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Can Null not see the potential?

Author
baltec1
Bat Country
The Initiative.
#141 - 2013-01-20 16:29:20 UTC
Silivar Karkun wrote:
again the old problem comes from all sources, 1. the lack of interest in industry from part of the null dwellers, 2. the thing that CCP keeps nerfing high sec, when the problem is that null should have better rewards (not only in terms of bounties and resources but in industrial processes).


Given that null sec POS cost 400ish mil/month to run and require protecting and high sec production costs near nothing and require no protection, how are we going to balance it so that 0.0 is viable?
Tippia
Sunshine and Lollipops
#142 - 2013-01-20 16:37:55 UTC
Silivar Karkun wrote:
again the old problem comes from all sources, 1. the lack of interest in industry from part of the null dwellers, 2. the thing that CCP keeps nerfing high sec, when the problem is that null should have better rewards (not only in terms of bounties and resources but in industrial processes).

…except that null has plenty of interest in the industry process, which is why they understand it better the the highsec dweller who keeps asking why they don't just do it i null, and that in this particular case, a highsec nerf is pretty much required in order to make things balanced — a simply null buff isn't enough to outweigh the inherent advantages in everything industry related that highsec offers.
Cyprus Black
School of Applied Knowledge
Caldari State
#143 - 2013-01-20 16:48:42 UTC
What can you say to someone who believes their own delusions? Who makes irrelevent comparisons, who believes his own lies, who makes up phony scenarios, who tosses unrelated scenarios around.


Ladies and gentlemen, we either have the most ******** player in the game or we have a super troll. Either way I highly encourage everyone to stop posting in this thread. Report it for trolling by the OP.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

James Amril-Kesh
Viziam
Amarr Empire
#144 - 2013-01-20 16:49:36 UTC
Cyprus Black wrote:
What can you say to someone who believes their own delusions? Who makes irrelevent comparisons, who believes his own lies, who makes up phony scenarios, who tosses unrelated scenarios around.


Ladies and gentlemen, we either have the most ******** player in the game or we have a super troll. Either way I highly encourage everyone to stop posting in this thread. Report it for trolling by the OP.

But... but... if we do that, he won't learn!

Enjoying the rain today? ;)

Piugattuk
Litla Sundlaugin
#145 - 2013-01-20 16:52:42 UTC
Andski wrote:
Malcanis wrote:
Two issues: the ISK component of manufacturing in hi-sec is negligable. Simply negating that makes no difference, and it certainly doesn't cover the additional overhead of working in 0.0


Actually, a 100k ISK/hour slot cost achieves quite a bit of parity with the cost of working with POSes, if not giving an appreciable cost advantage to a POS with its slots in full production for a month.


This is good, didn't think about that, make it so let's say the cost of running a small POS can per hour is what it cost you to manufacture...only problem is cost gets put on buyer...I like the ideal but the drawback kinda makes this unfair to noobs, perhaps only a noob can access manufacturing slots 0.8 and above...problem there is eve players would / can exploit this.
Piugattuk
Litla Sundlaugin
#146 - 2013-01-20 17:11:11 UTC
James Amril-Kesh wrote:
Cyprus Black wrote:
What can you say to someone who believes their own delusions? Who makes irrelevent comparisons, who believes his own lies, who makes up phony scenarios, who tosses unrelated scenarios around.


Ladies and gentlemen, we either have the most ******** player in the game or we have a super troll. Either way I highly encourage everyone to stop posting in this thread. Report it for trolling by the OP.

But... but... if we do that, he won't learn!


Trolling involves baiting for the sake of arguments, I have neither been baiting nor arguing but you know I rest my case on how to fix manufacturing in null, now you can see what the devs and gm's have to deal with.

There is no perfect solution but the closest we can get is to;

1. Outposts are on par with NPC stations.

2. Null gets a 100% refine

3. SOV holders can build as many outposts as they please in their system their holding.

4. Supersize roids so they can actually build anything they want easier.

5. Outposts have 200 manufacturing slots each and plentiful amount of research and copy slots too.

I think this would cover all the disparity between hi and null without destroying hi sec and give null competitive edge with hi.

