These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#2061 - 2013-09-29 19:58:07 UTC
Nikk Narrel wrote:
Decoy ships using cheap hulls would be an effective tactic used, if they actually were to need d-scan.

And, at what point would dscan list docked pilots in an outpost? Never.


Heh....

Park 10 t1 cruisers at a pos and anchor some bubbles, and that hostile hitting d-scan is going have a bit of panic as he thinks there is a gate camp somewhere there. If there is also a scout in system in a cheap ass t1 frig with a prototype cloak watching the out gate and also d-scanning periodically, I'd say the advantage is with the residents of that space.

In other words, nothing is to stop you from using psychological warfare against the hostiles. Turn the tables on them.

Oh and be sure to pop some jet cans too. Or shuttles or drones. Abandon some drones too. If they are in space near a gate but off grid, you might not even get dinged for the lag issue as they probably wouldn't be causing any lag to begin with.....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Fatality Killer
Doomheim
#2062 - 2013-09-29 20:36:02 UTC  |  Edited by: Fatality Killer
-
NightmareX
Pandemic Horde High Sec Division
#2063 - 2013-09-29 20:38:07 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
NightmareX wrote:
Teckos Pech wrote:
Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced.

Are you living on the same planet as we do?

Because i though that we was talking about the afk cloakers, not the active cloakers?

Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that.


I know english is not your primary language, but Christ, stop taking my comments out of context and responding to them like this. It is dishonest and indicates low intellectual ability. Instead of taking on my full argument you have to take on a bastardized subset of it, refute and fell superior.

No, English is not my primary language, but who the hell cares about that when we just needs to know the difference from afk cloaking to active cloaking. You don't have to be a rocket scientist to know the differences there.

If you don't like it that i tell you to talk about afk cloaking witch most of us are talking about as it is the main problem here and not active cloaking witch is not the problem here, then just ignore me. Simple as that.

EDIT: Ofc, if there is things that will nerf active cloaking, then sure, talk about it. But as it have been said many times already, giving everyone an afk timer is an easy and fast way to fix many of the problems.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#2064 - 2013-09-29 23:55:23 UTC  |  Edited by: Teckos Pech
NightmareX wrote:
Teckos Pech wrote:
NightmareX wrote:
Teckos Pech wrote:
Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced.

Are you living on the same planet as we do?

Because i though that we was talking about the afk cloakers, not the active cloakers?

Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that.


I know english is not your primary language, but Christ, stop taking my comments out of context and responding to them like this. It is dishonest and indicates low intellectual ability. Instead of taking on my full argument you have to take on a bastardized subset of it, refute and fell superior.

No, English is not my primary language, but who the hell cares about that when we just needs to know the difference from afk cloaking to active cloaking. You don't have to be a rocket scientist to know the differences there.

If you don't like it that i tell you to talk about afk cloaking witch most of us are talking about as it is the main problem here and not active cloaking witch is not the problem here, then just ignore me. Simple as that.

EDIT: Ofc, if there is things that will nerf active cloaking, then sure, talk about it. But as it have been said many times already, giving everyone an afk timer is an easy and fast way to fix many of the problems.


NightmareX,

I was talking about AFK cloaking and how the supposed "fixes" also nerf active cloaking. You pulled out my comments on active cloaking being nerfed and responded to that as if I was not talking about AFK cloaking. That is called quoting out of context and it is a debating technique that is not very honest.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#2065 - 2013-09-30 02:07:30 UTC
Teckos Pech wrote:
NightmareX wrote:
Teckos Pech wrote:
NightmareX wrote:
Teckos Pech wrote:
Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced.

Are you living on the same planet as we do?

Because i though that we was talking about the afk cloakers, not the active cloakers?

Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that.


I know english is not your primary language, but Christ, stop taking my comments out of context and responding to them like this. It is dishonest and indicates low intellectual ability. Instead of taking on my full argument you have to take on a bastardized subset of it, refute and fell superior.

No, English is not my primary language, but who the hell cares about that when we just needs to know the difference from afk cloaking to active cloaking. You don't have to be a rocket scientist to know the differences there.

