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AFK Cloaking Collection Thread

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Author
NightmareX
Pandemic Horde High Sec Division
#3541 - 2013-12-02 21:53:42 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
Andy Landen wrote:
Alvatore DiMarco wrote:
I didn't answer your question because I quite frankly do not give a damn about it. I'm interested in knowing what benefits the game gives to someone who is AFK, a question which you still have not answered.

Now stop with the useless rhetoric, horrible logical fallacies and transparent stalling tactics. ANSWER THE QUESTION.

Unless, of course, you can't.

I have answered your question countless times. Riskless system control via the potential for hotdrop using the cyno mechanism. Pretty strong benefits for zero risk if you ask me. See my previous post on how I would escalate my hotdrop fleet against any who thought to be brave by forming a small gang for pve ops.


You are also not the person I was asking, but thank you for whiteknighting on NightmareX's behalf.

Aww, don't be so mad because we have good arguments against you.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3542 - 2013-12-02 22:39:58 UTC  |  Edited by: Alvatore DiMarco
"Don't be so mad"? You're trolling now?

Also, you have nothing. Don't even try to argue otherwise, you know very well that it's true.

The only one who's answered my question (although not very well) is Andy, who asserts that AFK people can control things somehow.
NightmareX
Pandemic Horde High Sec Division
#3543 - 2013-12-02 22:47:31 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
"Don't be so mad"? You're trolling now?

Also, you have nothing. Don't even try to argue otherwise, you know very well that it's true.

The only one who's answered my question (although not very well) is Andy, who asserts that AFK people can control things somehow.

Yes, he pointed out that afk peoples can control things, witch is the whole point i have been talking about since i started to write in this topic. No one that isn't playing the game should control / gain anything in EVE. Not even a tiny fraction of a percent, PERIOD.

That's why an afk timer should be used so the active players can have "little" more control to see if someone is afk or not.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3544 - 2013-12-02 22:54:29 UTC
Except that AFK people don't control anything. They're AFK.
NightmareX
Pandemic Horde High Sec Division
#3545 - 2013-12-02 22:56:47 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
Except that AFK people don't control anything. They're AFK.

They control income for the others in local. This have been pointed out a million times in this topic.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3546 - 2013-12-02 23:09:41 UTC
No, AFK people don't stop you from ratting. Your fear does that.
NightmareX
Pandemic Horde High Sec Division
#3547 - 2013-12-02 23:12:20 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
No, AFK people don't stop you from ratting. Your fear does that.

And the fear comes from the afk cloaker as everyone takes them as active (even when they wouldn't even be near their computers), witch again is the income stopper.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Lucas Kell
Solitude Trading
S.N.O.T.
#3548 - 2013-12-02 23:16:17 UTC
Teckos Pech wrote:
Lucas Kell wrote:


4> Nope, you're AFK. Log into a FPS....


Eve is not an FPS...comparison's are rather dubious as a result.
When you're someone important, you can tell me what I can and can't compare. Until then, I'll happily compare an online game to another online game.
Or better still, I'll simply state that if you don;t touch the client for 30 minutes, you are AFK. The end.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3549 - 2013-12-02 23:20:45 UTC
Nikk Narrel wrote:
Actually, right now I am not pitching my solution in these posts directly.

I am saying the changes you seek are not necessary, the game is balanced to be exactly the way it is.

If you change any details that result in SOV assisted gameplay becoming easier, however, then it will either be balanced by other risks, or by reduced rewards.

To me, I would expect the reduced rewards to be more damaging to quality of gameplay, as grinding is considered dull by a great many.
Except what we wan't does not make sov gameplay easier. As you guys are so eager to point out, AFK players can;t kill anyone, thus complaining that their removal would make the game easier is nonsense.
You on the other hand want a change that would clearly make defending space easier as defenders would gain an intel advantage.
I merely want a change to stop AFK people emptying system for ***** and giggles. If you think that's suddenly unbalance the game in some huge way, then perhaps you should occasionally log into eve or something since clearly you know **** all about the subject matter.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Astroniomix
School of Applied Knowledge
Caldari State
#3550 - 2013-12-02 23:23:44 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:


4> Nope, you're AFK. Log into a FPS....


