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AFK Cloaking Collection Thread

First post First post
Author
NightmareX
Pandemic Horde High Sec Division
#1981 - 2013-09-27 02:17:46 UTC
I got the page 100 sniper Twisted

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#1982 - 2013-09-27 02:57:25 UTC  |  Edited by: Nyancat Audeles
NightmareX wrote:
I got the page 100 sniper Twisted

100 pages? This is a testament to the nullbears' whining! "BOO HOO AFK CLOAKER IN SYSTEM HE'S GONNA EAT MY CHILDREN"

"God forbid that a covert ops ship actually, you know, goes COVERT!"
Andy Landen
Deep Core Mining Inc.
Caldari State
#1983 - 2013-09-27 04:51:37 UTC  |  Edited by: Andy Landen
Nyancat Audeles wrote:
...This is a testament to the nullbears' whining! ...

If by nullbears, you mean cyno cloakers who fixate for days or weeks at a time on only high value pve ships in only one system and see vanishing from local as their only opportunity to achieve their only aim in life with minimal risk, then yeah, ok.

I have put forward at least 7-8 solutions but there are many who would rather not look at real solutions and would rather only propose making it easier to cyno gank pve ships. If you see the issues and want real solutions, then start talking about those solutions and resist all efforts to sidetrack the thread to unrelated topics or personal attacks. Be a force for real change in making Eve better.

Added: I am pleased to announce that one of my earlier ideas appears to be in the process to becoming a reality: The Disposable Cyno Jammer. See for yourself. http://www.reddit.com/r/Eve/comments/1n786y/rubicon_running_feature_list/

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Azrael Dinn
Imperial Mechanics
#1984 - 2013-09-27 05:24:53 UTC
CorsairV wrote:
Why is AFK cloaking a problem? They can't kill you either.


It's not that simple and almost everyone knows it so please just stop thinking that way.

After centuries of debating and justifying... Break Cloaks tm

Teckos Pech
Hogyoku
Goonswarm Federation
#1985 - 2013-09-27 05:32:17 UTC
Andy Landen wrote:
If you see the issues and want real solutions, then start talking about those solutions and resist all efforts to sidetrack the thread to unrelated topics or personal attacks. Be a force for real change in making Eve better.


I....agree. Shocked

I'm not a fan of all of Andy's ideas, but there is some common ground there.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

umnikar
Fishbone Industries
#1986 - 2013-09-27 05:40:41 UTC
As a WH guy I use cloak alot and have to admit, it's simply overpowered. It realy could get nerfed - alot!
It's just too easy to hide around...and I will hate my own idea in some way, but why not keep it fair?

Make different size cloak modules which create cloak bubble(fields) from frig to maximum BS(Black Ops) or even BC size. Give em a long cycle and make em consume almost all the ships cap. No cap recharge during cloak. All systems incl. dscan are stuck. Shocked
Covops keep the advantage of beeing able to warp cloaked and control probes, but also have to recharge their cap uncloaked.
Can remove the target delay timer as a little offense payback?
Dont't need a covops module, just T1 and T2. Maybe some super expensive faction mods with less cap usage for someone to recloak faster but still at a risk to get caught if not moving around.

For bigger ship/fleet cloaking I like the idea to need 2-3 support ships with a remote module to create a cloak field that big. That also might consume stront from the capital to keep the bubble stable and grow in size to cloak the support ships as well - after a delay.

What?
Teckos Pech
Hogyoku
Goonswarm Federation
#1987 - 2013-09-27 05:55:35 UTC
umnikar wrote:
As a WH guy I use cloak alot and have to admit, it's simply overpowered. It realy could get nerfed - alot!
It's just too easy to hide around...and I will hate my own idea in some way, but why not keep it fair?

Make different size cloak modules which create cloak bubble(fields) from frig to maximum BS(Black Ops) or even BC size. Give em a long cycle and make em consume almost all the ships cap. No cap recharge during cloak. All systems incl. dscan are stuck. Shocked
Covops keep the advantage of beeing able to warp cloaked and control probes, but also have to recharge their cap uncloaked.
Can remove the target delay timer as a little offense payback?
Dont't need a covops module, just T1 and T2. Maybe some super expensive faction mods with less cap usage for someone to recloak faster but still at a risk to get caught if not moving around.

For bigger ship/fleet cloaking I like the idea to need 2-3 support ships with a remote module to create a cloak field that big. That also might consume stront from the capital to keep the bubble stable and grow in size to cloak the support ships as well - after a delay.

What?


OMG...we start to get somewhere and you come in and suggest an idea that has been thoroughly trashed (cap consumption).

Your idea is terrible because it would not do a damn thing to AFK cloakers for 99.9% of their time (they are AFK after all), but it would be a massive nerf to active cloakers.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

umnikar
Fishbone Industries
#1988 - 2013-09-27 06:14:37 UTC  |  Edited by: umnikar
Teckos Pech wrote:
umnikar wrote:
As a WH guy I use cloak alot and have to admit, it's simply overpowered. It realy could get nerfed - alot!
It's just too easy to hide around...and I will hate my own idea in some way, but why not keep it fair?