Thank you for discussion people, I'm out of the thread.
James Amril-Kesh
Viziam
Amarr Empire
#147 - 2013-01-20 17:20:36 UTC
Piugattuk wrote:
Trolling involves baiting for the sake of arguments, I have neither been baiting nor arguing but you know I rest my case on how to fix manufacturing in null, now you can see what the devs and gm's have to deal with.

There is no perfect solution but the closest we can get is to;

1. Outposts are on par with NPC stations.

2. Null gets a 100% refine

3. SOV holders can build as many outposts as they please in their system their holding.

4. Supersize roids so they can actually build anything they want easier.

5. Outposts have 200 manufacturing slots each and plentiful amount of research and copy slots too.

I think this would cover all the disparity between hi and null without destroying hi sec and give null competitive edge with hi.

Thank you for discussion people, I'm out of the thread.

You're still missing the point that even if the two were equal, there's no reason to do it in null because highsec has zero effort and zero up-front costs involved. Not to mention there's much less risk involved (and risk is considered a cost in investment). So even if the facilities are equal, highsec is still cheaper and easier.

Player built facilities have to be better than, not equal to, NPC facilities in order to entice people to actually develop them.

Enjoying the rain today? ;)

RubyPorto
RubysRhymes
#148 - 2013-01-20 17:41:35 UTC
Silivar Karkun wrote:
again the old problem comes from all sources, 1. the lack of interest in industry from part of the null dwellers, 2. the thing that CCP keeps nerfing high sec, when the problem is that null should have better rewards (not only in terms of bounties and resources but in industrial processes).


Which High Sec nerf are you talking about? Please be specific.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#149 - 2013-01-20 18:56:57 UTC
Cyprus Black wrote:
What can you say to someone who believes their own delusions? Who makes irrelevent comparisons, who believes his own lies, who makes up phony scenarios, who tosses unrelated scenarios around.

Ladies and gentlemen, we either have the most ******** player in the game or we have a super troll. Either way I highly encourage everyone to stop posting in this thread. Report it for trolling by the OP.

A lot of people are pretty bad at EVE Online.

On the forums, it seems tons of people are terrible at it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tippia
Sunshine and Lollipops
#150 - 2013-01-20 21:30:26 UTC  |  Edited by: Tippia
Piugattuk wrote:
There is no perfect solution but the closest we can get is to;

1. Outposts are on par with NPC stations.
2. Null gets a 100% refine
3. SOV holders can build as many outposts as they please in their system their holding.
4. Supersize roids so they can actually build anything they want easier.
5. Outposts have 200 manufacturing slots each and plentiful amount of research and copy slots too.

I think this would cover all the disparity between hi and null without destroying hi sec and give null competitive edge with hi.

Thank you for discussion people, I'm out of the thread.
No, that's still not enough, partly because the numbers aren't big enough but primarily because it doesn't include the required highsec nerfs to make it worth-while actually use those slots.

So let's try this on for size:
1. One outpost per system probably has to remain for sov reasons.
2. Every outpost type gets 50 each of every industry slot type. Industry-specific outposts get twice that (up from a best-case scenario of 10 each).
3. Every outpost type gets 20 offices; Gallente outposts get twice that (up from 4–8 / 24).
3. Every outpost type gets a 30% refinery; a 50% refinery is a single basic upgrade.
4. Basic industry upgrades add 50 each of every slot type (up from 5 of a specific type); Intermediate upgrades add 100 (up from 7); Advanced upgrades add 150 (up from 9). Time bonuses could probably remain the same.

…and with that, a single fully upgraded null system has the same capacity as a the best highsec systems. Maybe some highsec slots still need to be removed just to make null strictly better in this regard. Then there needs to be something to compensate for the expense and inherent risks of setting up such a system:

5. All NPC station industrial fees are increased by a factor of 1,000. (×500 to bring it up to POS expense level and make it worth-while to use those even in highsec, and another ×2 to pay for the inability to lose these capabilities).

