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AFK Cloaking Collection Thread

First post First post
Author
NightmareX
Pandemic Horde High Sec Division
#3501 - 2013-12-02 19:01:37 UTC  |  Edited by: NightmareX
Lucas Kell wrote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.

And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.

Those who doesn't understand what Lucas says here is only a troll and are here to destroy the balance in this game.

END OF STORY.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Andy Landen
Deep Core Mining Inc.
Caldari State
#3502 - 2013-12-02 19:02:20 UTC
Teckos Pech wrote:
Andy Landen wrote:
Still waiting for Teckos, or anyone really, to acknowledge that a lone stealth bomber or a solo recon without any cyno capabilities is an easy "AFK cloaky" threat to deal with and that the real issue only emerges when there is a cyno possibility.


Sorry, I disagree.

I've mentioned this guy before, Mark Hadden:

https://zkillboard.com/character/1578790678/year/2011/month/4/

https://zkillboard.com/detail/-2577471/
https://zkillboard.com/detail/18057378/
https://zkillboard.com/detail/-562783/
https://zkillboard.com/detail/-562793/

Notice that last one, that domi had a big therm/kin tank. Mark Hadden shot right into the EM hole in that guys tank.

Can a lone bomber be a threat? Absolutely. Does there need to be a cyno? No.

As for the rest, will post later....

I asked you to acknowledge that the solo cloaky was easy to deal with. I did not ask you to show evidence that a solo cloaky can win against non-pvp fits or against non-pvp players. Yes, the solo cloaky can prevail if the target does not fight it well. But no, the solo cloaky is not a significant threat by itself.

A single omni-tanked domi with a flight of hobgoblins and another flight of garde IIs (depending on distance) can pop the cloaky frigate fast.

Get a group of 3-5 ships together with some anti-frigate capabilities and an omni-resist setup and that solo frigate will find pop before he can say "Uncle." So, will you now please concede that the solo cloaky is a very manageable threat when the cyno is NOT an option. And please don't begin your response again with, "sorry, I disagree," because that only makes it look like you think solo cloaks without cynos are immense threats by themselves.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#3503 - 2013-12-02 19:10:54 UTC
NightmareX wrote:
Lucas Kell wrote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.

And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.

Those who doen't understand what Lucas says here is only a troll and are here to destroy the balance in this game.

END OF STORY.

One could also make a case against PvP, using this logic.

After all, blowing up ships has a demonstrated effect of reducing gameplay options severely, shouldn't this be changed?
We could instead stick to those snowball launchers, a solution already in game even!

With no ships lost, we can all fly whatever we like, and fit it however we like.

Why must we subscribe to this culture of worshiping violence, when we can be space pacifists instead? Fan sites featuring kittens and rainbow farting unicorns could dominate this game, if only....

Twisted
Andy Landen
Deep Core Mining Inc.
Caldari State
#3504 - 2013-12-02 19:12:32 UTC
Teckos Pech wrote:

Please provide a bit more on the auto-log timer. If a miner has miners activated, but doesn't touch his screen for 30 minutes will he be logged off, for example. If so, still not a fan of this as it nerfs people who are not AFK cloaking...and quite possibly not even AFK. I have mined ice when working from home, sometimes I wont look at the screen with the miner for 20-30 minutes, if particularly busy even 40 minutes. Why should I be logged in that case (assuming this is how it works)?

Edit: Still not planning on commenting on the Super/Titan aspect. I think that is way outside the scope of the issue here.

I agree that if capacitor is used or a stargate is activated, the auto-log timer should be reset. This would allow for afk-like behavior of mining and auto-piloting empty ships through high sec.

And I agree that the super discussion is a little stretch from this topic, except that afk cloakies sometimes cyno in supers and supers are extremely overpowered, thus the super enhances the cyno force projection potential hidden by the cloak and thus makes the AFK cloaky issue and the risk aversion issue that much more sensitive.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lucas Kell
Solitude Trading
S.N.O.T.
#3505 - 2013-12-02 19:16:31 UTC
Nikk Narrel wrote:
NightmareX wrote:
Lucas Kell wrote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.

