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EVE Online: Retribution 1.1 Issues

First post First post
Author
chuckfinleyrocks
Aliastra
Gallente Federation
#341 - 2013-02-22 17:51:59 UTC
was running 3 accounts on 1 comp, now unable to run even 2 accounts. one of the accounts becomes not responding then turns white after about 15 minutes. all settings at lowest possible.
Raven DarkSouless
Perkone
Caldari State
#342 - 2013-02-22 18:15:18 UTC
Found a slight bug that sometimes happen is avatars disappear in chat box weather fleet or corp. They can still type in the chat box but its like they are not even in the game.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#343 - 2013-02-22 19:28:40 UTC  |  Edited by: Mr Kidd
Wormhole sound effects are completely gone since the patch. Can't hear the wh sitting around it and can't hear an activation.

Also, with shader on low pre-patch the color of the system on the other side of the wh would shine through. Post-patch the wh assumes the background color of the system you're in.

Win7/64

Don't ban me, bro!

Jericho D'Angel
Bourbon's Anonny Corp
#344 - 2013-02-22 20:00:05 UTC
only thing that continues to annoy me is the log in page not quitting itself after having chosen to go to displayed advertisement or to website forums, etc. Instead I get back to log in page and it jams at end of authentication every single time so I have to quit, restart.

Would think this would be an easy fix, just have log in page quit itself if someone doesn't log in right away.
Then again, maybe it's just me.....
Penny Ibramovic
Wormhole Engineers
#345 - 2013-02-22 20:08:54 UTC
On the Mac version, when closing the system map with probes launched and reopening the system map, occasionally it becomes no longer possible to double-click the probe's name to re-centre the interface. Naturally, this soon makes scanning unreasonably frustrating.

It is kinda possible to work around it currently, by aligning the probe with a planet with moons, and letting the moons' names expand over the name of the probe until the probe's name glitches. The name can then be selected as before.

Technically, I suppose, this isn't a bug with this release, as the same would happen before. It's just that the probe names glitched much more readily previously.
Svodola Darkfury
Cloak and Daggers
The Initiative.
#346 - 2013-02-22 23:03:15 UTC
Mousing over items in the solar system map that are singular still do not show the tooltip without clicking on it (similar to the in-game view that you fixed in 1.1.1).

Director of Frozen Corpse Industries.

Dyscordia
Super Elite Friendship Club
#347 - 2013-02-23 00:18:00 UTC
Ellahan Vhektor wrote:
wormholes do not show appropriate color on low shader settings


I've run into this as well.
alexander twins
Pandemic Horde Inc.
Pandemic Horde
#348 - 2013-02-23 01:10:52 UTC
sound keeps on cutting out
Beaver Retriever
Reality Sequence
#349 - 2013-02-23 01:40:39 UTC
Something's happened to the Caldari space/Lonetrek/something nebula.

Before, it was huge, majestic, and nice-looking.

Now, it looks like a graphical glitch. From Vale, that is.

Before patch: http://i.imgur.com/pUGbr8J.jpg

After patch: http://i.imgur.com/zgg4BOk.png
DEFIER ORILIS
Defiance Eden Initiative
#350 - 2013-02-23 01:51:32 UTC  |  Edited by: Defier Orilis
Wow, 18 pages of Bugs reported for Retribution 1.1... DANG!

Anyway, you already know about this one for sure: The "Set tracking onscreen position" get reset every time I undock back to the center screen.

It was fine before the patch.

Love EVE Online. Thx.
Beaute Suprenate
Asteroid Farm Unlimited
Goonswarm Federation
#351 - 2013-02-23 02:27:55 UTC
Starting in Retribution, I cannot stay logged in for more than 10 minutes without getting a Socket Closed error and disconnect. I thought it was my ISP but since then I have tried it with several computers, several different ISPs and still get this disconnect. Quite annoying. My Mumble and Teamspeak do not disconnect so I have come to the conclusion that CCP has broken something in this release. Ive been playing since 2007, so not a noob. Whats up with this?
Havle Igunen
State Protectorate
Caldari State
#352 - 2013-02-23 03:54:15 UTC
Socket closes every 10 Minutes ......
D'Angelo Barksdale
He's got a pineapple on his head
#353 - 2013-02-23 08:12:43 UTC
Dyscordia wrote:
Ellahan Vhektor wrote:
wormholes do not show appropriate color on low shader settings


I've run into this as well.



Bump, can you mark this as an issue as its annoying.
Jebrassy
The Scope
Gallente Federation
#354 - 2013-02-23 09:41:37 UTC
Having login issues since the patch. Get a "connection lost/ the socket has been closed" message immediately after getting into the character screen...


Sad
MainDrain
The Scope
Gallente Federation
#355 - 2013-02-23 10:00:31 UTC
Updates to mineral requirements for the Combat BCs does not seem to be reflected in the insurance values
Ever Trust
Strange Names 2
#356 - 2013-02-23 10:47:48 UTC
Hey,

shield and amor compensation skills are not working since Retribution.

Thanks for correcting

Cabooze Skadoosh
Wilde Jagd
#357 - 2013-02-23 11:23:41 UTC
Audio problem!!!

If you have look at on another players ship and he decides to dock the audio makes a hghajhsf noice and disables audio (audio is on in the settings though). When you zoom in and out or rotate the camera it makes the crack noice again and it puts audio on and off.

I haven't seen this problem happen anywhere else but the instances when you have look at on another ship and he docks.

Thx for dueling! It rocks!
Serge Bussier
Dark Flame in the Dark
#358 - 2013-02-23 12:24:04 UTC
Mission "Worlds Collide" (L4) - still no supervisors (1.1.2). Fix please.
FOKAActive
Central Powers
#359 - 2013-02-23 15:22:13 UTC
Havle Igunen wrote:
Socket closes every 10 Minutes ......


Same here socket close ..................
d'Arma Edd
Brutor Tribe
Minmatar Republic
#360 - 2013-02-23 15:30:05 UTC  |  Edited by: d'Arma Edd
I want old functionality back (maybe as an option):
route panel auto-collapse if no destination set, and auto-appear if destination is set.
Empty and default-maximized route panel is useless.
And possibly a bug:
warped out of belt in the middle of the strip's cycle without deactivating them, no ore received from this partial cycle.