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[Odyssey] T1 Frigate Polish Pass and Naglfar fix

First post
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#441 - 2013-05-18 10:51:30 UTC  |  Edited by: Lidia Caderu
Remove drone from Incursus and give something instead or give it 20/30 Mbit/cargo for drones. 1 drone in space and 5 cargohold is almost useless
East Trading Co Ltd
#442 - 2013-05-20 12:59:47 UTC
Take a look at poor, under used vigil please. Give it a drone bay :)
Anabella Rella
Electus Matari
#443 - 2013-05-20 21:11:25 UTC
While looking at the next to useless Vigil can you also rethink your microscopic tweaks to the Rifter? With the other frigates now being so good, while the Rifter got no changes, it's more than a bit outclassed. Do you really think that adding 1 PG unit and 50 more armor will allow it to compete?

When the world is running down, you make the best of what's still around.

Naomi Knight
Ministry of War
Amarr Empire
#444 - 2013-05-22 20:01:02 UTC
the naglfar boost is too much ,btw why not wait until you can balance every dreads at the same time?
biased devs...
Sebiestor Tribe
Minmatar Republic
#445 - 2013-05-22 21:22:09 UTC
Naomi Knight wrote:
the naglfar boost is too much ,btw why not wait until you can balance every dreads at the same time?
biased devs...

If you say so... Shocked
Dato Koppla
Rattini Tribe
Minmatar Fleet Alliance
#446 - 2013-05-23 02:25:01 UTC
Dato Koppla wrote:
Returning to T1 frigs for abit, I think someone else mentioned it in the thread but the minor tweak in cap isn't going to make the Punisher more useable, right now its problem is it has no range control and thus everything can kite it, what it needs is an optimal range bonus over it's damage bonus which will allow it to project really far which will go along way to help it's lack of range control, to compensate for the loss of damage bonus, it should gain another turret and the fitting to fit another turret, that would make it an awesome tank n gank brick with excellent projection.

Bumping this, come on CCP, do it! The Punisher is severely lacking as a solo boat, and there's no real reason to use it in gangs either.
Jezza McWaffle
#447 - 2013-05-23 06:20:50 UTC
Works great for bait though :D

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Dato Koppla
Rattini Tribe
Minmatar Fleet Alliance
#448 - 2013-05-23 14:41:23 UTC
Jezza McWaffle wrote:
Works great for bait though :D

That won't change =)
East Trading Co Ltd
#449 - 2013-05-28 05:45:06 UTC
One more bump to get attention on Vigil!!!!
Xander Det89
#450 - 2013-05-28 09:08:12 UTC
Tbh I only ever looked at the Nag's guns when running numbers on it's effectiveness before. Until the Moros got a double damage bonus it was comparable to both the Rev and Moros at long range (only counting the guns!) due to the crazy falloff that meant it was still using short range ammo at all ranges while the Rev and Moros switch to long range. Check the nerf to XL-Blasters which also makes this change more relevant, on the flipside we also have a reduction in TE optimal/falloff bonus which will counteract the existing strength of Nag artillery at falloff range. Overall, definitely a buff though and hope to see more Nag in the future. Would also be happy with a switch to armour bias, but purely so that I could run tracking comps for full range as before. But I guess the alternative is dropping EHP rigs to compensate for the range loss.
East Trading Co Ltd
#451 - 2013-05-29 05:51:23 UTC
Bumping it again for Vigil.

Are devs really content with it? If so please give a reply here. I believe it is really suffering atm.
Maximus Aerelius
#452 - 2013-06-06 20:46:57 UTC
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?

We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. Blink