And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.

Those who doen't understand what Lucas says here is only a troll and are here to destroy the balance in this game.

END OF STORY.

One could also make a case against PvP, using this logic.

After all, blowing up ships has a demonstrated effect of reducing gameplay options severely, shouldn't this be changed?
We could instead stick to those snowball launchers, a solution already in game even!

With no ships lost, we can all fly whatever we like, and fit it however we like.

Why must we subscribe to this culture of worshiping violence, when we can be space pacifists instead? Fan sites featuring kittens and rainbow farting unicorns could dominate this game, if only....

Twisted
Uhh not really, no. PVP is content creating. It creates gameplay. AFK cloaking does not.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3506 - 2013-12-02 19:24:54 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
NightmareX wrote:
Lucas Kell wrote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.

And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.

Those who doen't understand what Lucas says here is only a troll and are here to destroy the balance in this game.

END OF STORY.

One could also make a case against PvP, using this logic.

After all, blowing up ships has a demonstrated effect of reducing gameplay options severely, shouldn't this be changed?
We could instead stick to those snowball launchers, a solution already in game even!

With no ships lost, we can all fly whatever we like, and fit it however we like.

Why must we subscribe to this culture of worshiping violence, when we can be space pacifists instead? Fan sites featuring kittens and rainbow farting unicorns could dominate this game, if only....

Twisted
Uhh not really, no. PVP is content creating. It creates gameplay. AFK cloaking does not.

Well, in that case, let the cloaked ships catch you, and quit avoiding them. By evading hostile ships rather than fighting them, you are blocking game content.

If, on the other hand, you would make the case that the ships being hunted by these cloaked vessels cannot effectively fight back, and deserve to have evasion as a defense, then I can accept that.

After all, the cloaked vessel is simply following this example, a precedent you seem to feel must be respected when used by the PvE craft.

(I am sure they won't use the cloak if they have better options to choose from, such as docking in a local outpost, or using a POS in the system.)

A fair game is something worth having, I do agree.
Teckos Pech
Hogyoku
Goonswarm Federation
#3507 - 2013-12-02 19:42:50 UTC
Lucas Kell wrote:
lol, the point being that you keep telling us we have it too easy! We carebears and all our "free" built in game mechanics (did you know by the way, we even get the ability to save bookmarks AND we get to chat in chat channels ALL FREE!).


What is the point here, it is a total non-sequitur. You say I want benefits to being AFK, I reply I'm not AFK and then you come up with the above....okay, what is the point? None of the above makes any sense.

Quote:
Well why should I be nerfed so you can have an easy time coring cloak kills? It works both ways bro, the difference being what we want bearly affects anyone, and the people it does affect it barely affects. You change would affect the whole playerbase, and most of them failry heavily. But oh well eh?


1. I'm not scoring cloak kills.
2. You accept those risks going to null.
3. If you could nerf AFK cloakers and not anyone else you might have a valid argument.
4. Players who are "low input" and not AFK cloaking don't deserve to have their game nerfed...at all.
5. Players in high sec, given my preferred solution, would not be impacted at all.

Again, nice try but no points here at all.

Let me give you an example:

Bob is mining ice. Its kinda boring, but he he likes carebearing up in high sec. Not my usual thing, but hey he keeps the market supplied in his own small way, so more power to him. Your change is implemented. He gets an AFK flag in local, now the suicide ganker entering system knows who will be the easier target...Bob with his AFK flag. He isn't paying attention and can get bumped until suicide ganking buddies arrive and he is killed.

Even with your warping to a deadspace option he could end up walking right back into the waiting arms of a gank squad since he is no longer aligned.

Or, no suicide gankers are there and he just has his mining and isk/hour take an additional hit.

All so you can have additional safety in null. A place you knew was risky. But now, Lucas doesn't want that risk, so he'll take a little bit from every "low input" player to buff his game.

That is might big of you Lucas.

Quote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.


Not even close to an answer. Trying to say, "Oh you get it too!" when in fact that is not true it not an answer. A guy mining ice is not scoring cheap cloaking kills. What about the guy who wants to autopilot his freighter, he isn't involved at all, but he deserves a nerf to his game? Why? Because he uses an existing mechanic, assumes additional risk, and goes AFK...in high sec? What did this guy ever do to deserve that kind of a nerf?

Nerfing Bob's game while attempting to nerf Joe's game so you can get a benefit is not an improvement from Bob's or Joe's perspectives, and you don't appear to care about Bob at all. In this stylized example you want to nerf 2 players' game play so 1 player (you) can get a benefit.

Quote:
Well no, it's do deal with AFK players. If it were to be dealing with AFK cloakers, it'd be exactly the same but only affect you if you are cloaked...And sorry mate, but if you don;t touch your PC for 30 minutes while "playing", you are AFK. Whether or not you want to label yourself as such is beside the point.


No, I'm not. If I'm at my keyboard and waiting for something to happen and not inputting anything to the client, however I am not AFK. You just want to arbitrarily start re-defining terms. Such players are low input players, and there is nothing wrong with that. And since they pay a sub, just like you, they shouldn't be made to jump through extra hoops you don't.

[quoteUhhh... pot, kettle, black...
You want to REMOVE LOCAL. That's essentially using a nuke to slice a loaf of bread.[/quote]

No, I don't. This is just simply not true at all.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3508 - 2013-12-02 19:48:41 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
Nikk Narrel wrote:
NightmareX wrote:
Lucas Kell wrote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.

And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.

Those who doen't understand what Lucas says here is only a troll and are here to destroy the balance in this game.

END OF STORY.

One could also make a case against PvP, using this logic.

After all, blowing up ships has a demonstrated effect of reducing gameplay options severely, shouldn't this be changed?
We could instead stick to those snowball launchers, a solution already in game even!

With no ships lost, we can all fly whatever we like, and fit it however we like.

Why must we subscribe to this culture of worshiping violence, when we can be space pacifists instead? Fan sites featuring kittens and rainbow farting unicorns could dominate this game, if only....

Twisted
Uhh not really, no. PVP is content creating. It creates gameplay. AFK cloaking does not.

Well, in that case, let the cloaked ships catch you, and quit avoiding them. By evading hostile ships rather than fighting them, you are blocking game content.

If, on the other hand, you would make the case that the ships being hunted by these cloaked vessels cannot effectively fight back, and deserve to have evasion as a defense, then I can accept that.

After all, the cloaked vessel is simply following this example, a precedent you seem to feel must be respected when used by the PvE craft.

(I am sure they won't use the cloak if they have better options to choose from, such as docking in a local outpost, or using a POS in the system.)

A fair game is something worth having, I do agree.
Oh come now, don't be silly. You clearly know what we are talking about and are being deliberately obtuse. Many AFK cloakers are set up as alts on accounts to purposely deny systems all the time the player isn't playing on his alts. By being cloaked they are not able to be observed like a player in a POS or a station, so when they are active can appear anywhere in system without warning, so are unable to be effectively defended against. They cannot be actively sought and cannot be "lured". They are there purely to deny game content, and usually with the intent of annoying their "enemies". That's not the type of gameplay I support.

Now note I don't want to be able to hunt cloakers and don't want active cloakers to suddenly get a nerf. If active players want to spend all day annoying people, that's their choice. I just want AFK players who have no interest in playing at the time to be nerfed. Honestly I don't know why that gets inflated into some huge thing where you guys seem to think I want PVE players to get surrounded by padded cushions and cuddled.

And I understand where you are coming from with your local ideas, but I just don't think it would be balanced enough, and don't think there's any realistic prospect of it ever being considered as a feature.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3509 - 2013-12-02 19:50:13 UTC
Andy Landen wrote:
Teckos Pech wrote:

Please provide a bit more on the auto-log timer. If a miner has miners activated, but doesn't touch his screen for 30 minutes will he be logged off, for example. If so, still not a fan of this as it nerfs people who are not AFK cloaking...and quite possibly not even AFK. I have mined ice when working from home, sometimes I wont look at the screen with the miner for 20-30 minutes, if particularly busy even 40 minutes. Why should I be logged in that case (assuming this is how it works)?

Edit: Still not planning on commenting on the Super/Titan aspect. I think that is way outside the scope of the issue here.

I agree that if capacitor is used or a stargate is activated, the auto-log timer should be reset. This would allow for afk-like behavior of mining and auto-piloting empty ships through high sec.

And I agree that the super discussion is a little stretch from this topic, except that afk cloakies sometimes cyno in supers and supers are extremely overpowered, thus the super enhances the cyno force projection potential hidden by the cloak and thus makes the AFK cloaky issue and the risk aversion issue that much more sensitive.


Good on the auto-log timer. Still not a fan of it. For example a guy trying to do exploration might want to "go AFK" to try and out-wait a gate camp. He could be at his computer, but the auto-log feature could make him vulnerable if auto-logging deactivates his cloak. And I don't see why a guy who is at his keyboard put maybe only checking his client intermittently but not AFK cloaky camping in the classic definition should have his game nerfed.

This is why I prefer the scan down the cloaker some how. It gives an option to really make AFK cloaking difficult to say the least, and wont have as much impact on typically low input user, or will make them shift over to high input--i.e. they'll be clicking the client to avoid being decloaked...in other words it gets us to the same place without hassle of having to log back in.

As for supers...I don't know we just killed a titan and 2 supers last night. Granted they also blapped alot of dreads in the process.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3510 - 2013-12-02 19:53:23 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
NightmareX wrote:
Lucas Kell wrote:
Answered... And I've said it before. What reason is there for any change, other than it improves the game all round. In this case, it removes the ability of players who have no desire to create gameplay, only to remove it. It encourages all players to actively play the game.

And this is the whole point of this on why we want an afk timer. Those who are not playing the game should be treated as not playing the game.

Those who doen't understand what Lucas says here is only a troll and are here to destroy the balance in this game.

END OF STORY.

One could also make a case against PvP, using this logic.

After all, blowing up ships has a demonstrated effect of reducing gameplay options severely, shouldn't this be changed?
We could instead stick to those snowball launchers, a solution already in game even!

With no ships lost, we can all fly whatever we like, and fit it however we like.

Why must we subscribe to this culture of worshiping violence, when we can be space pacifists instead? Fan sites featuring kittens and rainbow farting unicorns could dominate this game, if only....

Twisted
Uhh not really, no. PVP is content creating. It creates gameplay. AFK cloaking does not.


Actually I think psychological warfare and asymmetrical warfare are game play creating too. I just think the current mechanics used to go about it are not very fun. Hence the reason I want to change them, to keep psychological warfare and asymmetrical warfare as viable options, but remove the current method that is boring.

But of course, it is oh so much better to accuse me of drug use and wanting to destroy the game. Those have to be the most asinine replies I have yet to see in this thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#3511 - 2013-12-02 20:04:47 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Well, in that case, let the cloaked ships catch you, and quit avoiding them. By evading hostile ships rather than fighting them, you are blocking game content.

If, on the other hand, you would make the case that the ships being hunted by these cloaked vessels cannot effectively fight back, and deserve to have evasion as a defense, then I can accept that.

After all, the cloaked vessel is simply following this example, a precedent you seem to feel must be respected when used by the PvE craft.

(I am sure they won't use the cloak if they have better options to choose from, such as docking in a local outpost, or using a POS in the system.)

A fair game is something worth having, I do agree.

Oh come now, don't be silly. You clearly know what we are talking about and are being deliberately obtuse. Many AFK cloakers are set up as alts on accounts to purposely deny systems all the time the player isn't playing on his alts. By being cloaked they are not able to be observed like a player in a POS or a station, so when they are active can appear anywhere in system without warning, so are unable to be effectively defended against. They cannot be actively sought and cannot be "lured". They are there purely to deny game content, and usually with the intent of annoying their "enemies". That's not the type of gameplay I support.

Now note I don't want to be able to hunt cloakers and don't want active cloakers to suddenly get a nerf. If active players want to spend all day annoying people, that's their choice. I just want AFK players who have no interest in playing at the time to be nerfed. Honestly I don't know why that gets inflated into some huge thing where you guys seem to think I want PVE players to get surrounded by padded cushions and cuddled.

And I understand where you are coming from with your local ideas, but I just don't think it would be balanced enough, and don't think there's any realistic prospect of it ever being considered as a feature.

Not being obtuse at all. I am simply extending your logic beyond the convenient limit of your perspective.

If you are talking about AFK Cloaking simply to deny resources, then they are not a threat beyond simply being listed in local.

If you are talking about AFK Cloaking as a genuine PvP tactic intended to get kills, then you are referring to an active play aspect requirement at minimum of the duration to observe a target, decloak, and subsequently engage. If this tactic never yields any targets due to being avoided, then it is effectively not a threat beyond simply being listed in local.
They cannot kill a target behind POS shields or docked in an outpost.

Short of seeing if they engage, it is not possible to know which tactic is being used, and rewards in null are balanced to consider this.

If they could anchor a POS in the hostile SOV space, or use the outpost, NPC space provides the example that this is exactly what they do. As this is not an option where they are considered to be AFK cloaking, neither can they check on outpost residents to see who is actually docked, rather than sitting cloaked at a belt with a cyno prepared to counter drop.
Lucas Kell
Solitude Trading
S.N.O.T.
#3512 - 2013-12-02 20:05:03 UTC
Teckos Pech wrote:
What is the point here, it is a total non-sequitur. You say I want benefits to being AFK, I reply I'm not AFK and then you come up with the above....okay, what is the point? None of the above makes any sense.
Dude... it's real simple. You call people carebears and say how e want an easy game. I point out that you are performing AFK mining, arguably the most carebear activity in the game...

Teckos Pech wrote:
1. I'm not scoring cloak kills.
2. You accept those risks going to null.
3. If you could nerf AFK cloakers and not anyone else you might have a valid argument.
4. Players who are "low input" and not AFK cloaking don't deserve to have their game nerfed...at all.
5. Players in high sec, given my preferred solution, would not be impacted at all.
Under your idea, you would be scoring more cloak kills though. Against nice little targets in smaller alliances. KB padding FTW!

Teckos Pech wrote:
Bob is mining ice. Its kinda boring, but he he likes carebearing up in high sec. Not my usual thing, but hey he keeps the market supplied in his own small way, so more power to him. Your change is implemented. He gets an AFK flag in local, now the suicide ganker entering system knows who will be the easier target...Bob with his AFK flag. He isn't paying attention and can get bumped until suicide ganking buddies arrive and he is killed.

Even with your warping to a deadspace option he could end up walking right back into the waiting arms of a gank squad since he is no longer aligned.
LOL aligned. Yeah, because an AFK player is likely to stay aligned for hours at a time.
And mate, Have you ever ganked miners? It's not like they EVER move when you arrive to kill them. Not to mention that miners are generally worth nowt, so they only get ganked by people like new order (Gevlon retired from ganking). I doubt many gank squads are going to sit on a spot waiting for someone who is known to be AFK and who may or may not return before the next downtime. You are seriously delusional if you think they would.

Teckos Pech wrote:
1> Or, no suicide gankers are there and he just has his mining and isk/hour take an additional hit.

2> All so you can have additional safety in null. A place you knew was risky. But now, Lucas doesn't want that risk, so he'll take a little bit from every "low input" player to buff his game.

That is might big of you Lucas.
1> Most mining barge fits would fill or destroy the rocks they were targeting before the 30 min timer is up.

2> lol, genius. Firstly, I'm a trader, so I'd not really benefit. Secondly, you want to nuke local. So you want to take a lot from everyone so you can pad your KB with easy kills. Pathetic.

Teckos Pech wrote:
3> Not even close to an answer. Trying to say, "Oh you get it too!" when in fact that is not true it not an answer. A guy mining ice is not scoring cheap cloaking kills. What about the guy who wants to autopilot his freighter, he isn't involved at all, but he deserves a nerf to his game? Why? Because he uses an existing mechanic, assumes additional risk, and goes AFK...in high sec? What did this guy ever do to deserve that kind of a nerf?

Nerfing Bob's game while attempting to nerf Joe's game so you can get a benefit is not an improvement from Bob's or Joe's perspectives, and you don't appear to care about Bob at all. In this stylized example you want to nerf 2 players' game play so 1 player (you) can get a benefit.

4> No, I'm not. If I'm at my keyboard and waiting for something to happen and not inputting anything to the client, however I am not AFK. You just want to arbitrarily start re-defining terms. Such players are low input players, and there is nothing wrong with that. And since they pay a sub, just like you, they shouldn't be made to jump through extra hoops you don't.
3> See, this is why you think noones answered. Because several people have answered, and you've simply refused to accept that answer as an answer, even though it's perfectly valid. So there is simply no point in people trying to get anything sensible out of you.

You could refresh the time upon gate jump. Boom, freighters are saved.


4> Nope, you're AFK. Log into a FPS like counterstrike or something with an AFK timer, start a round, then alt tab and browse the web for half hour. When you get back you'd have been booted for being AFK. If you are not interacting with the client for an extended period of time, you are AFK. Simples.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3513 - 2013-12-02 20:12:20 UTC
Andy Landen wrote:

I asked you to acknowledge that the solo cloaky was easy to deal with. I did not ask you to show evidence that a solo cloaky can win against non-pvp fits or against non-pvp players. Yes, the solo cloaky can prevail if the target does not fight it well. But no, the solo cloaky is not a significant threat by itself.

A single omni-tanked domi with a flight of hobgoblins and another flight of garde IIs (depending on distance) can pop the cloaky frigate fast.

Get a group of 3-5 ships together with some anti-frigate capabilities and an omni-resist setup and that solo frigate will find pop before he can say "Uncle." So, will you now please concede that the solo cloaky is a very manageable threat when the cyno is NOT an option. And please don't begin your response again with, "sorry, I disagree," because that only makes it look like you think solo cloaks without cynos are immense threats by themselves.


I don't disaggree on the domi comment....now if you had 4 more guys in such fits, and with MJDs....what then? A small BLOPs gang is out of luck. Even a medium one might have issues with such a group depending on their tactics (i.e. not too close together so that only one domi can be tackled, and the rest could just use sentries to blap the SBs). In other words, that tactic can work even against a "cyno threat".

Granted if a super comes through the cyno you are screwed, but again we have to look at the probabilities here. How frequently does that occur? I'm going to guess it isn't that frequent.

Yes, they could bridge in 100 guys too. All in the new SoE cruisers and just wipe the floor with you. Again, probably not that likely.

And also we have to have that AFK cloaker being active. If you got 4 guys along with you burning through anomalies and he is AFK, even better.

My basic point is, the same tactic that can work against a solo cloaker can work against a larger BLOPs gang. And when we consider the various probabilities involved it is, IMO, a viable counter.

For example, if the probability that the guy is not AFK is 0.8 and that he has a big BLOPs gang is also 0.8, then the actual probability you'd use is 0.64. If the probabilities are 0.5 and 0.5 then probability of you getting dropped is now 0.25. And use the in-game map, is there are suspicious looking orange circle on the map indicating a possible BLOPs team? How many pilots in that system on average? Would sending a scout there be a good idea? (Yeah probably). This could mitigate your risk even more. Even to zero (i.e. there is a sizable orange dot, the map says an average of 20 pilots...time to send the scout...uh-oh 23 guys in system and nobody showing even with probes). You know that guy in local in your ratting system is most likely active (why else have 23 guys one cyno out) and best strategy at this point is to not undock unless you can get even more guys in your ratting fleet.

I don't find any of the above unreasonable. And this is with the current mechanics. Can you know for certain that he is active? No, but you can get additional information (as above) that allows you to refine your initial probability assessments.

Or you could just assume the worse, stay docked, log off and go watch something on television.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3514 - 2013-12-02 20:12:22 UTC
Nikk Narrel wrote:
Not being obtuse at all. I am simply extending your logic beyond the convenient limit of your perspective.

If you are talking about AFK Cloaking simply to deny resources, then they are not a threat beyond simply being listed in local.

If you are talking about AFK Cloaking as a genuine PvP tactic intended to get kills, then you are referring to an active play aspect requirement at minimum of the duration to observe a target, decloak, and subsequently engage. If this tactic never yields any targets due to being avoided, then it is effectively not a threat beyond simply being listed in local.
They cannot kill a target behind POS shields or docked in an outpost.

Short of seeing if they engage, it is not possible to know which tactic is being used, and rewards in null are balanced to consider this.

If they could anchor a POS in the hostile SOV space, or use the outpost, NPC space provides the example that this is exactly what they do. As this is not an option where they are considered to be AFK cloaking, neither can they check on outpost residents to see who is actually docked, rather than sitting cloaked at a belt with a cyno prepared to counter drop.
You're extending the logic into absurdity.

And no, they pose no danger, but we've covered this time and time again, as you can't differentiate you can't treat them differently.

And look, I'm not going to get into this again. You are trying to drag this through exactly the same steps we've been though hundreds of times.

Understand this.
I do not like AFK players, and think their ability to AFK should be removed. END OF STORY. STOP trying to make it into something this is not. It's NOT ABOUT LOCAL. It's NOT EVEN ABOUT CLOAKERS. It's about AFK PLAYERS.
I don't give a **** how much you think local is horrible or how much you think local would solve the issue. I know removing local would solve the cloaking issue, then your intel tool would break it again, then your hunting module would fix that. I still do not care, since it's still a bad idea to remove local and CCP still won't do it.

How hard is this to understand:
I UNDERSTAND WHAT YOU ARE SAYING. Get that? You don't need to explain AGAIN why you think local should be removed. I and a large portion of the playerbase disagree. The discussion has been ongoing for years and the answer has always been the same. Nothing you say will change my mind and no matter how much you tell me that what I really want is no local, it's never going to be the case.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3515 - 2013-12-02 20:15:37 UTC
Lucas Kell wrote:
Teckos Pech wrote:
What is the point here, it is a total non-sequitur. You say I want benefits to being AFK, I reply I'm not AFK and then you come up with the above....okay, what is the point? None of the above makes any sense.
Dude... it's real simple. You call people carebears and say how e want an easy game. I point out that you are performing AFK mining, arguably the most carebear activity in the game...


1. I don't think I've used the word carebear, at least not that frequently. And when I do I don't intend it to be a pejorative term.
2. You do want the game to be easier. Removing people who are AFK will reduce your uncertainty...which makes your game easier.

What this has to do with low input non-AFK mining, I don't know.

But glad it makes you happy....or whatever.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3516 - 2013-12-02 20:19:28 UTC
Lucas Kell wrote:


LOL aligned. Yeah, because an AFK player is likely to stay aligned for hours at a time.


1. He isn't AFK.
2. He is in a barge, being aligned to different warp outs in a high sec belt isn't that tough.
3. Your click time is 15 minutes, IIRC, and depending on when he has to change alignments he could end up in a situation I've described.

So, you can't even seem to get your own idea correct. Or did you decide 15 minutes was too short and change it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3517 - 2013-12-02 20:22:20 UTC
Lucas Kell wrote:


4> Nope, you're AFK. Log into a FPS....


Eve is not an FPS...comparison's are rather dubious as a result.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#3518 - 2013-12-02 20:22:32 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Not being obtuse at all. I am simply extending your logic beyond the convenient limit of your perspective.

If you are talking about AFK Cloaking simply to deny resources, then they are not a threat beyond simply being listed in local.

If you are talking about AFK Cloaking as a genuine PvP tactic intended to get kills, then you are referring to an active play aspect requirement at minimum of the duration to observe a target, decloak, and subsequently engage. If this tactic never yields any targets due to being avoided, then it is effectively not a threat beyond simply being listed in local.
They cannot kill a target behind POS shields or docked in an outpost.

Short of seeing if they engage, it is not possible to know which tactic is being used, and rewards in null are balanced to consider this.

If they could anchor a POS in the hostile SOV space, or use the outpost, NPC space provides the example that this is exactly what they do. As this is not an option where they are considered to be AFK cloaking, neither can they check on outpost residents to see who is actually docked, rather than sitting cloaked at a belt with a cyno prepared to counter drop.
You're extending the logic into absurdity.

And no, they pose no danger, but we've covered this time and time again, as you can't differentiate you can't treat them differently.

And look, I'm not going to get into this again. You are trying to drag this through exactly the same steps we've been though hundreds of times.

Understand this.
I do not like AFK players, and think their ability to AFK should be removed. END OF STORY. STOP trying to make it into something this is not. It's NOT ABOUT LOCAL. It's NOT EVEN ABOUT CLOAKERS. It's about AFK PLAYERS.
I don't give a **** how much you think local is horrible or how much you think local would solve the issue. I know removing local would solve the cloaking issue, then your intel tool would break it again, then your hunting module would fix that. I still do not care, since it's still a bad idea to remove local and CCP still won't do it.

How hard is this to understand:
I UNDERSTAND WHAT YOU ARE SAYING. Get that? You don't need to explain AGAIN why you think local should be removed. I and a large portion of the playerbase disagree. The discussion has been ongoing for years and the answer has always been the same. Nothing you say will change my mind and no matter how much you tell me that what I really want is no local, it's never going to be the case.

Actually, right now I am not pitching my solution in these posts directly.

I am saying the changes you seek are not necessary, the game is balanced to be exactly the way it is.

If you change any details that result in SOV assisted gameplay becoming easier, however, then it will either be balanced by other risks, or by reduced rewards.

To me, I would expect the reduced rewards to be more damaging to quality of gameplay, as grinding is considered dull by a great many.
NightmareX
Pandemic Horde High Sec Division
#3519 - 2013-12-02 20:28:46 UTC
Nikk Narrel wrote:
I am saying the changes you seek are not necessary, the game is balanced to be exactly the way it is.

Doesn't change the fact that it can still be change to make the game better.

And that's what we want. We want to have more balance in the game.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3520 - 2013-12-02 20:30:31 UTC
Lucas Kell wrote:


And no, they pose no danger, but we've covered this time and time again, as you can't differentiate you can't treat them differently.


Actually they aren't exactly the same. The guy who logs in and goes to a safe and cloaks then heads to work...we can conclude with a reasonably high probability that he does not pose a cyno threat after about 30-40 minutes. Why? His BLOPs buddies would show on the in game map. Unless they constantly move around...which increases their likelihood of being spotted by another player in your area and who can report them in intel channels.

It is possible he is active and that everyone is logged off waiting for him to give them the signal to log back in. But why do this? Because of the in-game map...and local. They are trying to subvert your intel network.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online