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AFK Cloaking Collection Thread

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#3141 - 2013-11-25 20:55:21 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
You speaking for the majority of the player base?

I don't think so.

The majority of the player base has no idea this thread exists, much less a vested interest of your views inside it.

You are speaking for a niche, of PvE players who want their game to be easier, deny that local is giving free intel that affects this, and refuse to believe that income in null would be affected.

The majority of the player base couldn't care less.
No, I think the majority are people responsible for the hundreds or different threads and discussions on this subject. You realise that while you and Teckos certainly post the most and the loudest, that doesn't mean you are the majority right?

And yes, I mean the majority of the people that care one way or the other.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3142 - 2013-11-25 20:58:25 UTC
Teckos Pech wrote:
Ooooh, nice try. I'm actively playing the game and I'm paying. Yeah, I think it is not reasonable for me to have additional burdens you don't simply because I'm not playing the same way your are.

Don't you get it? I am doing nothing wrong. I'm not even AFK camping, so yeah asking me to do additional stuff to play the game is just ridiculous. I should NOT have to do that so you can get a benefit.
See it's that. "Additional burdens". Cos clicking 4 times an hour is so ******* hard. How did they even get you to activate your guns? Why aren't you complaining that that's not done for you too?
Sorry bro, but this one is moronic. You outright object to 4 click per hour, while arguing for a change that requires everyone else to work their asses of for a handful of intel that we have always had. If you can't see how one-sided that is...

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3143 - 2013-11-25 21:00:34 UTC
Nikk Narrel wrote:
Jenna Hamalia wrote:
Yes, I sit cloaked in enemy space, I gank a few helpless miners to scare them into base and then AFK with no fear I'm going to be killed. Same as they do to my corp... Obviously both sides can AFK cloaked safely in enemy space... Two wrongs don't make a right though. Both sides should be able to evict unwelcome guests (cloaked or otherwise) from their corporate space with some given amount of effort.

LOL

Hey Lucas, we found one claiming to get kills!

Here I thought noone was ever fooled by that cloaked yet patient tactic. So casual about it too!

How fortunate we are to have one confess here about their evil & overpowered sins....
Prove to me that they wouldn't have gone outside anyway? If instead of a cloaker he was a regular combat ship flying planet to planet. Prove to me that the reason he died was "falling for the afk trick".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3144 - 2013-11-25 21:03:27 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
You speaking for the majority of the player base?

I don't think so.

The majority of the player base has no idea this thread exists, much less a vested interest of your views inside it.

You are speaking for a niche, of PvE players who want their game to be easier, deny that local is giving free intel that affects this, and refuse to believe that income in null would be affected.

The majority of the player base couldn't care less.
No, I think the majority are people responsible for the hundreds or different threads and discussions on this subject. You realise that while you and Teckos certainly post the most and the loudest, that doesn't mean you are the majority right?

And yes, I mean the majority of the people that care one way or the other.

I don't claim to be the majority, or speak for them.

I claim to have my facts straight, and to be objective.

Not neutral, but objective. Neutral is a bias in itself, which loses objectivity in an attempt to center itself between two points.
Lucas Kell
Solitude Trading
S.N.O.T.
#3145 - 2013-11-25 21:11:27 UTC
Nikk Narrel wrote:

I don't claim to be the majority, or speak for them.

I claim to have my facts straight, and to be objective.

Not neutral, but objective. Neutral is a bias in itself, which loses objectivity in an attempt to center itself between two points.
Well you clearly aren't objective.
The change you want is not balanced, it's been raised several times and still you go on about it. You are totally unwilling to even see it from anyone else's point of view. You see if from "WHY FREE" and that's all you care about. You don;t care that there are other "free" mechanics, you don't care what damage it has on playstyles other than your own.

As for your "facts", they are laughably hand-picked to only cover areas on your side.

Simply claiming to be objective does not make you objective.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3146 - 2013-11-25 21:28:45 UTC
Lucas Kell wrote:
Nikk Narrel wrote:

I don't claim to be the majority, or speak for them.

I claim to have my facts straight, and to be objective.

Not neutral, but objective. Neutral is a bias in itself, which loses objectivity in an attempt to center itself between two points.
Well you clearly aren't objective.
The change you want is not balanced, it's been raised several times and still you go on about it. You are totally unwilling to even see it from anyone else's point of view. You see if from "WHY FREE" and that's all you care about. You don;t care that there are other "free" mechanics, you don't care what damage it has on playstyles other than your own.

As for your "facts", they are laughably hand-picked to only cover areas on your side.

Simply claiming to be objective does not make you objective.

