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AFK Cloaking Collection Thread

First post First post
Author
Kenpo
The Guardians of the Beam
#3201 - 2013-11-26 20:42:20 UTC  |  Edited by: Kenpo
Nikk Narrel wrote:
Lucas Kell wrote:
Nikk Narrel wrote:
Here is what it amounts to:
Local Chat: without this, you would never even know they were present at all.
If you leave local intact, pilots listed after a change will never be mistaken for being AFK, and it's warning will never be uncertain as a result..
Except... this... will... never... change....
What is the point of derailing a thread into a solution that will never ever happen every 5 minutes?

Besides, Teckos has resolved all of this. No change should be made if it causes anyone any extra effort, regardless of how much effort that is. in that light, we should get onto looking at changes to add more automation.

Not sure where you went here. Without proper context, the meaning of that quote is lost.

I was pointing out to Kenpo that we were on topic, as that topic includes local as well as the economy.


And I good sir was being facetious Big smile

Caution, rubber gloves and faceshield required when handling this equipment.

Teckos Pech
Hogyoku
Goonswarm Federation
#3202 - 2013-11-26 22:17:13 UTC
Lucas Kell wrote:
Teckos Pech wrote:
I am not AFK, I at my keyboard. I am waiting to do something. That is totally valid and should be restricted.
And that's fine (yet ridiculous IMHO). But then you can't expect other people to simply accept your idea which forces them to have to exert CONSIDERABLY more effort, if you are unwilling to consider a change that would cause you to click once every 15 minutes.
If adding even a single click of effort is too much in your eyes, then how can you possibly say other people should have to do a whole range of extra stuff without being a hypocrite?


The two are not comparable.

In the case you are advocating you want to nerf my active play so you can get a benefit by also trying to nerf the "play" of an AFK player.

Do you not see how it is different?

If you want to nerf AFK cloaking...then nerf AFK cloaking, not the guy who isn't AFK in an attempt to get at the AFK cloaker.

Seriously, have you never sat on a titan for an hour waiting? I have. So why should 256 guys sitting there have to click their screen every 15 minutes so you can get a reduction in uncertainty?

Hell back during the fight in Y-2ANO hundreds of us got into system early...as in an hour at least. So again...why should we have to jump through hoops so you can have a reduction in uncertainty while ratting or mining or whatever PvE you want to do?

And lets think about this. Suppose this mechanics is put in place, and nobody uses a macro program to click the screen with the client every 14 minutes, what will happen? I'm going to take a wild guess: nobody will AFK cloak anymore.

So the only people being hassled are those who aren't AFK...and absolutely aren't AFK cloaking. And why? so you can have a reduction in your uncertainty.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3203 - 2013-11-26 22:44:48 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Teckos Pech wrote:
Andy Landen wrote:
No wonder you are so hesitant to post the details. That link is a massive wall of text! And talk about re-designing Eve with even greater complexity. It's like the difference between the board game Axis and Allies and World at War expansion.


WTF?

Dude I've posted that link like 3-4 times in this thread.

Maybe if you try paying attention you might get somewhere. Roll

Seriously you come off as a arrogant troll...because you can't be bothered to read other people's posts...which then you complain and whine about so bitterly.

Posting a link is far different than posting the idea itself. I posted ideas while you posted links. Posting a general idea is not the same as posting the details of the idea. You posted general ideas and expected everyone to instantly understand all the details of how it is supposed to work in all areas of space and under all circumstances. Those expectations are not realistic. You really do have to put in the effort and post the details in the thread with clarifications as needed. Meanwhile, we will all pay attention to this complex, grandiose scheme which you claim will solve all our problems.

Meanwhile, I will continue emphasizing that the issue here is not the afk or the cloak, but the cyno and the supercaps. You may not get a cyno on your particular encounter with an "afk" cloaky, but if you do, you will not likely be prepared for it. And if you are hotdropped and prepared for the hotdropped, you may be "lucky" enough to have a supercap landed on you, and if you are, you will not likely be prepared or able to fight it. You see, cynos allow a vast number of ships of the attacker's choosing on the attacker's timetable and at the location of the attacker's choosing within seconds of lighting the cyno, while supers bring levels of ehp and firepower which make regular caps look trivial. If it were not for cynos and supercaps, the solo cloaky frigate issue would be dead.