Eve is not an FPS...comparison's are rather dubious as a result.
When you're someone important, you can tell me what I can and can't compare. Until then, I'll happily compare an online game to another online game.
Or better still, I'll simply state that if you don;t touch the client for 30 minutes, you are AFK. The end.

You can compare (or attempt to) compare things all you want, it doesn't mean it proves whatever point it is you are trying to make.
Teckos Pech
Hogyoku
Goonswarm Federation
#3551 - 2013-12-02 23:39:59 UTC
Andy Landen wrote:

Thank you for agreeing that it is the cyno which multiplies the threat of the solo cloaky immensely. Now I will show you how the probabilities scale vastly against the hotdrop target. IF I was the FC of a BLOPS gang of 6 stealth bombers, a falcon, and a BLOPS BS, and I saw 4 domi's in an anomaly in the same system as a stealth bomber with a covert cyno gen, I would immediately put out a call for more stealth bombers to log on and move to the staging system. I would increase the fleet to 12 SB, and I would have the Falcon refit to all mag ECM. As soon as I got the numbers, I would order the point and cyno for bridging. My SB would have at least two long points fiited to it and we would get at least two BS kills. So the tactic of 4 BS is likely to fail against my 12 stealth bombers, and the probability that I will drop 12 on you is assured to increase to 100% over a short period of time. In fact, given the presence of a target, the probability of me dropping you will rise to one (100%) for any pve fleet composition; the question is, "How long will it take me to get the right fleet together in order to assure an overwhelming win if I wasn't prepared to engage your fleet upon the first report?" Your other question is whether I will ever choose to engage you. SO on the one hand, your preparations will always eventually be overcome on my timetable, and on the other hand, your preparations my be wasted on an AFK cloaky. You can never know, but it is a safe bet that if you do not prepare, you will be attacked, and if you do prepare, your preparations will be overcome; all thanks to the cyno.

Now if you have a way of distinguishing between blue and red players on the Eve Universe players in space map, then please let me know, but otherwise it can be a very difficult matter to determine if an enemy blops gang is active. Even still, the covert cyno allows an FC to prepare the right fleet to take on any pve group from a position of complete safety to a position of cleared field and all cloaked up within a few precious seconds.


You are assuming things that are not certain as certain. Sure you could ping for more pilots, but you might not get them, or they might not be in the staging area. Or it might take them 45 minutes to get there and some of the guys you already got in fleet have to log. And while you are waiting stay too long and show on the in-game map.

Or they all log in inside 2 minutes and off you go and get some kills.

My point is this: If you are going to let psychological warfare paralyze you, then expect more psychological warfare to be used against you.

As for determining who is in that orange dot on the map...

-scouts
-asking in alliance/coalition channels if there are friendlies there

Two that come to mind. Yes, *effort* but that is how this game often is. Why couldn't I automate much of my invention stuff? Why couldn't I set up a queue so that jobs are run, delivered and new ones installed? Why in such a far off future universe where inter-stellar travel I can't program my ships electronics suit to ping me when a hostile shows in system? Why can't I rely on the guys doing the PI on my planet to run the operation without me having to micro-manage it?

Oh..yeah, maybe game balance issues? Yeah, I think we hit on the main reason.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3552 - 2013-12-02 23:42:18 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:


4> Nope, you're AFK. Log into a FPS....


Eve is not an FPS...comparison's are rather dubious as a result.
When you're someone important, you can tell me what I can and can't compare. Until then, I'll happily compare an online game to another online game.
Or better still, I'll simply state that if you don;t touch the client for 30 minutes, you are AFK. The end.


I didn't say you couldn't compare, but that such comparisons are dubious...i.e. what works in one style of game may not work in another.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alvatore DiMarco
Capricious Endeavours Ltd
#3553 - 2013-12-02 23:50:41 UTC  |  Edited by: Alvatore DiMarco
I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.

