantage of the AFK mechanic. Experienced pve pilots who remained in system would be warping out to a safe spot as soon as any red ship switched from AFK to active. From the safe spot perch, the station or pos would be dscanned before it was warped to. Also, any dictors trying to bubble a pos would have the problem that their bubble would have to be outside the pos and would only catch a small portion of any of the warp-in vectors. He would also have to battle pos's setup with lots of small guns.

Pilots in null don't mind the risk. We simply don't like immune targets projecting potentially immense forces via cyno capability for the control of entire systems with a solo puny frigate. If it at least required 6 ships to successfully project the cyno, then entire systems could only be shutdown by groups of 6 or more.

We prefer that the effort required to gain sovereignty also require similar effort to counter or cancel the effects and benefits of sov. We prefer that the solo cloaky be put back in its place by countering the cyno with mechanics which do not favor the pve-hunting aggressor so much. Let them roam in gangs and target pvp assets more easily. Let sovereignty target roaming pvp gangs more easily with null sec gate guns, etc.


You have that many POS in your ratting systems? Either they are there doing something important and having an AFK hictor/dictor with cynos would really make things uncertain. Is he there watching local? If he thinks he has a shot at something he'll merely click on his client and warp to the spot he went AFK at--i.e. a spot he wanted to go AFK at. Drop bubble, see if he gets anything. Edit: and pop the cyno too. Did I forget, they all came in with those mobile depots, and took off the cloaks and put on regular cynos.

Andy by your own logic, "you never know when he'll comeback so you have to treat as he is always there" you can't undock.

Oh, and who cares how many alts it takes.

Costs us nothing, right?

That was the narrative right?

Or does that narrative....not work now?

See, personally...I found the extreme risk aversion arguments weak. Yet you guys hung your hats on them. Now...not so much.

Then you hung your hat on the "it costs you NOTHING!!!!" narrative. But now...now that isn't quite so convenient. So what are you now doing, shifting gears and running home to the opportunity cost argument.

Of course, we could just cut this crap out.

Allow a cloaked ship in game, AFK, to stay precisely where it is. Do not AFK tag him or anyone else. After all AFK hauling in freighter is not an issue. Even semi-AFK mining isn't really an issue despite Lucas and NightmareX's fits of apoplexy over it.

Instead...we institute a method of scanning that guy down.

You are going to scan anyways, right. After all under your method using scanner probes will tell you what ship he is in. You'd be an idiot not to use scanner probes. If you start the scans and he sits there with his thumb up his bung...he is probably AFK. When you get a lock, warp in and kill the guy. No more AFK cloaker.

In fact, you could also scan to see if there are non-AFK cloakers. The latter will just be harder to catch. But you'll know he isn't AFK.

In terms of outcomes we get to the same place. You'll know when a cloaker is AFK. You'll know when he is not. You can even remove the AFK guy for the duration of him being AFK (i.e. he'll wake up in a station somewhere when he does come back from being AFK and will pose zero risk at that point as well cause he isn't even in a pod and has only an alpha clone).

Really, I don't see the objection at this point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3646 - 2013-12-03 22:53:12 UTC
Mag's wrote:
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
My response, answered those questions.

I think we can all see that neither side will agree here and it seems to be leading to personal insults. Time to tone it down chaps.
And no, you didn't answer it. You babbled on about what you want.
I'll make it simple. 2 questions. Both a simple Yes/No. Both FUNCTIONAL, nothing to do with what you or I want.

1. Do you think the only way to remove AFK cloaking is the removal of local?
2. Would the removal of the cloak module remove AFK cloaking?


The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3647 - 2013-12-03 23:00:08 UTC
Lucas Kell wrote:
Alvatore DiMarco wrote:
Here's how you solve the AFK cloaking problem:

Convert all nullsec systems to 1.0 with CONCORD as the sov holder.

Now you can rat in peace and perfect safety where nobody will hotdrop you ever.

Honestly. People move out to nullsec where the idea is to fight against each other and disrupt each other, only to complain about people disrupting their activities and fighting them (or being able to fight them).

Also.. "you should have learned your lesson"? Are we all eight years old again?
Ah Reductio ad absurdum. Haven't had that for at least two pages.


A bit late for you to be worrying about the logical underpinnings of another person's posts Lucas.

How many times did you say Nikk and I want to remove local and leave it at that? Prbably at least once on just about every page of this thread....that's alot.

Maybe you should shore up the logic you use first.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3648 - 2013-12-03 23:14:28 UTC
NightmareX wrote:
Teckos Pech wrote:
Alvatore DiMarco wrote:
I have no ISK.

I have no ISK because I can't rat.

I can't rat because someone is AFK.

That AFK person is 124j away from my ratting system in a freighter.

THAT FREIGHTER MUST BE SEVERELY PUNISHED.

Sorry. I had to.


Which is also why the proposed auto-log and AFK flag solutions are also bad.

What?

You can't be active and make isk because someone is 124 jumps away?

You don't make much sense to this topic anylonger.


Might suggest an english dictionary.

Then might I suggest looking up the word sarcasm.

It isn't just a word between sack and **** in the dictionary.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3649 - 2013-12-03 23:25:14 UTC
Teckos Pech wrote:
Might suggest an english dictionary.

Then might I suggest looking up the word sarcasm.

It isn't just a word between sack and **** in the dictionary.

Again, you just proves that it's more excuse talks in here rather than talking about the main problem that is afk cloaking.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Lucas Kell
Solitude Trading
S.N.O.T.
#3650 - 2013-12-03 23:26:24 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
I mean really, if a player wants to go with Lucas' max yield fit that is their choice, they'll be far, far more vulnerable to being ganked than me.
Hey genius, maybe you should learn a little something about ganking before jumping to conclusions. The difference between a max tank and a max yield ice mining mack in high sec is about half a catalyst. A single DC2 and the rest fit for yield would be exactly the same amount of gankers as your max tank fit.


Really? You think so. I don't. I'm not at home (i.e. no EFT), but a tanked Mack can get up to 40,500 EHP. How much EHP would a Mack have with just a DCU II?

Keep in mind the tanked fit I'm talking about has a CPU II in 1 low slot, a Local Hull Conversion Reinforced Bulkheads I. and a DCU II. In the mid slots 2x Invul IIs, and (going by memory here) a thermic shield hardener II and...IIRC...an EM shield hardener II, in the rig slots (again going by memory) 2x Medium Core Defense Field Extender Is.

With no skills and just looking at the structure EHP, the fit above will have 18.95% more Structure EHP than a Mackinaw with no reinforced bulkhead (assuming I did the math right).

And recall I was comparing it to the tanked fit above to a max yield fit--i.e. NO TANK AT ALL for the hull. In which case the difference in terms of just structure is actually far greater almost 200% greater. A single catalyst will burn through the untanked hull in a bit over 5 seconds.

So please Lucas, respond to what I actually wrote and not what you think I wrote. And don't forget we haven't even looked at the shield aspect of the tank, and the armor (which admittedly is going to be the flimsiest part of the tank for both types of Mackinaw fits).
A gank catalyst can lay down about 15-16k in a 0.6, 18-19k in a 0.5. So that's how much extra you need per catalyst. I've not yet seen a 40k EHP mack, though I suppose if you take everything that makes it half useful off it might be possible. The highest functional mack I've seen is 37k, and in a 0.5 2 catas can normally drop it. 3 T2 catalysts (so 30m isk worth) can gank any mack in <=0.6. I can multibox gank macks with relative ease, and usually if I'm unsure if 2 T2s would do it, I'll chuck in a cheapy T1 alongside.

A max yield mack has ~22k EHP (still 2 catas). Realistically if you are AFK mining in high sec, you need a DC2, since it's the thing that puts off gankers the most. Now if you fit your barge properly to balance out your yield to tank, you should be achieving ~32k EHP and a full cargo time of 25 minutes (with a 3% cpu implant, or 26 minutes without). I'll give you a little hint here. T2s are not necessarily a whole lot better than metas, but generally use a lot more fitting. There's also such a beast as a passive shield tank module, which again uses considerably less cpu.

But if you are so worried about gankers that you have to strip all modules off your ship and fill it to the brim with tanking modules, maybe you shouldn't be AFK mining?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3651 - 2013-12-03 23:27:46 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Alvatore DiMarco wrote:
Here's how you solve the AFK cloaking problem:

Convert all nullsec systems to 1.0 with CONCORD as the sov holder.

Now you can rat in peace and perfect safety where nobody will hotdrop you ever.

Honestly. People move out to nullsec where the idea is to fight against each other and disrupt each other, only to complain about people disrupting their activities and fighting them (or being able to fight them).

Also.. "you should have learned your lesson"? Are we all eight years old again?
Ah Reductio ad absurdum. Haven't had that for at least two pages.


A bit late for you to be worrying about the logical underpinnings of another person's posts Lucas.

How many times did you say Nikk and I want to remove local and leave it at that? Prbably at least once on just about every page of this thread....that's alot.

Maybe you should shore up the logic you use first.
Effectively, that is what you want. You just want to dress it up as something it's not.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3652 - 2013-12-03 23:29:44 UTC
Lucas Kell wrote:
Mag's wrote:
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
My response, answered those questions.

I think we can all see that neither side will agree here and it seems to be leading to personal insults. Time to tone it down chaps.
And no, you didn't answer it. You babbled on about what you want.
I'll make it simple. 2 questions. Both a simple Yes/No. Both FUNCTIONAL, nothing to do with what you or I want.

