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AFK Cloaking Collection Thread

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Author
Seraph IX Basarab
Outer Path
Seraphim Division
#3441 - 2013-12-01 23:47:07 UTC
NightmareX wrote:
Seraph IX Basarab wrote:
But that detains the character of any other use.

How?



Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else.
NightmareX
Pandemic Horde High Sec Division
#3442 - 2013-12-01 23:55:36 UTC
Seraph IX Basarab wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
But that detains the character of any other use.

How?



Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else.

No, but that's not the point.

I'm pretty amazed that you haven't seen the point yet.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Seraph IX Basarab
Outer Path
Seraphim Division
#3443 - 2013-12-02 00:52:05 UTC
NightmareX wrote:
Seraph IX Basarab wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
But that detains the character of any other use.

How?



Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else.

No, but that's not the point.

I'm pretty amazed that you haven't seen the point yet.


Pretty amazed you are complaining about cloaky ships being dangerous. Set a few traps and they'll start changing their tune pretty fast. See that's the problem with people, they look for mechanics to help them "win" the game instead of devising their strategies with dealing with a very balanced concept.
NightmareX
Pandemic Horde High Sec Division
#3444 - 2013-12-02 01:03:47 UTC
Seraph IX Basarab wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
But that detains the character of any other use.

How?



Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else.

No, but that's not the point.

I'm pretty amazed that you haven't seen the point yet.


Pretty amazed you are complaining about cloaky ships being dangerous. Set a few traps and they'll start changing their tune pretty fast. See that's the problem with people, they look for mechanics to help them "win" the game instead of devising their strategies with dealing with a very balanced concept.

It's not that easy i'm telling you. When you don't know if someone is active or afk, it's not that easy to just do some things as you make us to believe.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Andy Landen
Deep Core Mining Inc.
Caldari State
#3445 - 2013-12-02 01:32:44 UTC
Teckos Pech wrote:


Andy, you were the one that said that an AFK pilot can do those things.

To do those things you can't be AFK.

Your side has argued ad-nauseum that AFK cloaking does not lead to kills. Hell you even argued it does not stop PvE at all as people just shift systems.

Now you want us to believe they can get kills!

Make up your mind.

And you ask me to be fair with you, but then turn around deliberately misunderstand me when I use the term AFK cloaker? How do you say it? Disingenuous? You knew full well that I was taking about the cloaker at any point in time after he returned from his AFK session without announcing it to the world. You even made it a point to proclaim how surely you knew that AFK cloakers cannot act while AFK, and then you immediately proceed to misinterpret what I said in full knowledge that I was referring to those who just returned from being AFK.

I have never argued that AFK cloaking doesn't lead to kills. I argued that, as a rule, it doesn't secure kills from the experienced and wise null sec players. Since we can never determine if anyone is AFK, the only way to discuss an AFK cloaker is as a cloaked player who is AFK (not baitable, etc.) and at any moment may just as easily return to his keyboard and attempt a gank or light a cyno. The best part about this is that you already know that the only sensible context of the term "AFK cloaky" is a player who is returning to his keyboard prepared with a cyno and a fleet on a Titan large enough to take down most targets in mere seconds and large enough to overwhelm up to a medium-sized fleet (3-20).

Again, if players could count on the cloaky having no cyno, there would be no issue at all and no AFK cloaking either.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Seraph IX Basarab
Outer Path
Seraphim Division
#3446 - 2013-12-02 01:38:54 UTC
NightmareX wrote:



Well if said character is in your system AFK cloaking, he isn't anywhere else is he? Basic economics, every time you "get" something you naturally have to "give up" something else.

No, but that's not the point.

