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AFK Cloaking Collection Thread

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Author
Friggz
Caldari Provisions
Caldari State
#201 - 2013-04-28 13:27:16 UTC
Axhind wrote:


Bullshit. It shuts down the system because there is no way to know when the person is active or how many people they have ready to cyno in.


Why do you feel entitled to know with 100% certainty at all times if there is an enemy active in your system?

Explain to me why you feel you should be allowed to live in 0.0 and yet have perfect information which you can use to assume zero risk?

Because so far no one has been able to present a good argument to me for why they should be allowed to avoid risk in EvE Online.
Nikk Narrel
Moonlit Bonsai
#202 - 2013-04-28 14:02:27 UTC
Friggz wrote:
Axhind wrote:


Bullshit. It shuts down the system because there is no way to know when the person is active or how many people they have ready to cyno in.


Why do you feel entitled to know with 100% certainty at all times if there is an enemy active in your system?

Explain to me why you feel you should be allowed to live in 0.0 and yet have perfect information which you can use to assume zero risk?

Because so far no one has been able to present a good argument to me for why they should be allowed to avoid risk in EvE Online.

This.

With trivial preparation, and simply observing a source of effort free intel, pilots are able to avoid more risk than comparable pilots in high sec.
Why? Simply because their counterparts in high sec do NOT have a viable option to avoid neutral contacts listed which may be gankers, while our null sec pilots can avoid all non blues in systems where this is an issue.

This dumbs down rewards in null. Do not assume the devs are oblivious to the common lack of risk / effort involved with PvE in null.

Do not assume PvE pilots in null are all blind sheep who like this either. It sucks to have our game dumbed down to the level where we are force fed free intel, just so Joe Clueless can feel special operating in 0.0 space.
Competing for us means making more effort to be safe, but that fails hard where no effort to gather intel can be more effective.

Look at it this way, Local Chat is a bot providing intel. Someone stop that bot, and raise the bar for effort AND rewards both.
Saladin
Eternity INC.
Goonswarm Federation
#203 - 2013-04-28 14:46:55 UTC
Emotions seem to be running high. The issue with afk cloaking is not with the cloaker as an individually afk player, the issue is that cynosural fields allow you to marshall fleets in from far away. Right now an AFK cloaker is not just a ship, its an enemy stargate in your system that you can never find. The fact that the player can maintain this state indefinitely is what is broken. If a player with a cyno but no cloak encounters a gate camp, he always has the option to bring his friends in and deal with it.

Similarly, with my proposal a player with a cloak can function as reconnaissance and bring in real time information, but cannot function as a defacto stargate for his buddies.

Axhind
Eternity INC.
Goonswarm Federation
#204 - 2013-04-28 15:01:20 UTC
Friggz wrote:
Axhind wrote:


Bullshit. It shuts down the system because there is no way to know when the person is active or how many people they have ready to cyno in.


Why do you feel entitled to know with 100% certainty at all times if there is an enemy active in your system?

Explain to me why you feel you should be allowed to live in 0.0 and yet have perfect information which you can use to assume zero risk?

Because so far no one has been able to present a good argument to me for why they should be allowed to avoid risk in EvE Online.


Where exactly did I ask for 100% safety or certainty? Only thing I have problem with is that you can affect a system by not even playing.

It's true that if you are AFK you will not harm anyone. But people living there don't know that you are AFK. Besides if they start ignoring you then you will become active and hot drop them to get kills. That's what we do to others and it's exactly as much elite pvp crap when goons do it as when anyone else does it. There has to be a reasonable counter to anything in the game. There is no reasonable counter to afk cloaking. Having a full PvP fleet on standby 23,5/7 is not a reasonable counter!

I know that a lot of people want easy kills but you have to look at it from the pov for the other guy too. I personally don't need to rat at all. My isk comes from other sources but that does not mean that everyone in the game is in the same situation and can just ignore AFK cloakers.

At some point people will simply move to high sec and run missions as that will be more profitable due to lack of losing ships. That means that alts will be in high sec instead of 0.0 and there will be a lot less stuff going on in 0.0.
Everyone loses just because a few wanted easy kills.