PS: I read your posts. I just don't read links very often. If it were important to the thread, an excerpt or two would be directly posted in the thread.


Andy, I have posted pretty much every idea he has. ITT you'll find me talking about the IFF Beacons, the cyno jammer black ops decloaking pulse, the constellation gate recorders, etc. And linking back to that page. It isn't like I wrote, "This is the best idea, go read [insert link]."

And keep emphasizing cynos all you want. That is not the issue here.

And yeah, I'll be prepared for the cyno on the AFK cloaky. I'll be prepared to fight and I'll be prepared to lose my ship if it comes to that. The first part especially if there is an AFK cloaky in there...because I wont go in with a **** fit carrier and start ratting.

And yeah, I know you lost your carrier to a cyno ship and a Hel. And that fit....

You do know that the fourth and fifth drone damage amplifier IIs provided very little boost to your damage output right (the fourth increased drone damage by only a bit over 6% and the fifth only a 2.438% increase)? And if you had swapped out two for maybe warp core stabs you might have gotten away. Granted it would gimp your targeting range and resolution, but dropping adaptive invul II and one of those shiny omnidirectional tracking links and putting in a couple of sensor boosters would have helpoed make up for that. And samething about penalties to the omnidirectional tracking links, fitting more than 3 is kind of dubious.

And was Zania Miromme AFK camping or did you get caught in an anomaly?

Oh and were you aligned?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3204 - 2013-11-26 23:04:58 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:

There is nothing misleading about an infinite number of ships traveling through the Titan bridge. I have seen hundreds of ships jump through a bridge at a time.


Except no titan can bridge an infinite number of ships. I don't have a titan, I don't do titan bridges, haven't talked to titan pilots about this, but making an inference based on my experience in game, I think the grand total a titan can bridge is....254 ships. Two less than the maximum fleet size. Why 2 less...well the titan has to be in fleet and he can't bridge himself (he could jump after bridging though) and he can't bridge the cyno ship...it is already at the desto.

256 is not infinite. Its quite a large number, and for a lone ratter it would be a Bad Thing™ hvaing 254 ships bridge in on top of you, but I'm going to take a wild guess here and propose it is very rare for 254 ships to cyno in on a lone ratter.

Now, can a titan project overwhelming force? Sure. Can a BLOPs project overwhelming force? Sure. But that is what bridges are supposed to do by and large. I don't think too many use a titan's bridging capability to bridge in an underwhelming force.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#3205 - 2013-11-27 00:37:46 UTC  |  Edited by: Andy Landen
My carrier was caught by a friendly giving a red the bookmark on my position over 100 km from the anomaly not in line with any celestial. I was trying out a stationary sentry fit at distance and if the red had not had that bookmark, there is no way that he would have been able to warp right on top of me as he did. That ship was not supposed to see pvp and even if it had been more prepared/better fit, the cyno fleet commander would have just sent more. At that time Red Alliance was crumbling and couldn't organize defenses with the English speakers and my corp was failing too, so there was no chance of getting any kind support to make any kind of fitting matter if it was caught. You made a good point with the warp stab, but in the end I determined that if the ship could be caught, it probably would have been a situation so far beyond my imagination that it wouldn't have mattered anyway. The stab would have mattered here, but I had not anticipated a blue staying off the kill mail by giving the bookmark to the red while out of system and the red actually landing from the far gate soon enough and close enough to actually catch me. It was a freak case of betrayal by a blue and nothing more. It demonstrates how op supers and cyno fitted stealth bombers are.

Teckos Pech wrote:
Andy Landen wrote:

There is nothing misleading about an infinite number of ships traveling through the Titan bridge. I have seen hundreds of ships jump through a bridge at a time.


Except no titan can bridge an infinite number of ships. I don't have a titan, I don't do titan bridges, haven't talked to titan pilots about this, but making an inference based on my experience in game, I think the grand total a titan can bridge is....254 ships. Two less than the maximum fleet size. Why 2 less...well the titan has to be in fleet and he can't bridge himself (he could jump after bridging though) and he can't bridge the cyno ship...it is already at the desto.

256 is not infinite. Its quite a large number, and for a lone ratter it would be a Bad Thing™ hvaing 254 ships bridge in on top of you, but I'm going to take a wild guess here and propose it is very rare for 254 ships to cyno in on a lone ratter.

