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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
Johan March
The Scope
Gallente Federation
#241 - 2013-02-15 00:16:41 UTC
I'm not much into RP'ing, but do enjoy some of the EVE backstory (e.g. the books, the lore on the wiki, etc.)

I'm sure this has been said, but I'm another player who believes that devhaxing the Live Event, CCP actually lost on an opportunity to build on lore based on the actions of the players. Goonswarm attacks a Minmatar trade delegation. CCP can make all Goons have terrible standings with Minmatar. Minmatar can pay bounties for Goon kills. Minmatar can pay hisec white knights to invade Deklein, whatever. There are any number of creative ways to change the storyline based on player actions, even if those players aren't RP'ing.

Like many said before the delegates need not never die even if their transport is destroyed.

I think CCP should consider making all live events truly interactive and urge them not to GM tank the actors again.
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#242 - 2013-02-15 00:17:52 UTC  |  Edited by: DurrHurrDurr
Sephira Galamore wrote:
DurrHurrDurr wrote:
That's not what rulesets are in this context you anus.

Thanks for the compliment! :D

DurrHurrDurr wrote:
The ruleset in this context is the set of rules as defined by EVE's mechanics. Those are essentially the same as the D&D 3.5 rulebook. If it came up that in internal discussions the TTIs 100% had to make it there and the PCs threw a wrench in it, it's the job of a good DM to come up with a clever way to get his objective completed, despite the players' intervention, within the realm of reasonable play. Otherwise it's not much more than masturbatory storytelling as opposed to a live roleplaying event in a sandbox environment.

Well, and as you could see during the live event, those QA Shield Extenders were part of the EVE mechanics (as evidence by there ingame existence). Yes, they were extremely overpowered. So are some NPCs in PnP. E.g. angelic creatures, greater demons or such. If the players had managed to get enough alpha to break the QA Shield Extenders, the Devs would indeed have been in the position you describe.

Finally I'd like to point out that, as I wrote in my first post in here, that I would indeed have appreciate more ways to interact with the delegates than via locale. But I do understand why the event was planned this way and enjoyed witnessing it.


No, QA Shield Extenders are not part of what I said when I specifically, in my last post, mentioned "reasonable play". That's like saying I could give my PC a sword that does 1d100+50 damage at level 4. It's not part of the standard game environment and it's not in any way reasonable for another player to assume that it would be present on a ship. It granted *invulnerablity*. If you want to be a stupid pedant about the deepest technicalities of what you may consider "within the mechanics", that's fine, but it's clear for anyone who spends more than eight seconds thinking about it that it is far outside the realm of reasonable play and to claim otherwise would be intentionally feigning stupidity.
Sephira Galamore
Inner Beard Society
Kvitravn.
#243 - 2013-02-15 00:32:16 UTC  |  Edited by: Sephira Galamore
I really should go to bed, but! Someone is wrong on the internet (alledgedly)!

DurrHurrDurr wrote:
No, QA Shield Extenders are not part of what I said when I specifically, in my last post, mentioned "reasonable play". That's like saying I could give my PC a sword that does 1d100+50 damage at level 4. It's not part of the standard game environment and it's not in any way reasonable for another player to assume that it would be present on a ship. It granted *invulnerablity*. If you want to be a stupid pedant about the deepest technicalities of what you may consider "within the mechanics", that's fine, but it's clear for anyone who spends more than eight seconds thinking about it that it is far outside the realm of reasonable play and to claim otherwise would be intentionally feigning stupidity.

Right, but that sword wasn't given to a player character. It was wielded by an NPC via a Dev.
The same way you are now mixing up PCs and NPCs, you ignored my comment on extremly powerful NPCs. Those can have stats that make them for all intends and purposes invulnerable. And players can't acquire these stats. Meanie!

It's also not about beeing a pedant, it's about showing the other half of the coin. You seemed very fixed on your viewpoint and I tried to show you how it doesn't have to be the way you see it.
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#244 - 2013-02-15 00:34:30 UTC
Sephira Galamore wrote:
I really should go to bed, but! Someone is wrong on the internet (alledgedly)!

DurrHurrDurr wrote:
No, QA Shield Extenders are not part of what I said when I specifically, in my last post, mentioned "reasonable play". That's like saying I could give my PC a sword that does 1d100+50 damage at level 4. It's not part of the standard game environment and it's not in any way reasonable for another player to assume that it would be present on a ship. It granted *invulnerablity*. If you want to be a stupid pedant about the deepest technicalities of what you may consider "within the mechanics", that's fine, but it's clear for anyone who spends more than eight seconds thinking about it that it is far outside the realm of reasonable play and to claim otherwise would be intentionally feigning stupidity.