PS: CCP has already stated that they do not like the AFK cloaking mechanic so change is coming no matter how much forces of elite pvp whine.
DataRunner Attor
Doomheim
#205 - 2013-04-28 16:19:02 UTC
Axhind wrote:

snip to save room




problem to the PS: CCP said they didn't like it, you are correct, And I bet it a cold day in hell before CCP decides to change it without balancing the other half of the equation, which is in general~Local, so if AFK cloaking changes, so will the other mechanic, be that good bye to local, and hello to new intel tools. Remember, it hasn't changed yet, and it unlikely to change till they get a REALLY good idea.

B: You are not required to have a PVP fleet on stand by 23.5/7 I will now explain why, you find that the system you are in is now being camped out by AFK cloakers, what you do is a few options, I will now explain two of them. First option, do your research and discover the time zone he lives in, normally this is the time stamps of his kill mails, once you have discovered his time zone you then set out to bait him to attacking you, hot dropping or what ever, then counter with a hot drop of your own, normally after two or even one failed hot drop, they will leave you alone. Or my other favorite option, If you are a miner, mine in OPs only, op mining is much, much more productive then solo mining for one, and for two you then can have a cloaked ship afk with a cyno, or have a fleet on standby when the cloaker does attack, that why you don't require a PVP fleet on standby 23.5/7 you only need the fleet on standby when you are doing something meaningful. The only one that requires a 23.5/7 pvp standby fleet are for botters. "What if I'm a ratter though and don't want to share my loot?" Well tough luck my friend, welcome to eve where null sec is a team game, and those that work in teams. Such as your /afk cloaker/ and his friendly hot drop fleet will normally always trump over some poor bastard that soloing it up thinking he should be 100% safe.

Quote:
At some point people will simply move to high sec and run missions as that will be more profitable due to lack of losing ships. That means that alts will be in high sec instead of 0.0 and there will be a lot less stuff going on in 0.0.
Everyone loses just because a few wanted easy kills



this is called being risk advised, people being unwilling to loose a ship even if they have everything to gain from it, those people don't deserve to be in null sec anyways, the loot dropped from the ships in null sec will outweigh 90% of the missions done in high sec, thus you have the chance of making quite the bucket loads of isk. That is if you arn't risk advised and willing to put your ship on the line to make money

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Nikk Narrel
Moonlit Bonsai
#206 - 2013-04-28 22:09:14 UTC
Axhind wrote:
At some point people will simply move to high sec and run missions as that will be more profitable due to lack of losing ships. That means that alts will be in high sec instead of 0.0 and there will be a lot less stuff going on in 0.0.
Everyone loses just because a few wanted easy kills.

Tell them to hurry up and leave.

I am sick of seeing them suck up my ore, and being handed free intel to protect themselves with.

Mining in null is more like a daycare for small children with the bar set this low, and the rewards prove that when you can compare them with ANYTHING in high sec.
Saladin
Eternity INC.
Goonswarm Federation
#207 - 2013-04-28 23:10:03 UTC
DataRunner Attor wrote:


problem to the PS: CCP said they didn't like it, you are correct, And I bet it a cold day in hell before CCP decides to change it without balancing the other half of the equation, which is in general~Local, so if AFK cloaking changes, so will the other mechanic, be that good bye to local, and hello to new intel tools. Remember, it hasn't changed yet, and it unlikely to change till they get a REALLY good idea.


CCP did implement systems without local, and wormhole space gives you an idea of how 'local-less' system would be implemented. In essence anything would be found by probing, which is a much bigger advantage to the residents than the attacker. And they would probably remove the map statistics like jumps per hour or npcs killed in the last 24 hours and so on.
Friggz
Caldari Provisions
Caldari State
#208 - 2013-04-28 23:17:50 UTC
Axhind wrote:


PS: CCP has already stated that they do not like the AFK cloaking mechanic so change is coming no matter how much forces of elite pvp whine.