If you don't like it that i tell you to talk about afk cloaking witch most of us are talking about as it is the main problem here and not active cloaking witch is not the problem here, then just ignore me. Simple as that.

EDIT: Ofc, if there is things that will nerf active cloaking, then sure, talk about it. But as it have been said many times already, giving everyone an afk timer is an easy and fast way to fix many of the problems.


NightmareX,

I was talking about AFK cloaking and how the supposed "fixes" also nerf active cloaking. You pulled out my comments on active cloaking being nerfed and responded to that as if I was not talking about AFK cloaking. That is called quoting out of context and it is a debating technique that is not very honest.


Pot, meet kettle.
Teckos Pech
Hogyoku
Goonswarm Federation
#2066 - 2013-09-30 04:17:11 UTC
Vas Eldryn wrote:


Pot, meet kettle.


1. Show me where I quoted you out of context.
2. Considering your recent...errors, regarding what I've written,

I don't think you have much of leg to stand on. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#2067 - 2013-09-30 05:40:06 UTC
Teckos Pech wrote:
Vas Eldryn wrote:


Pot, meet kettle.


1. Show me where I quoted you out of context.
2. Considering your recent...errors, regarding what I've written,

I don't think you have much of leg to stand on. P


want me to dig through them I will... I've got an AFK cloaked cyno in system... standby!
Teckos Pech
Hogyoku
Goonswarm Federation
#2068 - 2013-09-30 05:43:51 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:


Pot, meet kettle.


1. Show me where I quoted you out of context.
2. Considering your recent...errors, regarding what I've written,

I don't think you have much of leg to stand on. P


want me to dig through them I will... I've got an AFK cloaked cyno in system... standby!


Whatever, you are just being a deliberate distraction. I notice you have totally failed to respond to this post.

Go, read through the last 104 pages, at least that should keep you busy for awhile.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#2069 - 2013-09-30 06:11:26 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:


Pot, meet kettle.


1. Show me where I quoted you out of context.
2. Considering your recent...errors, regarding what I've written,

I don't think you have much of leg to stand on. P


want me to dig through them I will... I've got an AFK cloaked cyno in system... standby!


Whatever, you are just being a deliberate distraction. I notice you have totally failed to respond to this post.

Go, read through the last 104 pages, at least that should keep you busy for awhile.


lets start with Posts #943 947 and 952... where CCP actually stepped in to stop you misquoting CCP? I'm getting quite a list together here... Pot.
Teckos Pech
Hogyoku
Goonswarm Federation
#2070 - 2013-09-30 06:14:31 UTC  |  Edited by: Teckos Pech
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:


Pot, meet kettle.


1. Show me where I quoted you out of context.
2. Considering your recent...errors, regarding what I've written,

I don't think you have much of leg to stand on. P


want me to dig through them I will... I've got an AFK cloaked cyno in system... standby!


Whatever, you are just being a deliberate distraction. I notice you have totally failed to respond to this post.

Go, read through the last 104 pages, at least that should keep you busy for awhile.


lets start with Posts #943 947 and 952... where CCP actually stepped in to stop you misquoting CCP? I'm getting quite a list together here... Pot.


Yes, and I acknowledged that one. But you don't admit that. Roll

Keep going, I like the bumps to the thread.

Oh, and as usual you are contributing practically nothing. Just more useless drivel. Maybe that idea you were working on?

Lol

Edit:

I did not write those posts by the way...unless you think I'm CCP Explorer. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#2071 - 2013-09-30 06:26:33 UTC
no but you said to show a post where you misquoted... I did... I have a bunch more....

now what are my errors concerning what I've written in response to your posts?
Teckos Pech
Hogyoku
Goonswarm Federation
#2072 - 2013-09-30 06:44:16 UTC
Vas Eldryn wrote:
no but you said to show a post where you misquoted... I did... I have a bunch more....

now what are my errors concerning what I've written in response to your posts?


Whatever. Thanks for the bump.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#2073 - 2013-09-30 08:39:33 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:

Whatever. Thanks for the bump.

If it isn't too much to ask, would you remove the word "garbage" from your first post on this thread. I think that a "dump" adequately describes it well enough. While most of the aggregated ideas may seem like trash to you, it is easier to hold a quality discussion when we describe them as "less well developed", "initial reactions", "knee-jerk reactions", "valid concerns", or simply do not describe them at all; hence the omission request above. You will find that those with these concerns (and there are a lot of players with these concerns) are much more inclined to support ideas that you like when they find a friend to developing solutions which have a chance of meeting the objectives of all players AND CCP.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#2074 - 2013-09-30 15:06:00 UTC
Andy Landen wrote:
Teckos Pech wrote:

Whatever. Thanks for the bump.

If it isn't too much to ask, would you remove the word "garbage" from your first post on this thread. I think that a "dump" adequately describes it well enough. While most of the aggregated ideas may seem like trash to you, it is easier to hold a quality discussion when we describe them as "less well developed", "initial reactions", "knee-jerk reactions", "valid concerns", or simply do not describe them at all; hence the omission request above. You will find that those with these concerns (and there are a lot of players with these concerns) are much more inclined to support ideas that you like when they find a friend to developing solutions which have a chance of meeting the objectives of all players AND CCP.


Tell you what, here are a number of questions I'd like to see answered first. Nothing major, very simple questions actually. I've asked them before, but they often go unanswered.

If you are in a system, ratting, mining, camping, whatever. Does local allow you to see them first, them to see you first, or see each other at the same time?

If the answer anything other than, "both at the same time" do you think this conveys an advantage, however slight, to the either the resident(s) of a system (if the answer is the resident sees the entrant first) or to the entrant (if the answer is the entrant sees the resident(s) first)?

Is this result based on things the player does or is it purely mechanical--i.e. you get it no matter what you do, whether or not you hold sov, etc.?

Given the above answers, is it reasonable to conclude that changes to the game to deal with AFK cloaking that:

A. Nerf active cloaks,
B. Leave that benefit, if it exists, in place are nothing short of a buff to people already in a system, however slight?

I'll consider revising the first post if somebody answers these.

Note: If local does provide a mechanical difference between who see's whom first, the entrant or the resident, then there are definite answers (to the first question at least). That is, the answer to the first question could be, "The resident," or "The entrant". This can also be tested in game and, I have done it many times (I have industrial alts in....gasp null, and since I often use one as a scout and the other to do stuff™, I have seen the results many, many times--oh and so much for many of Vas' claims). So feel free to try and avoid answering the above, but then I wont alter the OP. Big smile Now, if you think I am wrong, making a simple youtube video showing me as wrong would be sufficient.

Note 2: Since people have had trouble with this before, the "you" used above is the indefinite you.

Quote:
In English grammar and in particular in casual English, generic you, impersonal you or indefinite you is the pronoun you in its use in referring to an unspecified person, as opposed to its use as the second person pronoun


Yes, probably not the best grammar, but considering this is a forum where "u mad bro" is often considered the height of witticism...I don't see it as that egregious an error. Roll

TL;DR: Don't get your panties in knot over the word "you" above.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2075 - 2013-09-30 17:31:51 UTC
Nikk Narrel wrote:

What about this trade off, as a basis:

Cyno use has a firm 60 second spool up time, with no beacon for that 60 seconds. After that, the remaining time allows bridging and jumping over, has a beacon, and the cyno ship is always locked down as normal.

In exchange for:

Local has a 60 second delay for ALL new listings to a system being displayed.

If you are paying attention, you will see that beacon if off grid, and be staring at a cyno for a minute if on grid. Hot dropping dies, but then so does the reason often blamed for needing it.
The ship lighting the cyno, will also appear on local before being able to bring any ships through, since they had to be in system before lighting it.

Thoughts?
Andy Landen wrote:
Added: Nick, sorry for the delayed response. I actually do like your idea. Can't really see any way to improve it, either. I guess my only question is, Have you considered the effect it will have on interdictors? Killing the ship does not kill the bubble, so the ships in the bubble would be stuck for several minutes or whatever the time is unless they are fast.


Interdictors are rarely used by themselves, and cannot warp cloaked.
I doubt they would be an effective ship in this case, as even if they dropped the bubble, the target would have seen them warp onto grid first, and at least have an idea they needed to react.

That said, having more ships being used that must warp uncloaked sounds like a definite upgrade here, as that ship must have been clever enough to get around gate camps too. Probably has stabs fitted, expecting this need, as it's bubble doesn't need to lock.
Good chance it is not even a cloak equipped ship too, as hunting it down would be much easier even with a cloak.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2076 - 2013-09-30 17:43:36 UTC
Teckos Pech wrote:
If you are in a system, ratting, mining, camping, whatever. Does local allow you to see them first, them to see you first, or see each other at the same time?

If the answer anything other than, "both at the same time" do you think this conveys an advantage, however slight, to the either the resident(s) of a system (if the answer is the resident sees the entrant first) or to the entrant (if the answer is the entrant sees the resident(s) first)?

Is this result based on things the player does or is it purely mechanical--i.e. you get it no matter what you do, whether or not you hold sov, etc.?

Given the above answers, is it reasonable to conclude that changes to the game to deal with AFK cloaking that:

A. Nerf active cloaks,
B. Leave that benefit, if it exists, in place are nothing short of a buff to people already in a system, however slight?

Sounds reasonable enough. Rest assured I do not do pointless "you mad bro" stuff.
So, who sees who first? If the hostile has a blue alt already in system that never engages, then the hostile sees first long before the hostile enters the region. If the blue has an alt in the neighboring system(s), then the blue sees first one system out. Both require effort by placing the alt and monitoring its local and its grid. If there are no alts, then the blue may see the hostile about one region out in intel (which sometimes captures intel on the ship with visual sightings or dscan on the stargate). If there is no intel channel, then the blue sees the hostile while the grid is loading. Once the grid is loaded and the hostile can warp, the blues are also seen; seeing the blues before warp is an option is rather useless anyway. This grid-loading part is purely "mechanical." Alignment from a stop by sentry carriers is also a purely mechanical issue which requires around 40s. Sentry domis operate in a similar manner. Sov has no effect on any of these features.

Given the above answers and my love for cloaks, I would say that it is not reasonable to nerf active cloaks. I would say that residents do get a couple seconds advanced warning, but with a blue warp-in bm on the right target, that buff can easily be negated completely.

And if there is an aversion for using blue scouts (non-combat), there is always the option to use bubble traps and login traps (to name a few) which buy more time (negating the couple second advanced warning) when you return to system.

Hope this answers your questions well enough.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#2077 - 2013-09-30 17:51:33 UTC
Nikk Narrel wrote:


Interdictors are rarely used by themselves, and cannot warp cloaked.
I doubt they would be an effective ship in this case, as even if they dropped the bubble, the target would have seen them warp onto grid first, and at least have an idea they needed to react.

That said, having more ships being used that must warp uncloaked sounds like a definite upgrade here, as that ship must have been clever enough to get around gate camps too. Probably has stabs fitted, expecting this need, as it's bubble doesn't need to lock.
Good chance it is not even a cloak equipped ship too, as hunting it down would be much easier even with a cloak.

If merely fitting the ship with a cloak does not grant the 60s delayed local reporting, then how exactly does the mechanic work again? Perhaps you need to revise the idea in your link to match what you have said in this thread. If leaving the gate cloak has even a brief period of being uncloaked before the covert cloak is engaged, then you will be seen on local (even for a flicker) which will confirm to the residents that you are cloaky. Am I following your idea correctly?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#2078 - 2013-09-30 17:58:22 UTC
Andy Landen wrote:
Nikk Narrel wrote:


Interdictors are rarely used by themselves, and cannot warp cloaked.
I doubt they would be an effective ship in this case, as even if they dropped the bubble, the target would have seen them warp onto grid first, and at least have an idea they needed to react.

That said, having more ships being used that must warp uncloaked sounds like a definite upgrade here, as that ship must have been clever enough to get around gate camps too. Probably has stabs fitted, expecting this need, as it's bubble doesn't need to lock.
Good chance it is not even a cloak equipped ship too, as hunting it down would be much easier even with a cloak.

If merely fitting the ship with a cloak does not grant the 60s delayed local reporting, then how exactly does the mechanic work again? Perhaps you need to revise the idea in your link to match what you have said in this thread. If leaving the gate cloak has even a brief period of being uncloaked before the covert cloak is engaged, then you will be seen on local (even for a flicker) which will confirm to the residents that you are cloaky. Am I following your idea correctly?

The idea is a 60 second delay for ALL new listings.

Having a cloak is not required for this at all.

It does mean, however, that even a cloaked ship cannot hot drop you unless it can convince you to wait a minute on grid with it.
Which means, you get to fight back against a locked down ship for 60 seconds.

This is an alternate idea to what I have in my link, which is fully delayed, but only for three types of circumstances. those three never getting to see local either. The trade off on that, is that the cloaked ships become vulnerable to being hunted.

They have different approaches.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2079 - 2013-10-01 02:20:37 UTC  |  Edited by: Andy Landen
Nikk Narrel wrote:

The idea is a 60 second delay for ALL new listings.

Having a cloak is not required for this at all.

It does mean, however, that even a cloaked ship cannot hot drop you unless it can convince you to wait a minute on grid with it.
Which means, you get to fight back against a locked down ship for 60 seconds.

This is an alternate idea to what I have in my link, which is fully delayed, but only for three types of circumstances. those three never getting to see local either. The trade off on that, is that the cloaked ships become vulnerable to being hunted.

They have different approaches.


Here is why I asked,

Quote:
Have you considered the effect it will have on interdictors? Killing the ship does not kill the bubble, so the ships in the bubble would be stuck for several minutes or whatever the time is unless they are fast.


Interdictor lands next to the target without any warning and pops a bubble as soon as it exits warp. If the target missed the interdictor on dscan (oh the pain of constantly clicking dscan!), the target has 3-4 seconds to get out of there before it sees a bubble and a cyno. A few more seconds brings a lock, and a point. It must kill the target before 60s or multiple hostiles will come through and assure the kill. If the interdictor came with friends, the target must kill every hostile that popped their own cyno within the same 60s. The bubble complicates things, because it goes up instantly and it stays for several minutes so that neuts cannot free the ship of the points and destruction of the initial hostile leaves the target stuck for other hostiles to gain points and bring reinforcements through either stargate or cyno. That is why I asked, have you considered interdictors in your plan.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#2080 - 2013-10-01 13:48:55 UTC
Andy Landen wrote:
Nikk Narrel wrote:

The idea is a 60 second delay for ALL new listings.

Having a cloak is not required for this at all.

It does mean, however, that even a cloaked ship cannot hot drop you unless it can convince you to wait a minute on grid with it.
Which means, you get to fight back against a locked down ship for 60 seconds.

This is an alternate idea to what I have in my link, which is fully delayed, but only for three types of circumstances. those three never getting to see local either. The trade off on that, is that the cloaked ships become vulnerable to being hunted.

They have different approaches.


Here is why I asked,

Quote:
Have you considered the effect it will have on interdictors? Killing the ship does not kill the bubble, so the ships in the bubble would be stuck for several minutes or whatever the time is unless they are fast.


Interdictor lands next to the target without any warning and pops a bubble as soon as it exits warp. If the target missed the interdictor on dscan (oh the pain of constantly clicking dscan!), the target has 3-4 seconds to get out of there before it sees a bubble and a cyno. A few more seconds brings a lock, and a point. It must kill the target before 60s or multiple hostiles will come through and assure the kill. If the interdictor came with friends, the target must kill every hostile that popped their own cyno within the same 60s. The bubble complicates things, because it goes up instantly and it stays for several minutes so that neuts cannot free the ship of the points and destruction of the initial hostile leaves the target stuck for other hostiles to gain points and bring reinforcements through either stargate or cyno. That is why I asked, have you considered interdictors in your plan.

If the interdictors and their friends came through the gate system, and locked you down with a bubble, it means they also went through every defense your corp / alliance had in place.

This reflects either poor effort on the defender's part, or superior effort on the part of the hostiles.

I would advise against rewarding poor effort, since it reflects apathy at best, and betrayal of allies at worst. Blame your team in that case.
I would also advise against diminishing the results of superior effort, as that equally diminishes the reasons to produce such efforts. We want more epic stories to speak of in eve, and the legend: Did you hear about the interdictor with the three force recons could be retold many times....