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[Odyssey] Faction Navy Frigates

First post
Author
Rynnik
Evasion Gaming
The Ancients.
#181 - 2013-03-15 15:39:10 UTC
I think it is a great sign for the proposed Navy Frig changes that the discussion is covering pretty much anything and everything other than the specific changes themselves! I also think it is great that such an interesting sidebar discussion of related topics is being constructively covered.

As for TDs:

TDs are an EWAR that magnifies the effects of range control, especially at the frig combat level.

If you have range control on an opponent you can mitigate the effects of any turret DPS your opponent is fielding with an unbonused TD – this is true if you are flying a MWD TD condor or a scram/web/TD hookbill. Alternatively with range control you can negate the effect of an opponent TDing you by controlling your range or reducing your tracking in order to make sure your turret DPS is still effective. TDs just turn the constant and generally well understood issue of range control in frig engagements into an all or nothing proposition and that seems to be what people have an issue with.

So the OPness is a range control problem more than a specifically TD problem. TDs just magnify the issue against the sub-set of PvP frigs fielding turrets (ie. the most popular subset in game), so it is very fair to ask the question of whether magnifying the importance of something that is so key to frig combat (range control) is a good thing or not.

The reason the Slicer is so wtfpwned by TDs is because its range control is completely dependant on being outside of scram range – and a single scripted unbonused TD makes its DPS untenable outside of scram range. The reason the Hookbill is so OP with a TD is because of its already strong range control abilities (both MWD kite fit, and scram/web fit).

So TDs are definitely an issue, and I think it will always be a contentious issue, but for my perspective reducing the range control of the hookbill slightly (agility nerf) is a pretty good nerf to the problem of OP TDs on them. And I am pretty okay with a Slicer being countered by a TD (and it is the reason I would never support a 3rd mid on the hull – it would be worse than the current Condor craze). I also hope that CCP makes TDs (and TCs/TEs) affect missiles soon. But I agree that a very very close eye needs to be kept on the balance of TDs as an unbonused EWAR and I think Fozzie and the rest of the balance team knows and understands this already.
Meditril
Hoplite Brigade
Ushra'Khan
#182 - 2013-03-15 16:01:06 UTC  |  Edited by: Meditril
There is no problem with TD. The real problem is that Defender Missiles do not work properly and that they can't be fitted onto a gun-only ship. Solve these two and the kiting condor / hookbill will lose its horror because now you can prepare to counter its dps.

Coming back to Navy Frigates: I still think that the Firetail needs at least the same CPU as the Comet since it has more medium slots which means that there are more CPU consuming modules to fit.
Commander Ted
Caldari Provisions
Caldari State
#183 - 2013-03-15 17:11:25 UTC
Meditril wrote:
There is no problem with TD. The real problem is that Defender Missiles do not work properly and that they can't be fitted onto a gun-only ship. Solve these two and the kiting condor / hookbill will lose its horror because now you can prepare to counter its dps.

Coming back to Navy Frigates: I still think that the Firetail needs at least the same CPU as the Comet since it has more medium slots which means that there are more CPU consuming modules to fit.


Im thinking anti missile lasers.

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X Gallentius
Black Eagle1
#184 - 2013-03-15 19:00:43 UTC
Commander Ted wrote:

Im thinking anti missile lasers.

"chaff" launched from probe launcher (use that utility high slot for something). Big smile
Ranger 1
Ranger Corp
Vae. Victis.
#185 - 2013-03-15 20:07:24 UTC  |  Edited by: Ranger 1
Or both ideally.

There should be a anti-missile deterrent for launchers (working defender missiles), turrets (flack cannon), and utility highs (chaff launcher).

Optionally some of these defenses might also be effective against drones, but that would necessitate drones getting a rework in the first place to be more effective (harder to kill, obedient, smarter).

Of course, drones need to be reworked anyway as far as balance against each racial type, and the interface needs to be reworked to make them easier to control effectively (similar to controlling your other weapons systems). Drones slots, if you will.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Deerin
East Trading Co Ltd
#186 - 2013-03-16 08:48:48 UTC
What are the changes of swapping the tracking bonus with a falloff bonus on firetail?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#187 - 2013-03-16 11:24:39 UTC
Defender missiles were a bad idea mkay? Anyhow i don't think introducing a way to **** over missiles would make TD's balanced.

Just reduce the effectiveness on them so that instead of being awesome on frigates they turn to being just good.

BYDI recruitment closed-ish

Commander Ted
Caldari Provisions
Caldari State
#188 - 2013-03-16 18:00:22 UTC
Garviel Tarrant wrote:
Defender missiles were a bad idea mkay? Anyhow i don't think introducing a way to **** over missiles would make TD's balanced.

Just reduce the effectiveness on them so that instead of being awesome on frigates they turn to being just good.

Kinda hard to do, If you nerf them just a tiny bit to much they will end up just being bad, if you nerf them to little nothing changes.

Maybe if the differences in tracking between different caliber weapons in the same size class were bigger that would be an interesting thing.

Neutrons will have 35% below average tracking, ions will be average, and electrons will be 35% above average, so if you want to be resistant to TD's you would have to fit a different size weapon.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#189 - 2013-03-16 21:58:47 UTC
Commander Ted wrote:
Garviel Tarrant wrote:
Defender missiles were a bad idea mkay? Anyhow i don't think introducing a way to **** over missiles would make TD's balanced.

Just reduce the effectiveness on them so that instead of being awesome on frigates they turn to being just good.

Kinda hard to do, If you nerf them just a tiny bit to much they will end up just being bad, if you nerf them to little nothing changes.

Maybe if the differences in tracking between different caliber weapons in the same size class were bigger that would be an interesting thing.

Neutrons will have 35% below average tracking, ions will be average, and electrons will be 35% above average, so if you want to be resistant to TD's you would have to fit a different size weapon.



Well unbonused ECM is bad, unbonused damps are bad, why shouldn't unbonused TD's be bad? (Unless you have two of each)

BYDI recruitment closed-ish

Bouh Revetoile
In Wreck we thrust
#190 - 2013-03-16 23:03:12 UTC
Garviel Tarrant wrote:
Well unbonused ECM is bad, unbonused damps are bad, why shouldn't unbonused TD's be bad? (Unless you have two of each)

Yeah, just get rid of EWAR so we can brawl in peace with a cookie cutter fit...

I may understand the hate on ECM, and I wasn't there when SD where supposedly OP, but I don't see any reason to through TD to the bin. EWAR only add possibilities to the game.
Veshta Yoshida
PIE Inc.
Khimi Harar
#191 - 2013-03-16 23:04:53 UTC  |  Edited by: Veshta Yoshida
Garviel Tarrant wrote:
Well unbonused ECM is bad, unbonused damps are bad, why shouldn't unbonused TD's be bad? (Unless you have two of each)

Speaking of damps, or rather the boost they could use, why is it they only affect lock range/speed?

Why don't they damp all electronics .. should apply their dampening to a targets sensor strength as well (ie. debuff prior to throwing ECM around) .. hell, let them be able to damp cloaks/stabs/etc. as well for some extra utility (combine with changing super point immunity to a very high built-in stab count for 'lulz'), I miss shooting Gallente recons! Smile

Edit: Whoops, drifted off topic there .. but I stipulate that it is CCP's fault (at least I am consistent!) for dragging their feet on the eWar revamp.
Alticus C Bear
University of Caille
Gallente Federation
#192 - 2013-03-17 00:03:44 UTC
Curious when these changes are going to be on the test server?

I have fought a few firetails recently, I suspect armour tanking 1.5 did more for this ship and the comet than people might think; the proposed changes may create a very nasty ship almost overpowered. Thing with the Firetail is that with it’s speed it can almost always disengage.

I think one of the problems with E-war is that unlike guns they are not scaled in affects and fittings with ship size and given that combat takes place around fixed ranges Scram/long point range then these effects are felt more by frigates. I would perhaps suggest introducing a new TD with the current if not pre recent nerf stats but with fittings more like a medium neut, this would allow frigate TD’s to be nerfed a bit more while still allowing for a more effective module, this could even be expanded to other E-war mods with dedicated ships getting fitting role bonuses so they can still fit the more effective modules.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#193 - 2013-03-17 00:05:07 UTC
Bouh Revetoile wrote:
Garviel Tarrant wrote:
Well unbonused ECM is bad, unbonused damps are bad, why shouldn't unbonused TD's be bad? (Unless you have two of each)

Yeah, just get rid of EWAR so we can brawl in peace with a cookie cutter fit...

I may understand the hate on ECM, and I wasn't there when SD where supposedly OP, but I don't see any reason to through TD to the bin. EWAR only add possibilities to the game.


Dude ewar isn't useless

Have you tried fighting a dual damp condor? Its ******* ridiculous..


But anyhow i think ewar should be useful but not great on unbonused ships, but thats just me.

BYDI recruitment closed-ish

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#194 - 2013-03-17 01:14:01 UTC
X Gallentius wrote:
Commander Ted wrote:

Im thinking anti missile lasers.

"chaff" launched from probe launcher (use that utility high slot for something). Big smile

Electronic "Chaff" could also work. After all, other ewar does not require ammo, so i dont see a need for anti missile ewar to need ammo either. Some sort of point blank em field could interfere with missile guidance systems, reducing the effectiveness of the strike.
Bouh Revetoile
In Wreck we thrust
#195 - 2013-03-17 11:13:17 UTC  |  Edited by: Bouh Revetoile
Garviel Tarrant wrote:
Dude ewar isn't useless

Have you tried fighting a dual damp condor? Its ******* ridiculous..


But anyhow i think ewar should be useful but not great on unbonused ships, but thats just me.

Problem is that it's not only you, and that there s no real arguments against EWAR besides the "it's OP".

As I said, EWAR is only good with speed superiority, because that's the only way to use it offensively : the protection the EWAR provide is not counterable without speed, so if you don't have speed superiority that will only prevent the ennemy to use some tactics (defensive use).

If EWAR is not useful enough, the defensive use is impossible, and only speed superiority module are useful (it's already almost the case).

Then, the only ships able to use EWAR will be fast shield ships, because only the offensive use will be possible, and only the ship able to stack at least two module will have enough of an effect to consider using it.

The dual SD condor is not more ridiculous than a dual rep incursus : catch the condor, and he is ******* dead ; kite the incursus, and he is ******* dead.

In frigate warfare, TD don't rule *any* thing, speed superiority does. That's why a lot of people consider 3 mid slot for AB+scram+web the minimum to be competitive for a brawling frig. And that's why Hookbill are so powerful : 5 mid slots allow for the best speed control ability, on top of missiles not affected by tracking and then impossible to fool with speed superiority. TD is only a cherry on the cake, only widening the gap between the speed leader and the speed controlled.

But nerfing web may not be the solution, hence why I think the only problem TD may show could be a problem with the hull (condor, hookbill) or with small missiles overbuffed last time (GMP skill on rockets + LML multiple buffs).

PS : tl;dr : unless people start using TD instead of web, no, TD aren't overpowered.
Tractus Vesica
Helghast Empire
#196 - 2013-03-17 11:17:52 UTC
Touch my hookbill again and I swear to god I'll cut you CCP.

Excelling in all things terrible.

Colt Blackhawk
Doomheim
#197 - 2013-03-17 12:03:07 UTC
Sorry but these changes are total fail.
The firetail needed a buff--->Okay. Well done
Slower Hook with more cap??? --> Fail. CCP reduces the Hook to only two fits that will work. Complete fail. These 2 fits won´t need the additional cap^^...... CCP really hates caldari.
Comet buff---> Whaaaaat? It really didn´t need buff. Complete fail again.
Slicer get a buf and a lil bit more cap---------> A beginning. Slicer already has HUGE problems because only 2 mid slots available. But it would need +0.5 instead of some +0.2 cap/s to make it really competitive again.


[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#198 - 2013-03-17 12:21:06 UTC
Bouh Revetoile wrote:
Garviel Tarrant wrote:
Dude ewar isn't useless

Have you tried fighting a dual damp condor? Its ******* ridiculous..


But anyhow i think ewar should be useful but not great on unbonused ships, but thats just me.

Problem is that it's not only you, and that there s no real arguments against EWAR besides the "it's OP".

As I said, EWAR is only good with speed superiority, because that's the only way to use it offensively : the protection the EWAR provide is not counterable without speed, so if you don't have speed superiority that will only prevent the ennemy to use some tactics (defensive use).

If EWAR is not useful enough, the defensive use is impossible, and only speed superiority module are useful (it's already almost the case).

Then, the only ships able to use EWAR will be fast shield ships, because only the offensive use will be possible, and only the ship able to stack at least two module will have enough of an effect to consider using it.

The dual SD condor is not more ridiculous than a dual rep incursus : catch the condor, and he is ******* dead ; kite the incursus, and he is ******* dead.

In frigate warfare, TD don't rule *any* thing, speed superiority does. That's why a lot of people consider 3 mid slot for AB+scram+web the minimum to be competitive for a brawling frig. And that's why Hookbill are so powerful : 5 mid slots allow for the best speed control ability, on top of missiles not affected by tracking and then impossible to fool with speed superiority. TD is only a cherry on the cake, only widening the gap between the speed leader and the speed controlled.

But nerfing web may not be the solution, hence why I think the only problem TD may show could be a problem with the hull (condor, hookbill) or with small missiles overbuffed last time (GMP skill on rockets + LML multiple buffs).

PS : tl;dr : unless people start using TD instead of web, no, TD aren't overpowered.



My arguement is that as someone who flies frigates a lot i notice they are a ruling part of the metagame and they give a disproportional advantage for one midslot.

I don't know any good frig pilots that disagree.

BYDI recruitment closed-ish

Captain Nares
O3 Corporation
#199 - 2013-03-17 13:15:09 UTC  |  Edited by: Captain Nares
1) Navy frigs: only RF Firetail needs fix. It is bad when it takes months to slightly fix ONE frig.

2) T1 frigs need some polishing. Look:

Changed merlin role to brawler, but didn't fixed secondary stats = "can't damp that" frig.

Incursus is more agile than rifter, speed is only 50 m/s lower, dps with nulls is better on almost all ranges, tank is better, almost everything is better. The king is dead long live the king?

3) EAFs need a revamp badly. EAFs are worse than T1 analogs.

4) Intys need some love, especially battle ones. Crow sux since nano nerf, maybe it is time to un-sux it? Battle intys like ranis/sader have too narrow niches coz of pirate/faction frigs.

Generally I want to see more kiters and more fast and agile ships countering kiters.

PS for guys complaining about dualdamp condor: it isn't ridiculous, it is you flying slow stuff, unable to protect yourself from kiters.
Azn Assassin
Viziam
Amarr Empire
#200 - 2013-03-17 15:06:32 UTC
CALDARI NAVY HOOKBILL:
Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level
Slot layout: 3H, 5M, 2L; 0 turrets, 3 launchers
Fittings: 37 PWG, 165 CPU
Defense (shields / armor / hull): 725 (+21) / 550 (+24) / 600 (+131)
Capacitor (amount / recharge rate / cap per second): 300 (+19) / 150 (-37.5) s / 2 (+0.5013)
Mobility (max velocity / agility / mass / align time): 360 / 3.3 / 1081000 (+100000) / 3.34s (+0.31)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km (+10) / 600 (+50) / 5 (+1)
Sensor strength: 13 Gravimetric (+1)
Signature radius: 40

This is absolutely a terrible idea, this frigate is already insanely over powered with tracking disruptors.. Giving this ship more hit points will make it pratically undefeatable by any gun ship of the same class. If anything this ships mid slots need to be reduced or the CPU needs to be reduced to put it in line with other ships. It should be on par with ships of its class not in a league way above them.