CCP is unhappy with local as an intel tool. AFK cloaking is a symptom of local, not the disease itself. Local is so powerful and broken that the only way to counter it is to build character specifically for doing so and leave your computer on 23/7. Who in there right mind would dedicate that much time and resources to killing ratters unless they had no choice?

What we need, as CCP (Soundwave I believe?) mentioned during Fanfest is an alternate method of detecting ships. Once that's in, CCP can remove local. That will allow smart pilots with situational awareness and knowledge of the tools available to them to survive while the rest die off. We need tools that can be used correctly or incorrectly or not at all. Not a magic box that tells you to dock up.

Until then, AFK cloaking is a bandage, or more accurately a tourniquet. It's not an ideal situation, but it's better than the alternative where there would be absolutely no method of fighting anyone who doesn't want to fight.
Saladin
Eternity INC.
Goonswarm Federation
#209 - 2013-04-28 23:24:53 UTC
Friggz wrote:
Axhind wrote:


PS: CCP has already stated that they do not like the AFK cloaking mechanic so change is coming no matter how much forces of elite pvp whine.


CCP is unhappy with local as an intel tool. AFK cloaking is a symptom of local, not the disease itself. Local is so powerful and broken that the only way to counter it is to build character specifically for doing so and leave your computer on 23/7. Who in there right mind would dedicate that much time and resources to killing ratters unless they had no choice?

What we need, as CCP (Soundwave I believe?) mentioned during Fanfest is an alternate method of detecting ships. Once that's in, CCP can remove local. That will allow smart pilots with situational awareness and knowledge of the tools available to them to survive while the rest die off. We need tools that can be used correctly or incorrectly or not at all. Not a magic box that tells you to dock up.

Until then, AFK cloaking is a bandage, or more accurately a tourniquet. It's not an ideal situation, but it's better than the alternative where there would be absolutely no method of fighting anyone who doesn't want to fight.



Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation.
Friggz
Caldari Provisions
Caldari State
#210 - 2013-04-29 00:04:15 UTC  |  Edited by: Friggz
Saladin wrote:


Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation.


You got me. Those elite pvp ratters are trying to prey on the AFK cloaking carebears.

Also, thank you. I actually laughed out loud reading your response.
Nikk Narrel
Moonlit Bonsai
#211 - 2013-04-29 16:13:03 UTC
Friggz wrote:
Saladin wrote:


Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation.


You got me. Those elite pvp ratters are trying to prey on the AFK cloaking carebears.

Also, thank you. I actually laughed out loud reading your response.

LOL at this too...

Elite PvP ratters... priceless...
Trii Seo
Goonswarm Federation
#212 - 2013-04-29 20:12:24 UTC
Friggz wrote:
Axhind wrote:


PS: CCP has already stated that they do not like the AFK cloaking mechanic so change is coming no matter how much forces of elite pvp whine.


CCP is unhappy with local as an intel tool. AFK cloaking is a symptom of local, not the disease itself. Local is so powerful and broken that the only way to counter it is to build character specifically for doing so and leave your computer on 23/7. Who in there right mind would dedicate that much time and resources to killing ratters unless they had no choice?

What we need, as CCP (Soundwave I believe?) mentioned during Fanfest is an alternate method of detecting ships. Once that's in, CCP can remove local. That will allow smart pilots with situational awareness and knowledge of the tools available to them to survive while the rest die off. We need tools that can be used correctly or incorrectly or not at all. Not a magic box that tells you to dock up.

Until then, AFK cloaking is a bandage, or more accurately a tourniquet. It's not an ideal situation, but it's better than the alternative where there would be absolutely no method of fighting anyone who doesn't want to fight.


Can't agree more...

The differences between nullsec space and w-space are more than just the lack of local. Nullsec on its own has static connections to other systems and known topography, none of which you can control. In w-space one can collapse a connection to a dangerous system and negate a part of the risk.

Furthermore, it is easier to monitor a single hole than a region of nullsec systems - similarily, the content of a single wormhole provides rewards that vastly outclass the value of a single nullsec system. This partially compensates for increased risk brought in by the lack of local.