Right, but that sword wasn't given to a player character. It was wielded by an NPC via a Dev.
The same way you are now mixing up PCs and NPCs, you ignored my comment on extremly powerful NPCs. Those can have stats that make them for all intends and purposes invulnerable. And players can't acquire these stats. Meanie!


Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships.
Sephira Galamore
Inner Beard Society
Kvitravn.
#245 - 2013-02-15 00:39:50 UTC  |  Edited by: Sephira Galamore
DurrHurrDurr wrote:
Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships.

Which doesn't change anything for the argument.
It's mostly the fact that they now realized alternatives they weren't aware of before.

I personally btw disagree with the reimbursement and I _think_ so does Falcon. It was always made pretty clear by him and other Devs that you risk your ship in live events and that your actions have consequences. I have lost ships myself this way.

In my opinion it's not CCPs turn to reimburse losses due to the players inability to properly use and react on the results of a ship scanner.

But, it is indeed a grey zone, so I'm also not mad they reimbursed the losses and I do see where the decision came from.
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#246 - 2013-02-15 00:41:32 UTC  |  Edited by: DurrHurrDurr
Sephira Galamore wrote:
DurrHurrDurr wrote:
Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships.

Which doesn't change anything for the argument.
It's mostly the fact that they now realized alternatives they weren't aware of before.

I personally btw disagree with the reimbursement and I _think_ so does Falcon. It was always made pretty clear by him and other Devs that you risk your ship in live events and that your actions have consequences. I have lost ships myself this way.
In my opinion it's not CCPs turn to reimburse losses due to the inability to properly use and react on the results of a ship scanner.
But, it is indeed a grey zone, so I'm also not mad they reimbursed the losses and see where the decision came from.


CCP obviously doesn't care what Falcon thinks because they reversed his decision.
Sephira Galamore
Inner Beard Society
Kvitravn.
#247 - 2013-02-15 00:42:18 UTC  |  Edited by: Sephira Galamore
DurrHurrDurr wrote:
As someone in TEST I'm contractually obligated to not give a **** about CCP Falcon and his opinions because he used to be a shitspewing anti-goon/test publord before he worked at CCP.

:D

(Also, Goodnight! ;) )
Powers Sa
#248 - 2013-02-15 00:49:32 UTC
Sephira Galamore wrote:
DurrHurrDurr wrote:
That's not what rulesets are in this context you anus.

Thanks for the compliment! :D

DurrHurrDurr wrote:
The ruleset in this context is the set of rules as defined by EVE's mechanics. Those are essentially the same as the D&D 3.5 rulebook. If it came up that in internal discussions the TTIs 100% had to make it there and the PCs threw a wrench in it, it's the job of a good DM to come up with a clever way to get his objective completed, despite the players' intervention, within the realm of reasonable play. Otherwise it's not much more than masturbatory storytelling as opposed to a live roleplaying event in a sandbox environment.

Well, and as you could see during the live event, those QA Shield Extenders were part of the EVE mechanics (as evidence by there ingame existence). Yes, they were extremely overpowered. So are some NPCs in PnP. E.g. angelic creatures, greater demons or such. If the players had managed to get enough alpha to break the QA Shield Extenders, the Devs would indeed have been in the position you describe.

Finally I'd like to point out that, as I wrote in my first post in here, that I would indeed have appreciate more ways to interact with the delegates than via locale. But I do understand why the event was planned this way and enjoyed witnessing it.

If we had more time we would have probably tried to wardec that NPC corp.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Preceptor Stigmartyr
Deep Core Mining Inc.
Caldari State
#249 - 2013-02-15 00:51:17 UTC
Sephira Galamore wrote:
In my opinion it's not CCPs turn to reimburse losses due to the inability to properly use and react on the results of a ship scanner.


Who scans sandcastles before kicking them? It was only after I broke my toe I wanted to know what was in that thing Pirate

**4/19 **NEVER FORGET ಠ_ಠ

Sepherim
Imperial Shipment
Amarr Empire
#250 - 2013-02-15 00:54:30 UTC
DurrHurrDurr wrote:
As someone in TEST I'm contractually obligated to not give a **** about CCP Falcon and his opinions because he used to be a shitspewing anti-goon/test publord before he worked at CCP.


If you don't care about it, why bother continue the debate? You offered your point of view, and care not for the other side of the coin's view, so why continue.

Oh, and, btw, I agree with Sephira on everything she said. Not to mention the ruler of the Minmatarr is not a level 4 character, maybe your char is though ;)

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Powers Sa
#251 - 2013-02-15 00:57:38 UTC
Sephira Galamore wrote:
DurrHurrDurr wrote:
Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships.

In my opinion it's not CCPs turn to reimburse losses due to the players inability to properly use and react on the results of a ship scanner.

Hi, We used shipscanners and scouted them beforehand. That's where the screenshot of the fitted hardeners came from.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Alizabeth Vea
Doomheim
#252 - 2013-02-15 01:00:39 UTC
Powers Sa wrote:
Sephira Galamore wrote:
DurrHurrDurr wrote:
Except that in this case CCP have already pseudo-admitted that should not have been the case and are offering reimbursements to everyone that attempted to suicidegank one of the dev-extended ships.

In my opinion it's not CCPs turn to reimburse losses due to the players inability to properly use and react on the results of a ship scanner.

Hi, We used shipscanners and scouted them beforehand. That's where the screenshot of the fitted hardeners came from.


I covered what I ~though~ happened in another post: "I do not know why the QASE's were not communicated (my guess is they didn't register as anything out of the ordinary, no nice icon at the corner that exclaims "Amazing Mod. Click for Info!")."

Can you confirm why the devhax module was not reported to the ganking fleet?

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Preceptor Stigmartyr
Deep Core Mining Inc.
Caldari State
#253 - 2013-02-15 01:33:03 UTC  |  Edited by: Preceptor Stigmartyr
Alizabeth Vea wrote:

I covered what I ~though~ happened in another post: "I do not know why the QASE's were not communicated (my guess is they didn't register as anything out of the ordinary, no nice icon at the corner that exclaims "Amazing Mod. Click for Info!")."

Can you confirm why the devhax module was not reported to the ganking fleet?


^This

I was my fault. Being unacquainted with "QA" shield extenders I did not sound the alarm. I wasn't until after we fired and I was reading his mods out that other vets went: Shocked

An important military ship out on diplomatic mission fitted with 3k rounds of fireworks seems a bit out of character IMO. Ultimately I think that this as been a good opportunity to ensure future RP events are worthy of the sandbox.

**4/19 **NEVER FORGET ಠ_ಠ

Alizabeth Vea
Doomheim
#254 - 2013-02-15 01:53:01 UTC
Preceptor Stigmartyr wrote:
Alizabeth Vea wrote:

I covered what I ~though~ happened in another post: "I do not know why the QASE's were not communicated (my guess is they didn't register as anything out of the ordinary, no nice icon at the corner that exclaims "Amazing Mod. Click for Info!")."

Can you confirm why the devhax module was not reported to the ganking fleet?


^This

I was my fault. Being unacquainted with "QA" shield extenders I did not sound the alarm. I wasn't until after we fired and I was reading his mods out that other vets went: Shocked

An important military ship out on diplomatic mission fitted with 3k rounds of fireworks seems a bit out of character IMO. Ultimately I think that this as been a good opportunity to ensure future RP events are worthy of the sandbox.


Pretty understandable. If you just glance over the scans, they look t1, nothing special, just a funny name (But lots of meta stuff can have odd names). If, in the future, a special Dev Module is needed (Doesn't have to be QASE, maybe a gun or what not) an officer-type icon (or one specifically for Dev Mods) one the icon of the mod itself should be used.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Milton Middleson
Rifterlings
#255 - 2013-02-15 01:55:02 UTC
Having player actions that de facto auto-fail isn't railroading, since there are quite probably any number of other, more reasonable actions the PCs could have taken instead. They just chose to do something really dumb with a negligible chance of success. On the other hand, allowing a player action, having it succeed, and then having that success actually have zero impact on the progress of events is pretty much the definition railroading.

If CCP wants unkillable NPCs, that's actually not a big, since players aren't entitled to have every choice be viable. But they really should provide some methods of interaction, and make sure those methods are reasonably apparent.

Not to mention, the whole live event as executed is kind of goofy, since relying on the efforts of random bystanders for VIP protection is pretty dumb. Especially since even allowing someone in a position to attack a VIP generally means security screwed up somewhere. But then people would be whining about CONCORD blowing up their ship for violating
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#256 - 2013-02-15 03:14:37 UTC  |  Edited by: DurrHurrDurr
Milton Middleson wrote:
Having player actions that de facto auto-fail isn't railroading, since there are quite probably any number of other, more reasonable actions the PCs could have taken instead. They just chose to do something really dumb with a negligible chance of success. On the other hand, allowing a player action, having it succeed, and then having that success actually have zero impact on the progress of events is pretty much the definition railroading.

If CCP wants unkillable NPCs, that's actually not a big, since players aren't entitled to have every choice be viable. But they really should provide some methods of interaction, and make sure those methods are reasonably apparent.

Not to mention, the whole live event as executed is kind of goofy, since relying on the efforts of random bystanders for VIP protection is pretty dumb. Especially since even allowing someone in a position to attack a VIP generally means security screwed up somewhere. But then people would be whining about CONCORD blowing up their ship for violating


Jesus Christ, it's almost like all of you have never had to work around an obstacle before.

If you want to defend transiting VIPs in highsec, use probes and ships with ECM Bursts to ruin suiciceganking attempts.

One of the biggest marketing points in EVE is that everyone is somewhat vulnerable at all times. This should hold true for live event actors as well. Such is life in New Eden.
Faulx
Brother Fox Corp
#257 - 2013-02-15 03:46:46 UTC
CCP Goliath wrote:
Quick couple of questions for those who are angry or upset by the use of the modules.

1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.

Really hope to get some serious feedback on these. It will help a lot.

Your motivation for these questions, I assume, is that you don't want your main characters being killed off indiscriminately. Some people are harder to kill than others because of the influence they wield rather than their ship's capabilities. If Shakor or any high ranking government official wants safe passage, the obvious solution is that the NPC flies in a capital ship, which is cleared to jump into High sec. This, of course, obviates the need for an "escort" for said ship and denies many interesting game play avenues. Likewise, the current cloaking mechanic renders stealth ships (nearly) equally untouchable. The same again for a huge NPC support fleet or special modules programmed to fire upon or jam anyone locking the target.... They all make your NPC too removed from player interaction.

The whole point of bringing these characters to the field is that they influence the story and can, in turn, be influenced.

The first thing I thought of when I read the news article was... "They're going to get ganked." I assumed then that was the whole idea for the event. After seeing how the event played out, I realized the "point of failure" for this event was probably the internal strife between the tribes. If that was the case, the question you, as storyteller, should be asking is "Why are they even in space?" The whole event could have been done in the station, and, then, players would have had better understood that their main avenue of influence was through conversation.

So basically, the answer to all your questions:
1.) Both
2.) NPC actors should be as vulnerable as players. Their presence in space should make them vulnerable but more able to wield influence in the story. As such, they should not venture out without good reason: for example, to complete some otherwise unobtainable goal. Ultimately, this will make their presence in the sandbox more meaningful (rather than being the distant set-dressing that the empires, and all their agents, have previously been).
3.) This would be fine, but (assuming the ship is of Empire design and not based on Ancient technology, like Jamyl's Abaddon) the tank should not be so large as to cause people to ask the question, "Why isn't this technology more widely available?" Consequently, the NPC should still be killable.

P.S.
I tinkered with some numbers (scroll to the bottom), and if you put your VI NPC into a (top of the line) tank-only TTI fit that relies on RR for repairs... you could achieve 400,000-600-000 EHP... modestly well protected.
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#258 - 2013-02-15 04:04:40 UTC
Give information for T2 fits, not top-of-the-line; they can only use T1/T2 modules. They're free to use any implants they want, however, since those can't be injected into the EVE landscape upon death.
Faulx
Brother Fox Corp
#259 - 2013-02-15 04:06:19 UTC  |  Edited by: Faulx
Actually they said they were looking into 0% loot drop rates, so top of the line will do nicely from both a mechanical and a rollplay perspective.

*assuming its implemented
**and would be a damn sight better than randomly adding modules of unknown origin (i.e. deus ex machina)
Nevyn Auscent
Broke Sauce
#260 - 2013-02-15 04:12:21 UTC
DurrHurrDurr wrote:


Jesus Christ, it's almost like all of you have never had to work around an obstacle before.

If you want to defend transiting VIPs in highsec, use probes and ships with ECM Bursts to ruin suiciceganking attempts.

One of the biggest marketing points in EVE is that everyone is somewhat vulnerable at all times. This should hold true for live event actors as well. Such is life in New Eden.



Uh, learn your mods?
ECM Bursts are Capital only modules.
Meaning.... YOU CAN'T USE THEM IN HIGH SEC!

Goons are complaining they had no way to influence the event. Well thats nice. Neither did the 'Defending Fleets' who were putting a lot more time on the line assembling a bunch of random alliance people together and organising them into a semblance of a fleet.

Maybe it's time for 'Remote Shield Extender' 'Remote Armour Enhancers' and the like to exist. So you can actually do a real escort vs a suicide gank on whatever ship you want.
*vanishes to the FRF & gets the asbestoes underwear on now*