…and maybe something to disincentivise moving large material transfers between stations and instead to do the whole thing in as few steps (read: as locally) as possible?

6. PI-style import and export fees for base materials when transferring to and from NPC stations — the exact tariffs can be discussed, as can whether mineral compression should work around these expenses.


Does it seem extreme? Maybe, but that's about the scale of what would need to happen to make null manufacturing worth-while compared to just doing it all in high and importing the resulting goods. The extreme requirements are a direct result of the incredibly high baseline set by highsec, and the only other solution is to drastically reduce that baseline (as in: cut the number of available station slots by roughly 95%, and still add in those rental increases).
Frying Doom
#151 - 2013-01-20 21:44:59 UTC
I will throw my 2 cents worth in.

The biggest problem is not Hi-sec to Null (though this does need addressing) The biggest problem is actually NPC to player owned.

CCP would be cutting their own throats if they make hi-sec manufacturing really bad, but if they give industrialists the ability to gain an advantage by having a POS over those that chose not to then the Hi-sec people as well as everyone else will have a path of advancement.

At the moment the only reason to have a POS in Hi-sec is because you cannot be bothered waiting 30 days for research, thats all.

Yes more dangerous space needs advantages with regards to manufacturing but this needs to be accompanied by an increase in the fuel consumption of jump drives to protect the hi-sec markets. For while more dangerous areas of space need viable industry, hi-sec is still the home of most characters, ok if more dangerous areas are made less crap then people might decide to move out there but they should not be forced to do so.

So to sum it up easily
NPC BAD!!
POS GOOD!!

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ptraci
3 R Corporation
#152 - 2013-01-20 22:48:37 UTC
Silivar Karkun wrote:
again the old problem comes from all sources, 1. the lack of interest in industry from part of the null dwellers, 2. the thing that CCP keeps nerfing high sec, when the problem is that null should have better rewards (not only in terms of bounties and resources but in industrial processes).


You have never been to null, have you? Everything tech 2 comes from null. Every supercapital in existence is built in null. There is plenty of interest in industry in null, but we're not all building drakes and heavy missiles. Industry is a pain in the ass, margins are slim, and to be honest there is more ISK to be made ratting than with industry. We build what we need, import what we can't find, and sell what we have too much of.

Most of us who do actually do industry in null do it on a small scale to meet personal goals. Large projects are set by alliances and involve the participation of many people to avoid burning out any single person. But industry for profit? It's hard to match 30-40M bounty ticks with industry. And if you make more industry, you will just drive prices and profits DOWN. If you make more bounties, you will flood the market with meaningless ISK. What EVE needs is more death and fewer care-bears.
Tesal
#153 - 2013-01-20 22:56:52 UTC
Ptraci wrote:
What EVE needs is more death and fewer care-bears.


Evil carebear cancer.
LazyWren
Legion's Knights Of The Round
#154 - 2013-01-20 23:07:44 UTC
Piugattuk wrote:
[quote=RubyPorto][quote=Piugattuk]
I did a research on building a tengu, cost ~230 mil to build the hull, tell me how I can pick up a hull in Jita at about ~185 mil
If someone isn't taking hits on the chin?
(And by the way I'm not suggesting to do this with billions in BPO's / BPC's.)


Dear god my good man why are you just telling me this now! I spent all of 2012 making 5 bill a month by building t3 hulls with all my materials sourced from Jita 4-4 and selling more than half to buy orders because I'm lazy. Had you you informed me of this earlier I would have stopped fillng my wallet with ISK and done something more profitable instead

TL:DR you're fecking **** at maths and opportunity cost. You actually think people buy hybrid components?
LazyWren
Legion's Knights Of The Round
#155 - 2013-01-20 23:16:37 UTC
Fail quote
LazyWren
Legion's Knights Of The Round
#156 - 2013-01-20 23:27:53 UTC  |  Edited by: LazyWren
Im also going to assume you didn't figure in the BPC cost of the tengu as well based on your quoted figure as it seems close to fail build cost. Before you start throwing around figures you should really do more research.