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CCP... The Simple Solution to the NPC Corp Issue

Author
Skeln Thargensen
Doomheim
#421 - 2013-01-30 22:13:52 UTC
You'll get into other aspects or become bored and unsub. maybe you'll resub at some point. I'm not really sure how i feel about it myself, I'm trying PvP right now and just losing losing losing and frikkin lag in horrific in low sec. wtf is up with my overheat i can't even tell if it's on or not?

forums.  serious business.

Natsett Amuinn
Caldari Provisions
Caldari State
#422 - 2013-01-30 22:55:08 UTC
Skeln Thargensen wrote:
Natsett Amuinn wrote:
Skeln Thargensen wrote:
Natsett Amuinn wrote:
And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.


sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes.

And still leave highsec a pleasant little haven for us spacebums.

Exactly.

It could potentially help with a lot of "issues" in EVE. Including mine as a null industrialist, and it wouldn't involve restricting people from being able to do anything, or "force" them to join a player corp or play where they don't want to.

The only people that would be directly effected are the people who play in player run corps and already deal with wardecs.


How to deal with neutral alts though...

I suppose what you could do is declare the system contested and CONCORD will no longer intervene until the war is over, so anyone in system is a legitimate target.

I suggested a kind of bid system that would determine who gets the station at the end of a war, depending on winner and loser.

If neuteral alts interfere, they interfere.
The only thing I wouldn't want is for someone to come along during a contested period and be able to poach the station away from someone.


I don't know how many people played Lineage 2.
A castle was contested something like once a month, and you had to basically register that your guild was going to fight for control of it. Other people could get involved, but only the parties fighting over the castle would end up with it.

I would be fine with high sec having more structure than null has, it makes sense for there to be in high.

Something along the lines of:
You get a week to do what you want with the station, after one week it's contestable. When someone makes a claim, an amount of isk is required by CONCORD; this is the "opening bid" on the station. There would be a window of like a day, or 12 hours or something along that line, and the person with the highest bid on the station gets to fight over for it.

Anyone can actually do the fighting, but only one of two corps will end up with it at the end.

This way, I could make the claim and have someone else fight for me.

There would obviously have to a "something" that needs to be destroyed and defended within a given period of time for a winner and loser to be determined.

The fights can even be structured so that they happen at given times in particular areas to prevent a bunch of systems all near each other having hundreds of ships shooting each other at the same time. It can be rationalized that CONCORD oversees the engagements to maintain a level of order and civility in high sec, as well as a desire to preserve stellar assets and reduce "space trash".
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#423 - 2013-01-30 22:58:19 UTC  |  Edited by: Carmen Electra
I've been having a lot of fun playing EVE running missions with this char and I'm now training up an alt to be a trader. I'm genuinely sorry to hear that some of the PvPers are feeling that their corner of the sandbox is lacking in some way. I'd fully support (for whatever that is worth) any proposition that would make the PvPers experience more enjoyable. However, I don't think that fun should come at my expense. The risk mechanics in this game are what makes it so exciting to play, but I should still be able to manage that risk. (Eg. knowing, or learning the hard way, not to fly around in a shuttle loaded with PLEX.)

I had a bunch of fun last night doing a little PvP with a friend who active in null corps/alliances. I had fun because I spent a long time crafting a cheap PvP Atron. I also got a jump clone set up so that getting podded would not cost me millions in implants. I tried to steal some goonswarm loot at a gatecamp and got podded within seconds. Later that day, I tried to take down a rookie ship in lowsec within range of station guns and lost my ship before my 3rd volley was away. I lost two ships and a clone. I loved every second of this because I was given a chance to prepare for my encounters.

PvPers wanting to be able to wardec anyone is like soldiers wanting to be able to legally murder unarmed accountants in their offices. It makes no sense, and even if it did, it would be poor sportsmanship. If you want to PvP with me, either wait until I'm good and ready, or private msg me and we'll play some Battlefield 3. Bottom line: NPC corps aren't broken.