Now, can a titan project overwhelming force? Sure. Can a BLOPs project overwhelming force? Sure. But that is what bridges are supposed to do by and large. I don't think too many use a titan's bridging capability to bridge in an underwhelming force.

Even if the limit is 254, that is still plenty to overwhelm any target. And even if the FC chooses to not send the entire blob on a lone ratter, you can bet that he will at least send enough to easily win without any losses or send NONE at all. So however you prepare, the cyno ends at best in a stalemate with you and a win in the next target chosen. If you can manage to allways be prepared enough to maintain a defensive fleet to handle up to 254 ships 24/7, then my hat off to you. How many groups do you know can sustain that kind of preparedness AND maintain effective PVE ops 24/7?! There may not even be a single group that does this or that could do this if they had to.

Countless threads have lamented the blue ball and the hotdrop, but forcing the blue ball tactic for mere survival is quite unreasonable. If the issue with blue balling hotdrops was resolved, a great many other problems with Eve would be resolved. Think about it, if an effective solution for cloaky cynos resolves the afk cloaky issue, then the problem we have is not with being afk, nor with being cloaked. If he were afk for months but could do no cyno, we could maintain preparations against a SOLO threat 24/7 easily enough. If he had no cloak, but could cyno, we could still hunt him out of the area with appropriate pvp ships and not have to maintain preparations for the massive cyno hotdrop 24/7. The issue is with the combination of cloak and cyno, and inactivity, because even an active cloaky cyno usually decloaks every now and then and can be engaged and caught.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

General Xenophon
Deep Core Mining Inc.
Caldari State
#3206 - 2013-11-27 05:52:49 UTC  |  Edited by: General Xenophon
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Ooooh, nice try. I'm actively playing the game and I'm paying. Yeah, I think it is not reasonable for me to have additional burdens you don't simply because I'm not playing the same way your are.

Don't you get it? I am doing nothing wrong. I'm not even AFK camping, so yeah asking me to do additional stuff to play the game is just ridiculous. I should NOT have to do that so you can get a benefit.
See it's that. "Additional burdens". Cos clicking 4 times an hour is so ******* hard. How did they even get you to activate your guns? Why aren't you complaining that that's not done for you too?
Sorry bro, but this one is moronic. You outright object to 4 click per hour, while arguing for a change that requires everyone else to work their asses of for a handful of intel that we have always had. If you can't see how one-sided that is...


You keep insisting I have to do additional things so you can get a benefit.

I want something, so lets go nerf other player's game...player's that aren't even the intended target! Yeah...brilliant.

You familiar with type I and II errors? You potentially have huge problems with type I errors, false positives. Logging off or making additional hoops for active players to jump through. You'll even have issues with type II errors for things like bots. I know it is not directly related, but your suggestion is just bad. When a test potentially has both a high type I and II error its bad.

I know, I'm crazy...demanding that I not have to jump through additional hoops to prove I'm not AFK when I am AFK so you can have enhanced certainty regarding you isk generating activities.

Sheesh...
Are you serious?
Do you realise that what I ask for would have the additional effect of meaning a player that doesn;t currently click every 15 minutes would either have to... or could not, since it would NOT require a logon to get back to where they were. Once they return, they would simply be warped from safety to where they were.

But on the other side YOU WANT TO REMOVE LOCAL.

So what you are saying is I am being the unreasonable one? Because I expect you to click once every 15 minutes, while you expect everyone to totally change their way of playing. Dude you are a joke. Get over yourself.


This IS actually kind of hilarious. Let's upend the entire gameplay of Eve by removing local chat, but heaven forbid we add a way to counter .. I mean, ''nerf'', cloaking. It's so logical, I mean, why buy new rugs for your house when you can just set your house on fire so you don't HAVE to buy new rugs? Problem solved!

Since we're ''supposed'' to be ''honest'' about wanting to ''nerf'' cloaking simply by suggesting ANY change -except for local, but this while-whole-scale-game-changing, naturally isn't a nerf- then it is also fair to ask the OP to just be clear and say that his solution is to remove local and leave cloaking as it is and that no other idea or discussion except for this is acceptable.