Sorry, being objective is not a function of popularity, and certainly not opinion.

You declare many things with no supporting evidence. That reflects, at most, your opinion.
Your objections to my ideas are centered around unfounded expectations of arbitrary catastrophes, which apparently stem from an inability to extrapolate results stemming from a change you cannot understand well enough.

Things like:

  • Everyone will leave null
  • Cloaked ships will suddenly be able to kill everything
  • I somehow want to pad a killboard that I have otherwise neglected for years


You then refer back to those points, as if you had employed sound logic, instead of your opinions.

If you want to say you don't like the idea, that's fine.
But don't pretend you actually found flaws in it, when it has yet to be demonstrated you even read more than the first few lines.
Jenna Hamalia
Republic Military School
Minmatar Republic
#3147 - 2013-11-25 21:44:03 UTC
Why do we continue to divert from the key problem here?

Using a cloak, someone can sit unwelcome in a system with zero risk to their vessel with zero effort on their part. There needs to be some way for a corporation to enforce the sovereignty of their systems and that is missing.
Nikk Narrel
Moonlit Bonsai
#3148 - 2013-11-25 22:05:44 UTC
Jenna Hamalia wrote:
Why do we continue to divert from the key problem here?

Using a cloak, someone can sit unwelcome in a system with zero risk to their vessel with zero effort on their part. There needs to be some way for a corporation to enforce the sovereignty of their systems and that is missing.

Seriously?

The elements of the game that permit cloaking, in this manner, are intertwined with the amount of free intel gained from local chat, as well as the level of rewards available from professions that can be threatened by so-called AFK cloaking.

If you were to put a timer on being AFK, even assuming you could do so realistically and not create something casually bypassed to make the issue even worse...
You would be helping to define an absence of threat, which results in less risk and uncertainty.
With less risk and uncertainty:


  • Obstacles keeping many players from moving to null suddenly are perceived as acceptable.

  • The fittings for mining and ratting in null become more oriented towards maximum yield, as defense concerns recede.

  • Players that were in more volatile and contested areas more often find opportunities to earn ISK.


These three factors alone would indicate enough of a shift to be notable, and have a potential to cause the devs to reduce null income levels to compensate.
Whether they would reduce the availability of rewards, the quality of rewards, or substitute NPC based risk, the intertwined nature of these mechanics suggest that AFK cloaking cannot be changed by itself.
General Xenophon
Deep Core Mining Inc.
Caldari State
#3149 - 2013-11-25 22:52:36 UTC  |  Edited by: General Xenophon
Nikk Narrel wrote:
Lucas Kell wrote:
By the way guys, you won't get anywhere with Teckos. As far as he is concerned he is utterly right, in every way, and nothing will change that. He will attack you, you methods of arguments and your reasons for arguing your side, regardless of how reasonable you are. He seems to think that he is somehow more important than the rest of us, considering the vast majority is on the side of removing AFK cloaking, as shown by the sheer volume of threads against it.

Luckily for us though, CCP have already acknowledged the issue at Vegas, so I imagine after they are done butchering spammers and margin trade scammers they will be moving into this area.

Look, I hate to be the one to point out the obvious, but if anyone feels free to voice a fact, rather than an opinion, I feel quite certain he will listen.

Example:
PvE pilots have no choice but to get safe and stay docked up during the time a hostile is in system.
^^ POSSIBILITY ^^ NOT opinion, this is documented in Eve for anyone who has been in 0.0, so while 'FACT' for all cases is not correct, POSSIBILITY is.

A cloaked pilot is unable to directly attack targets, but may still engage in gathering intelligence that may support future attacks. This intel gathering capability is limited, as the observed parties are able to view them in local, and are likely to behave differently as a result.
^^ FACT ^^

Cloaked pilots all have cyno generators, and 200 pilot fleets on 30 second standby to hot drop with.
^^ POSSIBILITY^^ NOT opinion, this is documented, so while 'FACT' for all cases is not correct, POSSIBILITY is.

A cloaked ship MAY have a cyno generator, and under specific circumstances may have 200 pilots on standby. The chances of such a set-up being arranged to catch ratters and miners does exist, even though it is statistically insignificant. The expectation that 200 pilots are needed for anything not requiring 200 pilots becomes an obvious self limiting aspect.
^^ FACT ^^


These are things that CAN happen but doesn't mean they always will with 100% certainty. The main issue is that the threat is there with, again, no REAL counter to once someone is cloaked or in position. This remains true. There is no counter and the following 'excuses' to say that there IS, simply do not count: 'cloaker makes a mistake', 'you can leave the system or go to empire', 'jumpgates'. This are not solutions or anywhere near a 'counter' are more than often ARE NOT AVAILABLE as choices (experienced cloaker, war decs, cloak target doesn't use jump gate and just stays there or if in a blackops, jumps out).

