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Economy

Author
Dea della Morte
Perkone
Caldari State
#1 - 2013-01-31 04:40:35 UTC  |  Edited by: Dea della Morte
So there's no doubt that the eve economy is vast, almost one-of-a-kind in an MMORPG, and pretty cool to think of if you really examine it. Just wanted to say that because it is pretty neat, we made an economy within an economy, neato.

Now to my question, what infulences the market prices more? Ive been asking myself this for a while, and kinda came down to three concusions, Out of PLEX, Tech, and Trit, which one of these influences the market moe, i remember being able to buy a chimera for ~650m isk at one point, is this just normal inflation? or because a certain commodity has been inflated in price, leading to a ripple effect?

Fruit for thought, post constructivley please
Dersk
Perkone
Caldari State
#2 - 2013-01-31 04:46:02 UTC
I'm fond of eve going a week without tritanium to test its effect on the market.
Unsuccessful At Everything
The Troll Bridge
#3 - 2013-01-31 04:46:43 UTC
I believe that the economy was thrown out balance by the super inflation of Noobships. once they were free...now theyre going for like 14k isk. ...thats a 14000% increase! If thats not market breaking..i dont know what is!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Dea della Morte
Perkone
Caldari State
#4 - 2013-01-31 04:50:10 UTC
Dersk wrote:
I'm fond of eve going a week without tritanium to test its effect on the market.


I was thinking that too, imagine CCP seeded trit for a week @ 1 isk/piece? i have a feeling i'd be buying my chimera for a couple tens of millions.. lol
Dea della Morte
Perkone
Caldari State
#5 - 2013-01-31 04:51:37 UTC
Unsuccessful At Everything wrote:
I believe that the economy was thrown out balance by the super inflation of Noobships. once they were free...now theyre going for like 14k isk. ...thats a 14000% increase! If thats not market breaking..i dont know what is!


They should just make them un-sellable, and un-reprocessable again, make them unsellable, then people will just get free trit from the reprocessing, so both would do, besids, who buys noobships, if i ever see a new player buy one, id just contract him 50 rifters or something
RubyPorto
RubysRhymes
#6 - 2013-01-31 07:08:08 UTC
Dea della Morte wrote:
Unsuccessful At Everything wrote:
I believe that the economy was thrown out balance by the super inflation of Noobships. once they were free...now theyre going for like 14k isk. ...thats a 14000% increase! If thats not market breaking..i dont know what is!


They should just make them un-sellable, and un-reprocessable again, make them unsellable, then people will just get free trit from the reprocessing, so both would do, besids, who buys noobships, if i ever see a new player buy one, id just contract him 50 rifters or something


They were made sellable because they were buffed such that each are somewhat interesting ships to fly in their own right, and this allows people to try different ones.

They still can't be reproccessed, and you still get one of your race for free.

As for what drives prices, CCP did a recent dev blog which updated each of the price indices. Goods can't really be said to cause price index shifts, mechanical or market shifts cause price index shifts.
So for your Carrier example, that has primarily been caused by CCP nerfing drone poop and Meta0 rat droppings.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

GreenSeed
#7 - 2013-01-31 07:17:24 UTC
minerals...

and prices will keep rising.


people for some reason seem oblivious to the fact that the "tiercide" is increasing the mineral consumption by a ******** amount. and mineral extraction on highsec is not limited by miners, its limited by the downtime grow of belts.

just to make it clear, all tiers are removed and all ships are being balanced utility/mineral cost with the previously most expensive ship.

why do you think people are buying BCs like crazy? the new floor will be 70m. and what about Battleships? better buy those t1 battleships now, most people wont be able to afford them after the tiercide gets to them.

and all this makes me wonder why people ask for highsec to get nerfed.... when it IS getting nerfed as we speak! and as usual narrow minded highsec dwellers don't even realize it. trit will hit 10isk, and they will still race each other to mine the exhausted belts instead of securing lowsec or claiming SoV.
Dinsdale Pirannha
Pirannha Corp
#8 - 2013-01-31 07:19:46 UTC
Dea della Morte wrote:
So there's no doubt that the eve economy is vast, almost one-of-a-kind in an MMORPG, and pretty cool to think of if you really examine it. Just wanted to say that because it is pretty neat, we made an economy within an economy, neato.

Now to my question, what infulences the market prices more? Ive been asking myself this for a while, and kinda came down to three concusions, Out of PLEX, Tech, and Trit, which one of these influences the market moe, i remember being able to buy a chimera for ~650m isk at one point, is this just normal inflation? or because a certain commodity has been inflated in price, leading to a ripple effect?

Fruit for thought, post constructivley please


One of these days I should do an analysis of how much moon goo is required to make some very necessary, common T2 items.
It would be very enlightening to know how much ISK from a DC II sale ends up in the hands of the moon goo holders.

I think that OTEC would be quite unhappy if everyone who played Eve realized how much coin gets directed into the hands of null sec from the sales of T2 mods and ships.

I would also like to know precisely how many of each class of the R moons exist in the game.
CCP had their dev's spend a day learning SQL and we had a dev blog about something idiotic about how much has been spent on bounties. Things like moon goon production, the current breakdown of PvE income, the amount of supercaps in the game, all easy SQL commands, we hear nothing about.

It is quite enlightening in and of itself that CCP has not released any precise data of consequence since Diagoras quit.
TharOkha
0asis Group
#9 - 2013-01-31 07:20:14 UTC
Dea della Morte wrote:
.... i remember being able to buy a chimera for ~650m isk at one point, is this just normal inflation? or because a certain commodity has been inflated in price, leading to a ripple effect?


Drone poo removal. "Gun mining" was several times more efficient than mining with barges = market was flooded with tons of cheap minerals, especialy tritanium which is the major commodity and determnes the final price of the product (no matter if T1 or T2)

Minerals are Alpha and Omega (mainly tritanium, pyerite, nocxium). If minerals price raise, everything will be more expensive.
Abrazzar
Vardaugas Family
#10 - 2013-01-31 12:04:52 UTC
On a somewhat related note. What happened with the Mining Foreman Mindlink? I remember finding one in a structure of a storyline mission and kept it but never used it. Now I come back from a long hiatus and the link sells for more than a billion ISK. What did I miss?
Whitehound
#11 - 2013-01-31 12:33:09 UTC
Dea della Morte wrote:
So there's no doubt that the eve economy is vast, almost one-of-a-kind in an MMORPG, and pretty cool to think of if you really examine it. Just wanted to say that because it is pretty neat, we made an economy within an economy, neato.

Now to my question, what infulences the market prices more? Ive been asking myself this for a while, and kinda came down to three concusions, Out of PLEX, Tech, and Trit, which one of these influences the market moe, i remember being able to buy a chimera for ~650m isk at one point, is this just normal inflation? or because a certain commodity has been inflated in price, leading to a ripple effect?

Fruit for thought, post constructivley please

I would order them as follows:

1. Tritanium - Almost everything requires it to be build and almost every item gives some back when reprocessed.
2. PLEX - One can play without it but many use it and there is a constant and strong demand for it.
3. Tech - It is needed for T2 production, but one can play the game with only T1 ships and this includes super capitals and Titans.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#12 - 2013-01-31 12:42:17 UTC
I would order it as follows

1) the players
2) the players
3) the players
Whitehound
#13 - 2013-01-31 12:48:11 UTC  |  Edited by: Whitehound
TheBlueMonkey wrote:
I would order it as follows

1) the players
2) the players
3) the players

Exactly what I did, only am I one step ahead of you, because I was thinking "what is it the players need the most?" Hence my order is Tritanium > PLEX > Tech.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Dave Stark
#14 - 2013-01-31 12:49:39 UTC
Abrazzar wrote:
On a somewhat related note. What happened with the Mining Foreman Mindlink? I remember finding one in a structure of a storyline mission and kept it but never used it. Now I come back from a long hiatus and the link sells for more than a billion ISK. What did I miss?


you get the storyline mission less often, or something.
mokslininkas
Vak'Atioth War Veterans
#15 - 2013-01-31 12:53:58 UTC
Dea della Morte wrote:
So there's no doubt that the eve economy is vast, almost one-of-a-kind in an MMORPG, and pretty cool to think of if you really examine it. Just wanted to say that because it is pretty neat, we made an economy within an economy, neato.

Now to my question, what infulences the market prices more? Ive been asking myself this for a while, and kinda came down to three concusions, Out of PLEX, Tech, and Trit, which one of these influences the market moe, i remember being able to buy a chimera for ~650m isk at one point, is this just normal inflation? or because a certain commodity has been inflated in price, leading to a ripple effect?

Fruit for thought, post constructivley please


thats very simple, accumulation of isk in game. if it were possible to link isk and materials...
Ptraci
3 R Corporation
#16 - 2013-01-31 13:04:50 UTC
Dea della Morte wrote:
Dersk wrote:
I'm fond of eve going a week without tritanium to test its effect on the market.


I was thinking that too, imagine CCP seeded trit for a week @ 1 isk/piece? i have a feeling i'd be buying my chimera for a couple tens of millions.. lol



Trit and pyerite have a huge impact on supercapital production costs since these minerals are relatively harder to come by in nullsec. A day's mining for the average multi-boxing indy player will usually get you more than enough zydrine and megacyte. It only takes a few days to obtain the nocxium and isogen. But trit, pyerite and mexallon prices are pegged high and will stay high as long as supercaps are being built.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#17 - 2013-01-31 13:19:50 UTC
Whitehound wrote:
TheBlueMonkey wrote:
I would order it as follows

1) the players
2) the players
3) the players

Exactly what I did, only am I one step ahead of you, because I was thinking "what is it the players need the most?" Hence my order is Tritanium > PLEX > Tech.


If you watch a spread of items across the market you'll notice that people manipulate the market a reasonable amount so a pure "supply\demand" isn't too relevant in some cases.

I think you're over simplifying a rather complicated system tbh.
Skorpynekomimi
#18 - 2013-01-31 13:23:23 UTC
Trit. It's needed for EVERYTHING. I buy huge amounts of it. I used to sell large amounts of it back when I mined.

The sheer amount of the stuff going through the market is astronomical, literally. And every noob mines veldspar.

Economic PVP

Whitehound
#19 - 2013-01-31 13:54:22 UTC
TheBlueMonkey wrote:
...
1) the players
2) the players
3) the players
...

I think you're over simplifying a rather complicated system tbh.

You cannot argue on one side that it is all players and then come with another saying that it is a system. What is it? Is it a system or players?

I still believe it is players, that it is demand and offer created by players, and not an incomprehensible system.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#20 - 2013-01-31 14:27:21 UTC
Abrazzar wrote:
On a somewhat related note. What happened with the Mining Foreman Mindlink? I remember finding one in a structure of a storyline mission and kept it but never used it. Now I come back from a long hiatus and the link sells for more than a billion ISK. What did I miss?


The implant drops from a storyline mission. At one point CCP added more storyline missions, so the probably of getting the correct storyline mission with that specific implant, dropped past the point where it could reliably supply demand.
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