I'm pretty amazed that you haven't seen the point yet.[/quote]

Pretty amazed you are complaining about cloaky ships being dangerous. Set a few traps and they'll start changing their tune pretty fast. See that's the problem with people, they look for mechanics to help them "win" the game instead of devising their strategies with dealing with a very balanced concept.[/quote]
It's not that easy i'm telling you. When you don't know if someone is active or afk, it's not that easy to just do some things as you make us to believe.[/quote]


Of course it isn't easy. If the game was suppose to be easy you wouldn't be here complaining. Instead this is a difficult game where you have to use your mind a bit harder than you seem to have. Simple as that.
Vas Eldryn
#3447 - 2013-12-02 02:01:46 UTC  |  Edited by: Vas Eldryn
The exact same argument can be used against you, yes EVE is difficult... for some, but AFK cloaking doesn't involve thought or the use of your mind, just warp to safespot hit cloak and walk away from computer. You might find these two actions difficult? Thats all it takes to AFK cyno cloak... the only challenge is the actual engagement... but you have to be active for that!

The arguement is not to change a mechanic to win the game.... I didn't realize it was possible to win EVE... but maybe I dont understand the game as well as you? It's to make EVE more appealing to people actually playing EVE and not those who are not playing EVE!
NightmareX
Pandemic Horde High Sec Division
#3448 - 2013-12-02 02:30:28 UTC  |  Edited by: NightmareX
Seraph IX Basarab wrote:
Of course it isn't easy. If the game was suppose to be easy you wouldn't be here complaining. Instead this is a difficult game where you have to use your mind a bit harder than you seem to have. Simple as that.

So why do the afk cloakers have it so extremely easy then if EVE is supposed to be a hard game?

Basicly, you just defeated your own arguments with that post. Congrats.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Seraph IX Basarab
Outer Path
Seraphim Division
#3449 - 2013-12-02 04:03:21 UTC
Vas Eldryn wrote:
The exact same argument can be used against you, yes EVE is difficult... for some, but AFK cloaking doesn't involve thought or the use of your mind, just warp to safespot hit cloak and walk away from computer. Do you might find these two actions difficult? Thats all it takes to AFK cyno cloak... the only challenge is the actual engagement... but you have to be active for that!

The arguement is not to change a mechanic to win the game.... I didn't realize it was possible to win EVE... but maybe I dont understand the game as well as you? It's to make EVE more appealing to people actually playing EVE and not those who are not playing EVE!


AFK cloaking is making it pretty appealing to plenty of players. The idea that my little ship alone can go and be such a pain in the ass of any major 0.0 alliance is an extremely interesting concept to me as someone that enjoys the concept of asymmetric warfare. I'll address the difficulty argument after the next quote.


NightmareX wrote:
Seraph IX Basarab wrote:
Of course it isn't easy. If the game was suppose to be easy you wouldn't be here complaining. Instead this is a difficult game where you have to use your mind a bit harder than you seem to have. Simple as that.

So why do the afk cloakers have it so extremely easy then if EVE is supposed to be a hard game?

Basicly, you just defeated your own arguments with that post. Congrats.


Have you ever actually tried to organize and follow through a covert ops campaign to call it easy? Before you even get to the system you need to organize your people to do it. Most people don't have the patience to hunt in cov ops, and even less have much talent for it. Then you need to organize the logistics behind everything that you do. Ships to reship, ammo to reload, and they all need to be placed somewhere accessible. That's without even going into finding a viable hunting ground and all the head aches that go behind that.

As a victim all you see is the final attack part. If everything above is done correctly by the attacker, he may have a chance at getting the kill, if, as many of you seem to be so, are incapable of spoiling the hunt during any of those steps. You only see the end result but few understand the work that goes behind it. But i'm sure complaining about it on the forum is going far to help you. Hope to be near you guys soon.
NightmareX
Pandemic Horde High Sec Division
#3450 - 2013-12-02 04:07:40 UTC  |  Edited by: NightmareX
Seraph IX Basarab wrote:
Have you ever actually tried to organize and follow through a covert ops campaign to call it easy?

Are you being stupid on purpose here?

Running covert ops campaigns actively is not the same as sitting lazy in space doing nothing or being afk.

Make up your mind, are you running covert ops campaigns by being active or are you afk in space (witch is the problem)?

Those 2 things are not the same.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Seraph IX Basarab
Outer Path
Seraphim Division
#3451 - 2013-12-02 05:13:54 UTC
NightmareX wrote:
Seraph IX Basarab wrote:
Have you ever actually tried to organize and follow through a covert ops campaign to call it easy?