1. Do you think the only way to remove AFK cloaking is the removal of local?
2. Would the removal of the cloak module remove AFK cloaking?

See, these questions, framed as you put them, do not invite the correct answer at all.

For example, I could ask for a similar thing.

Quote:
I'll make it simple. 2 questions. Both a simple Yes/No.


1. Do you think removing AFK Cloaking will make PvE in null easier?
2. Is cloaking currently balanced?

If you answer no, to the first, then the change is pointless, as certainly it has no benefit on those most directly affected.
If you answer yes, then we have an admission that you would benefit from the change.

For the second, if you answer no, then you display a lack of confidence in the devs, as well as proclaim years of bad design.
If you should answer yes, then your single point of change admits to either shifting that balance point, or being meaningless to the game. Neither is a virtue to be sought, in this context.

Your dilemma has horns, good sir.
Lucas Kell
Solitude Trading
S.N.O.T.
#3653 - 2013-12-03 23:34:24 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
Mag's wrote:
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
My response, answered those questions.

I think we can all see that neither side will agree here and it seems to be leading to personal insults. Time to tone it down chaps.
And no, you didn't answer it. You babbled on about what you want.
I'll make it simple. 2 questions. Both a simple Yes/No. Both FUNCTIONAL, nothing to do with what you or I want.

1. Do you think the only way to remove AFK cloaking is the removal of local?
2. Would the removal of the cloak module remove AFK cloaking?

See, these questions, framed as you put them, do not invite the correct answer at all.

For example, I could ask for a similar thing.

Quote:
I'll make it simple. 2 questions. Both a simple Yes/No.


1. Do you think removing AFK Cloaking will make PvE in null easier?
2. Is cloaking currently balanced?

If you answer no, to the first, then the change is pointless, as certainly it has no benefit on those most directly affected.
If you answer yes, then we have an admission that you would benefit from the change.

For the second, if you answer no, then you display a lack of confidence in the devs, as well as proclaim years of bad design.
If you should answer yes, then your single point of change admits to either shifting that balance point, or being meaningless to the game. Neither is a virtue to be sought, in this context.

Your dilemma has horns, good sir.

No dilemma. the answers are No, and Yes.

I argue for the removal of AFKness as it's a way for people to put in zero effort but achieve a goal with no counter. It empties space and removes content, but it does not make PVE harder. The rat's don't hit any harder next door.
I believe cloaking itself is balanced as is. Cloakers are able to achieve what they are designed to do. This is why I'm not campaigning for the removal or change of cloaks, just the removal or change of AFKness.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

NightmareX
Pandemic Horde High Sec Division
#3654 - 2013-12-03 23:50:18 UTC
And just to sum it up one more time after reading the last 5 pages in this topic.

It's now all about how Teckos and Nikk are playing EVE and fits their ships and how they can't be bothered to do some efforts to actually play the game and it's all about how to change EVE so they can enjoy EVE Online the way they afk play the game.

They think they are more important than the whole problem with afk'ing in EVE. They think their playstyle is so important that they have to destroy EVE for everyone else to let them have their pleassure with EVE.

These 2 guys are so genius that they actually believe that anyone will believe their trolling about how to make EVE a better game for those who are playing it. Those who actually believes them are nothing more than supporters to destroy EVE.

And this is a greeting from a player who knows EVE in and out as he have been playing EVE Online all since 2004.

Now, if you all could just ignore Teckos and Nikk, it would be great as this topic will go in full circlejerk as they don't want to listen to others ideas and opinions. They only want to put out their message on how theirs idea is the best and how others ideas are bad and are twisting their arguments to confuse you and to take you to another route in the discussion, witch makes you angry and you just leaves the topic because they are trolling you to death.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Mag's
Azn Empire
#3655 - 2013-12-03 23:53:36 UTC
Lucas Kell wrote:
Mag's wrote:
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
My response, answered those questions.

I think we can all see that neither side will agree here and it seems to be leading to personal insults. Time to tone it down chaps.
And no, you didn't answer it. You babbled on about what you want.
I'll make it simple. 2 questions. Both a simple Yes/No. Both FUNCTIONAL, nothing to do with what you or I want.

1. Do you think the only way to remove AFK cloaking is the removal of local?
2. Would the removal of the cloak module remove AFK cloaking?


I did answer it, but not in a way you wished obviously.
Quote:
in order to remove the reason for AFKing, then the intel needs to be decoupled from local and a new mechanic put in to replace it. Then dependent upon exactly what changes are made, changed to cloaks should also take place in order to keep balance. There is no first, it needs to be done in a package of changes, although I'm sure some balance changes would follow.
But local needs to be a part of those changes, or else the reason for AFKing in this regard will remain.


So yes, local needs to be a part of the any change to remove the reason for AFKing and removing cloaks would not remove the reason for AFKing in this regard.