With respect to the OP for putting the effort into making this thread -which I and others greatly appreciate- one person is not the 'authority' on cloaking, so with respect, please offer reasonable counter suggestions or constructive criticism. Constructive criticism is not 'this idea is just bad' - this takes zero thought and I can tell you are an intelligent and well thought person, even if I disagree with your method.

I'm sure there's a lot of good stuff here which could be combined to -which I have stressed before- work out a balance, yes a balance, I can work on that despite you derailing any suggestion without fully reading it. I should not be required to read to you what people write. Please slow down and read what people are writing in depth before responding and saying the idea is just bad. This also takes zero effort or intelligence of any kind and this obvious not reading the details is beneath you. This has happened several times and is quite obvious to those who have posted their ideas. Everyone does it, I'm sure I have at times as well, but considering this is a literal 'forum' for coming up with ideas, it would make sense if you put the time and thought into reading a post before you said how bad it was and derailing any constructive discussion or progress.
Teckos Pech
Hogyoku
Goonswarm Federation
#3150 - 2013-11-25 23:14:52 UTC
Jenna Hamalia wrote:
Nikk Narrel wrote:
Jenna Hamalia wrote:
Yes, I sit cloaked in enemy space, I gank a few helpless miners to scare them into base and then AFK with no fear I'm going to be killed. Same as they do to my corp... Obviously both sides can AFK cloaked safely in enemy space... Two wrongs don't make a right though. Both sides should be able to evict unwelcome guests (cloaked or otherwise) from their corporate space with some given amount of effort.

LOL

Hey Lucas, we found one claiming to get kills!

Here I thought noone was ever fooled by that cloaked yet patient tactic. So casual about it too!

How fortunate we are to have one confess here about their evil & overpowered sins....


It is simple, you cloak in their space, you AFK while they go hide in the base (nobody can find you, let alone kill you)... You come back some time later and look for miners sitting alone, gank it and watch them all scramble for base again. AFK again and go back to your main, rinse and repeat. Anyone that denies this is the strategy of AFK cloaking is a flat out liar.

Personally I hate it, but until CCP does something to remove the lack of any risk on the cloaker side that's the only way to balance a corporation doing it in your space (do it back to them)... It is lame and at least I'm honest enough to admit it even if the other cloakers on this thread enjoy this type of cowardly gameplay instead of a real fight.


We know. We made this point. But Lucas, et. al. absolutely insisted that this kind of thing never happened.

Perhaps you guys should send some e-mails and work on your script and talking points.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#3151 - 2013-11-25 23:15:23 UTC
General Xenophon wrote:
Nikk Narrel wrote:
Lucas Kell wrote:
By the way guys, you won't get anywhere with Teckos. As far as he is concerned he is utterly right, in every way, and nothing will change that. He will attack you, you methods of arguments and your reasons for arguing your side, regardless of how reasonable you are. He seems to think that he is somehow more important than the rest of us, considering the vast majority is on the side of removing AFK cloaking, as shown by the sheer volume of threads against it.

Luckily for us though, CCP have already acknowledged the issue at Vegas, so I imagine after they are done butchering spammers and margin trade scammers they will be moving into this area.

Look, I hate to be the one to point out the obvious, but if anyone feels free to voice a fact, rather than an opinion, I feel quite certain he will listen.

Example:
PvE pilots have no choice but to get safe and stay docked up during the time a hostile is in system.
^^ POSSIBILITY ^^ NOT opinion, this is documented in Eve for anyone who has been in 0.0, so while 'FACT' for all cases is not correct, POSSIBILITY is.

A cloaked pilot is unable to directly attack targets, but may still engage in gathering intelligence that may support future attacks. This intel gathering capability is limited, as the observed parties are able to view them in local, and are likely to behave differently as a result.
^^ FACT ^^

Cloaked pilots all have cyno generators, and 200 pilot fleets on 30 second standby to hot drop with.
^^ POSSIBILITY^^ NOT opinion, this is documented, so while 'FACT' for all cases is not correct, POSSIBILITY is.

A cloaked ship MAY have a cyno generator, and under specific circumstances may have 200 pilots on standby. The chances of such a set-up being arranged to catch ratters and miners does exist, even though it is statistically insignificant. The expectation that 200 pilots are needed for anything not requiring 200 pilots becomes an obvious self limiting aspect.
^^ FACT ^^


These are things that CAN happen but doesn't mean they always will with 100% certainty. The main issue is that the threat is there with, again, no REAL counter to once someone is cloaked or in position. This remains true. There is no counter and the following 'excuses' to say that there IS, simply do not count: 'cloaker makes a mistake', 'you can leave the system or go to empire', 'jumpgates'. This are not solutions or anywhere near a 'counter'.

With respect to the OP for putting the effort into making this thread -which I and others greatly appreciate- one person is not the 'authority' on cloaking, so with respect, please offer reasonable counter suggestions or constructive criticism. Constructive criticism is not 'this idea is just bad' - this takes zero thought and I can tell you are an intelligent and well thought person, even if I disagree with your method.

I'm sure there's a lot of good stuff here which could be combined to -which I have stressed before- work out a balance, yes a balance, I can work on that despite you derailing any suggestion without fully reading it. I should not be required to read to you what people write. Please slow down and read what people are writing in depth before responding and saying the idea is just bad. This also takes zero effort or intelligence of any kind and this is beneath you.

An effort to be reasonable is always appreciated, but let's not stretch the truth, or use misleading terms along the way.

My two points above, which you kindly re-labeled as possibility, were phrased in such a way as to actually be false.
They can, however, represent views which have some degree of popularity.

Point one:
"PvE pilots have no choice but to get safe and stay docked up during the time a hostile is in system."
This is not true, but many players feel this way. If it were true, you would be unable to actually undock under those conditions.
To many players, I fully grant, it is a BAD IDEA to undock with a hostile in system, but that is a completely different condition from having no choice.
Many players actually choose to take risks, and even go so far as to attempt to trick hostile pilots with an ambush of their own.
Choice exists, therefore to say there is no choice with evidence to the contrary, is at best an opinion.

Point two:
"Cloaked pilots all have cyno generators, and 200 pilot fleets on 30 second standby to hot drop with."
This statement is patently ridiculous. While the possibility may exist, we all know that in many cases the cloaked pilot really is AFK, which means noone is on standby at all.
Treating this condition as anything but an opinion is disingenuous, and misleading.
That being said, players are free to make whatever assumptions make them happy. Some of them even go so far as to role-play, and pretend that they really are the characters they control.
There is no wrong way to play the game, excepting what is specified in the EULA.
If you want to treat all pilots as dangerous and possibly backed up by such overwhelming numbers, that is your call, but let's not treat it as being more than an unfounded assumption.

Honesty helps a discussion more than anything else.
General Xenophon
Deep Core Mining Inc.
Caldari State
#3152 - 2013-11-25 23:24:43 UTC  |  Edited by: General Xenophon
Quote:
An effort to be reasonable is always appreciated, but let's not stretch the truth, or use misleading terms along the way.

My two points above, which you kindly re-labeled as possibility, were phrased in such a way as to actually be false.
They can, however, represent views which have some degree of popularity.

Point one:
"PvE pilots have no choice but to get safe and stay docked up during the time a hostile is in system."
This is not true, but many players feel this way. If it were true, you would be unable to actually undock under those conditions.
To many players, I fully grant, it is a BAD IDEA to undock with a hostile in system, but that is a completely different condition from having no choice.
Many players actually choose to take risks, and even go so far as to attempt to trick hostile pilots with an ambush of their own.
Choice exists, therefore to say there is no choice with evidence to the contrary, is at best an opinion.

Point two:
"Cloaked pilots all have cyno generators, and 200 pilot fleets on 30 second standby to hot drop with."
This statement is patently ridiculous. While the possibility may exist, we all know that in many cases the cloaked pilot really is AFK, which means noone is on standby at all.
Treating this condition as anything but an opinion is disingenuous, and misleading.
That being said, players are free to make whatever assumptions make them happy. Some of them even go so far as to role-play, and pretend that they really are the characters they control.
There is no wrong way to play the game, excepting what is specified in the EULA.
If you want to treat all pilots as dangerous and possibly backed up by such overwhelming numbers, that is your call, but let's not treat it as being more than an unfounded assumption.

Honesty helps a discussion more than anything else.


Semantics. To me it read as, this only happens in the sphere of Opinion, which is not true. It's a documented occurrence and I know you've lived in 0.0 long enough to know this. It is not an Opinion, it is a possibility, but I think in essence we were trying to say the same thing.

The 2nd point is also documented throughout Eve and this is a possible action which may occur, not an opinion unless by opinion you strictly mean that is the only option available to a cloaker in the system. Many cloakers do not use the cyno idea or this tactic is not available to them due to their alliance size / online players / location etc. So I think what you mean to say is that these are possibilities, but do not mean they will happen ALL of the time. Opinion is, strictly speaking the wrong implication to anyone who has lived in 0.0 in a large or renter alliance for more than a few weeks because they understand or have seen these tactics used.
Teckos Pech
Hogyoku
Goonswarm Federation
#3153 - 2013-11-25 23:27:39 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Ooooh, nice try. I'm actively playing the game and I'm paying. Yeah, I think it is not reasonable for me to have additional burdens you don't simply because I'm not playing the same way your are.

Don't you get it? I am doing nothing wrong. I'm not even AFK camping, so yeah asking me to do additional stuff to play the game is just ridiculous. I should NOT have to do that so you can get a benefit.
See it's that. "Additional burdens". Cos clicking 4 times an hour is so ******* hard. How did they even get you to activate your guns? Why aren't you complaining that that's not done for you too?
Sorry bro, but this one is moronic. You outright object to 4 click per hour, while arguing for a change that requires everyone else to work their asses of for a handful of intel that we have always had. If you can't see how one-sided that is...


You keep insisting I have to do additional things so you can get a benefit.

I want something, so lets go nerf other player's game...player's that aren't even the intended target! Yeah...brilliant.

You familiar with type I and II errors? You potentially have huge problems with type I errors, false positives. Logging off or making additional hoops for active players to jump through. You'll even have issues with type II errors for things like bots. I know it is not directly related, but your suggestion is just bad. When a test potentially has both a high type I and II error its bad.

I know, I'm crazy...demanding that I not have to jump through additional hoops to prove I'm not AFK when I am AFK so you can have enhanced certainty regarding you isk generating activities.

Sheesh...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3154 - 2013-11-25 23:34:34 UTC
Jenna Hamalia wrote:
Why do we continue to divert from the key problem here?

Using a cloak, someone can sit unwelcome in a system with zero risk to their vessel with zero effort on their part. There needs to be some way for a corporation to enforce the sovereignty of their systems and that is missing.


And they present zero risk so long as they use that cloak.

The problem is the perception of increased uncertainty and the attendant risk that hostile usually provides...but it is only a problem for those who let it influence them into effectively giving control over the system in question to the cloaker.

We have seen it here. Both Andy and Lucas have made the case:

The PvE pilot must assume that that the AFK cloaker is in fact not AFK. That they are present at their keyboard and can attack at any moment. Andy has also stated that it is not unreasonable to assume that such a pilot also has a cyno fitted and fleet on stand by...at all times.

In other words, Andy and Lucas, and I doubt they are alone, assume the most risk averse position possible. That's fine...that is their choice. Let me repeat that, that is their choice. But it is not their only choice.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

General Xenophon
Deep Core Mining Inc.
Caldari State
#3155 - 2013-11-25 23:36:51 UTC
Teckos Pech wrote:
Jenna Hamalia wrote:
Why do we continue to divert from the key problem here?

Using a cloak, someone can sit unwelcome in a system with zero risk to their vessel with zero effort on their part. There needs to be some way for a corporation to enforce the sovereignty of their systems and that is missing.


And they present zero risk so long as they use that cloak.

The problem is the perception of increased uncertainty and the attendant risk that hostile usually provides...but it is only a problem for those who let it influence them into effectively giving control over the system in question to the cloaker.

We have seen it here. Both Andy and Lucas have made the case:

The PvE pilot must assume that that the AFK cloaker is in fact not AFK. That they are present at their keyboard and can attack at any moment. Andy has also stated that it is not unreasonable to assume that such a pilot also has a cyno fitted and fleet on stand by...at all times.

In other words, Andy and Lucas, and I doubt they are alone, assume the most risk averse position possible. That's fine...that is their choice. Let me repeat that, that is their choice. But it is not their only choice.



Another non-argument. Saying they are without threat until they drop cloak and attack and or jump in friends is the same as saying someone with a gun to your head is no danger until they pull the trigger. The threat is there and there is no response available to counter it. Stop nitpicking and offer some reasonable constructive criticism.
Nikk Narrel
Moonlit Bonsai
#3156 - 2013-11-25 23:37:09 UTC
General Xenophon wrote:
Quote:
An effort to be reasonable is always appreciated, but let's not stretch the truth, or use misleading terms along the way.

My two points above, which you kindly re-labeled as possibility, were phrased in such a way as to actually be false.
They can, however, represent views which have some degree of popularity.

Point one:
"PvE pilots have no choice but to get safe and stay docked up during the time a hostile is in system."
This is not true, but many players feel this way. If it were true, you would be unable to actually undock under those conditions.
To many players, I fully grant, it is a BAD IDEA to undock with a hostile in system, but that is a completely different condition from having no choice.
Many players actually choose to take risks, and even go so far as to attempt to trick hostile pilots with an ambush of their own.
Choice exists, therefore to say there is no choice with evidence to the contrary, is at best an opinion.

Point two:
"Cloaked pilots all have cyno generators, and 200 pilot fleets on 30 second standby to hot drop with."
This statement is patently ridiculous. While the possibility may exist, we all know that in many cases the cloaked pilot really is AFK, which means noone is on standby at all.
Treating this condition as anything but an opinion is disingenuous, and misleading.
That being said, players are free to make whatever assumptions make them happy. Some of them even go so far as to role-play, and pretend that they really are the characters they control.
There is no wrong way to play the game, excepting what is specified in the EULA.
If you want to treat all pilots as dangerous and possibly backed up by such overwhelming numbers, that is your call, but let's not treat it as being more than an unfounded assumption.

Honesty helps a discussion more than anything else.


Semantics. To me it read as, this only happens in the sphere of Opinion, which is not true. It's a documented occurrence and I know you've lived in 0.0 long enough to know this. It is not an Opinion, it is a possibility, but I think in essence we were trying to say the same thing.

The 2nd point is also documented throughout Eve and this is a possible action which may occur, not an opinion unless by opinion you strictly mean that is the only option available to a cloaker in the system. Many cloakers do not use the cyno idea or this tactic is not available to them due to their alliance size / online players / location etc. So I think what you mean to say is that these are possibilities, but do not mean they will happen ALL of the time. Opinion is, strictly speaking the wrong implication to anyone who has lived in 0.0 for more than a few weeks.

Which is exactly why there were two versions of each, one stating a popular opinion in some circles, the other relating actual facts.

It is perfectly fine to take precautions, against the possibility that someone might have a genuine ability to attack or bring in allies, but it becomes misleading to suggest this is an absolute, or even that it happens more often than can be demonstrated.

Convincing someone that something happens more often than it does is misleading, because game changing decisions are made from expectations which are perception based.

Missed opportunities are the flip side of being overly cautious. Let's not inspire missed opportunities to happen any more than they already do.
Teckos Pech
Hogyoku
Goonswarm Federation
#3157 - 2013-11-25 23:42:06 UTC
Nikk Narrel wrote:
Jenna Hamalia wrote:
Why do we continue to divert from the key problem here?

Using a cloak, someone can sit unwelcome in a system with zero risk to their vessel with zero effort on their part. There needs to be some way for a corporation to enforce the sovereignty of their systems and that is missing.

Seriously?

The elements of the game that permit cloaking, in this manner, are intertwined with the amount of free intel gained from local chat, as well as the level of rewards available from professions that can be threatened by so-called AFK cloaking.

If you were to put a timer on being AFK, even assuming you could do so realistically and not create something casually bypassed to make the issue even worse...
You would be helping to define an absence of threat, which results in less risk and uncertainty.
With less risk and uncertainty:


  • Obstacles keeping many players from moving to null suddenly are perceived as acceptable.

  • The fittings for mining and ratting in null become more oriented towards maximum yield, as defense concerns recede.

  • Players that were in more volatile and contested areas more often find opportunities to earn ISK.


These three factors alone would indicate enough of a shift to be notable, and have a potential to cause the devs to reduce null income levels to compensate.
Whether they would reduce the availability of rewards, the quality of rewards, or substitute NPC based risk, the intertwined nature of these mechanics suggest that AFK cloaking cannot be changed by itself.


Let me add that just having more people in null could also act as a reduction on the rewards in null. If the timer were implemented, and it were successful (i.e. you some how kept me from using a macro that clicks on my screen every 25 minutes...which is currently not against the EULA as it would gain me nothing, no skills, no in game resources, nothing) then more players might go to null.

It is a question of risks vs. rewards. The rewards would not change (at least not in total), but the risks (perceived and actual) would decrease. So why not move to null. Heck ratting in a pimped out min-maxed ratting boat would likely be far more safe with such a change. Anyone not blue entering system would stick out like a sore thumb in local letting you know to GTFO and GTFS.

But since there are only so many sites, anomalies, etc. you could find the returns/pilot going down. You previously preferred ratting system might have more people in it. Your preferred mining system...same thing.

Careful what you wish for....just because this is a game does not mean the law of unintended consequences is suspended.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3158 - 2013-11-26 00:02:35 UTC
General Xenophon wrote:


These are things that CAN happen but doesn't mean they always will with 100% certainty. The main issue is that the threat is there with, again, no REAL counter to once someone is cloaked or in position. This remains true. There is no counter and the following 'excuses' to say that there IS, simply do not count: 'cloaker makes a mistake', 'you can leave the system or go to empire', 'jumpgates'. This are not solutions or anywhere near a 'counter' are more than often ARE NOT AVAILABLE as choices (experienced cloaker, war decs, cloak target doesn't use jump gate and just stays there or if in a blackops, jumps out).

With respect to the OP for putting the effort into making this thread -which I and others greatly appreciate- one person is not the 'authority' on cloaking, so with respect, please offer reasonable counter suggestions or constructive criticism. Constructive criticism is not 'this idea is just bad' - this takes zero thought and I can tell you are an intelligent and well thought person, even if I disagree with your method.

I'm sure there's a lot of good stuff here which could be combined to -which I have stressed before- work out a balance, yes a balance, I can work on that despite you derailing any suggestion without fully reading it. I should not be required to read to you what people write. Please slow down and read what people are writing in depth before responding and saying the idea is just bad. This also takes zero effort or intelligence of any kind and this obvious not reading the details is beneath you. This has happened several times and is quite obvious to those who have posted their ideas. Everyone does it, I'm sure I have at times as well, but considering this is a literal 'forum' for coming up with ideas, it would make sense if you put the time and thought into reading a post before you said how bad it was and derailing any constructive discussion or progress.


Sigh....

Regarding counters:

Counters do not have to be hard counters--i.e. blowing the guy up or something like that. They can be soft as well. If you have an AFK cloaker show up, start ratting as a group in PvP fit ships. No single cloaker will even try to engage so long as your are reasonably smart about it (i.e. if one of your group is 125 KM off and out of range of your guns, but close enough so you can warp to him; then he might be picked off...maybe). Now you are utilizing your system, getting resources and denying the cloaker kills should he happen back to his keyboard while you are active. You have essentially countered him.

Look at when he is active. His KB can tell you this (assuming he has one) and if he is active when you are in bed...well, lucky for you.

Moving over a system can not only allow you to continue to acquire resources (i.e. a counter to part of what the AFK cloaker may be after) it can also give you more information...or at least go someways towards reducing uncertainty. If you move over a system and start PvEing and the cloaker does not follow...he is probably AFK.

Find other ways to utilize/acquire resources in your system(s). I routinely undock alts when a hostile is in system. I then stop my ship, align out to a POS, warp to the POS, then align out to a safe, and if possible cloak for a bit, then align to the out gate or whatever else I need to do (i.e. not ratting or mining). I have never lost a ship doing this. Could I someday? Yeah, but so far the risk appears to be minimal even when there is a hostile in system.

Regarding Anti-AFK Suggestions:

Earlier in this thread I offered the following advice to the Anti-AFK crowd: come up with a solution that presents not even the whiff of a nerf to the active player. The active player is not the intended target and anything that nerf's his game play is Badâ„¢. There is only one problem with this...its really, really hard. Every idea on the front page either nerfs cloaks in a pretty obvious way, or for quite a few players means extra hoops to jump through (e.g. an alt scout in another system would need to be kept "active" even though the player is at his keyboard....I can imainge alot of PvE pilots whining about this once their scout alts start getting logged off).

And as for reading people's posts. Scroll back. I gave an example where I used my cloak for more than 30 minutes straight once and would have died if Andy's earlier suggestion of the cloak just shutting off and needing a manual restart were in effect. I had to fly around a very large gate camp (there were hundreds of people in that system, it had just been the site of a big extraction effort by a number of titans and fleets). Andy pompously implied I was a liar because it was highly doubtful I would have to fly through 720km of bubbles. In reality I spent as little time flying through the bubbles because I FLEW AROUND THEM....manually and at sub-warp speed in an Arazu. I was going for the thinnest/weakest point in the bubbles/camp to get out of the system and get back to our main stagging area. All this was clear from what I had written. And yet, there is Andy stamping his foot demanding I read his post where it implies I suddenly accept that simply removing local is too much, and that my earlier suggestions were going to leave NPC null without any kind of intel infrastructure even though I had addressed that point.

Now, if Andy wants to re-wrire and re-post I'd be glad to read it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3159 - 2013-11-26 00:06:04 UTC
General Xenophon wrote:
Teckos Pech wrote:
Jenna Hamalia wrote:
Why do we continue to divert from the key problem here?

Using a cloak, someone can sit unwelcome in a system with zero risk to their vessel with zero effort on their part. There needs to be some way for a corporation to enforce the sovereignty of their systems and that is missing.


And they present zero risk so long as they use that cloak.

The problem is the perception of increased uncertainty and the attendant risk that hostile usually provides...but it is only a problem for those who let it influence them into effectively giving control over the system in question to the cloaker.

We have seen it here. Both Andy and Lucas have made the case:

The PvE pilot must assume that that the AFK cloaker is in fact not AFK. That they are present at their keyboard and can attack at any moment. Andy has also stated that it is not unreasonable to assume that such a pilot also has a cyno fitted and fleet on stand by...at all times.

In other words, Andy and Lucas, and I doubt they are alone, assume the most risk averse position possible. That's fine...that is their choice. Let me repeat that, that is their choice. But it is not their only choice.



Another non-argument. Saying they are without threat until they drop cloak and attack and or jump in friends is the same as saying someone with a gun to your head is no danger until they pull the trigger. The threat is there and there is no response available to counter it. Stop nitpicking and offer some reasonable constructive criticism.


What if it is a gun with a trigger lock on it? Is the threat still as large?

Yes, the guy cloaked in system represents an increase in uncertainty and that can also mean an increase in risk. And there are viable responses...one is simply docking up/logging off...but that is...your choice.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

General Xenophon
Deep Core Mining Inc.
Caldari State
#3160 - 2013-11-26 00:13:34 UTC  |  Edited by: General Xenophon
Nikk Narrel wrote:
General Xenophon wrote:
Quote:
An effort to be reasonable is always appreciated, but let's not stretch the truth, or use misleading terms along the way.

My two points above, which you kindly re-labeled as possibility, were phrased in such a way as to actually be false.
They can, however, represent views which have some degree of popularity.

Point one:
"PvE pilots have no choice but to get safe and stay docked up during the time a hostile is in system."
This is not true, but many players feel this way. If it were true, you would be unable to actually undock under those conditions.
To many players, I fully grant, it is a BAD IDEA to undock with a hostile in system, but that is a completely different condition from having no choice.
Many players actually choose to take risks, and even go so far as to attempt to trick hostile pilots with an ambush of their own.
Choice exists, therefore to say there is no choice with evidence to the contrary, is at best an opinion.

Point two:
"Cloaked pilots all have cyno generators, and 200 pilot fleets on 30 second standby to hot drop with."
This statement is patently ridiculous. While the possibility may exist, we all know that in many cases the cloaked pilot really is AFK, which means noone is on standby at all.
Treating this condition as anything but an opinion is disingenuous, and misleading.
That being said, players are free to make whatever assumptions make them happy. Some of them even go so far as to role-play, and pretend that they really are the characters they control.
There is no wrong way to play the game, excepting what is specified in the EULA.
If you want to treat all pilots as dangerous and possibly backed up by such overwhelming numbers, that is your call, but let's not treat it as being more than an unfounded assumption.

Honesty helps a discussion more than anything else.


Semantics. To me it read as, this only happens in the sphere of Opinion, which is not true. It's a documented occurrence and I know you've lived in 0.0 long enough to know this. It is not an Opinion, it is a possibility, but I think in essence we were trying to say the same thing.

The 2nd point is also documented throughout Eve and this is a possible action which may occur, not an opinion unless by opinion you strictly mean that is the only option available to a cloaker in the system. Many cloakers do not use the cyno idea or this tactic is not available to them due to their alliance size / online players / location etc. So I think what you mean to say is that these are possibilities, but do not mean they will happen ALL of the time. Opinion is, strictly speaking the wrong implication to anyone who has lived in 0.0 for more than a few weeks.

Which is exactly why there were two versions of each, one stating a popular opinion in some circles, the other relating actual facts.

It is perfectly fine to take precautions, against the possibility that someone might have a genuine ability to attack or bring in allies, but it becomes misleading to suggest this is an absolute, or even that it happens more often than can be demonstrated.

Convincing someone that something happens more often than it does is misleading, because game changing decisions are made from expectations which are perception based.

Missed opportunities are the flip side of being overly cautious. Let's not inspire missed opportunities to happen any more than they already do.


Again, semantics. Presenting possibilities, ie something which MIGHT happen (or may NOT) as 'Opinions' instead, is not valid and implies these things are a matter of perspective, which they are not. These things happen, this is not a matter of opinion.

How frequently they happen is the what you are trying to say, as this more than anything color's people's perspective when it comes to making games changes. Since we don't want people to over-react and break the game, I appreciate your thoughtfulness in this area in trying to present a rational and objective view. I am often unable to do this as well myself and I appreciate you trying to do so. Thank you.