To those who feel compelled to do background checks on everyone: while I probably played EVE before most anyone on this forum, I consider myself quite a n00b. I have 9M SP, and have played only a few months total despite this char being born in 2003.
Nicolo da'Vicenza
Viziam
Amarr Empire
#424 - 2013-01-30 23:19:00 UTC
Skeln Thargensen wrote:
Nicolo da'Vicenza wrote:
Skeln Thargensen wrote:
so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.

consequences to bad ideas.

hm 3 accounts to pay for regular access to one freighter
yeah sounds like mr metahauler never heard of opportunity cost, sounds like he never got past the "if i mine the ore itself its free' phase of eve business
or bat country


that's not the point, the point is it's utterly feasible to game the war mechanic through alts in a way that makes the existence of wars reward this behaviour and punish everyone else.

Your point is that you're running your metahauling operation at 1/3rd potential efficiency with paper thin freighters that can transport less compared to groups that actively defend their logistics operations. As opposed to now with wardec immunity at effectively no cost. Like you said, that's a 'consequence for a bad idea'.
Skeln Thargensen
Doomheim
#425 - 2013-01-30 23:57:25 UTC
Nicolo da'Vicenza wrote:
Skeln Thargensen wrote:
Nicolo da'Vicenza wrote:
Skeln Thargensen wrote:
so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.

consequences to bad ideas.

hm 3 accounts to pay for regular access to one freighter
yeah sounds like mr metahauler never heard of opportunity cost, sounds like he never got past the "if i mine the ore itself its free' phase of eve business
or bat country


that's not the point, the point is it's utterly feasible to game the war mechanic through alts in a way that makes the existence of wars reward this behaviour and punish everyone else.

Your point is that you're running your metahauling operation at 1/3rd potential efficiency with paper thin freighters that can transport less compared to groups that actively defend their logistics operations. As opposed to now with wardec immunity at effectively no cost. Like you said, that's a 'consequence for a bad idea'.


boring post lol.

forums.  serious business.

Not Politically Correct
Doomheim
#426 - 2013-01-31 01:47:13 UTC  |  Edited by: Not Politically Correct
Natsett Amuinn wrote:

No wai! not a 10 man corp.


Edit: You have a lot of alts guy.


Three, count them, three real players. Looking for more, but the game sux now and it is hard to find them. Big smile

EDIT!!: I have 14 characters, but I've shut down most of my accounts. There are 8 currently active.
Not Politically Correct
Doomheim
#427 - 2013-01-31 01:54:32 UTC
Fey Ivory wrote:
Heaty debate ;P

First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...

Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...

High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !

Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...

And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case be great !

Very well said. TY
Not Politically Correct
Doomheim
#428 - 2013-01-31 02:04:18 UTC
Carmen Electra wrote:
I've been having a lot of fun playing EVE running missions with this char and I'm now training up an alt to be a trader. I'm genuinely sorry to hear that some of the PvPers are feeling that their corner of the sandbox is lacking in some way. I'd fully support (for whatever that is worth) any proposition that would make the PvPers experience more enjoyable. However, I don't think that fun should come at my expense. The risk mechanics in this game are what makes it so exciting to play, but I should still be able to manage that risk. (Eg. knowing, or learning the hard way, not to fly around in a shuttle loaded with PLEX.)

I had a bunch of fun last night doing a little PvP with a friend who active in null corps/alliances. I had fun because I spent a long time crafting a cheap PvP Atron. I also got a jump clone set up so that getting podded would not cost me millions in implants. I tried to steal some goonswarm loot at a gatecamp and got podded within seconds. Later that day, I tried to take down a rookie ship in lowsec within range of station guns and lost my ship before my 3rd volley was away. I lost two ships and a clone. I loved every second of this because I was given a chance to prepare for my encounters.

PvPers wanting to be able to wardec anyone is like soldiers wanting to be able to legally murder unarmed accountants in their offices. It makes no sense, and even if it did, it would be poor sportsmanship. If you want to PvP with me, either wait until I'm good and ready, or private msg me and we'll play some Battlefield 3. Bottom line: NPC corps aren't broken.

To those who feel compelled to do background checks on everyone: while I probably played EVE before most anyone on this forum, I consider myself quite a n00b. I have 9M SP, and have played only a few months total despite this char being born in 2003.


Again, very well said.

It appears that the silent majority really is coming ou to support this thread. And a new direction for Eve.
Not Politically Correct
Doomheim
#429 - 2013-01-31 02:06:07 UTC
Nicolo da'Vicenza wrote:

Your point is that you're running your metahauling operation at 1/3rd potential efficiency with paper thin freighters that can transport less compared to groups that actively defend their logistics operations. As opposed to now with wardec immunity at effectively no cost. Like you said, that's a 'consequence for a bad idea'.


Paper thin freighter? Where have you been?
Jenn aSide
Soul Machines
The Initiative.
#430 - 2013-01-31 13:34:27 UTC
Fey Ivory wrote:
Heaty debate ;P

First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...

Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...

High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !

Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...

And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case be great !


Very typical of a person enjoying an advantage not understanding why their advantage is unfair.

I too pay to play this game, yet most of my characters are not immune from war decs.

My crime? I had the NERVE to put most of my toons in player corps in a player driven game. I am effectively PUNISHED for participating in truly emergent gameplay where as a person who pays the exact same sub i do but stays in an npc corp gets to enjoy almost all aspects of the game while not being in much danger.

You selfish nimrods not seeing that as unfair is a sad commentary on Human Nature.
turmajin
The Scope
Gallente Federation
#431 - 2013-01-31 15:03:17 UTC  |  Edited by: turmajin
What aload of whinging babies have posted here asking for NPC corp to be war deccable or banned.Your whole premise and vaildation for it is false for a start. They own no space or infastructure ect ,so all your gaining is targets and more people who will want to tear your precious corp/ alliance down .If all the NPC corp players banded together they would most probily equal TEST/ GSF ect if not exceed ,and theirs alot of old vets in them to boot.Alot of players are in NPC corps because they have the freedom to do exacty what they want to do every day.Want to mine ,can do want to ninja mine in low or 0.0 can do want to manufature or transport can do,want to explore or mission run can do,want to PvP in low sec or 0.0 can do.Ive no director telling me what to do that day or any other day.i make decisions for myself.Unlike the players in some player corp. i have the freedom to do exactly what i want to do in game day by day every day.NICOLO DE VICENZA and his ilk are just cry babies becuse they cant make any decision on there own or maybe cant survie on their own or just so risk adverse they wont take the risk of losing ships without the corp replacing them for him..So if the chioce is FREEDOM TO CHOOSEor BEING TOLD WHAT TO DO been there done that thank you..I think ill choose the freedom thank you.NOW STOP BEING SUCH A TOTAL IDIOTand go TROLL elsewhere.
Natsett Amuinn
Caldari Provisions
Caldari State
#432 - 2013-01-31 15:11:26 UTC  |  Edited by: Natsett Amuinn
Not Politically Correct wrote:
Natsett Amuinn wrote:

No wai! not a 10 man corp.


Edit: You have a lot of alts guy.


Three, count them, three real players. Looking for more, but the game sux now and it is hard to find them. Big smile

EDIT!!: I have 14 characters, but I've shut down most of my accounts. There are 8 currently active.

If you think it sucks wtf are you hear for.

Quit if you think it sucks, it's never going to get better for you.

"I want more people, but the game sucks." You're a horrible ******* customer.
Are you one of those people that pays for cable, and then bitches that there's never anything good on?
Are you one of those people that will watch a crappy movie and then complain it sucked, instead of finding something else 10 minutes in?

Try excersizing a little common sense and the world becomes a much easier palce to enjoy.
Sir Diablos
Requiem Knowledge
#433 - 2013-01-31 18:59:06 UTC
This all reminds me of the time when players were demanding fixes to FW and assault frigates, and the CSM/CCP response was to nerf the Drake.

Once more, don't mess with the stuff that works. Fix the stuff that doesn't.

I sometimes have to wonder when the harshness of space was replaced with the soft foamy feel of a theme park.

Natsett Amuinn
Caldari Provisions
Caldari State
#434 - 2013-01-31 19:50:57 UTC  |  Edited by: Natsett Amuinn
Sir Diablos wrote:
This all reminds me of the time when players were demanding fixes to FW and assault frigates, and the CSM/CCP response was to nerf the Drake.

Once more, don't mess with the stuff that works. Fix the stuff that doesn't.

NPC corps aren't working as intended, no buff anywhere will fix it.

Some of you are going to be really dissapointed when CCP does something like require you to be in .7 or lower space to do T2 production.


Coincidentally, every broken mechanic is working for the people who exploit it. Unfortunately, almost everyone exploits the NPC corps; so few people are willing to admit it's broken.

God forbid it be better to join a player run corp.


Did I mention that CCP doesn't want you to stay in the NPC corp, but wants you to join player run ones?
Not that you would give a ****.


Edit: I'm sure it would be hard for you to move back to the NPC corp when your 5 man corp gets wardecced.
Oopsy Bear
Doomheim
#435 - 2013-01-31 20:42:57 UTC
Natsett Amuinn wrote:
Edit: I'm sure it would be hard for you to move back to the NPC corp when your 5 man corp gets wardecced.


Yeah, because not playing for a week is fun.
Malphilos
State War Academy
Caldari State
#436 - 2013-01-31 20:52:04 UTC
Natsett Amuinn wrote:

God forbid it be better to join a player run corp.


God forbid there be better corps to join. Too many are full of people like you.

And no, you're not the best feature of the game.
Reuben Johnson
Gal-Min Industries
#437 - 2013-01-31 21:23:09 UTC  |  Edited by: Reuben Johnson
Jenn aSide wrote:
Fey Ivory wrote:
Heaty debate ;P

First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...

Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...

High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !

Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...

And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case be great !


Very typical of a person enjoying an advantage not understanding why their advantage is unfair.

I too pay to play this game, yet most of my characters are not immune from war decs.

My crime? I had the NERVE to put most of my toons in player corps in a player driven game. I am effectively PUNISHED for participating in truly emergent gameplay where as a person who pays the exact same sub i do but stays in an npc corp gets to enjoy almost all aspects of the game while not being in much danger.

You selfish nimrods not seeing that as unfair is a sad commentary on Human Nature.

Most of you're toons? hmm
How are you being punished. You chose to join a Player Corp for all it's ups and downs. Sounds like you got what you wanted. And how are some you're charatcers immune? So you made a choice, and demand that I ake the same choice by removing my freedom of choice.
The fact that people like you can't see you're selfishness by forcing a paying player to do something that he chooses not to do becuase you suck at it and need more noobs to shoot at becuase you suck at pvp. Eve has many paths and layers, you chose one of several, and now you want to make eve one layer, one path. If you feel being in a player corp is so bad, how is that stellar indorsement for joining a player corp?

The people in NPC's arent hiding, they're just not intersted in worthless player corps, cuase you all suck and abuse you're members and treat them like slaves, or all dock sit staring at youre moon goo bluing everyone around afarid to fight and lose youre cash cow, or just gate camp all day looking for stupid wanders to shoot in the back...such a stallar endorsement.

You need to fix you're state of mind. Fix you're corp, make it attractive to join, cause right now it's not.
The inability of Player corps to see the fault in their own making is blazingly appearant. They instead want to destroy what they can't control instead of improving what they can. that's beyond selfishness, that's stubborn stupidity....
Reuben Johnson
Gal-Min Industries
#438 - 2013-01-31 21:59:16 UTC  |  Edited by: Reuben Johnson
Natsett Amuinn wrote:
Skeln Thargensen wrote:
Natsett Amuinn wrote:
Skeln Thargensen wrote:
Natsett Amuinn wrote:
And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.


sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes.

And still leave highsec a pleasant little haven for us spacebums.

Exactly.

It could potentially help with a lot of "issues" in EVE. Including mine as a null industrialist, and it wouldn't involve restricting people from being able to do anything, or "force" them to join a player corp or play where they don't want to.

The only people that would be directly effected are the people who play in player run corps and already deal with wardecs.


How to deal with neutral alts though...

I suppose what you could do is declare the system contested and CONCORD will no longer intervene until the war is over, so anyone in system is a legitimate target.

I suggested a kind of bid system that would determine who gets the station at the end of a war, depending on winner and loser.

If neuteral alts interfere, they interfere.
The only thing I wouldn't want is for someone to come along during a contested period and be able to poach the station away from someone.


I don't know how many people played Lineage 2.
A castle was contested something like once a month, and you had to basically register that your guild was going to fight for control of it. Other people could get involved, but only the parties fighting over the castle would end up with it.

I would be fine with high sec having more structure than null has, it makes sense for there to be in high.

Something along the lines of:
You get a week to do what you want with the station, after one week it's contestable. When someone makes a claim, an amount of isk is required by CONCORD; this is the "opening bid" on the station. There would be a window of like a day, or 12 hours or something along that line, and the person with the highest bid on the station gets to fight over for it.

Anyone can actually do the fighting, but only one of two corps will end up with it at the end.

This way, I could make the claim and have someone else fight for me.

There would obviously have to a "something" that needs to be destroyed and defended within a given period of time for a winner and loser to be determined.

The fights can even be structured so that they happen at given times in particular areas to prevent a bunch of systems all near each other having hundreds of ships shooting each other at the same time. It can be rationalized that CONCORD oversees the engagements to maintain a level of order and civility in high sec, as well as a desire to preserve stellar assets and reduce "space trash".

Tha sounds like a good idea. control the station, you control the planet (PI) the moon and the asteroid belt. anyone not in corp found mining or PI can be shot without Concord inteference. Sov space light, but you onyl control a small area of space within a system. mining corps would now have to fight for their belts, and have a right to shoot anyone mining in their belt. Give small high sec corps something to fight for and a reeason for being. It would have to be somewht limited, as you can't have them shooting anyone flying through space or stopping to use station, but once you lock on an asteroid, or try to gank a corp miner, youre fair game.

That's the kind of thinking im talking about. Imrpoving the player corp to make it more attractive without nerfing the NPC corp. If only more players had that kind of state of mind
LHA Tarawa
Pator Tech School
Minmatar Republic
#439 - 2013-02-01 01:16:10 UTC
Jenn aSide wrote:

Very typical of a person enjoying an advantage not understanding why their advantage is unfair.


It is not unfair if it is available to everyone.


Jenn aSide wrote:

I too pay to play this game, yet most of my characters are not immune from war decs.


By YOUR choice!


Jenn aSide wrote:

I am effectively PUNISHED for participating in truly emergent gameplay where as a person who pays the exact same sub i do but stays in an npc corp gets to enjoy almost all aspects of the game while not being in much danger.

You selfish nimrods not seeing that as unfair is a sad commentary on Human Nature.



What is typical, is YOUR post.

Once again we get a whining... it isn't fair that you get to play the way you want, while I get to play the way I want! CCP must force you to play the game the way I want you to play it! It just isn't fair that you get to play the game in a way I do not want to play it.


CCP knows that they can't force us carebears to play this game the way you want us to play it. Attempts to do so will just cause mass unsubscriptions. High Sec, NPC corps, etc were put into the game to attract casual players and hard core carebears. AND, it worked! They aren't going to remove them, because if they did, all those people to quit.



Look, here is the bottom line. There are plenty of people in player corps for you to go war dec. Go war dec them, and stop being so focused on and upset about the people that you can't.

YOU play the way YOU want, and I'LL play the way I want.

That's all I'm saying.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#440 - 2013-02-01 01:23:55 UTC
LHA Tarawa wrote:
It is not unfair if it is available to everyone.

This is really a poor justification for pretty much anything.