A complete removal of local would likely deal a big blow to nullsec logistics - something nowadays required in a sov holding alliance. The fundamental difference between w and null is cynos and hotdropping - it's not that hard to drop on someone, especially if people don't even know the potential hotdropper is there. This is, however, a part of null flavor, and removal of it would make many players (me included) really sad and/or angry.

Would be nice if that method was active and advocated hunting for people disturbing your Elite Ratters.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Teckos Pech
Hogyoku
Goonswarm Federation
#213 - 2013-04-29 20:58:01 UTC
Saladin wrote:
Friggz wrote:
Axhind wrote:


PS: CCP has already stated that they do not like the AFK cloaking mechanic so change is coming no matter how much forces of elite pvp whine.


CCP is unhappy with local as an intel tool. AFK cloaking is a symptom of local, not the disease itself. Local is so powerful and broken that the only way to counter it is to build character specifically for doing so and leave your computer on 23/7. Who in there right mind would dedicate that much time and resources to killing ratters unless they had no choice?

What we need, as CCP (Soundwave I believe?) mentioned during Fanfest is an alternate method of detecting ships. Once that's in, CCP can remove local. That will allow smart pilots with situational awareness and knowledge of the tools available to them to survive while the rest die off. We need tools that can be used correctly or incorrectly or not at all. Not a magic box that tells you to dock up.

Until then, AFK cloaking is a bandage, or more accurately a tourniquet. It's not an ideal situation, but it's better than the alternative where there would be absolutely no method of fighting anyone who doesn't want to fight.



Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation.


No, the AFK cloaker is engaged in PvP...and against you he is winning.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#214 - 2013-04-29 21:00:38 UTC
Saladin wrote:
Friggz wrote:
Axhind wrote:


PS: CCP has already stated that they do not like the AFK cloaking mechanic so change is coming no matter how much forces of elite pvp whine.


CCP is unhappy with local as an intel tool. AFK cloaking is a symptom of local, not the disease itself. Local is so powerful and broken that the only way to counter it is to build character specifically for doing so and leave your computer on 23/7. Who in there right mind would dedicate that much time and resources to killing ratters unless they had no choice?

What we need, as CCP (Soundwave I believe?) mentioned during Fanfest is an alternate method of detecting ships. Once that's in, CCP can remove local. That will allow smart pilots with situational awareness and knowledge of the tools available to them to survive while the rest die off. We need tools that can be used correctly or incorrectly or not at all. Not a magic box that tells you to dock up.

Until then, AFK cloaking is a bandage, or more accurately a tourniquet. It's not an ideal situation, but it's better than the alternative where there would be absolutely no method of fighting anyone who doesn't want to fight.



Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation.


That is so....badass! Scanning down a ship with an AFK player and forcing a confrontation. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#215 - 2013-04-29 21:08:03 UTC
Teckos Pech wrote:
Saladin wrote:
Its the afk cloaker who is avoiding a fight, not the other people. if he wasn't cloaked people would probe him down and force a confrontation.


No, the AFK cloaker is engaged in PvP...and against you he is winning.

Completely this.

Consider this: You are in Null sec. You are part of an alliance that has one or more systems, possibly an outpost.
To be considered SOV holding, your alliance most likely has a few POS's spotted around.

That POS requires significant effort to counter, and yet any effort short of that is most likely wasted against it.

Since Local Chat enables PvE pilots to be able to warp to a POS before a hostile encounter, that effectively means it requires a force equal to the one needed to defeat the POS.
Will this catch the PvE pilot, and thereby create risk for them? No. Balance is not achieved by this means at all.

The PvE pilot is not threatened except by willful choice to expose themselves while known hostiles are in system.

This is effectively limiting encounters to consensual PvP.

With only consensual PvP being effectively present, is it any wonder why rewards in null are comparable to rewards in high sec?
Axhind
Eternity INC.
Goonswarm Federation
#216 - 2013-04-29 23:22:13 UTC
DataRunner Attor wrote:



problem to the PS: CCP said they didn't like it, you are correct, And I bet it a cold day in hell before CCP decides to change it without balancing the other half of the equation, which is in general~Local, so if AFK cloaking changes, so will the other mechanic, be that good bye to local, and hello to new intel tools. Remember, it hasn't changed yet, and it unlikely to change till they get a REALLY good idea.

B: You are not required to have a PVP fleet on stand by 23.5/7 I will now explain why, you find that the system you are in is now being camped out by AFK cloakers, what you do is a few options, I will now explain two of them. First option, do your research and discover the time zone he lives in, normally this is the time stamps of his kill mails, once you have discovered his time zone you then set out to bait him to attacking you, hot dropping or what ever, then counter with a hot drop of your own, normally after two or even one failed hot drop, they will leave you alone. Or my other favorite option, If you are a miner, mine in OPs only, op mining is much, much more productive then solo mining for one, and for two you then can have a cloaked ship afk with a cyno, or have a fleet on standby when the cloaker does attack, that why you don't require a PVP fleet on standby 23.5/7 you only need the fleet on standby when you are doing something meaningful. The only one that requires a 23.5/7 pvp standby fleet are for botters. "What if I'm a ratter though and don't want to share my loot?" Well tough luck my friend, welcome to eve where null sec is a team game, and those that work in teams. Such as your /afk cloaker/ and his friendly hot drop fleet will normally always trump over some poor bastard that soloing it up thinking he should be 100% safe.

Quote:
At some point people will simply move to high sec and run missions as that will be more profitable due to lack of losing ships. That means that alts will be in high sec instead of 0.0 and there will be a lot less stuff going on in 0.0.
Everyone loses just because a few wanted easy kills



this is called being risk advised, people being unwilling to loose a ship even if they have everything to gain from it, those people don't deserve to be in null sec anyways, the loot dropped from the ships in null sec will outweigh 90% of the missions done in high sec, thus you have the chance of making quite the bucket loads of isk. That is if you arn't risk advised and willing to put your ship on the line to make money


Next time try to read my post before going on elite pvp nerd rage against it.

I explicitly said reasonable counter! It is not reasonable to lock up 30 people guarding 5 miners in case the AFK cloaker decides to do something (AFK cloaker that can see the preparations for a warm welcome and simply decide to not engage until the defenders get tired of the waiting). I know how AFK cloaking works. Goons have done it to many alliances and completely shut down their systems. It works well because it is completely one sided. AFK cloaker has all the initiative, there is no way to force him to fight. It's basically High Sec ganking level of risk. You look for a juicy target and then you cyno in the fleet that makes a short work of it and that's it. No risk what so ever.

At some point someone will bait the cloaker and have a counter gang but that is easily avoided by just not attacking for a while. After some time they will stop having a bunch of people sit on a blops or a titan, bored out of their skulls, waiting for the cloaker to make a move.

So in the end it's true elite pvp. No risk for the attacker. You can all go join James315 in high sec and attack newbie industrial corporations. That's the level of risk and skill it takes.

As to being risk averse (word is averse not advised):
It's not being risk averse if you simply calculate in the very likely ship loss in to your isk/hour/effort calculation. At some point it just becomes more profitable to be in high sec and run missions.
If CCP implemented a function that just completely randomly blows up your ship if you are in some part of the space would you call it risk adverse if people moved away? Some risk is acceptable. People deal with risk all the time. Despite all the local intel many ratters get killed every day and they still are there. Because there is a balance between the risk and reward. With AFK cloaking there is no balance. There is hugely increased risk for the locals and exactly zero risk for the afk cloaker as there is no way to force non-consensual pvp on him.

Fortunately for EVE the devs have started looking at both sides of the equation and understand that if they let elite PvP reign unchecked the eve will become a very empty place.

PS: just imagine how fun it would be for you guys if only alts in 0.0 were combat alts. No ratters, no PI people just combat fleets roaming around. The tears would be impressive. Just because you don't realise that there needs to be risk on both sides and a balance. Getting free and cheap kills is fun (at least you seem to think it) but it removes the targets after a while and then the only people left are people who will shoot back at which point you will be back on the forums whining about 0.0 blobbing and what not.
DataRunner Attor
Doomheim
#217 - 2013-04-29 23:32:21 UTC
Axhind wrote:




Next time try to read my post before going on elite pvp nerd rage against it.



Explaining to someone how to effectively counter a cloak, due to my own experience of being an active cloaker, be it afk cloaking, or actually doing something more productive with my cloak then simply amusing myself from all the hate mail I get for being /afk/ in their system is now considered "Nerd rage". Then my friend I have no hope of arguing my point with you as you are clearly much more productive individual, who also clearly done all the research in the world, and clearly deemed that nerfing JUST cloak without nerfing it counter part (local) is a good idea.

I'm clearly just an Elite pvp nerd rager.... What do I know?

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

DeLindsay
Galaxies Fall
#218 - 2013-04-30 00:24:51 UTC  |  Edited by: DeLindsay
Eve = Everyone verses Everyone, not We have Sov in such and such system so should know with absolute certainty where every player is and what they're doing at all times. It's utter fail to think that CCP should change a tactic in the game just because you or others are paranoids A**hats. And it is a tactic. It's meant for intel gathering, scare tactic (shut the system down so-to-speak), etc. There is NO good reason for CCP to change this without them inadvertently screwing up the entire point of cloaking ships.

Quote:
This is effectively limiting encounters to consensual PvP.


This exactly. What people are saying about AFK Cloakers isn't what they mean. They want to have TOTAL control over the PvP in their territory and a cloaked ship puts a monkey wrench in that plan, which is the very point of said cloaked ship. Well too damn bad, that's why Eve is Space WAR!

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Malla Nkomi
Eternal Sunshine.
#219 - 2013-04-30 00:50:10 UTC  |  Edited by: Malla Nkomi
I love the idea of being able to hunt cloaked ships. "one on one stalking" said the dev who is looking at it. Probes out gradually narrowing down the grid, then getting closer and closer, but with both the predators stalking each other, till eventually they decloak each other and its about twitch response to get the lock and tackle and jam before the cynos go up and both side's waiting blops gangs appear on grid simultaneously. Awesome.

If the cloak usage also gave agro and stopped cap recharging, picture the panic on the cloaked titan pilot with a dozen recons out there hunting him. Will the rescue fleet arrive on time? While his friend in the blockade runner get the safe pos they are anchoring in system up before the recons find him?
Axhind
Eternity INC.
Goonswarm Federation
#220 - 2013-04-30 01:01:15 UTC  |  Edited by: Axhind
DataRunner Attor wrote:
Axhind wrote:




Next time try to read my post before going on elite pvp nerd rage against it.



Explaining to someone how to effectively counter a cloak, due to my own experience of being an active cloaker, be it afk cloaking, or actually doing something more productive with my cloak then simply amusing myself from all the hate mail I get for being /afk/ in their system is now considered "Nerd rage". Then my friend I have no hope of arguing my point with you as you are clearly much more productive individual, who also clearly done all the research in the world, and clearly deemed that nerfing JUST cloak without nerfing it counter part (local) is a good idea.

I'm clearly just an Elite pvp nerd rager.... What do I know?


Your solution is not a viable one and you know it just as we know it. That's why we all use afk cloaking to shut down systems. It would not work so well if the solution you presented was actually feasible.
Having a lot of people sit around bored waiting to see if the AFK cloaker will do something is even worse reaction than moving to high sec mission running. It just ruins the game for many more people for no good reason.

Feasible solution is one that is not completely one sided. One that actually involves non consensual PvP for the afk cloaker as well.

And CCP understands this. Elite PvP peeps will cry and there will be a lot of tears but in the end there will be a balance for both sides. Same case was with ganking mining barges in high sec. CCP fixed it and the elite cried like babies.
It's a basic principle of game design, balance. Drawbacks for both sides and, in eve, non consensual pvp for both sides.