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The Future of Wardecs

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Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#261 - 2013-01-18 22:57:01 UTC
Adriel Malakai wrote:
Just going to throw this little tidbit in here:

Kristoffer Touborg (CCP Soundwave) wrote:
We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.

Source

You don't like that EVE is a PVP game and that people can interfere with your game. Since that is what EVE is at its core, then I would say it's safe to say that you don't like what EVE is. That, according to the quote, means that it is OK by CCP that you leave.

So make your choice. Deal with the fact that you're not immune to other players, or leave.


I think you're reading WAY too much into the comment. He says RIGHT THERE in the quote what the "EVE is" that he's talking about.

EVE is a hard game. If it is hard because it has complex game mechanics, and people leave because they don't like complex game mechanics, okay. If it is hard because the UI sucks, than that is not a good reason to lose people.

They aren't going to get rid of the complex game mechanics just to keep people. They will try to fix the UI to keep people.



Find me a quote from CCP where they say that they want all the carebears to quit, and I'll never log in again.

Murk Paradox
Ministry of War
Amarr Empire
#262 - 2013-01-18 23:00:23 UTC
LHA Tarawa wrote:
Adriel Malakai wrote:
Just going to throw this little tidbit in here:

Kristoffer Touborg (CCP Soundwave) wrote:
We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.

Source

You don't like that EVE is a PVP game and that people can interfere with your game. Since that is what EVE is at its core, then I would say it's safe to say that you don't like what EVE is. That, according to the quote, means that it is OK by CCP that you leave.

So make your choice. Deal with the fact that you're not immune to other players, or leave.


I think you're reading WAY too much into the comment. He says RIGHT THERE in the quote what the "EVE is" that he's talking about.

EVE is a hard game. If it is hard because it has complex game mechanics, and people leave because they don't like complex game mechanics, okay. If it is hard because the UI sucks, than that is not a good reason to lose people.

They aren't going to get rid of the complex game mechanics just to keep people. They will try to fix the UI to keep people.



Find me a quote from CCP where they say that they want all the carebears to quit, and I'll never log in again.





We've been talking a lot about Eve as a hard game, and Eve might not be for everyone. But if we lose people to other games, hopefully it's because they don't like what Eve is, and not because our UI is stupid and unintuitive. I don't think there's any shame in losing players for the right reasons.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Dersen Lowery
The Scope
#263 - 2013-01-18 23:03:05 UTC
LHA Tarawa wrote:
Natsett Amuinn wrote:
I think most industrialist would agree with me when I say you should biomass yourself and leave.


Explain.

Other than kicking your donkey in this thread, explain.

How does it bother industrialists that I discourage war dec's on industrialists, by ensuring the war dec'er NEVER gets a kill when they dec us?


Industrialists build ships and modules. If no ships blow up, there's no market for what they build.

This is one reason why there's so much conversation in the minutes about how bad wardecs are in high sec: the whole point is to engage people in ship PVP, to blow up ships and keep the engines of the economy running, and that's not what's happening.

Notwithstanding my post above, the defenders' tactics are not the only reason for that. A great many deccers declare war on a corp and then camp some trade hub for a few hours that week, too. Then all that's required is for the defending corp to not do something dumb like send a freighter to a trade hub, and they can do their thing more or less unmolested for most of the period of the dec. That's not the outcome CCP wants, either.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

LHA Tarawa
Pator Tech School
Minmatar Republic
#264 - 2013-01-18 23:06:38 UTC
Dersen Lowery wrote:
Marlona Sky wrote:
@ LHA Tarawa

What would make you want to fight the aggressors in the war dec? Not have to, want to.


I realize that this isn't addressed to me, but I will pass along the line of thinking that was passed to me when I was a newbie:

This question is only looking at the game. Players who safe up during wardecs are looking at the metagame: The attackers want ship combat. The defenders don't. The attackers want to impose their playstyle on the defenders. They're denying the defenders the way they want to play, so the defenders deny them the way they want to play.



Close.

I'm not trying to prevent them form having ANY PVP. They are MORE than welcome to go PVP against other players that are interested in PVP. I'm simply trying to avoid giving them reason to extend the war dec against me.

War dec means I'm not earning ISK, and I enjoy earning ISK.
Merouk Baas
#265 - 2013-01-18 23:12:18 UTC  |  Edited by: Merouk Baas
While I'm for PVP and don't agree with sitting in a station, because some fun can be had shooting your enemies, you guys are in an argument about which people are worthy of being CCP's customers, and honestly CCP is the only entity that should have that kind of argument (internally).

You guys are customers outside a coffee shop arguing who's worthy and who isn't, to go inside and get some coffee.

Based on whether or not you use cup sleeves, or use spoons to mix the sugar in.

Seriously. You have $5 for coffee? Go in.