Isn't there some ironclad rule that discussion about an idea should be in a megathread with like ideas? Can the forum admins please move the discussion about local to a 'no local' thread? It seems we're getting our discussions confused.
General Xenophon
Deep Core Mining Inc.
Caldari State
#3207 - 2013-11-27 06:04:24 UTC
Nikk Narrel wrote:
General Xenophon wrote:
Nikk Narrel wrote:
My point is the expectation of possible outcomes, framed in the expectation of a greater probability than we have reason to expect, is misleading.

While risk is worth considering, it is counter productive to over react.

As I have heard from older generations: Don't make mountains out of molehills.

Being prepared for risk does not require a pessimistic expectation of doom.

Big smile



Very true :) Although most cloakers I invite to mine with me only bring pvp ships and the mining never ends well :*(

There is a chain of events that must take place, in order for a hostile to convert your ship into a kill mail.

If you can break this chain, at any point, the process is stopped.

The second stage defense, when you know they are already in the system but are planning your counter around first appearance on grid.
Staying aligned when ratting, fitting a cloak, and stabs. If you have scouted a safe, they won't know where to look in time when you warp off.

Mining, I have an often mocked venture fit that delivers about 90% of mackinaw yield. (The others seem to feel exhumer or don't bother, but the skills to get a venture to work this well are usually more intensive than a comparable hulk fit)

Big smile


Great so if it's just about skill, then active cloakers shouldn't have a problem deploying counter measures to stay cloaked while they are being probed by people trying to scan them down.
Lucas Kell
Solitude Trading
S.N.O.T.
#3208 - 2013-11-27 07:35:59 UTC
Teckos Pech wrote:
The two are not comparable.

In the case you are advocating you want to nerf my active play so you can get a benefit by also trying to nerf the "play" of an AFK player.

Do you not see how it is different?
No, I do not. Firstly it's laughable to call a couple of clicks a nerf, but ignoring that, it''s exactly the same. You want to nerf the play of others by removing local, forcing them to have to exert considerably more effort for what they have now.

Teckos Pech wrote:
If you want to nerf AFK cloaking...then nerf AFK cloaking, not the guy who isn't AFK in an attempt to get at the AFK cloaker.

Seriously, have you never sat on a titan for an hour waiting? I have. So why should 256 guys sitting there have to click their screen every 15 minutes so you can get a reduction in uncertainty?
But if you are not touching your KB or mouse for 15 mins, you are AFK, regardless of whether you are at your PC. and yes, I've waited before. And I would not give a tiny bit of a a **** if I was warped to deadspace, since as soon as the "x up" call is made, I would be warped back. To say it is a nerf is a joke. If anything, it's a buff, since it would leave you logged on, but in deadspace totally safe.

Teckos Pech wrote:
So the only people being hassled are those who aren't AFK...and absolutely aren't AFK cloaking. And why? so you can have a reduction in your uncertainty.
Sigh... I'm not going to sit here and cover this again. Call it whatever the **** you want, but a lot of people do not like AFK players. Personally I don;t think that removes any "uncertainty", it simply stops people being able to abuse a mechanic. You are being so picky it's unreal.

Anyway, like I say, fine, don;t accept the change. But at the same time don;t come here asking for local to be changed, a if you are not even willing to consider the tiniest amount of change to your gameplay, no matter how inconsequential, then there's no way in hell you can expect people to accepts a full blown mechanic nerf.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

L0rdF1end
University of Caille
Gallente Federation
#3209 - 2013-11-27 12:54:48 UTC
Lol, 161 pages of this? Are you guys serious?
There are sooo many ways to deal with AFK cloaking its not even funny.
This thread is just ********.
Nikk Narrel
Moonlit Bonsai
#3210 - 2013-11-27 14:16:29 UTC
Interrupting here, since this was an interrupt to begin with anyways...
General Xenophon wrote:
This IS actually kind of hilarious. Let's upend the entire gameplay of Eve by removing local chat, but heaven forbid we add a way to counter .. I mean, ''nerf'', cloaking. It's so logical, I mean, why buy new rugs for your house when you can just set your house on fire so you don't HAVE to buy new rugs? Problem solved!