Make different size cloak modules which create cloak bubble(fields) from frig to maximum BS(Black Ops) or even BC size. Give em a long cycle and make em consume almost all the ships cap. No cap recharge during cloak. All systems incl. dscan are stuck. Shocked
Covops keep the advantage of beeing able to warp cloaked and control probes, but also have to recharge their cap uncloaked.
Can remove the target delay timer as a little offense payback?
Dont't need a covops module, just T1 and T2. Maybe some super expensive faction mods with less cap usage for someone to recloak faster but still at a risk to get caught if not moving around.

For bigger ship/fleet cloaking I like the idea to need 2-3 support ships with a remote module to create a cloak field that big. That also might consume stront from the capital to keep the bubble stable and grow in size to cloak the support ships as well - after a delay.

What?


OMG...we start to get somewhere and you come in and suggest an idea that has been thoroughly trashed (cap consumption).

Your idea is terrible because it would not do a damn thing to AFK cloakers for 99.9% of their time (they are AFK after all), but it would be a massive nerf to active cloakers.


Yes, a massive nerf to something totally imbalanced. An afk cloaker will be seen at every cycle for some time and need to be active or use it's cap boosters til they run out...

*sigh*
uh yeah .. and remove local! But bring cloak bubbles on dscan.
Andy Landen
Deep Core Mining Inc.
Caldari State
#1989 - 2013-09-27 06:25:05 UTC
umnikar wrote:

*sigh*
uh yeah .. and remove local!

I will never support "remove local" unless it also comes with remove cynos and remove gates. But that would be .. oh yeah .. wh space, which is currently available to you so go into unknown space and play already.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

umnikar
Fishbone Industries
#1990 - 2013-09-27 06:33:25 UTC
Andy Landen wrote:
umnikar wrote:

*sigh*
uh yeah .. and remove local!

I will never support "remove local" unless it also comes with remove cynos and remove gates. But that would be .. oh yeah .. wh space, which is currently available to you so go into unknown space and play already.


So I got it right that you want your null space be safe to afk mine?
Anita Too
Ministry of War
Amarr Empire
#1991 - 2013-09-27 07:06:29 UTC
The space yurt would make AFK cloaking more effective.

1) Get in system and AFK cloak
2) Come back from AFK, deploy space yurt, reconfiger AFK cloaky to DPS scan ship
3) Kill 1-2 ships
4) Reconfigure to afk cloaky
5) Unanchor space yurt and put in cargohold
6) Go AFK cloak again.
Teckos Pech
Hogyoku
Goonswarm Federation
#1992 - 2013-09-27 07:13:03 UTC
umnikar wrote:
Andy Landen wrote:
umnikar wrote:

*sigh*
uh yeah .. and remove local!

I will never support "remove local" unless it also comes with remove cynos and remove gates. But that would be .. oh yeah .. wh space, which is currently available to you so go into unknown space and play already.


So I got it right that you want your null space be safe to afk mine?


Christ 1 step forward, 3 steps back.

Could at least go back a few pages and read some of the stuff already posted? Not all of the thread, but like maybe the last 4-5 pages?

Or read this,

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

Instead you just plop into the thread and crap in the punch bowl.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1993 - 2013-09-27 07:14:13 UTC
Anita Too wrote:
The space yurt would make AFK cloaking more effective.

1) Get in system and AFK cloak
2) Come back from AFK, deploy space yurt, reconfiger AFK cloaky to DPS scan ship
3) Kill 1-2 ships
4) Reconfigure to afk cloaky
5) Unanchor space yurt and put in cargohold
6) Go AFK cloak again.


Well for a T3 there isn't much need to reconfigure...well if you are in a proteus anyways.

Still good point. Frankly, I could do without the yurt.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

TheGunslinger42
All Web Investigations
#1994 - 2013-09-27 08:08:14 UTC
After 100 pages I think we need a summary.

Lets see here...

"When an unknown enters my system and stays there, I dock up because I am uncertain about whether he is afk or not. Please CCP remove his abilities and trash game balance so I don't have to worry about those uncertainties, and so I can PVE in peace"

sounds about right
Lucas Kell
Solitude Trading
S.N.O.T.
#1995 - 2013-09-27 08:19:43 UTC
TheGunslinger42 wrote:
After 100 pages I think we need a summary.

Lets see here...

"When an unknown enters my system and stays there, I dock up because I am uncertain about whether he is afk or not. Please CCP remove his abilities and trash game balance so I don't have to worry about those uncertainties, and so I can PVE in peace"

sounds about right
So what you are saying is, after 100 pages you still have no clue and would rather troll post than post constructively.
Super helpful!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1996 - 2013-09-27 08:33:40 UTC
Lucas Kell wrote:
TheGunslinger42 wrote:
After 100 pages I think we need a summary.

Lets see here...

"When an unknown enters my system and stays there, I dock up because I am uncertain about whether he is afk or not. Please CCP remove his abilities and trash game balance so I don't have to worry about those uncertainties, and so I can PVE in peace"

sounds about right
So what you are saying is, after 100 pages you still have no clue and would rather troll post than post constructively.
Super helpful!


Lucas you have stated yourself innumerable times that your reaction when someone enters, and stays in local, is to dock up because they might (emphasis on the "might") be a threat.

That is why you are asking that the ability for them to stay in local in this way be removed or changed in such a fashion that the "might" is removed and you know for sure whether they are a threat or not.
Dani Lizardov
Immortalis Inc.
Shadow Cartel
#1997 - 2013-09-27 08:59:57 UTC  |  Edited by: Dani Lizardov
WoW 100 pages for AFK clocking ...

IF they are AFK what are you so afraid of ?
All this started because, player X does not want to undock and rat, wile player Y is AFK clocked in local...
Q: Why player X does not want to udock?
A: Because he most probably will lose his ship!
Q: How will he lose his ship?
A: The AFK clocked pilot Y, being AFK will scan him down and attack him! Even worse, he might open Cyno, for another 10 AFK players to come in and help him!

Let me tell you something :) If you managed after another 100 page to somehow change perfectly working mechanic so you can run your BOTs without obstacles. Another game play will be born and you will not be able to play your bots again... Then I guess we will see another 100 pages and 100 requests for that to be Nerf too. Big smile

I am just curios how far you will get on this.


P.S.
The only people having problem with "AFK" clockers, are those that want to generate ISK AFK.
Lucas Kell
Solitude Trading
S.N.O.T.
#1998 - 2013-09-27 09:01:47 UTC
TheGunslinger42 wrote:
Lucas Kell wrote:
TheGunslinger42 wrote:
After 100 pages I think we need a summary.

Lets see here...

"When an unknown enters my system and stays there, I dock up because I am uncertain about whether he is afk or not. Please CCP remove his abilities and trash game balance so I don't have to worry about those uncertainties, and so I can PVE in peace"

sounds about right
So what you are saying is, after 100 pages you still have no clue and would rather troll post than post constructively.
Super helpful!


Lucas you have stated yourself innumerable times that your reaction when someone enters, and stays in local, is to dock up because they might (emphasis on the "might") be a threat.

That is why you are asking that the ability for them to stay in local in this way be removed or changed in such a fashion that the "might" is removed and you know for sure whether they are a threat or not.
Getting safe is common sense. You can bang on about how amazing you are and how you'd not do the same, but if you understood anything about efficiency you'd realise that any other option is drastically inefficient.
And I know, you think I should engage anyone that enters. Tough. I don't want to PvP with some 12 year old hiding behind his super duper invisibility for 3 hours. I don;t find that fun and I'm allowed to have fun playing a game. You wish to deny people that fun by AFK cloaking, not for your own fun, since you aren't there. but simply to deny others their fun. People like you disgust me.
And no, I'm asking for the ability for someone to generate the appearance of threat while not playing the game to be removed. It takes FAR FAR FAR less effort for an AFK cloaker to AFK cloak than for me to watch local, yet you complain that me using local to avoid combat is unfair.
What you do is an abuse of mechanics. Go fight people and stop hiding like a coward.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1999 - 2013-09-27 09:03:11 UTC
Dani Lizardov wrote:
WoW 100 pages for AFK clocking ...

IF they are AFK what are you so afraid of ?
All this started because, player X does not want to undock and rat, wile player Y is AFK clocked in local...
Q: Why player X does not want to udock?
A: Because he most probably will lose his ship!
Q: How will he lose his ship?
A: The AFK clocked pilot Y, being AFK will scan him down and attack him! Even worse, he might open Cyno, for another 10 AFK players to come in and help him!

Let me tell you something :) If you managed after another 100 page to somehow change perfectly working mechanic so you can run your BOTs without obstacles. Another game play will be born and you will not be able to play your bots again... Then I guess we will see another 100 pages and 100 requests for that to be Nerf too. Big smile

I am just curios how far you will get on this.


P.S.
The only people having problem with "AFK" clockers, are those that want to generate ISK AFK.


What I said, removing afk cloaking from the game wouldn't change a thing.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#2000 - 2013-09-27 09:05:28 UTC
Dani Lizardov wrote:
WoW 100 pages for AFK clocking ...

IF they are AFK what are you so afraid of ?
All this started because, player X does not want to undock and rat, wile player Y is AFK clocked in local...
Q: Why player X does not want to udock?
A: Because he most probably will lose his ship!
Q: How will he lose his ship?
A: The AFK clocked pilot Y, being AFK will scan him down and attack him! Even worse, he might open Cyno, for another 10 AFK players to come in and help him!

Let me tell you something :) If you managed after another 100 page to somehow change perfectly working mechanic so you can run your BOTs without obstacles. Another game play will be born and you will not be able to play your bots again... Then I guess we will see another 100 pages and 100 requests for that to be Nerf too. Big smile

I am just curios how far you will get on this.


P.S.
The only people having problem with "AFK" clockers, are those that want to generate ISK AFK.

Erm no.
What we want is the 24/7 destruction of content for no reason to stop. Active players can still come kill us as much as they want. In fact, if an active player wants to block us 24/7, he can feel free. Players who don't want to actually play the game though shouldn't be able to affect anyone, even passively.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.