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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
Silas Vitalia
Doomheim
#201 - 2013-02-14 18:58:03 UTC
Samira Kernher wrote:
Silas Vitalia wrote:
Actually it appears to be the same oft-repeated history of Goons whining about something until they get their way. but point is taken.


If it had been a 50-70 ship-large fleet of Amarr RPers, would you still think it okay to have used QA Shield Extenders and invincible actors that break the sandbox? Would you think them 'whining' if they complained about the sandbox becoming a railroaded themepark?

The fact that it was Goons is completely irrelevent to the discussion.


Two separate issues.

Yes I would have same responses to any "well-known" RP group doing the same things with the same results and starting a similar thread.

I'm personally more interested in the fiction, where things are going, and things developing than having every.single.event be a 'shoot the actors' event. But that's just me.

I think ccp also runs regular loot pinata events that might cater more to this kind of playstyle as well.

It's also more of a larger issue with gameplay mechanics not quite up to reflecting how things would react in a more 'real' world, by way of the things mentioned previously such as docking / KOS by Concord, etc. Gankers take advantage of an extremely unresponsive and unpredictive NPC environment to do their work. I'm quite alright with that with regards to other players but it does break the immersion walls down sometimes with respect to live events and VIP event characters.

Until those things are amended I've got no problems with GMs handwaving workarounds to any events in order to propel larger PF forward.



Sabik now, Sabik forever

Samira Kernher
Cail Avetatu
#202 - 2013-02-14 19:00:40 UTC  |  Edited by: Samira Kernher
Hoshi Takasu wrote:
Samira Kernher wrote:
There are ways to ensure the survival of actor NPCs, without simply making them invincible.

Name one.


I already did. As have other people. As have CCP.

Quote:
CCP Falcon wrote:
As I've said previously, the feedback from this thread has been taken on board, and the modules in question won't be something we'll ever use again for live events.

So we are never going to see events with high ranking NPC characters again unless the storyline requires them to die? yay. Straight


You should have some faith in CCP.
Stitcher
School of Applied Knowledge
Caldari State
#203 - 2013-02-14 19:10:26 UTC  |  Edited by: Stitcher
Samira Kernher wrote:
Hoshi Takasu wrote:
Samira Kernher wrote:
There are ways to ensure the survival of actor NPCs, without simply making them invincible.

Name one.


I already did. As have other people. As have CCP.


Both suggestions boil down to "hold a completely different event".

Which, you know, on your side, but the question is, what could the escort players have done in the specific scenario we were presented with to prevent the big shiny actor ship from exploding, and the answer is.... well... Nothing. The way the event was constructed put the question of whether or not the actor's ship would survive completely out of our hands.

The addition of the QA module put it out of everyone else's hands too. If the goons had successfully blown up the actor, I would have raised my concerns about one side's effective uselessness with Falcon, but as it turned out everybody was on a level playing field, we just lacked some information regarding how much our actions could influence the event.

AKA Hambone

Author of The Deathworlders

Samira Kernher
Cail Avetatu
#204 - 2013-02-14 19:15:08 UTC
I don't know enough about the game mechanics to argue that front. I'll just say that if that was indeed the case, if the TTI's would have been instantly vaporized without the QASEs, escort/logi fleet or no, then that is something that should be changed for the future. Both sides should be able to make a difference and affect the outcome.
Stitcher
School of Applied Knowledge
Caldari State
#205 - 2013-02-14 19:22:13 UTC
Like I said: I'm fine with the idea of an event being a "cutscene" where the outcome is less malleable. I just want to know ahead of time if what we're turning up to is such an event.

AKA Hambone

Author of The Deathworlders

Andski
Science and Trade Institute
Caldari State
#206 - 2013-02-14 20:00:16 UTC
Remember when Goonswarm did an event last year and participation from the playerbase was in the high hundreds?

You should consult with us if you need advice on running successful events, clearly.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Davlos
State War Academy
Caldari State
#207 - 2013-02-14 20:12:36 UTC
The usage of QA extenders was worth it to see tears of this volume flow into the forums. Big smile There's nothing more satisfying than to see Vea cry.
Scatim Helicon
State War Academy
Caldari State
#208 - 2013-02-14 20:14:45 UTC
Frankly, I'm pretty sure that had the character in question been flying a regular Tempest, nobody in GSF would have even noticed, let alone tried to interfere. Flying around in a virtually priceless and unique ship isn't necessarily the smartest way to ensure arriving safely at your destination without incident.

Every time you post a WiS thread, Hilmar strangles a kitten.

Sloth Arnini
Sebiestor Tribe
Minmatar Republic
#209 - 2013-02-14 20:27:55 UTC  |  Edited by: Sloth Arnini
I'm inclined to agree with Stitcher that there is no way those of us who escorted the delegates could actually have dealt with a suicide gank. The fleet I was part of was a coordinated shield cruiser/BC fleet with logi and boosts. It could have mounted credible resistance to a fair sized, sustained attack if one was presented.

However, there will always be more would be gankers than defenders, especially if shiny ships are in play.

I know nothing about coding, but perhaps there might be scope for players to self-flag for events? Essentially, players take on the event flag in order to interact with the event actor (well, in a way that involves F1 to F8). They become engageable by anyone else with the event flag active. This would give the defenders an opportunity to scout out who was really dangerous and who was just a bystander and act pre-emptively.

We have duelling mechanics now which are a kind of self flagging. There would need to be some sort of warmup before the flag became valid of course, so people couldn't just flag up the second they intended to gank, but a 10 minute warmup time would be ample for a competently led fleet to identify the threat and assess the situation.

Event actors would need to respond to their defenders' suggestions in a plausible fashion however. Capsuleers may be immortal, and some might be megarich, but we don't see Tech barons leeroying into gank traps do we? If nothing else, they would be ridiculed for their stupidity however rich they are.
Andski
Science and Trade Institute
Caldari State
#210 - 2013-02-14 20:30:06 UTC  |  Edited by: Andski
Sloth Arnini wrote:
I know nothing about coding, but perhaps there might be scope for players to self-flag for events? Essentially, players take on the event flag in order to interact with the event actor (well, in a way that involves F1 to F8). They become engageable by anyone else with the event flag active. This would give the defenders an opportunity to scout out who was really dangerous and who was just a bystander and act pre-emptively.


Um, they already gain a criminal flag if they shoot the event actor. How would this "event flag" stop them from warping in Tornadoes, taking on the flag and engaging immediately?

Also, an alpha-based suicide gank of this scale would inevitably have staggered damage unless it's one guy running 60 Tornadoes through ISBoxer. I can count the number of people I know of that can do that on TQ on one hand.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sloth Arnini
Sebiestor Tribe
Minmatar Republic
#211 - 2013-02-14 21:06:12 UTC
Andski wrote:

Um, they already gain a criminal flag if they shoot the event actor. How would this "event flag" stop them from warping in Tornadoes, taking on the flag and engaging immediately?

Also, an alpha-based suicide gank of this scale would inevitably have staggered damage unless it's one guy running 60 Tornadoes through ISBoxer. I can count the number of people I know of that can do that on TQ on one hand.


Quote:
There would need to be some sort of warmup before the flag became valid of course, so people couldn't just flag up the second they intended to gank, but a 10 minute warmup time would be ample for a competently led fleet to identify the threat and assess the situation.


Assuming escort fleet was competent, they'd have scouts ahead. Just like a regular PVP fleet. Scouts who could see that there was a likely hostile fleet in system.

And if they're an incompetent rag-tag just along for the party, well, the guy they were escorting would deserve to be shot down. Just like anyone else in an uncoordinated fleet.

Though I suppose I should have made clear that the event flag would need to show up in local like suspect/criminal flags.
Powers Sa
#212 - 2013-02-14 21:08:55 UTC
Akrasjel Lanate wrote:

ShockedShockedShocked

I guess that'll teach you to smugdog it up in one of my debate threads.

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Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Callic Veratar
#213 - 2013-02-14 21:12:08 UTC
CCP Goliath wrote:
Callic Veratar wrote:
3) A flag for actor players that sets the drop rate to 0% for ship loss. If no modules drop, you can fit anything. (Wouldn't Republic Fleet ships be fully fit with Republic Fleet gear?).


We actually were going to do (1) initially, or indeed just send envoys on the Elder's behalf, but lack of manpower stopped us from executing. (2) is not possible due to technical constraints, as is (3) sadly. Interestingly, I have just thought of a workaround for (3) that might work and am going to talk to some devs about it! (4) is too labour intensive and also immersion breaking.


Reworking the drop rates could be interesting all around, changing it from static RNG to something more dynamic:

- Damaged mods have less of a chance of survival (based on % damage)
- Burnt out mods rarely survive
- High alpha wrecking shots reduce module survival chance (1400mms)
- Low DPS increase module survival chance (50 Acolyte Is)
- Fragile or volatile items could be given greater chance to break
- New modules could be introduced that will automatically incinerate ship cargo on destruction.

I doubt it's as simple as a single for-each-if loop over all modules. But the whole thing could be built with a control to say what might and might not survive for these special characters.

Now I'm imagining an FC yelling "overheat everything, burn out everything to prevent recovery".
Sepherim
Imperial Shipment
Amarr Empire
#214 - 2013-02-14 21:21:41 UTC
Sloth Arnini wrote:
I know nothing about coding, but perhaps there might be scope for players to self-flag for events? Essentially, players take on the event flag in order to interact with the event actor (well, in a way that involves F1 to F8). They become engageable by anyone else with the event flag active. This would give the defenders an opportunity to scout out who was really dangerous and who was just a bystander and act pre-emptively.

We have duelling mechanics now which are a kind of self flagging. There would need to be some sort of warmup before the flag became valid of course, so people couldn't just flag up the second they intended to gank, but a 10 minute warmup time would be ample for a competently led fleet to identify the threat and assess the situation.

Event actors would need to respond to their defenders' suggestions in a plausible fashion however. Capsuleers may be immortal, and some might be megarich, but we don't see Tech barons leeroying into gank traps do we? If nothing else, they would be ridiculed for their stupidity however rich they are.


I like this idea a lot. It could also help keep track of who did what and who were present, as well as adjust the propper in game consequences for the afteractions such as medals or standings loss or whatever.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Vincent Athena
Photosynth
#215 - 2013-02-14 22:16:25 UTC
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.

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Sephira Galamore
Inner Beard Society
Kvitravn.
#216 - 2013-02-14 22:17:16 UTC  |  Edited by: Sephira Galamore
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.

But isn't he actually roleplaying then?

Most players play a role with their character, within the world of New Eden, without caring for lore or such. Just like on earth there are people that live their lives without any idea about politics and history.
If you say "I'm going to rat a bit in lowsec today" or "It's hotdrop o'clock!".. that fits perfectly within eve... that goes for most interaction - with exceptions of course. You are not _actually_ flying a spaceship and killing pirates. You are playing a character that does so.
Stirko Hek
New Home Industries
#217 - 2013-02-14 22:22:43 UTC  |  Edited by: Stirko Hek
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.


"You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!".

I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE.
Andski
Science and Trade Institute
Caldari State
#218 - 2013-02-14 22:23:40 UTC
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.


If role-players want to isolate themselves, they can move to do these events on the test server.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Davlos
State War Academy
Caldari State
#219 - 2013-02-14 22:38:30 UTC
Stirko Hek wrote:
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.


"You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!".

I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE.


On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos".

This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should.
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#220 - 2013-02-14 22:42:25 UTC
As far as I'm aware, CCP employees have access to Aurora implants, which make their ship immensely strong in comparison to the average hull.

If you want to protect yourself from your average gank group and still have the event occur but reward players that make a legitimate and concerted effort to disrupt the event (whether by notable character assassination, convoy ambush or what-have-you), just use your Aurora implant set. You'll have enough EHP on whatever ship you choose to fly that only a legitimate, concerted effort would be able to take you down.