Since we're ''supposed'' to be ''honest'' about wanting to ''nerf'' cloaking simply by suggesting ANY change -except for local, but this while-whole-scale-game-changing, naturally isn't a nerf- then it is also fair to ask the OP to just be clear and say that his solution is to remove local and leave cloaking as it is and that no other idea or discussion except for this is acceptable.

Isn't there some ironclad rule that discussion about an idea should be in a megathread with like ideas? Can the forum admins please move the discussion about local to a 'no local' thread? It seems we're getting our discussions confused.

Your analogy is poorly related, and is comparable to a straw-man argument.

The design of local is EXACTLY what is causing so-called AFK Cloaking to occur.

This might help you:
You brought up AFK Cloaking.

To assume it is not tied into Local Chat is a glaring failure to recognize the cause and effect relationship they share.

Actually suggesting that the problem begins with the pilot using AFK Cloaking tactics, ignores enough to be considered mislead.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Nikk Narrel
Moonlit Bonsai
#3211 - 2013-11-27 14:19:39 UTC
General Xenophon wrote:
Nikk Narrel wrote:
There is a chain of events that must take place, in order for a hostile to convert your ship into a kill mail.

If you can break this chain, at any point, the process is stopped.

The second stage defense, when you know they are already in the system but are planning your counter around first appearance on grid.
Staying aligned when ratting, fitting a cloak, and stabs. If you have scouted a safe, they won't know where to look in time when you warp off.

Mining, I have an often mocked venture fit that delivers about 90% of mackinaw yield. (The others seem to feel exhumer or don't bother, but the skills to get a venture to work this well are usually more intensive than a comparable hulk fit)

Big smile


Great so if it's just about skill, then active cloakers shouldn't have a problem deploying counter measures to stay cloaked while they are being probed by people trying to scan them down.

You don't get to pretend everything is skill based, when you have an automated mechanic bypassing skill entirely, specifically helping one side.

Now, if you want to make intel gathering skill based, then you can achieve higher results, such as gaining access to intel about cloaked ships.
Lucas Kell
Solitude Trading
S.N.O.T.
#3212 - 2013-11-27 16:34:45 UTC
Nikk Narrel wrote:
The design of local is EXACTLY what is causing so-called AFK Cloaking to occur.
The entirety of your post falls apart here. While I'm happy to agree that one solution to the AFK problem is the removal of local, it's not the only solution and certainly not the cause. In fact even with your changes, cloak hunting has to be included as a feature, because even with your effort based intel, AFK cloakers would still be a problem. You identified this and came up with the hunting module system.

As it stands, local is merely the way we see an AFK cloaker, NOT the cause. It's the equivalent of saying your monitor is the cause of web browser popups, because without your monitor, you would not be able to see them. It's entirely true that the popups are only seen by using the monitor, it's also entirely true that the removal of the monitor would solve the issue of the popups, but that does NOT mean is it the cause.

Then further to that, you also have to consider the realism of the situation. Local is not going to change. CCP are not going to shoot themselves in the foot by taking away a core element in a way that would send most people into monument shooting frenzy. With that in mind, it's counter-productive to continuously talk about solutions that begin with the destruction of local, especially while there are so many alternative solutions. The reason people get frustrated is that they raise a thread about the AFK cloak issue, and people like you turn it into a "local intel" thread, then it gets absolutely nowhere.

I have faith that CCP will eventually address this concern, as it is clearly on a lot of peoples minds, and I have faith that from the dire population of wormhole space and the clear resistance to local intel changes, that they will do it without touching local.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3213 - 2013-11-27 17:05:51 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
The design of local is EXACTLY what is causing so-called AFK Cloaking to occur.
The entirety of your post falls apart here. While I'm happy to agree that one solution to the AFK problem is the removal of local, it's not the only solution and certainly not the cause. In fact even with your changes, cloak hunting has to be included as a feature, because even with your effort based intel, AFK cloakers would still be a problem. You identified this and came up with the hunting module system.

As it stands, local is merely the way we see an AFK cloaker, NOT the cause. It's the equivalent of saying your monitor is the cause of web browser popups, because without your monitor, you would not be able to see them. It's entirely true that the popups are only seen by using the monitor, it's also entirely true that the removal of the monitor would solve the issue of the popups, but that does NOT mean is it the cause.

Then further to that, you also have to consider the realism of the situation. Local is not going to change. CCP are not going to shoot themselves in the foot by taking away a core element in a way that would send most people into monument shooting frenzy. With that in mind, it's counter-productive to continuously talk about solutions that begin with the destruction of local, especially while there are so many alternative solutions. The reason people get frustrated is that they raise a thread about the AFK cloak issue, and people like you turn it into a "local intel" thread, then it gets absolutely nowhere.

I have faith that CCP will eventually address this concern, as it is clearly on a lot of peoples minds, and I have faith that from the dire population of wormhole space and the clear resistance to local intel changes, that they will do it without touching local.

Again with that monitor analogy?

It is flawed, and as usual, it errors in the direction of gross exaggeration to create another straw-man.

If you want a more comparable analogy, call the pop up problem a symptom of using your web browser to visit the wrong web sites.
You keep getting a pop-up telling you to download 'Magic-Fixer', so you can remove a virus problem you have no other reason to know about. (That's local telling you a hostile is present, and your reaction to dock up)
There is a good chance that this virus doesn't even exist, or is simply a cookie that has no affect other than to report you visited that very website.

Don't trash your monitor, that would be like not using your computer at all. Instead, I would suggest either installing a good antivirus with anti-spyware, and possibly not going to the sheep pictures so often.
(Antivirus and anti-spyware equate to fitting defensively, and using tactics to limit what can be gained by watching you... see how that makes more sense in this context? Visiting different websites equates to going to a different system, again an option that doesn't require smashing your monitor.)

As to my explanation, in the previous post you partially quoted, it defines why AFK cloaking occurs, not anything about a solution itself.
Try reading more before responding, next time, it might help your response to be more relevant.
Lucas Kell
Solitude Trading
S.N.O.T.
#3214 - 2013-11-27 17:26:08 UTC
Nikk Narrel wrote:
Again with that monitor analogy?

It is flawed, and as usual, it errors in the direction of gross exaggeration to create another straw-man.
Yes, again with the monitor analogy, since you are again stating incorrect assumptions. And again with the "straw-man" argument. Hasn't that FOTM argument died away yet? You realise you can't call something a straw-man just because you disagree right? Because it seems like that's what you are doing... a lot.

Exactly what is "flawed" about the monitor analogy? Other than the fact that you don;t like it, it's not flawed at all. The monitor is the reason you can see the popup. the popup can exist even with no monitor, but it would not annoy you. In EXACTLY the same way, an AFK cloaker can in fact exist without local, but you can't see them so they don;t annoy you. You keep going on about local being the CAUSE, but it is not, it's merely the "monitor" to your AFK players.

Nikk Narrel wrote:
If you want a more comparable analogy, call the pop up problem a symptom of using your web browser to visit the wrong web sites.
You keep getting a pop-up telling you to download 'Magic-Fixer', so you can remove a virus problem you have no other reason to know about. (That's local telling you a hostile is present, and your reaction to dock up)
There is a good chance that this virus doesn't even exist, or is simply a cookie that has no affect other than to report you visited that very website.

Don't trash your monitor, that would be like not using your computer at all. Instead, I would suggest either installing a good antivirus with anti-spyware, and possibly not going to the sheep pictures so often.
(Antivirus and anti-spyware equate to fitting defensively, and using tactics to limit what can be gained by watching you... see how that makes more sense in this context? Visiting different websites equates to going to a different system, again an option that doesn't require smashing your monitor.)
So you are equating local to a popup caused by a virus, which gives you misinformation? It's not mate, it's a designed features that accurately displays what is in local, automatically. Kinda like how you monitor displays what is on your screen. You are creating a convoluted and flawed analogy that barely fits to the situation, then trying to use that to discredit me by chucking in comedic insults about sheep.

Nikk Narrel wrote:
As to my explanation, in the previous post you partially quoted, it defines why AFK cloaking occurs, not anything about a solution itself.
Try reading more before responding, next time, it might help your response to be more relevant.
But I disagree. I do not believe that AFK cloaking exists as a counter to local, that's your opinion. Again, local allows me to see the AFK cloaker, but it's not the cause.

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Nikk Narrel
Moonlit Bonsai
#3215 - 2013-11-27 18:09:46 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Again with that monitor analogy?

It is flawed, and as usual, it errors in the direction of gross exaggeration to create another straw-man.
Yes, again with the monitor analogy, since you are again stating incorrect assumptions. And again with the "straw-man" argument. Hasn't that FOTM argument died away yet? You realise you can't call something a straw-man just because you disagree right? Because it seems like that's what you are doing... a lot.

Exactly what is "flawed" about the monitor analogy? Other than the fact that you don;t like it, it's not flawed at all. The monitor is the reason you can see the popup. the popup can exist even with no monitor, but it would not annoy you. In EXACTLY the same way, an AFK cloaker can in fact exist without local, but you can't see them so they don;t annoy you. You keep going on about local being the CAUSE, but it is not, it's merely the "monitor" to your AFK players.

Nikk Narrel wrote:
If you want a more comparable analogy, call the pop up problem a symptom of using your web browser to visit the wrong web sites.
You keep getting a pop-up telling you to download 'Magic-Fixer', so you can remove a virus problem you have no other reason to know about. (That's local telling you a hostile is present, and your reaction to dock up)
There is a good chance that this virus doesn't even exist, or is simply a cookie that has no affect other than to report you visited that very website.

Don't trash your monitor, that would be like not using your computer at all. Instead, I would suggest either installing a good antivirus with anti-spyware, and possibly not going to the sheep pictures so often.
(Antivirus and anti-spyware equate to fitting defensively, and using tactics to limit what can be gained by watching you... see how that makes more sense in this context? Visiting different websites equates to going to a different system, again an option that doesn't require smashing your monitor.)

So you are equating local to a popup caused by a virus, which gives you misinformation? It's not mate, it's a designed features that accurately displays what is in local, automatically. Kinda like how you monitor displays what is on your screen. You are creating a convoluted and flawed analogy that barely fits to the situation, then trying to use that to discredit me by chucking in comedic insults about sheep.

Nikk Narrel wrote:
As to my explanation, in the previous post you partially quoted, it defines why AFK cloaking occurs, not anything about a solution itself.
Try reading more before responding, next time, it might help your response to be more relevant.

But I disagree. I do not believe that AFK cloaking exists as a counter to local, that's your opinion. Again, local allows me to see the AFK cloaker, but it's not the cause.

First, a straw man is an argument that is exaggerated to the point where it has flaws not necessarily present as originally presented. These new flaws can be beaten, but they are not actually a part of the original argument. Beating them holds no significance, but can create the perception that the argument is beaten to those not well informed.

And no, I am not relating local to being a virus. That doesn't even make sense, in the context that it is pointed out this may not even exist at all, or could possibly be a mis-reported browser cookie.
No, the popup is local, and here it is reporting something that could be one of the following:
A. An actual virus (A cloaked player that is really active)
B. Completely false (A cloaked player that is not going to be active during your play session at all)
C. a misrepresented tracking cookie (A cloaked player gathering intel, with no capacity for violence)

See, local is reporting something dangerous. The pop-up is reporting something dangerous.
Dangerous for local is a violent hostile in system that may be active. The pop up is claiming a virus is on your PC.

In both cases, you can avoid the issue by simply logging out, but that doesn't really solve anything.
At least you aren't smashing that poor monitor, though....
Andy Landen
Deep Core Mining Inc.
Caldari State
#3216 - 2013-11-27 19:25:18 UTC
Lucas Kell wrote:
But if you are not touching your KB or mouse for 15 mins, you are AFK, regardless of whether you are at your PC. and yes, I've waited before. And I would not give a tiny bit of a a **** if I was warped to deadspace, since as soon as the "x up" call is made, I would be warped back. To say it is a nerf is a joke. If anything, it's a buff, since it would leave you logged on, but in deadspace totally safe.

Thought just crossed my mind, what would happen to the ship that was cloaked with an Improved Cloak on grid with the enemy. He can't warp cloaked, and auto-decloak for warp might spell the end of his ship.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#3217 - 2013-11-27 19:50:00 UTC
Let's just settle this argument that afk cloakers exist because of local nonsense once and for all.

Let's assume that most players know to move pve ops to another system when a cloaky player camps a system for more than "x" minutes. The afk cloaker camps a mostly empty system, except those who have business to do in station, in pos, or on other accounts. The result is that the afk cloaker has little effect on the system or on any gameplay at all.