Are you being stupid on purpose here?

Running covert ops campaigns actively is not the same as sitting lazy in space doing nothing or being afk.

Make up your mind, are you running covert ops campaigns by being active or are you afk in space (witch is the problem)?

Those 2 things are not the same.


If we're just going to call each other "stupid" over the internet I don't imagine we'll progress far in this discussion. At the very least I can say I am not stupid enough to be terrified into submission by someone who is AFK.

If the player is AFK, they can't hurt you. If they are active, then you have no argument. Either way you have no point.

You know what would solve it? If a ship cloaks, take it out of local. There you go. No AFK cloakers, only active players that are cloaked. Better?
Teckos Pech
Hogyoku
Goonswarm Federation
#3452 - 2013-12-02 05:15:17 UTC
NightmareX wrote:
Teckos Pech wrote:
Thanks for the bump tho' NightmareX! Thanks for helping to keep this topic on the front page!

Awesome counterargument there.

No, it's awesome that peoples can see how much you want to destroy EVE.


I realized that no matter what I write you'll respond to your own version of what I write.

You are amazing at coming up with strawman arguments and other logical fallacies, so why should I bother.

But please continue keeping the thread on the front page. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3453 - 2013-12-02 05:17:46 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Teckos Pech wrote:


Andy, you were the one that said that an AFK pilot can do those things.

To do those things you can't be AFK.

Your side has argued ad-nauseum that AFK cloaking does not lead to kills. Hell you even argued it does not stop PvE at all as people just shift systems.

Now you want us to believe they can get kills!

Make up your mind.

And you ask me to be fair with you, but then turn around deliberately misunderstand me when I use the term AFK cloaker? How do you say it? Disingenuous? You knew full well that I was taking about the cloaker at any point in time after he returned from his AFK session without announcing it to the world. You even made it a point to proclaim how surely you knew that AFK cloakers cannot act while AFK, and then you immediately proceed to misinterpret what I said in full knowledge that I was referring to those who just returned from being AFK.

I have never argued that AFK cloaking doesn't lead to kills. I argued that, as a rule, it doesn't secure kills from the experienced and wise null sec players. Since we can never determine if anyone is AFK, the only way to discuss an AFK cloaker is as a cloaked player who is AFK (not baitable, etc.) and at any moment may just as easily return to his keyboard and attempt a gank or light a cyno. The best part about this is that you already know that the only sensible context of the term "AFK cloaky" is a player who is returning to his keyboard prepared with a cyno and a fleet on a Titan large enough to take down most targets in mere seconds and large enough to overwhelm up to a medium-sized fleet (3-20).

Again, if players could count on the cloaky having no cyno, there would be no issue at all and no AFK cloaking either.


I'm not the one talking out of both sides of my mouth.

Does AFK cloaking increase uncertainty and can it lead to kills? Yes or no?

Edit:
Oh, and since you have been arguing that AFK is a term without any real meaning, can we also agree you want to nerf cloaks across the board?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3454 - 2013-12-02 05:20:43 UTC
NightmareX wrote:
Seraph IX Basarab wrote:
Have you ever actually tried to organize and follow through a covert ops campaign to call it easy?

Are you being stupid on purpose here?

Running covert ops campaigns actively is not the same as sitting lazy in space doing nothing or being afk.

Make up your mind, are you running covert ops campaigns by being active or are you afk in space (witch is the problem)?

Those 2 things are not the same.


Actually, being AFK for hours on end while cloaked is indeed part of the campaign. Create the impression, "Oh he is always AFK" until they do something dumb like undock in an expensive ship....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3455 - 2013-12-02 05:21:51 UTC
Seraph IX Basarab wrote:
NightmareX wrote:
Seraph IX Basarab wrote:
Have you ever actually tried to organize and follow through a covert ops campaign to call it easy?

Are you being stupid on purpose here?

Running covert ops campaigns actively is not the same as sitting lazy in space doing nothing or being afk.

