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Optimizing Invention & Manufacturing Calculator + How to make a bil per week

Author
Mad Shopper
Mad Industrial Consortium
#21 - 2011-10-12 21:46:23 UTC  |  Edited by: Mad Shopper
Very interesting tool. I'll be adding it to my list that I use and recommend. A few comments/questions though...


When building an Arc with 4/5/5 skills:
http://www.eve-market-guide.com/t2item.php?id=22544#
It tells me to buy the Providence, but build some of the components needed for the Providence.
What is Threshold Price? It's negative on some items, is that supposed to happen?
Can we get a Profit per hour column?

When Building a Hulk with 3/3/3 skills:
http://www.eve-market-guide.com/t2item.php?id=22544
Photon Microprocessor has an ME of 15, while all other components are 30.
Can we get the option to change ME/PE of components?


What about setting a default skill level other then 3?
Can we see a breakdown of invent/Copy/Build times without having to scroll the page?
"Tree below is slightly sub-optimal to try to balance invention and manufacturing times." I see no way to do this manually. I'm given a recommendation, and can't change it.
Eve Tycoon Inc
State War Academy
Caldari State
#22 - 2011-10-12 22:46:18 UTC
- Optimization works bottom up, so it worked out the best build for the provi but then decided that it would take too long to build it.

- Threshold price means "If you can get it below this price, buy it", however it needs some more work to use final and not intermediate pph, which is why you see it as negative for jf. Sometimes it is ignored when the website balances times so that you don't sit and wait for the BPCs.

- PPH column will be hard, mainly because of the lack of space, but if enough people will want it I will replace threshold price with it.

- Photon microprocessor has "perfect" (less than a second waste) PE of 15, that's why it is 15. Right now ME/PE values are either 2 week's research or perfect, whichever is shorter. I might put an option to change that time, however having an entry field for every single craftable item would clutter up the interface too much.

- Skills are at default level 3 because I think this is the level they should be at until you have all the datacore skills.

- Again, sheer volume of information dumped on the page makes it prone to cluttering up, I would rather keep invention and manufacturing separate.

- This means that the invent & copy times are longer than manufacturing, so I extend the manufacturing time to make some isk rather than 0.
Sme Ematu
The Scope
Gallente Federation
#23 - 2011-10-13 08:12:43 UTC  |  Edited by: Sme Ematu
hey there,

there is one thing i would be really interested in:
could you build in a option the take out the copy time from the whole calculation?

im about to add an 51d account copy alt to my indi account so basicly my copies are going to be "free" as i can have 11 slots dedicated to copying only. this enables me to produce maxrun copies for some t2 ships which would normaly take to long if you need the slot for invention too.

imho this setup should open a lot new invention path to take as i have 11/11/11 slots Big smile (copy/invent/manufacture) and it would be a pleasure to explore those with your tool.

edit:
oh and one thing more :)
could you enable t1 search for invention? meaning if i search for Rupture i get Muninn and Broadsword as result?

greetings
Eve Tycoon Inc
State War Academy
Caldari State
#24 - 2011-10-25 00:02:50 UTC
If you tired accessing the website over past two days, I'm sorry for the downtime. Everything should be back online from a backup now.
Belrend Coregaul
Imperial Shipment
Amarr Empire
#25 - 2011-10-25 03:11:14 UTC
Optimized and only 1bil/week when incursion pilots make 1bil/day.

Bah.
Eve Tycoon Inc
State War Academy
Caldari State
#26 - 2011-10-25 05:13:10 UTC
Have you condsidered that (apart from the fact that incursions in highsec are unbalanced) you can do both at the same time P?
Krikus Valsoul
Eternal Flame Mining
#27 - 2011-10-29 13:05:07 UTC
Ive noticed that it always lists Production efficiency lvl 5 when it is showing how many minerals are needed to create something for someone who doesn't have that might be a good idea to allow the system to account for their production skills not being perfect.
Antipokeman
The Scope
Gallente Federation
#28 - 2011-11-06 04:35:33 UTC  |  Edited by: Antipokeman
When trying to check some T2 ME PE levels there are some on market that have negatives for these. It won't allow that input on yours.
Heun zero
MAYHEM BOYZ
#29 - 2011-11-06 11:04:13 UTC
the site often tells me to use decryptors when inventing modules. examples are mjolnir javeling missiels and the core field defence purger.

From my experience decryptors have only been worth using on ships and even then only for certain ones. That was a couple of years ago though.

So I'm wondering if the information the site gives me is correct and I should start using decrpytors. Also I'd be very happy if I had an option to change decryptors manually
Arana Mirelin
Te'Rava Industries
#30 - 2011-11-06 15:20:46 UTC
Heun zero wrote:
the site often tells me to use decryptors when inventing modules. examples are mjolnir javeling missiels and the core field defence purger.

From my experience decryptors have only been worth using on ships and even then only for certain ones. That was a couple of years ago though.

So I'm wondering if the information the site gives me is correct and I should start using decrpytors. Also I'd be very happy if I had an option to change decryptors manually


I can't test this, since eve-central seems to be down at the moment, but from my experience, I would say it is accurate. I normally use this site for finding what next item I want to invent, or whether something I am currently doing is no longer in favor. For the actual tracking of manufacturing, I use xn7, for the ability to tell it I want to make 120 of this module (usually because I have 12 T2 BPCs from the invention run) and it will tell me the amount of materials I need to buy.

Whenever I have done this, the profit listed by each site has been quite similar, if not exact. I had always heard decryptors only for ships as well, but apparently that may be changing.
Zifrian
The Frog Pond
Ribbit.
#31 - 2011-11-06 16:05:08 UTC
Heun zero wrote:
the site often tells me to use decryptors when inventing modules. examples are mjolnir javeling missiels and the core field defence purger.

From my experience decryptors have only been worth using on ships and even then only for certain ones. That was a couple of years ago though.

So I'm wondering if the information the site gives me is correct and I should start using decrpytors. Also I'd be very happy if I had an option to change decryptors manually


Here is what i show for those missiles using decryptors: http://img443.imageshack.us/img443/1530/missilesex.jpg

This data is a bit old (eve central is down) but I think it is still pretty valid. Basically, no decryptor might be more profitable, but not better isk per hour. From what I understand on this site is that he wants to optimize your time manufacturing so you make the most isk, so he'll suggest using a decryptor because it is better over time. This is what I try to do as well because profit might be awesome for a jump freighter but the time to build one ties up all other production you could be doing in the meantime and probably making more isk over that same amount of time.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Dinsdale Pirannha
Pirannha Corp
#32 - 2011-11-07 17:13:56 UTC
Belrend Coregaul wrote:
Optimized and only 1bil/week when incursion pilots make 1bil/day.

Bah.



1 billion/day huh?

Let's analyze that statement, shall we?

1. With industry, you spend zero time moving to a base of operations, since you are either at your mfg base or hauling to and from it. With Incursions, you spend time every few days moving your ships to the new Incursion area.
That is time spent making no ISK.

2. People can wait anywhere between 5 minutes - 1 hour to get picked up for an Incursion fleet.
Once again, time spent making no ISK.

3. These fleets typically have significant downtime, waiting for new members as current members leave and have to be replaced. Once again, time spent making nothing.

4. A really, really good Incursion fleet, with a top notch FC, can generate about 100-150M/hour, with zero bio breaks, and assuming there is no competition for the sites. Guess how many times you get those optimal conditions? Not bloody many.

5. But let's assume you got picked up immediately in fleet, you DO have the perfect fleet, and the perfect FC, and no competition for the sites, and no bio breaks, and NO ONE leaves the fleet for say, 6 or 7 hours. Then you can make your 1 billion ISK.

Of course, that means that you were glued to your chair completely concentrating on your one char for that entire period.
I fly logi's occasionally in Incursions. What I just described is physically impossible. No one can keep that concentration level up for that period of time.

One billion/day. What a joke. Can be done, but you are glued to your chair all day, if you factor in bio breaks, getting picked up in fleets, and no sleep.

Industry is maybe, just maybe, a tad less stressful.
Heun zero
MAYHEM BOYZ
#33 - 2011-11-10 22:33:43 UTC
Zifrian wrote:

Here is what i show for those missiles using decryptors: http://img443.imageshack.us/img443/1530/missilesex.jpg

This data is a bit old (eve central is down) but I think it is still pretty valid. Basically, no decryptor might be more profitable, but not better isk per hour. From what I understand on this site is that he wants to optimize your time manufacturing so you make the most isk, so he'll suggest using a decryptor because it is better over time. This is what I try to do as well because profit might be awesome for a jump freighter but the time to build one ties up all other production you could be doing in the meantime and probably making more isk over that same amount of time.



Thanks this goes a long way to explaining my question.

Arana Mirelin wrote:

Whenever I have done this, the profit listed by each site has been quite similar, if not exact. I had always heard decryptors only for ships as well, but apparently that may be changing.


It seems things are indeed changing. I must say that because I quit eve for a while my experience in using decryptors is from about 2 years ago.

Thx for the replies both opf you it clarifies a couple of things for me
Barrak
The Painted Ones
#34 - 2011-11-12 05:18:49 UTC
Going to have a look at this later....

I have an alt (inactive currently), will they been good at invention? I was training them up and never really did anything with them and then closed the account, but this is them:

Snap

Regards


Barrak

Elias v'Gorn
Viziam
Amarr Empire
#35 - 2011-11-15 17:23:13 UTC
Would you consider an option to filter out results that have a negative profit in the same way you can filter low volume?
Hans Arienth
Hanson Heavy Industries
#36 - 2011-12-05 18:17:31 UTC
Amazing website but it currently seems to have a MAJOR PROBLEM... it is no longer updating any prices, and the numbers it is putting out are a week old at best. Any ideas what the problem is?
Anitta Blake
Deep Core Mining Inc.
Caldari State
#37 - 2011-12-05 23:38:27 UTC
nice tool but the Loot Refining tool needs some work

it just told me to re a Pith X-Type Heat Dissipation Field


Refine
Name Quantity Jita Price Mineral Price Sub-total
Pith X-Type Heat Dissipation Field 1 0.00 25,992.01 25,992.01
Hans Arienth
Hanson Heavy Industries
#38 - 2011-12-06 18:55:36 UTC  |  Edited by: Hans Arienth
Anitta, It's silly to expect a website like this to have any kind of fair value for any item found only on contracts.

After some more analysis, it looks like none of the market values have changed in over 2 weeks. Both the invention and manufacturing calculator are broken as a result, so my recommendation is DO NOT USE this website until it is getting fresh market data again.

Hopefully it's just a simple matter of the expansion causing data problems or the link to EVE Central being messed up or something like that.
Tau Cabalander
Retirement Retreat
Working Stiffs
#39 - 2011-12-06 21:45:46 UTC
Nice site.

The one invention item I looked at used what I'd call a sub-optimal decrypter, because the loss from increased material costs exceeded the gain from reduced invention cost.

However, it would reduce copy time, but an inventor like myself buys more copies than they make. In fact, I buy nearly a billion ISK of copies a month. I couldn't possibly make all the copies I need.

Still, a nice site. Big smile
Ruby Inthedust
Twilight Alchemy
#40 - 2011-12-06 21:59:14 UTC
Tau Cabalander wrote:
Nice site.

The one invention item I looked at used what I'd call a sub-optimal decrypter, because the loss from increased material costs exceeded the gain from reduced invention cost.

However, it would reduce copy time, but an inventor like myself buys more copies than they make. In fact, I buy nearly a billion ISK of copies a month. I couldn't possibly make all the copies I need.

Still, a nice site. Big smile


I had the same experience with it using the wrong decryptor...

I think that for most items where individual material costs are low, it might be better, but when saving 1 unit of material per run changes your profit by 30 mil the time-optimized approach fails a bit.

What I do is simply bring in another character to supplement copying/invention/manufacturing as needed to keep them well balanced. Skills required for this kind of alt are only PE5, Science 5, and invention skills to 3.

Still, it's a nice site, prices look accurate which may save me time constantly price checking Jita. :)