There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party.
NightmareX
Pandemic Horde High Sec Division
#3554 - 2013-12-03 00:01:23 UTC
Alvatore DiMarco wrote:
I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.

There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party.

Yes you can compare 2 different games that use a system that is independent of what kind of game that is player. An afk timer is just not just limited to one type of game. It's meant for every games that want to take care of the afk'ers.

So yes, we can compare the afk system independent on what game that is taken into the consideration.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3555 - 2013-12-03 00:02:31 UTC
NightmareX, do you actually have anything useful of your own to say or are you going to just ride everyone else's coattails?
NightmareX
Pandemic Horde High Sec Division
#3556 - 2013-12-03 00:03:36 UTC
Alvatore DiMarco wrote:
NightmareX, do you actually have anything useful of your own to say or are you going to just ride everyone else's coattails?

Says the guy who just ignores my good arguments and moves it all to something else to talk about.

Maybe you should just answer my questions to see on how fair afk gaming is before you cry out loud?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3557 - 2013-12-03 00:08:33 UTC
NightmareX wrote:
Alvatore DiMarco wrote:
I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.

There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party.

Yes you can compare 2 different games that use a system that is independent of what kind of game that is player. An afk timer is just not just limited to one type of game. It's meant for every games that want to take care of the afk'ers.

So yes, we can compare the afk system independent on what game that is taken into the consideration.


Says the guy who wants Eve to be more like WoW. Roll

Sure you can make such comparisons, but such comparisons may also be just downright dumb.

For example, you approach would not work in World of Tanks. There you'd need a method not to boot AFK players, but assure that they don't go AFK since any player that goes AFK during a battle automatically gimps his team. And a player AFKing in his garage is not an issue at all.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alvatore DiMarco
Capricious Endeavours Ltd
#3558 - 2013-12-03 00:08:59 UTC
You keep coming back to this "fair" nonsense in a game that's deliberately designed around things not being fair.
NightmareX
Pandemic Horde High Sec Division
#3559 - 2013-12-03 00:10:01 UTC
Teckos Pech wrote:
NightmareX wrote:
Alvatore DiMarco wrote:
I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.

There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party.

Yes you can compare 2 different games that use a system that is independent of what kind of game that is player. An afk timer is just not just limited to one type of game. It's meant for every games that want to take care of the afk'ers.

So yes, we can compare the afk system independent on what game that is taken into the consideration.


Says the guy who wants Eve to be more like WoW. Roll

Sure you can make such comparisons, but such comparisons may also be just downright dumb.

For example, you approach would not work in World of Tanks. There you'd need a method not to boot AFK players, but assure that they don't go AFK since any player that goes AFK during a battle automatically gimps his team. And a player AFKing in his garage is not an issue at all.

Did you miss my reply here?: https://forums.eveonline.com/default.aspx?g=posts&m=3955333#post3955333

Go and read it rather than posting stupid posts.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3560 - 2013-12-03 00:12:36 UTC
NightmareX wrote:
Teckos Pech wrote:
NightmareX wrote:
Alvatore DiMarco wrote:
I'll say it. You can't compare two completely dissimilar games and expect anyone to take you seriously.

There. Now you can have your indignation and your defiant "you can't tell me what to do" rage-party.

Yes you can compare 2 different games that use a system that is independent of what kind of game that is player. An afk timer is just not just limited to one type of game. It's meant for every games that want to take care of the afk'ers.

So yes, we can compare the afk system independent on what game that is taken into the consideration.


Says the guy who wants Eve to be more like WoW. Roll

Sure you can make such comparisons, but such comparisons may also be just downright dumb.

For example, you approach would not work in World of Tanks. There you'd need a method not to boot AFK players, but assure that they don't go AFK since any player that goes AFK during a battle automatically gimps his team. And a player AFKing in his garage is not an issue at all.

Did you miss my reply here?: https://forums.eveonline.com/default.aspx?g=posts&m=3955333#post3955333

Go and read it rather than posting stupid posts.


Considering I quoted it, yes I read it.

Your system wont work in World of Tanks. It will do nothing to help that game be "better".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online