Make up your mind, are you running covert ops campaigns by being active or are you afk in space (witch is the problem)?

Those 2 things are not the same.


If we're just going to call each other "stupid" over the internet I don't imagine we'll progress far in this discussion. At the very least I can say I am not stupid enough to be terrified into submission by someone who is AFK.

If the player is AFK, they can't hurt you. If they are active, then you have no argument. Either way you have no point.

You know what would solve it? If a ship cloaks, take it out of local. There you go. No AFK cloakers, only active players that are cloaked. Better?


I hate to say it, but logic will get you precisely nowhere. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#3456 - 2013-12-02 05:28:16 UTC
Teckos Pech wrote:
Andy Landen wrote:
Teckos Pech wrote:

Because handing out things for free is not good, this is what those who want an AFK tag are advocating. Free intel, intel they don't have to work for.
...
You want it handed to you by the client after doing...nothing to really earn it.

Really?
Let's go over everything that is free in Eve: Rookie ships, Basic ship insurance, Basic clone insurance, the overview, local, watchlist, contacts, skill points, datacores, PI, market data, ship data (cap, shields, armor, structure, module ranges), moon goo, gasp, and I am sure the list goes on and on but I think I have made my point. Free is good. Yes, free is good. Work is not an end in itself, and when things can be made easier, it is generally a good idea.


And the local, overview and market data are available so you can, you know actually play the game. Setting up stuff like that in game would be very, very hard even for CCP (i.e. allow players to create their own market systems like what is already in game).

Yes, everyone gets those for free...but that does not mean that more and more free stuff is good, especially intel. Do you really think this? Should I be able to know everything and anything about your players (all of them) at any second I choose in the game. Where are they, what are they doing, what ships they are in, etc.?

Bots also make things easier too. Should we allow bots?

And local is available so you can, you know actually play the game. Setting up [player-driven local] in game would be very, very hard even for CCP..

I do firmly believe that free stuff is usually good, yes. If everyone has access to the same intel, it all balances out in the end. There is no difference between automation and bots, except that bots give an advantage to those who are afk, which is to say that bots allow afk players to have an effect on the game, much like afk cloaking. While automation allows players to turn their attention to more complicated and strategic tactics, while monotonous actions are relegated to the computer's automation scripts. I support automation, but do not support any influence of an afk player on the game. Gets a little more complicated to explain regarding markets and PI, but the idea is that the player controls influences while at the keyboard which exist in game for other players to interact with; cloaks do not allow any interaction while market orders may be filled or countered.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#3457 - 2013-12-02 05:53:54 UTC
Andy Landen wrote:

And local is available so you can, you know actually play the game. Setting up [player-driven local] in game would be very, very hard even for CCP..


I don't disagree which is why I don't advocate simply removing local. It would be Bad™.

Quote:
I do firmly believe that free stuff is usually good, yes. If everyone has access to the same intel, it all balances out in the end. There is no difference between automation and bots, except that bots give an advantage to those who are afk, which is to say that bots allow afk players to have an effect on the game, much like afk cloaking. While automation allows players to turn their attention to more complicated and strategic tactics, while monotonous actions are relegated to the computer's automation scripts. I support automation, but do not support any influence of an afk player on the game. Gets a little more complicated to explain regarding markets and PI, but the idea is that the player controls influences while at the keyboard which exist in game for other players to interact with; cloaks do not allow any interaction while market orders may be filled or countered.


Nothing is truly free. It always comes, at the very least, with opportunity cost.

Still, yes, local and intel are currently balanced...when you include AFK cloaking and all that that entails. I just think it is not the best way to achieve that balance. Yes, creating an imbalance by decoupling local from intel would by itself be bad, but at the same time making it so with careful planing and work such intel can be corrupted, broken, and by passed balance could still be maintained, at least in theory.

At the same time it would also remove one of the key mechanics used in AFK cloaking...local reporting any and all pilots.

Would it have wide implications? Absolutely, but those can be discussed and the proposed idea refined and modified.

By the way, don't be surprised if this happens down the road...something like what I advocate or Nikk. After all at Eve Vegas didn't they say something about cat-and-mouse? Auto-logging and AFK flags promote nothing along those lines...at all. Also, those idea have been implementable for at least since cloaks have been around. Cries for those kinds of changes to the game have fallen on deaf ears for what? Seven years? Longer? My guess is, CCP would like to deal with this issue, but it wont be something that will **** off a big chunk of the player base.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3458 - 2013-12-02 05:59:43 UTC
Another point Nikk has tried to make and was largely ignored.

Right now, I think it is safe to assume that from the Dev's point of view the game regarding local and AFK cloaking is balanced. Maybe it is sub-optimal, but balanced.

Why? Because if this weren't the case they have had several years to change it to make it balanced or more balanced.

Taking this as an assumption, any proposed changed will have to maintain that balance. Given this AFK flags and auto-log off timers don't satisfy this criteria because they give a benefit to one group at the expense of another group.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#3459 - 2013-12-02 06:11:45 UTC
The simple question is this..... what RISK does a cloaked pilot face?

every single aspect of EVE has a counter..... All except one! One that doesn't even require the player to even be playing EVE..... AFK cloaking....

You can throw all the Hissy fit's you like and try to exaggerate our arguments to make them look outlandish and claim the game will be unbalanced without AFK cyno cloaking (this one makes me laugh), you can even claim that the problem is local (this one really makes me laugh!)

OK so let me try and understand the argument for AFK cyno cloaking, which is it;

1- you cant handle the PVP vs PVP experience and need to make it easier to kill PVE ships?

2- you dont like people making isk in null?

3- you want less people in null sec?

4- you think the game not risky enough and want to make it harder by utilizing a tactic that takes practically zero risk?

5- your are just using the AFK cyno cloaking thread to remove local?

Please look at the killboards and see what real PVP pilots are capable of before answering!
Andy Landen
Deep Core Mining Inc.
Caldari State
#3460 - 2013-12-02 06:15:32 UTC
Still waiting for Teckos, or anyone really, to acknowledge that a lone stealth bomber or a solo recon without any cyno capabilities is an easy "AFK cloaky" threat to deal with and that the real issue only emerges when there is a cyno possibility.

Revising my 5-part proposal:

1) Fundamental incompatibilities between the cyno and the cloak:
1a) No ship can fit both a cloak and a regular cyno at the same time.
1b) No cloak-fitted ship can jump through a bridge to a regular cyno; jump drive is not affected by the cloak.
1c) The cyno module does not allow the generation of a cloaked signature.
1d) Covert cyno generators only fit on a ship with a covert cloak fitted; the covert cyno requires the covert cloak to synchronize with the ship's systems.

2) Local only records ships when they pass uncloaked by intel structures in the system.
2a) Local only records ships which appeared uncloaked on grid at any of the following structures: Stargates, IHUBs, stations, ** Mobile Intel Structure **, or other intel structures.
2b) Logging on and off does not get a ship off local. All players on local are moved to a system offline until they relog, at which time they will be displayed in local again no matter where they logged.
2c) Stealthy entry is possible for ships entering a system on a grid devoid of intel or sov structures through wormholes, cynos and covert cynos, though dscan will always pickup uncloaked ships in range. Concealment from local continues until the ship appears decloaked on grid with an intel structure or with any player that is blue to the sov holder (everyone is assumed blue to Concord for this purpose). Only those friendly to the sov holder may see local, unless they are docked at a station. One may enter a system through a wormhole not covered by a Mobile Intel Structure, and may remain invisible to local so long as they maintain their cloak while on grid with intel structures.

3) 30 minute auto-log timer. Players can be bothered to click on their client at least once per half hour.

4) Neither the cyno nor the disruptor/scrambler may cycle while the other is active. The disruptor/scrambler cannot cycle for 30s after the ship has bridged. The ship's warp drives and microwarpdrives are inoperable for 30s after a bridge.

5) Supers are made mortal with vulnerability to eWar and regular points, and with EHP in the ballpark of regular caps (no more than twice as much, for sure).

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein