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AFK Cloaking Collection Thread

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3361 - 2013-12-01 06:07:13 UTC
Vas Eldryn wrote:
Teckos Pech wrote:


Again, why nerf players other than the AFK cloaker? Come up with a solution that targets only them....and nobody else.

I know, its not easy is it?


nope, and thats why im changing my position on cloaking, right now cloaking is being used as a shield... where i think it should be repurposed as a tactic, does this nerf all cloak wielding ships, maybe... the ones using it as a shield definitely.

It seems that is a hard subject to address because people are so used to hitting the cloak, then wondering off to work, do the dishes or going to bed...

I'm not against cloaking... but the problem is, that its the one module that seems to have no counter while the cloak is activated, and im not saying that it's the perfect solution, but bringing cloaking back into the game as something you have to think about using from a tactical standpoint rather then press one button and safe, i think would be a great thing for all....


Yes, you are against cloaking. FFS be honest. If you accept a method that has a high degree of false positives then you are against the broader play styles in general. Don't be a goddamn sissy on this. Have some balls, if nothing else.

And no, it is not a perfect solution, in fact I think it is a bad solution.

The cloak does not need a counter when active because it pre-nerfs every ship that fits one. Now if you could say, pre-heat your modules or something you might have a point. If you could shoot while cloaked you'd really have a point. But you can't do either of those things.

And, once again, can one of you anti-cloaking whiners come up with an explanation of why you deserve an increase in your safety and in game income at the expense of others who aren't even involved in the discussion?

No?

Didn't think so.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3362 - 2013-12-01 06:12:12 UTC
Lucas Kell wrote:
Again though I ask this. How does your own solution fit your own requirements? Your own solution affects a lot more other people than most other suggestions.


As I said, targeting just the AFK cloakers is very hard. Hence I want to remove the mechanic they use and replace it with something else that is effort based and isn't free. Will it have lots of changes? But who it nerfs and buffs is not all that straight forward, IMO.

I'm willing to discuss it here in this thread, but everyone simply gets hung up on not being able to use local and say, "NOOOO!!!!!" and don't go any further.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3363 - 2013-12-01 06:20:54 UTC
Andy,

Regarding your suggestion, not sure I like it.

My biggest beef is that it does not let people look for cloakers once they are "hidden" in system. That seems too much. I know that may shock some in this thread (e.g. Lucas--oh and by the way Lucas, this right here should tell you I'm not just after easy kills), but given the lack of understanding of my ideas by many I shouldn't be surprised.

For example, guy in a stealth bomber comes into your ratting system, you see him as he warps off from the gate (i.e. he shows up in local). He goes to a safe. He opens a covert cyno and stealth bomber guy 2 comes in. Guy 2 doesn't show in local. He cloaks and then waits for guy 1 to leave. Now you have a guy who is totally undetectable once that cloak is active.

Even with your log off timer, he can still stay in system and log in and remain "hidden" for as long as he wants. Once he gets a kill, he then opens another cyno and brings in a replacment. Rinse-and-repeat and you got yourself a really nice kill box that used to be a good ratting system.

Strikes me as too much being given to cloaks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#3364 - 2013-12-01 06:51:12 UTC
Astroniomix wrote:
Vas Eldryn wrote:
Astroniomix wrote:
Vas Eldryn wrote:
No that would be silly... everyone would then fly blops... please think before you post!

But if you remove their ability to select their engagements, then they lose what advantage they had over everything else. Also blops need a hell of a lot more than just a buff to be usable in general pvp.

please re-read the post... I say nothing about removing cloaks, just bringing them them down out of the clouds and making cloaks require more thought when just hitting a button and knowing your safe! For example if a cloak lasted for 2-4 hours before needing a minute or two to recharge, maybe pending on ship size? I've never need a cloak on the offensive for more then 10 mins.

And for Blops... look at the killboards, they dont need buffing... they do just fine... unless your one of those fools that try to 1v1 a ratter in a blop... I'm a Blop pilot, secret to success ... numbers!

It's not at all unheard of to have to cloak for more than 3-4 hours in a wormhole without a break, why do you want to nerf it? Not everything has to have a big important tactical decision attached to it, having to carefully pick and chose when and where to decloak is enough.

Also if you're going to claim to have flown blops, it's best to do it on a character that has actually flown one.


scroll up tool... As I have stated multiple times... I never post on my main... ever... you might actually want to familiarize yourself with the conversation before throwing accusations!

And if you need to cloak for 3-4 hours... your doing it wrong!
Teckos Pech
Hogyoku
Goonswarm Federation
#3365 - 2013-12-01 06:56:01 UTC
Andy Landen wrote:
Teckos Pech wrote:
Andy Landen wrote:

Am I back to the cyno problem with AFK cloakers? I never left that issue. First, everyone that complains about cynos in this thread ultimately mentions the inability to remain constantly prepared for a cyno hotdrop. Second, everyone admits that a solo stealth bomber isn't that big of a threat by itself, and can be dealt with fairly easily by a small group. Third, everyone sees cyno hotdrops on pve assets in their region as a fairly frequent occurence and readily testifies that they are a substantial threat. So no if this and if that because HOTDROPS HAPPEN ALOT. I am still waiting for you to admit that if cloakies could not fit cynos, small groups would continue operations and AFK cloaking would cease; thus proving that the potential for the cyno causes AFK cloaking.


If you insist on only solo play, yes you will have an issue with cyno hotdrops. The problem for people who insist only on solo play is that this is largely the wrong game for you.

DID YOU READ ANYTHING I WROTE?!

The only time I used the word "solo" was to say, "solo stealth bomber" and that is solo play by that pesky AFK cloaky we keep talking about in this thread. In the same sentence, I continued with the phrase "can be dealt with fairly easily by a small group." Small group IS NOT SOLO PLAY.

Please read before you post! .. Now go back and read that one simple paragraph and realize why this is all about cynos and not about "local."


HAVE YOU READ ANYTHING I WROTE?

(Why do I feel like I'm in an Eddie Izzard Skit...

Darth Vader: Do you know who I am?
Canteen Worker: That's Jeff Vader, that is.
Darth Vader: No, no, I'm Darth Vader.
Death Star Guy: You mean Jeff Vader's brother who runs the Death Star? Can you get me his autograph?)

We going to play this game? Hot drops are a problem for people who can't call on friends. If you get a group of guys and run anomalies in a system you greatly reduce the risk of a hot drop. Could the hostiles get more people, sure...that IS A POSSIBILITY, but if you want 100% safe PvE...wrong game.

And learn to use the resources that are available to you. A hot drop doesn't happen in the blink of an eye. Chances are those guys have been sitting on that BLOPs for awhile, so unless they keep moving they'll show on the in-game map...within cyno range! Even if they are using a blops and moving around to avoid being spotted on the map, that increases the chances of being spotted and then being reported in an intel channel.

A group of players....like a corporation or even...an alliance...can provide a counter to a hot drop...by working in a group they can make too difficult a target.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3366 - 2013-12-01 06:59:27 UTC
Vas Eldryn wrote:
No that would be silly... everyone would then fly blops... please think before you post!


So a pure nerf to cloaks...so vas can actually PvE with less uncertainty.

Sorry, no. Neither you nor any other PvE pilot deserve that kind of a buff to your PvE.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#3367 - 2013-12-01 07:06:35 UTC  |  Edited by: Vas Eldryn
Teckos Pech wrote:
Vas Eldryn wrote:
No that would be silly... everyone would then fly blops... please think before you post!


So a pure nerf to cloaks...so vas can actually PvE with less uncertainty.

Sorry, no. Neither you nor any other PvE pilot deserve that kind of a buff to your PvE.


I'm mainly a PVP pilot, and i find cloaking (especially AFK cyno cloaking).. stagnates the game.... do people not playing eve but to choose to remain online deserve invulneriblity?
Teckos Pech
Hogyoku
Goonswarm Federation
#3368 - 2013-12-01 07:34:15 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
No that would be silly... everyone would then fly blops... please think before you post!


So a pure nerf to cloaks...so vas can actually PvE with less uncertainty.

Sorry, no. Neither you nor any other PvE pilot deserve that kind of a buff to your PvE.


I'm mainly a PVP pilot, and i find cloaking (especially AFK cyno cloaking).. stagnates the game.... do people not playing eve but to choose to remain online deserve invulneriblity?


If they are going to fit and activate a cloak and all that entails--i.e. no using any module while cloaked--sure....and oddly enough, you are invulnerable to them so long as that module is activated.

And what about people docked up or in a POS, do they deserve their invulnerability too?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#3369 - 2013-12-01 08:16:42 UTC
Teckos Pech wrote:
Andy,

Regarding your suggestion, not sure I like it.

My biggest beef is that it does not let people look for cloakers once they are "hidden" in system. That seems too much. I know that may shock some in this thread (e.g. Lucas--oh and by the way Lucas, this right here should tell you I'm not just after easy kills), but given the lack of understanding of my ideas by many I shouldn't be surprised.

For example, guy in a stealth bomber comes into your ratting system, you see him as he warps off from the gate (i.e. he shows up in local). He goes to a safe. He opens a covert cyno and stealth bomber guy 2 comes in. Guy 2 doesn't show in local. He cloaks and then waits for guy 1 to leave. Now you have a guy who is totally undetectable once that cloak is active.

Even with your log off timer, he can still stay in system and log in and remain "hidden" for as long as he wants. Once he gets a kill, he then opens another cyno and brings in a replacment. Rinse-and-repeat and you got yourself a really nice kill box that used to be a good ratting system.

Strikes me as too much being given to cloaks.


Well thought out, Teckos, and it is good to see you thinking this way. I also considered the stealthy "leapfrog" bridge as well as the stealthy entrance via wormhole. I think that the "hidden" issue is fine under these conditions for two reasons.

First, anyone covertly bridged in, while hidden, would be limited as a cloaky to only being able to light covert cynos. So residents would only have to maintain preparedness for a covert hotdrop.

Secondly, if a non-cloaky gained stealthy entrance into the system through a wormhole before the residents found and painted it, then the residents would still be able to easily dscan and probe out the non-cloaky fairly easily. The risk from either scenario is not zero, but it seems acceptable enough to me at this point. Cynos still remain overpowered, but the proposed limitations to cloaky ships not being able to fit a regular cyno allows players the ability to probe down and catch regular cyno ships.

It might be a nice kill box if no one learned about the gank or the killmail and if no one worked in groups large enough to counter the covert hotdrop. I did not consider the effect on the proposal of the most recent personal refitting station added in the last expansion. I still do think that cynos need to be re-balanced to provide much less advantage to insta-blob-hotdrops, but at least this solution goes a long way toward limiting the issue with regular cynos on cloaked ships and toward consistency with lore.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Clementina
University of Caille
#3370 - 2013-12-01 08:18:06 UTC

I am a ninja
I cannot lock, scout, or shoot
But I instill fear
Vas Eldryn
#3371 - 2013-12-01 09:07:03 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
No that would be silly... everyone would then fly blops... please think before you post!


So a pure nerf to cloaks...so vas can actually PvE with less uncertainty.

Sorry, no. Neither you nor any other PvE pilot deserve that kind of a buff to your PvE.


I'm mainly a PVP pilot, and i find cloaking (especially AFK cyno cloaking).. stagnates the game.... do people not playing eve but to choose to remain online deserve invulneriblity?


If they are going to fit and activate a cloak and all that entails--i.e. no using any module while cloaked--sure....and oddly enough, you are invulnerable to them so long as that module is activated.

And what about people docked up or in a POS, do they deserve their invulnerability too?


facepalm.... its like talking to a moron..... lets not go over this again... lucas and andy already have, just stick to your "nuke the game cause i can't play it" sermons!
Lucas Kell
Solitude Trading
S.N.O.T.
#3372 - 2013-12-01 11:21:42 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Again though I ask this. How does your own solution fit your own requirements? Your own solution affects a lot more other people than most other suggestions.


As I said, targeting just the AFK cloakers is very hard. Hence I want to remove the mechanic they use and replace it with something else that is effort based and isn't free. Will it have lots of changes? But who it nerfs and buffs is not all that straight forward, IMO.

I'm willing to discuss it here in this thread, but everyone simply gets hung up on not being able to use local and say, "NOOOO!!!!!" and don't go any further.
No, we get hung up on how you call every idea stupid because it *might* affect someone else, while your idea would drastically nerf whole groups of people and you seem to think that's fine.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

NightmareX
Pandemic Horde High Sec Division
#3373 - 2013-12-01 17:29:53 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
NightmareX wrote:
Teckos Pech wrote:
Again, why nerf players other than the AFK cloaker? Come up with a solution that targets only them....and nobody else.

I know, its not easy is it?

It have been said by many and by my self a million times on what can solve the afk cloaker problem. But you just ignores what we say and doesn't want to hear our opinions on this and just thinks that your opinions are more important and better.


I'm not ignoring the ideas, I just thing that nerfing the play of people who are not AFK or who use cloaks (depending on the flavor of nerf you prefer to AFK cloaking) is not acceptable. If you have a method that also has a high level of false positives it is generally a bad method.

So, again, how does an afk timer nerf the active players who makes effort to play the game?

And how does the afk timer affect more peoples than your dumb idea?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3374 - 2013-12-01 17:54:34 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
No that would be silly... everyone would then fly blops... please think before you post!


So a pure nerf to cloaks...so vas can actually PvE with less uncertainty.

Sorry, no. Neither you nor any other PvE pilot deserve that kind of a buff to your PvE.


I'm mainly a PVP pilot, and i find cloaking (especially AFK cyno cloaking).. stagnates the game.... do people not playing eve but to choose to remain online deserve invulneriblity?


If they are going to fit and activate a cloak and all that entails--i.e. no using any module while cloaked--sure....and oddly enough, you are invulnerable to them so long as that module is activated.

And what about people docked up or in a POS, do they deserve their invulnerability too?


facepalm.... its like talking to a moron..... lets not go over this again... lucas and andy already have, just stick to your "nuke the game cause i can't play it" sermons!


What part of what I wrote is not true?

And Lucas....LOL, did you see his thread getting locked. Now that was funny.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3375 - 2013-12-01 17:57:11 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Again though I ask this. How does your own solution fit your own requirements? Your own solution affects a lot more other people than most other suggestions.


As I said, targeting just the AFK cloakers is very hard. Hence I want to remove the mechanic they use and replace it with something else that is effort based and isn't free. Will it have lots of changes? But who it nerfs and buffs is not all that straight forward, IMO.

I'm willing to discuss it here in this thread, but everyone simply gets hung up on not being able to use local and say, "NOOOO!!!!!" and don't go any further.
No, we get hung up on how you call every idea stupid because it *might* affect someone else, while your idea would drastically nerf whole groups of people and you seem to think that's fine.


See you can't discuss the solution I prefer. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3376 - 2013-12-01 18:09:19 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Again though I ask this. How does your own solution fit your own requirements? Your own solution affects a lot more other people than most other suggestions.


As I said, targeting just the AFK cloakers is very hard. Hence I want to remove the mechanic they use and replace it with something else that is effort based and isn't free. Will it have lots of changes? But who it nerfs and buffs is not all that straight forward, IMO.

I'm willing to discuss it here in this thread, but everyone simply gets hung up on not being able to use local and say, "NOOOO!!!!!" and don't go any further.
No, we get hung up on how you call every idea stupid because it *might* affect someone else, while your idea would drastically nerf whole groups of people and you seem to think that's fine.


See you can't discuss the solution I prefer. Roll

Same as you that can't discuss my solution of the afk timer because you "think" it will affect active players (while it doesn't).

EDIT: Just to add. Does the afk timer in WoW or any other games that have an afk timer affect the active players there, no?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3377 - 2013-12-01 18:16:46 UTC  |  Edited by: Alvatore DiMarco
Cloaking doesn't need a counter. Here's why:

CLOAKING IS ITS OWN COUNTER.

The instant you activate your cloak, you can't do anything except move around - and even then you can't get too close to anything.

You cannot use any modules. You cannot change or reload ammo. You cannot jettison anything or pick anything up. You simply cannot do anything except move around - and if you do come too close to something, first you have to get away from whatever it is and then you've still got a recloaking delay of at least 5 seconds.

So yes. Cloaking is its own counter. You are rendered completely impotent while you're cloaked and as you're not any threat of any kind at all there's no need for anyone else to do anything about you.

Also: If you're going to make me do some stupid action, play some stupid minigame or consume fuel to stay cloaked, then you should have to be forcibly undocked and then re-dock, complete a capcha or pay a quarter-hourly docking bay rental fee in order to stay docked up. Some of us have legitimate reasons to stay cloaked for long periods of time and not all of those reasons involve terrorizing delicate little flowers who shouldn't even be in nullsec to begin with.
NightmareX
Pandemic Horde High Sec Division
#3378 - 2013-12-01 18:19:28 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
Cloaking doesn't need a counter. Here's why:

CLOAKING IS ITS OWN COUNTER.

The instant you activate your cloak, you can't do anything except move around - and even then you can't get too close to anything.

You cannot use any modules. You cannot change or reload ammo. You cannot jettison anything or pick anything up. You simply cannot do anything except move around - and if you do come too close to something, first you have to get away from whatever it is and then you've still got a recloaking delay of at least 5 seconds.

So yes. Cloaking is its own counter. You are rendered completely impotent while you're cloaked and as you're not any threat of any kind at all there's no need for anyone else to do anything about you.

That's not the point here. The point is the seconds after you uncloaks 4-5 km from someone on what can happen then.

There is pretty much no counters to the suprise there.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3379 - 2013-12-01 18:21:33 UTC  |  Edited by: Alvatore DiMarco
Why do you need a counter to the surprise? Why are you even surprised? You're in nullsec. You shouldn't be surprised if you're practicing proper vigilance. Someone's in local? You should be prepared/preparing to GTFO at a moment's notice. You should know that. If you don't, then you should feel ashamed of yourself.

Don't try to screw everyone else in the name of promoting, protecting and increasing your own selfish and worthless laziness. If you can't handle nullsec, then get out of it.
NightmareX
Pandemic Horde High Sec Division
#3380 - 2013-12-01 18:25:28 UTC
Alvatore DiMarco wrote:
Why do you need a counter to the surprise? Why are you even surprised? You're in nullsec. You shouldn't be surprised if you're practicing proper vigilance.

Don't try to screw everyone else in the name of promoting, protecting and increasing your own selfish and worthless laziness. If you can't handle nullsec, then get out of it.

And why shouldn't we have a counter to defend us?

Basicly, you think this is fine as it gives you free kills without any risks of losses.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama