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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3461 - 2013-12-02 06:26:08 UTC
Vas Eldryn wrote:
The simple question is this..... what RISK does a cloaked pilot face?

every single aspect of EVE has a counter..... All except one!


Yes, being docked in station. P

Quote:

One that doesn't even require the player to even be playing EVE..... AFK cloaking....

You can throw all the Hissy fit's you like and try to exaggerate our arguments to make them look outlandish and claim the game will be unbalanced without AFK cyno cloaking (this one makes me laugh), you can even claim that the problem is local (this one really makes me laugh!)

OK so let me try and understand the argument for AFK cyno cloaking, which is it;

1- you cant handle the PVP vs PVP experience and need to make it easier to kill PVE ships?

2- you dont like people making isk in null?

3- you want less people in null sec?

4- you think the game not risky enough and want to make it harder by utilizing a tactic that takes practically zero risk?

5- your are just using the AFK cyno cloaking thread to remove local?

Please look at the killboards and see what real PVP pilots are capable of before answering!


Useless drivel.

For example, I've already said I make my isk in null. As does Nikk, so 2 is just down right moronic. Why did you write something so damn dumb Vas?

Not to mention that I don't like AFK cloaking.....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3462 - 2013-12-02 06:41:09 UTC
Andy Landen wrote:
Still waiting for Teckos, or anyone really, to acknowledge that a lone stealth bomber or a solo recon without any cyno capabilities is an easy "AFK cloaky" threat to deal with and that the real issue only emerges when there is a cyno possibility.


Sorry, I disagree.

I've mentioned this guy before, Mark Hadden:

https://zkillboard.com/character/1578790678/year/2011/month/4/

https://zkillboard.com/detail/-2577471/
https://zkillboard.com/detail/18057378/
https://zkillboard.com/detail/-562783/
https://zkillboard.com/detail/-562793/

Notice that last one, that domi had a big therm/kin tank. Mark Hadden shot right into the EM hole in that guys tank.

Can a lone bomber be a threat? Absolutely. Does there need to be a cyno? No.

As for the rest, will post later....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#3463 - 2013-12-02 07:12:03 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
The simple question is this..... what RISK does a cloaked pilot face?

every single aspect of EVE has a counter..... All except one!


Yes, being docked in station. P

Quote:

One that doesn't even require the player to even be playing EVE..... AFK cloaking....

You can throw all the Hissy fit's you like and try to exaggerate our arguments to make them look outlandish and claim the game will be unbalanced without AFK cyno cloaking (this one makes me laugh), you can even claim that the problem is local (this one really makes me laugh!)

OK so let me try and understand the argument for AFK cyno cloaking, which is it;

1- you cant handle the PVP vs PVP experience and need to make it easier to kill PVE ships?

2- you dont like people making isk in null?

3- you want less people in null sec?

4- you think the game not risky enough and want to make it harder by utilizing a tactic that takes practically zero risk?

5- your are just using the AFK cyno cloaking thread to remove local?

Please look at the killboards and see what real PVP pilots are capable of before answering!


Useless drivel.

For example, I've already said I make my isk in null. As does Nikk, so 2 is just down right moronic. Why did you write something so damn dumb Vas?

Not to mention that I don't like AFK cloaking.....


I'm sorry you or your alt feel that way... but this was not targeted at you or your alt.... just a broadside at those who embrace AFK cyno cloaking!
Astroniomix
School of Applied Knowledge
Caldari State
#3464 - 2013-12-02 08:16:08 UTC
Vas Eldryn wrote:


scroll up tool... As I have stated multiple times... I never post on my main... ever... you might actually want to familiarize yourself with the conversation before throwing accusations!

!

Post with your main or GTFO, any moron can make unsubstantiated claims about having flown x ship "a lot", it doesn't mean they actually did. Just because you say you never post with your main doesn't excuse you from having to back up your claims with evidence.
Vas Eldryn
#3465 - 2013-12-02 08:38:20 UTC
Astroniomix wrote:
Vas Eldryn wrote:


scroll up tool... As I have stated multiple times... I never post on my main... ever... you might actually want to familiarize yourself with the conversation before throwing accusations!

!

Post with your main or GTFO, any moron can make unsubstantiated claims about having flown x ship "a lot", it doesn't mean they actually did. Just because you say you never post with your main doesn't excuse you from having to back up your claims with evidence.


why would i attract unwanted attention to my null sec operations... this is a AFK cyno cloaking thread... not a "who has the biggest epeen thread" .... GTFO... so cute, now back to the subject....
Seraph IX Basarab
Outer Path
Seraphim Division
#3466 - 2013-12-02 09:18:29 UTC
No one afk has ever lit a cyno...fact.
Vas Eldryn
#3467 - 2013-12-02 10:28:36 UTC
Seraph IX Basarab wrote:
No one afk has ever lit a cyno...fact.


thats a fact yes... its also a fact that you know very little about the subject!
Teckos Pech
Hogyoku
Goonswarm Federation
#3468 - 2013-12-02 15:30:30 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Still waiting for Teckos, or anyone really, to acknowledge that a lone stealth bomber or a solo recon without any cyno capabilities is an easy "AFK cloaky" threat to deal with and that the real issue only emerges when there is a cyno possibility.

Revising my 5-part proposal:

1) Fundamental incompatibilities between the cyno and the cloak:
1a) No ship can fit both a cloak and a regular cyno at the same time.
1b) No cloak-fitted ship can jump through a bridge to a regular cyno; jump drive is not affected by the cloak.
1c) The cyno module does not allow the generation of a cloaked signature.
1d) Covert cyno generators only fit on a ship with a covert cloak fitted; the covert cyno requires the covert cloak to synchronize with the ship's systems.

2) Local only records ships when they pass uncloaked by intel structures in the system.
2a) Local only records ships which appeared uncloaked on grid at any of the following structures: Stargates, IHUBs, stations, ** Mobile Intel Structure **, or other intel structures.
2b) Logging on and off does not get a ship off local. All players on local are moved to a system offline until they relog, at which time they will be displayed in local again no matter where they logged.
2c) Stealthy entry is possible for ships entering a system on a grid devoid of intel or sov structures through wormholes, cynos and covert cynos, though dscan will always pickup uncloaked ships in range. Concealment from local continues until the ship appears decloaked on grid with an intel structure or with any player that is blue to the sov holder (everyone is assumed blue to Concord for this purpose). Only those friendly to the sov holder may see local, unless they are docked at a station. One may enter a system through a wormhole not covered by a Mobile Intel Structure, and may remain invisible to local so long as they maintain their cloak while on grid with intel structures.

3) 30 minute auto-log timer. Players can be bothered to click on their client at least once per half hour.

4) Neither the cyno nor the disruptor/scrambler may cycle while the other is active. The disruptor/scrambler cannot cycle for 30s after the ship has bridged. The ship's warp drives and microwarpdrives are inoperable for 30s after a bridge.

5) Supers are made mortal with vulnerability to eWar and regular points, and with EHP in the ballpark of regular caps (no more than twice as much, for sure).


Please provide a bit more on the auto-log timer. If a miner has miners activated, but doesn't touch his screen for 30 minutes will he be logged off, for example. If so, still not a fan of this as it nerfs people who are not AFK cloaking...and quite possibly not even AFK. I have mined ice when working from home, sometimes I wont look at the screen with the miner for 20-30 minutes, if particularly busy even 40 minutes. Why should I be logged in that case (assuming this is how it works)?

Edit: Still not planning on commenting on the Super/Titan aspect. I think that is way outside the scope of the issue here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Astroniomix
School of Applied Knowledge
Caldari State
#3469 - 2013-12-02 15:39:44 UTC
Vas Eldryn wrote:
Seraph IX Basarab wrote:
No one afk has ever lit a cyno...fact.


thats a fact yes... its also a fact that you know very little about the subject!

Please stop shiptoasting, you clearly have no idea what you are talking about. Also your mind blowingly horrible sentence structure offends my eyes.

Hint: This isn't a gen 1 pokemon game, you don't have to end everything with an exclamation point.
NightmareX
Pandemic Horde High Sec Division
#3470 - 2013-12-02 15:46:12 UTC  |  Edited by: NightmareX
Seraph IX Basarab wrote:
No one afk has ever lit a cyno...fact.

How does the others in local knows that when they don't know if you are afk or not?

And i'm still trying to fish out some answers from you guys about the thing i asked 2 pages ago.

Again, no one of you have even bothered to answer me on why an afk timer would affect active players in EVE when all other games out there that have an afk timer doesn't affect any of the active players?

If the afk timer doesn't affect any others than those who actually are afk, then what are the problem with the afk timer in EVE when it clearly doesn't affect any active players?

Answer me this and give me evidences on WHY an afk timer would affect us active players in EVE and give us evidences on why an afk timer in other games would hurt the active players. Now i don't want to hear you stupid OPINION on this, i want hard facts that says so if you says so.

Before this is answered, then you can troll as much as you like and write down pages after pages with wall of texts. It doesn't matter as long as the evidences isn't told. This is the only solution right now to take care of the afk problem.

I have been playing alot of different MMO games that have an afk timer, and it have never been a problem for anyone.

So answer it or STFU.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nikk Narrel
Moonlit Bonsai
#3471 - 2013-12-02 16:01:48 UTC
NightmareX wrote:
Seraph IX Basarab wrote:
No one afk has ever lit a cyno...fact.

How does the others in local knows that when they don't know if you are afk or not?

If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns...

NightmareX wrote:
And i'm still trying to fish out some answers from you guys about the thing i asked 2 pages ago.

Again, no one of you have even bothered to answer me on why an afk timer would affect active players in EVE when all other games out there that have an afk timer doesn't affect any of the active players?

If the afk timer doesn't affect any others than those who actually are afk, then what are the problem with the afk timer in EVE when it clearly doesn't affect any active players?

Answer me this and give me evidences on WHY an afk timer would affect us active players in EVE and give us evidences on why an afk timer in other games would hurt the active players. Now i don't want to hear you stupid OPINION on this, i want hard facts that says so if you says so.

Before this is answered, then you can troll as much as you like and write down pages after pages with wall of texts. It doesn't matter as long as the evidences isn't told. This is the only solution right now to take care of the afk problem.

I have been playing alot of different MMO games that have an afk timer, and it have never been a problem for anyone.

So answer it or STFU.

One: Comparing EVE to WoW insults many EVE players. It suggests you view them as being no better than these theme park dwelling, orc humping, elf cybering wannabees... Not a good start to an argument where you hope to win minds over to your views.

Two: Deciding that activity can be measured in keystrokes per hour, (requiring a minimum over a period of time to be considered active), is amazingly short sighted.
You have been provided with ample opportunities to understand that EVE is more complex than WoW, so expecting the limiting mechanics that work in WoW to function in EVE is equally short sighted.
Put simply, it is an accepted tactic that EVE players can and do play the game passively at times, either not touching the controls, or even by just listening for the audio cues to alert them to important opportunities...

We have no need to subscribe to your limited views regarding what is valid play, but you seem bent on trying to force them on others. The idea behind a timer like this disregards all other play styles except those conveniently able to meet them.

It dumbs down EVE, bringing it closer to WoW, which seems to be what you want.

That makes it bad for EVE.
NightmareX
Pandemic Horde High Sec Division
#3472 - 2013-12-02 16:21:52 UTC  |  Edited by: NightmareX
Nikk Narrel wrote:
If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns...

The problem is that EVERY, and i mean EVERY damn players who see that someone is a cloaker will take them as a bait with cyno in 0.0 space today. That's because they have to believe it as they simply don't know if that player is afk or active. So they automaticly just believe they are bait as there is no other choices.

This causes alot of problems and this causes alot of unfair play. That's why there should be a system to let us know if someone is afk or not. EVE lets you see if someone is active, so why not just let us see if someone is afk to then?

Nikk Narrel wrote:
One: Comparing EVE to WoW insults many EVE players. It suggests you view them as being no better than these theme park dwelling, orc humping, elf cybering wannabees... Not a good start to an argument where you hope to win minds over to your views.

Two: Deciding that activity can be measured in keystrokes per hour, (requiring a minimum over a period of time to be considered active), is amazingly short sighted.
You have been provided with ample opportunities to understand that EVE is more complex than WoW, so expecting the limiting mechanics that work in WoW to function in EVE is equally short sighted.
Put simply, it is an accepted tactic that EVE players can and do play the game passively at times, either not touching the controls, or even by just listening for the audio cues to alert them to important opportunities...

We have no need to subscribe to your limited views regarding what is valid play, but you seem bent on trying to force them on others. The idea behind a timer like this disregards all other play styles except those conveniently able to meet them.

It dumbs down EVE, bringing it closer to WoW, which seems to be what you want.

That makes it bad for EVE.

1. I didn't compare EVE to WoW here. I didn't even say WoW at all in what i wrote there. I compared it with other games with an afk timer. Just because EVE would get an afk timer like WoW for example have, it doesn't mean EVE will be like WoW, lol. You must be on some strong drugs if you actually believe your self on that.

2. No, if you don't play the game, you can't expect to be taken as active either. Every other MMO games have an afk timer for a reason, and it works good to. Because afk playing in an MMO goes against what an MMO game is. It's that simple.

Anyone who supports afk gaming is here only to destroy the game as that's a very unfair gameplay. Why else do do you think every other MMO games have got an afk timer?

It's to balance out the game for everyone.

So no, EVE will still be EVE with an afk timer. An afk timer is just software coding, so it can't be WoW or any other games just because of it.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3473 - 2013-12-02 16:22:05 UTC
Nikk Narrel wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
No one afk has ever lit a cyno...fact.

How does the others in local knows that when they don't know if you are afk or not?

If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns...


Let me add to this, those of us who either want to keep AFK cloaking, or want to fix it via local/intel changes get this point.

I have have written that an AFK cloaker, or even any cloaker in a system increases the level of uncertainty for those who want to PvE in that system. Hence, I get this point. I get it very well.

My response to this is the following:

How do you know this is not precisely what CCP has intended and consider reasonable. They have had over half a decade to patch AFK cloaking out via any one of the dubious ideas listed on the first page of this thread. These threads have popped up regularly since cloaks were first put in the game. If we assume 1/week there are probably over 200 such threads on this issue...and they invariable use the same proposals over and over.

In fact, it is quite likely that right now with the current mechanics CCP sees things with local, cloaks, and cynos as balanced. Maybe not in an optimal fashion, but balanced and as such it is low on their list of priorities to change.

One of CCP's marketing strategies about Eve Online is that it is a harsh uncaring universe, not for the timid or feint of heart. If you play it you will face the possibility of very unpleasant outcomes unlike most other MMOs (e.g. if you lose that 2 billion isk ship...its gone, not like in WoW where every time you die you get all your stuff back). Removing uncertainty from the game and changing the risk/reward ratio in favor or less risk and more reward goes counter to that marketing strategy.

Come, play Eve Online, it used to be a harsh and uncaring universe, but now it is the cuddlier version.

Don't think that is such a great idea.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3474 - 2013-12-02 16:37:50 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
Nikk Narrel wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
No one afk has ever lit a cyno...fact.

How does the others in local knows that when they don't know if you are afk or not?

If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns...


Let me add to this, those of us who either want to keep AFK cloaking, or want to fix it via local/intel changes get this point.

I have have written that an AFK cloaker, or even any cloaker in a system increases the level of uncertainty for those who want to PvE in that system. Hence, I get this point. I get it very well.

My response to this is the following:

How do you know this is not precisely what CCP has intended and consider reasonable. They have had over half a decade to patch AFK cloaking out via any one of the dubious ideas listed on the first page of this thread. These threads have popped up regularly since cloaks were first put in the game. If we assume 1/week there are probably over 200 such threads on this issue...and they invariable use the same proposals over and over.

In fact, it is quite likely that right now with the current mechanics CCP sees things with local, cloaks, and cynos as balanced. Maybe not in an optimal fashion, but balanced and as such it is low on their list of priorities to change.

One of CCP's marketing strategies about Eve Online is that it is a harsh uncaring universe, not for the timid or feint of heart. If you play it you will face the possibility of very unpleasant outcomes unlike most other MMOs (e.g. if you lose that 2 billion isk ship...its gone, not like in WoW where every time you die you get all your stuff back). Removing uncertainty from the game and changing the risk/reward ratio in favor or less risk and more reward goes counter to that marketing strategy.

Come, play Eve Online, it used to be a harsh and uncaring universe, but now it is the cuddlier version.

Don't think that is such a great idea.

Yes, it have been alot of talking about adding an afk timer and so on for a long time. The funny thing here is that you actually believe that CCP will change local just because of you when tons of peoples have complained about local for 6-7 years here on the forums without CCP changing anything with local.

The fact is that CCP wont change local.

Because changing local will affect the game and change so much with the game that it's currenly not gonna happen, PERIOD.

However, adding an afk timer will not affect the game and everyone. It will only affect those who are afk or not playing EVE. An afk timer will not affect any other players who are playing the game. So it's much easier for CCP to add this as this will rather balance the game more for those who are playing the game.

So you can just continue to believe that local will be changed when in fact it will never be changed.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Lucas Kell
Solitude Trading
S.N.O.T.
#3475 - 2013-12-02 16:42:13 UTC
Teckos Pech wrote:
Please provide a bit more on the auto-log timer. If a miner has miners activated, but doesn't touch his screen for 30 minutes will he be logged off, for example. If so, still not a fan of this as it nerfs people who are not AFK cloaking...and quite possibly not even AFK. I have mined ice when working from home, sometimes I wont look at the screen with the miner for 20-30 minutes, if particularly busy even 40 minutes. Why should I be logged in that case (assuming this is how it works)?
Finally the truth comes out!

So everyone else is a carebear, yet what you want to protect is your AFK mining?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3476 - 2013-12-02 16:42:15 UTC
NightmareX wrote:
Nikk Narrel wrote:
If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns...

The problem is that EVERY, and i mean EVERY damn players who see that someone is a cloaker will take them as a bait with cyno in 0.0 space today. That's because they have to believe it as they simply don't know if that player is afk or active. So they automaticly just believe they are bait as there is no other choices.

This causes alot of problems and this causes alot of unfair play. That's why there should be a system to let us know if someone is afk or not. EVE lets you see if someone is active, so why not just let us see if someone is afk to then?


No, not every player. That is one strategy you can follow, but not everyone does.

You are arguing that everyone has to take the most risk averse approach to the problem. Doing that is part of what makes AFK cloaking so successful/desirable.

Also, it is not unfair play. Eve is not about always having things be "equal" or "fair" in the sense that if I can catch a dude with 9 friends and kill him fast...so be it. Gate camps, for example, are "unfair" by many other MMO players' standards. Rancer and Tama are giant balls of "unfariness" compared to many other MMOs. In Eve it is no big deal, and, IMO, many of use like it that way.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3477 - 2013-12-02 16:45:28 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
Please provide a bit more on the auto-log timer. If a miner has miners activated, but doesn't touch his screen for 30 minutes will he be logged off, for example. If so, still not a fan of this as it nerfs people who are not AFK cloaking...and quite possibly not even AFK. I have mined ice when working from home, sometimes I wont look at the screen with the miner for 20-30 minutes, if particularly busy even 40 minutes. Why should I be logged in that case (assuming this is how it works)?
Finally the truth comes out!

So everyone else is a carebear, yet what you want to protect is your AFK mining?


I'm not AFK. I am at my keyboard. Sheesh. And I have not run around calling PvE players names because they PvE. But keep up trying to put words in my mouth (so to speak). It only makes you look bad.

And even if I was AFK, so what? I am not "shutting down" a ratting system for a whole corp or alliance or whatever. I'm one dude in a mackinaw sucking up a bit of ice.

Why should I be nerfed so that YOU can have some extra safety while ratting?

Edit: I expect no real answer to that last one. Nobody has tried to answer that one. Not Andy, NightmareX, Vas, or even you Lucas. But don't worry, I'll keep asking it so anyone who pokes in here to see what is going on, they'll see you merely want something for nothing in exchange.

Maybe there is a case to be made for an auto-logoff timer, problem is you guys aren't making a case as to why a guy who activates his ice miner on his mackinaw has to be logged off if he doesn't click on his client often enough so that you can have enhanced safety. Yes, yes, I know it is to deal with AFK cloakers, but it also has an adverse impact on people who are NOT AFK cloaking. Why should we resort to a method that is like trying to slice a loaf of bread with a chainsaw?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3478 - 2013-12-02 16:47:50 UTC
NightmareX wrote:

Yes, it have been alot of talking about adding an afk timer and so on for a long time. The funny thing here is that you actually believe that CCP will change local just because of you when tons of peoples have complained about local for 6-7 years here on the forums without CCP changing anything with local.

The fact is that CCP wont change local.


Adding an AFK timer would not be that hard.

Changing local/intel...that would be hard to do it in a balanced way.

So one thing is not like the other, writing posts as if they are indicates either a fundamental lack of understanding of the two mechanics, dishonesty, or...both.

I'll let you pick which of the three apply.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3479 - 2013-12-02 16:58:31 UTC
Teckos Pech wrote:
NightmareX wrote:
Nikk Narrel wrote:
If you choose to believe AFK players can light cynos, it starts to explain your irrational concerns...

The problem is that EVERY, and i mean EVERY damn players who see that someone is a cloaker will take them as a bait with cyno in 0.0 space today. That's because they have to believe it as they simply don't know if that player is afk or active. So they automaticly just believe they are bait as there is no other choices.

This causes alot of problems and this causes alot of unfair play. That's why there should be a system to let us know if someone is afk or not. EVE lets you see if someone is active, so why not just let us see if someone is afk to then?


No, not every player. That is one strategy you can follow, but not everyone does.

You are arguing that everyone has to take the most risk averse approach to the problem. Doing that is part of what makes AFK cloaking so successful/desirable.

Also, it is not unfair play. Eve is not about always having things be "equal" or "fair" in the sense that if I can catch a dude with 9 friends and kill him fast...so be it. Gate camps, for example, are "unfair" by many other MMO players' standards. Rancer and Tama are giant balls of "unfariness" compared to many other MMOs. In Eve it is no big deal, and, IMO, many of use like it that way.

The fact that you supports afk gaming in an MMO game says enough about your mission here. It's to destroy the game for others while you can have your fun.

That's the only thing you want here.

This was said: You are arguing that everyone has to take the most risk averse approach to the problem. Doing that is part of what makes AFK cloaking so successful/desirable.

The problem here that you don't see is that if we should have risks, then you should have risks to. You can't just say that everyone else should have risk and you should get a free pass on that just because you hates to have risks.

The fact is that everyone should have risks in EVE, including afk cloakers.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#3480 - 2013-12-02 17:02:49 UTC
Teckos Pech wrote:
NightmareX wrote:

Yes, it have been alot of talking about adding an afk timer and so on for a long time. The funny thing here is that you actually believe that CCP will change local just because of you when tons of peoples have complained about local for 6-7 years here on the forums without CCP changing anything with local.

The fact is that CCP wont change local.


Adding an AFK timer would not be that hard.

Changing local/intel...that would be hard to do it in a balanced way.

So one thing is not like the other, writing posts as if they are indicates either a fundamental lack of understanding of the two mechanics, dishonesty, or...both.

I'll let you pick which of the three apply.

Yes, adding an afk timer is easy peasy as it doesn't change gameplay or anything in EVE. It just makes sure that those who are afk gets stamped as afk to everyone.

The fact is that you can find out pretty much everything about a player ingame on what he are doing. So i don't really see why we can't find out if they are afk.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama