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[Odyssey] T1 Frigate Polish Pass and Naglfar fix

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Author
Spugg Galdon
Federal Navy Academy
Gallente Federation
#241 - 2013-03-19 11:53:30 UTC
The Rifter needs more than that.

Someone suggested changing the Rifter to a double damage bonused ship. (swap tracking for RoF).

I believe that will fix a lot of the Rifters problems of being so meh and help diferentiate it from the Slasher.
Isbariya
State War Academy
Caldari State
#242 - 2013-03-19 12:40:50 UTC  |  Edited by: Isbariya
CCP Fozzie wrote:
Good morning guys, as always thanks for the feedback and comments. I'm going to go over a few questions from the thread so far and then I have one small update to the plan.

Why are we talking about the Nag but not the problems with citadel missiles?
This change obviously does not fix all the dreadnaught balance, and we have never claimed that it does. Citadel missiles are much more limited in application than capital turrets, and that is a problem that we do intend to solve. However this Nag change is what we have ready to announce at this very moment.


How about adding two turret slots for the Phoenix then as well as a corresponding bonus. That would solve the problem - for the time beeing - for Caldari players as well.
If somehow the launcher slots can't be used as turret slots, just give the one turret slot a 200%dmg bonus.
It realy sucks how the Phoenix can't hit anything that moves just a tiny bit and this change would help.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#243 - 2013-03-19 13:25:35 UTC  |  Edited by: Sinzor Aumer
Isbariya wrote:
How about adding two turret slots for the Phoenix then as well as a corresponding bonus. That would solve the problem - for the time beeing - for Caldari players as well.
If somehow the launcher slots can't be used as turret slots, just give the one turret slot a 200%dmg bonus.
It realy sucks how the Phoenix can't hit anything that moves just a tiny bit and this change would help.

Man, you're a genius! The best way to fix missles - is to remove them :-))
But on a serious note, a temporary solution could be to drop explosion velocity penalty on siege modules.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#244 - 2013-03-19 13:50:54 UTC
I think you need to tell us about what else you're doing that will make rifters and punishers less bad and make LML kiting ships more bad.
Also just letting you know that in addition to medium beam laser spec 5, I also have small beam laser spec 5. I'm still yet to use it on a frigate.
MeBiatch
GRR GOONS
#245 - 2013-03-19 14:25:47 UTC
CCP Fozzie wrote:



Why does the Merlin have so much lockrange? (originally from the other thread)
In this case the lockrange advantage of the Merlin and Kestrel was not designed primarily to help with long range weapons (although that's a big plus for the Kestrel) but because we tend to build lockrange advantages into the Caldari race as part of their racial flavour and to help them counter their enemy ewar (sensor damps). The fact that those two ships are a bit more resistant to damps is not an accident.



by that logic should gal not have the highest sensor strength?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#246 - 2013-03-19 14:35:15 UTC
MeBiatch wrote:
CCP Fozzie wrote:



Why does the Merlin have so much lockrange? (originally from the other thread)
In this case the lockrange advantage of the Merlin and Kestrel was not designed primarily to help with long range weapons (although that's a big plus for the Kestrel) but because we tend to build lockrange advantages into the Caldari race as part of their racial flavour and to help them counter their enemy ewar (sensor damps). The fact that those two ships are a bit more resistant to damps is not an accident.


by that logic should gal not have the highest sensor strength?


Only if you ignore the bit about Caldari's "racial flavour" of general electronic superiority, although lol scan resolution. As it is, Gallente come second in sensor strengths.
MeBiatch
GRR GOONS
#247 - 2013-03-19 14:43:47 UTC
Gypsio III wrote:
MeBiatch wrote:
CCP Fozzie wrote:



Why does the Merlin have so much lockrange? (originally from the other thread)
In this case the lockrange advantage of the Merlin and Kestrel was not designed primarily to help with long range weapons (although that's a big plus for the Kestrel) but because we tend to build lockrange advantages into the Caldari race as part of their racial flavour and to help them counter their enemy ewar (sensor damps). The fact that those two ships are a bit more resistant to damps is not an accident.


by that logic should gal not have the highest sensor strength?


Only if you ignore the bit about Caldari's "racial flavour" of general electronic superiority, although lol scan resolution. As it is, Gallente come second in sensor strengths.



indeed but i dont think it should be general i think is should be specialized... gal and caldari are pretty much par imo on the tech level...

so i think gal should = best sensor strength and cal should = best lock range and resolution... its only logical from a balance perspective...

the fact that caldari are best at both is a design element from 2003...

its just a logical flaw...

but hey i can easily get over it...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#248 - 2013-03-19 14:51:33 UTC  |  Edited by: Garviel Tarrant
I'd like to make a post dedicated to the punisher.

The rifter is **** too but i largely don't care about it, as it stands now its trying to do the same thing as all the other minni frigs which is uninteresting as ****. I love the puni hull though and i can't stand it being so bad.


Problem 1.
It has 2 mids... There are just no ways of making the punisher anything other than terrible while it has 2 mids (this problem is compounded by the fact that lasers also have terrible tracking so if you have an AB you can kill a punisher pretty much without getting shot)
Problem 2.
It has terrible, TERRIBLE dps. Seriously i don't know how this became like this, i think maybe lasers were always overestimated because of the damage a slicer can deal to 20 with scorch or something. i don't know. A Punisher with a heatsink and SFPL's does what.. 144 dps? Thats less than my railgun Incursus at about 1/3rd of the range...
Problem 3.
Ohh but it has such good tank. No it doesn't. If you go for a 200 + saar + dcu + hs you get about 5400 ehp and a decent amount of ehp/s from the rep. Compare it to the Incursus? It has about 800 less EHP but instead it reps more, and has what.. 40% more dps? AND THREE MIDS. Any ship that fights the punisher can more or less just leave whenever the hell it wants.

BYDI recruitment closed-ish

Alek Row
Silent Step
#249 - 2013-03-19 15:21:56 UTC  |  Edited by: Alek Row
CCP Fozzie wrote:
And for the quick update to the plan, we are looking at adding 1 Powergrid to the Rifter in this pass. Let us know what you think.


Awesome, that's exactly what it needs... that 1PG will change everything. *sigh*

Joking aside, I will refrain to comment until I see the further meta game changes you are planning.
I'm still in doubt that you will make the rifter a better ship with those changes without changing the ship bonus / role / etc.

And by the way, it would be possible to know how much the Vigil is being used (with TP) when compared to the other EW frigates of the other races? I may be wrong (and I hope I am wrong) but that should be a very very very sad percentage that you all should be really ashamed off (not you or your team directly Fozzie).
Nagarythe Tinurandir
Einheit X-6
#250 - 2013-03-19 16:17:49 UTC
Garviel Tarrant wrote:
[...] i don't know. A Punisher with a magstab and SFPL's does what.. [...]


maybe you should fit a heat sink... given that SFPLs are lasers? :P

other than that i dont know. but giving 3 mids to every frig is boring. i'd rather have CCP making the utility high worth something. atm there just a joke on amarr ships. i have the feeling this should be adressed. nos would be actually pretty sweet on amarr ships as they tend to have low cap-levels during fights. maybe they should be looked at?
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#251 - 2013-03-19 16:18:55 UTC
As for Rifter, I'd have to disagree with the +1PG being a viable solution. Squeezing in whatsoever drop of tank (or whatever may be done with that one extra PG point) is not really going give me any reason to apply it over Slasher.


Had an idea for the Punisher and all other frigates in terms of damage, but I discovered it would only make matters worse, also due to drones.

Using tablet, typoes are common and I'm not going to fix them all.

HazeInADaze
Safari Hunt Club
#252 - 2013-03-19 18:23:53 UTC
CCP Fozzie wrote:
And for the quick update to the plan, we are looking at adding 1 Powergrid to the Rifter in this pass. Let us know what you think.


Can we get some insight as to why you feel +50 armour and plus +1 pg will make the rifter a viable ship? I don't think I'm alone when I say, "I don't get it". There are good PvP niches for almost all the other frigates; even the lowly punisher can shine in certain situations. But the rifter is just lost.
Scatim Helicon
State War Academy
Caldari State
#253 - 2013-03-19 18:44:50 UTC  |  Edited by: Scatim Helicon
Spugg Galdon wrote:
The Rifter needs more than that.

Someone suggested changing the Rifter to a double damage bonused ship. (swap tracking for RoF).

I believe that will fix a lot of the Rifters problems of being so meh and help diferentiate it from the Slasher.


Half the problem is the similarities with the Slasher. Switch the tracking bonus to something else (Falloff? RoF?) and switch the utility high to a lowslot and it compares much more favourably.

Every time you post a WiS thread, Hilmar strangles a kitten.

X Gallentius
Black Eagle1
#254 - 2013-03-19 19:29:50 UTC  |  Edited by: X Gallentius
Am I the only person in this thread who thinks the Tristan, Breacher, and Kestrel are already borderline OP?
Goldensaver
Maraque Enterprises
Just let it happen
#255 - 2013-03-19 19:42:50 UTC
X Gallentius wrote:
Am I the only person in this thread who thinks the Tristan, Breacher, and Kestrel are already borderline OP?

Nope. I agree on the Tristan and Kestrel. Not sure about the Breacher, I don't have too much experience with it.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#256 - 2013-03-19 19:57:15 UTC
X Gallentius wrote:
Am I the only person in this thread who thinks the Tristan, Breacher, and Kestrel are already borderline OP?


name one good thing about the tristan except its good looks (you can't)
Ranger 1
Ranger Corp
Vae. Victis.
#257 - 2013-03-19 20:12:07 UTC
TrouserDeagle wrote:
X Gallentius wrote:
Am I the only person in this thread who thinks the Tristan, Breacher, and Kestrel are already borderline OP?


name one good thing about the tristan except its good looks (you can't)

Neuts, drones, tank...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grunnax Aurelius
State War Academy
Caldari State
#258 - 2013-03-19 22:53:41 UTC  |  Edited by: Grunnax Aurelius
CCP Fozzie wrote:
And for the quick update to the plan, we are looking at adding 1 Powergrid to the Rifter in this pass. Let us know what you think.


To be honest Fozzie, the Rifter feels like a slower beefier Slasher, now the Rifter unlike the other Frigates such as the Merlin, Punisher and Incursus which have tank bonuses, the Rifter has a double gun bonus for damage and tracking, I feel to give the Rifter any sort of flavour is to either change the Tracking bonus to a Rate of Fire bonus giving it a double damage buff, which will set it apart from the Slasher, or repurpose the Rifters weapon setup and give it a Projectile Turret Damage Bonus and a Launcher Rate of Fire Bonus and turn it into a Split Weapon system boat, this would give it a serious amount of uniqueness.

I don't know about anyone else but this is what I think.

EDIT: by the way +50 armour and +1 PG, thank you, now armour is just as viable as shields! (I like both armour and shield ships)

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

X Gallentius
Black Eagle1
#259 - 2013-03-20 02:02:34 UTC
Ranger 1 wrote:
TrouserDeagle wrote:
X Gallentius wrote:
Am I the only person in this thread who thinks the Tristan, Breacher, and Kestrel are already borderline OP?


name one good thing about the tristan except its good looks (you can't)

Neuts, drones, tank...

Able to tackle far away from primary and yet still apply dps to primary target.....
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#260 - 2013-03-20 06:56:15 UTC
X Gallentius wrote:
Ranger 1 wrote:
TrouserDeagle wrote:
X Gallentius wrote:
Am I the only person in this thread who thinks the Tristan, Breacher, and Kestrel are already borderline OP?


name one good thing about the tristan except its good looks (you can't)

Neuts, drones, tank...

Able to tackle far away from primary and yet still apply dps to primary target.....


Doesn't that apply to many ships, excluding the chubby ones P?

Using tablet, typoes are common and I'm not going to fix them all.