So now please tell me, what compels a player to afk cloak camp a hostile system when he is accomplishing nothing by doing it. No resource denial, no "getting players comfortable with him being there", nothing. How can local possibly promote an afk behavior which has practically zero rewards? And why do we think that promoting afk behavior, or log-off behavior is good for Eve? Ask CCP and I imagine their goal is to increase player activity, not decrease it. More active players means more people enjoying Eve more and that means more subs, stronger loyalties, and more fun. What good is an empty Eve Universe with no paying subs, except the ones afk cloak camping lol, anyway?

So there we have it. Neither local nor any other mechanic promotes afk cloaky behavior, and such behavior is the opposite of the good of the Eve Universe so it should be discouraged and not promoted.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Astroniomix
School of Applied Knowledge
Caldari State
#3218 - 2013-11-27 20:15:21 UTC
Andy Landen wrote:
Let's just settle this argument that afk cloakers exist because of local nonsense once and for all.

Let's assume that most players know to move pve ops to another system when a cloaky player camps a system for more than "x" minutes. The afk cloaker camps a mostly empty system, except those who have business to do in station, in pos, or on other accounts. The result is that the afk cloaker has little effect on the system or on any gameplay at all.

So now please tell me, what compels a player to afk cloak camp a hostile system when he is accomplishing nothing by doing it. No resource denial, no "getting players comfortable with him being there", nothing. How can local possibly promote an afk behavior which has practically zero rewards? And why do we think that promoting afk behavior, or log-off behavior is good for Eve? Ask CCP and I imagine their goal is to increase player activity, not decrease it. More active players means more people enjoying Eve more and that means more subs, stronger loyalties, and more fun. What good is an empty Eve Universe with no paying subs, except the ones afk cloak camping lol, anyway?

So there we have it. Neither local nor any other mechanic promotes afk cloaky behavior, and such behavior is the opposite of the good of the Eve Universe so it should be discouraged and not promoted.

You'd be hard pressed to find a capital pilot willing to jump into the system with that cloaker there.

Also simply by the corp moving PVE ops to a different system, the cloaker is having an effect. Your argument is self defeating.
Andy Landen
Deep Core Mining Inc.
Caldari State
#3219 - 2013-11-27 20:41:59 UTC
Astroniomix wrote:

You'd be hard pressed to find a capital pilot willing to jump into the system with that cloaker there.

Also simply by the corp moving PVE ops to a different system, the cloaker is having an effect. Your argument is self defeating.

Surely you are joking on both accounts.

First, if there is a station in system, do you really think there is a capital pilot who would not jump to a cyno on the station? NO! And capital pilots do not usually jump to systems without a station unless they are in a large capital fleet, at which point the presence of a single red is not the greatest of their concerns. What capital ship would have a second thought about a station cyno in an afk cloaky camped system? Please tell me.

Second, the effect of getting people to jump through a jump bridge once, while your account sits in the system afk cloaked for months stroking your imaginations of being important, is so minimal as to fall into the same category as a single click every 30 minutes. A single jump to another system for the next few months that an afk cloaky camps that system is far less effort than a single click every 30 minutes.

Leaves us saying, Having an effect? wth? Surely you are joking.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Astroniomix
School of Applied Knowledge
Caldari State
#3220 - 2013-11-27 21:44:37 UTC
Andy Landen wrote:


First, if there is a station in system, do you really think there is a capital pilot who would not jump to a cyno on the station? NO! And capital pilots do not usually jump to systems without a station unless they are in a large capital fleet, at which point the presence of a single red is not the greatest of their concerns. What capital ship would have a second thought about a station cyno in an afk cloaky camped system? Please tell me.

Second, the effect of getting people to jump through a jump bridge once, while your account sits in the system afk cloaked for months stroking your imaginations of being important, is so minimal as to fall into the same category as a single click every 30 minutes. A single jump to another system for the next few months that an afk cloaky camps that system is far less effort than a single click every 30 minutes.

Leaves us saying, Having an effect? wth? Surely you are joking.

It varies from station to station, but most of them aren't large enough to light a cyno near them without the (however small) risk of either exiting the jump outside docking range, or worse, inside the station itself.

And yes moving one system over is a very minimal effect, but it is still greater than no effect.