As far as that other post is concerned, it was a joke. Lighten up a little.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#3656 - 2013-12-04 00:03:31 UTC
Lucas Kell wrote:
A gank catalyst can lay down about 15-16k in a 0.6, 18-19k in a 0.5.


How long do you think you have in a 0.5 system before Concord arrives and how much DPS do you think a gank catalyst will do...even with a fully T2 fit.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3657 - 2013-12-04 00:07:57 UTC
Mag's wrote:
As far as that other post is concerned, it was a joke. Lighten up a little.

:D

Mag's wrote:
Lucas Kell wrote:
And no, you didn't answer it. You babbled on about what you want.
I'll make it simple. 2 questions. Both a simple Yes/No. Both FUNCTIONAL, nothing to do with what you or I want.

1. Do you think the only way to remove AFK cloaking is the removal of local?
2. Would the removal of the cloak module remove AFK cloaking?


I did answer it, but not in a way you wished obviously.
Quote:
in order to remove the reason for AFKing, then the intel needs to be decoupled from local and a new mechanic put in to replace it. Then dependent upon exactly what changes are made, changed to cloaks should also take place in order to keep balance. There is no first, it needs to be done in a package of changes, although I'm sure some balance changes would follow.
But local needs to be a part of those changes, or else the reason for AFKing in this regard will remain.


So yes, local needs to be a part of the any change to remove the reason for AFKing and removing cloaks would not remove the reason for AFKing in this regard.
But seriously, that's not an answer. I'm asking you functionally. You are responding by telling me what you feel is needed.
On a functional level, the answer to question 2 is "Yes". Think about it. If a cloaking module did not exists, it's impossible for AFK cloaking to exist.
If the answer to 2 is yes, then the answer to 1 MUST be no, since it's impossible for it to be the only way if there clearly is another way.

The whole point this is to make is that it's a whole discussion where all sides are feasible and should be discussed. But because people like Nikk, Teckos and now yourself are so adamant, not that you prefer a way, but that it is the ONLY way, it's impossible to have a reasonable discussion.

And what you've done here is precisely prove the point. I've asked you at least 3 times now for a functional response, providing questions that effectively answer themselves, and you've come back with your preference stated as fact on each occasion. That is why this will never end and it will keep going in circles. What you are doing now is what Nikk and Teckos have done from the beginning.

Now I'm fully willing to and have on many occasions agreed that removing local would solve AFK cloaking, but I strongly believe it would put in more issues, and is a highly unlikely course of action for CCP to take. The discussion has occurred numerous times over the years and there's a strong community bias against it.

With that in mind, and with this being the only place we're allowed to discuss AFK cloaking, I'd like to see other options get a fair share of discussion. But that won't happen, since local will just get dragged back into it, and boom, we're in the same cycle again. This is what happens when you get in discussions with unreasonable people who are unwilling to consider other views. So are you reasonable? Are you able to discuss alternative solutions, or will everything have to be boiled back to local by you too?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3658 - 2013-12-04 00:09:45 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Lucas Kell wrote:
A gank catalyst can lay down about 15-16k in a 0.6, 18-19k in a 0.5.


How long do you think you have in a 0.5 system before Concord arrives and how much DPS do you think a gank catalyst will do...even with a fully T2 fit.
Overheating, anyway up to about ~750. And in a prepped 0.5 you get ~25 seconds.
EDIT: I take it you did not take part in the interdiction then?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3659 - 2013-12-04 00:21:07 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
A gank catalyst can lay down about 15-16k in a 0.6, 18-19k in a 0.5.


How long do you think you have in a 0.5 system before Concord arrives and how much DPS do you think a gank catalyst will do...even with a fully T2 fit.
Overheating, anyway up to about ~750. And in a prepped 0.5 you get ~25 seconds.
EDIT: I take it you did not take part in the interdiction then?


No, I did not take part in the interdiction.

And running the numbers I get 2 guys (minimum) to gank a Mackinaw with minmal tank.

For my tank, minimum, 3 guys.

Which is what I ******* said for **** sake.

I said I fit a tank so I don't have to worry about 2 guys trying to suicide gank my Mack. Would 3 take it down? If they over heated, I didn't over heat..they'd have a good shot at it.

Did I say it was an uber tank that would save me against gankers? No. I said it reduces my risk...I don't have to worry about 2 guys. 3, yeah I should worry, overheating would be good.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3660 - 2013-12-04 00:25:29 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:


With that in mind, and with this being the only place we're allowed to discuss AFK cloaking, I'd like to see other options get a fair share of discussion.


Maybe if you stopped calling people morons.

To be clear, I've been talking with Andy.

I even indicated that part of his suggestion was agreeable to me and could be a viable option. I don't agree with everything, and we are discussing those things, but I don't think I've called him a moron. I'm pretty sure he hasn't called me one. Shall we count how many times you have used that word in your last 50 posts?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online