Everybody pays the subscription one way or another. Even if they just sit on the forums trolling, they are valid welcome customers.
LHA Tarawa
Pator Tech School
Minmatar Republic
#266 - 2013-01-18 23:13:46 UTC
Dersen Lowery wrote:

Industrialists build ships and modules. If no ships blow up, there's no market for what they build.


Fortunately, there are lots of people that are willing to PVP against other players that want to PVP.

If the only source of boom was from PVPers not killing carebears, then there wouldn't be much boom.


Dersen Lowery wrote:

This is one reason why there's so much conversation in the minutes about how bad wardecs are in high sec: the whole point is to engage people in ship PVP, to blow up ships and keep the engines of the economy running, and that's not what's happening.


Mineral prices tell me there is AMPLE boom occurring.


Dersen Lowery wrote:

Notwithstanding my post above, the defenders' tactics are not the only reason for that. A great many deccers declare war on a corp and then camp some trade hub for a few hours that week, too. Then all that's required is for the defending corp to not do something dumb like send a freighter to a trade hub, and they can do their thing more or less unmolested for most of the period of the dec. That's not the outcome CCP wants, either.


Lots of luck.

LHA Tarawa
Pator Tech School
Minmatar Republic
#267 - 2013-01-18 23:15:48 UTC
Merouk Baas wrote:
While I'm for PVP and don't agree with sitting in a station, because some fun can be had shooting your enemies, you guys are in an argument about which people are worthy of being CCP's customers, and honestly CCP is the only entity that should have that kind of argument (internally).

You guys are customers outside a coffee shop arguing who's worthy and who isn't, to go inside and get some coffee.

Based on whether or not you use cup sleeves or spoons to mix the sugar in.

Seriously. You have $5 for coffee? Go in.



It is a one-sided argument.

I say there is room in the game for all of us. They can play the way they want, and I can play the way I want. They are the ones saying that everyone has to play their way, or GTFO.
Helgrind Wolf
Caldari Provisions
Caldari State
#268 - 2013-01-18 23:17:51 UTC
I'm weak Hi Sec fodder and I hate this. This would ruin the concept of eve. If you are weak, get help or quit.
Merouk Baas
#269 - 2013-01-18 23:17:54 UTC
No I'm saying that the arguing in this last page is stupid because none of us is CCP.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#270 - 2013-01-18 23:24:19 UTC
Merouk Baas wrote:
No I'm saying that the arguing in this last page is stupid because none of us is CCP.

CCP has demonstrated that they listen to the feedback of the players and take their concerns into consideration in varying degrees. Ironically this whole discussion came along as a result of them interacting with the CSM on this very topic. Yes, the decision comes down to them ultimately deciding what if anything they want to do, but it would be unwise for any of their customer to not want to be heard while those decisions are being made.
Merouk Baas
#271 - 2013-01-18 23:43:50 UTC  |  Edited by: Merouk Baas
I agree that they listen to suggestions, concerns, and feedback about the game. This last page, though, is about who is worthy to be a paying customer and who is not. Well, 2 pages now.
Renzo Ruderi
Doomheim
#272 - 2013-01-18 23:44:24 UTC
While I haven't been playing EVE for very long (about a month or so), I do read these forums every day. From the view of an outsider looking in, the War Dec system is broken - but scrapping it or going fully mutual are both extremes, and won't solve anything. They're also not really on the table, which anyone would know if they actually read the minutes that this entire thread is about.

If people like LHA Tarawa suddenly became the majority of the playerbase, EVE would be Asteroid Farmville Super Auction Market Land - in Space. On the other hand, If frothing-at-the-mouth PvPers got their way, then EVE would be nothing more than World of Tanks - in Space. Neither sounds very appealing, at least not to me. I like EVE to be EVE, with all its little bits and pieces intact. After all, there's no "high" sec without a "low" sec to give it the name. There's no piracy without victims, and no crime without laws. All "bad" needs a "good." Simple stuff here.

Unilateral war decs are not only necessary (or indy corps will run amok), but also just plain logical. Nobody gets together in the real world and agrees to go to war. One side declares it, the other responds - whether forcefully or not.

It's been said several times in this thread already that "purely" industrial corps shoot themselves in the collective foot by overspecializing. This is true.

Even NPC indy corps have security arms attached to them, because that's how corporations are supposed work. They protect their assets. They protect their shipping lanes. They protect their workers. You don't often see a "pure" PvP corp operate without logistical support - otherwise they couldn't afford ships to lose in the first place. So why is that industrialists neglect to protect themselves by simply fleshing out their rosters with security forces?
Merouk Baas
#273 - 2013-01-18 23:53:14 UTC  |  Edited by: Merouk Baas
Ally system.

Pure Industrial corp can keep all its combat pilots in pure Combat corp and still be able to respond to wars. There's no need to pad the roster with bored fighter jockeys.
LHA Tarawa
Pator Tech School
Minmatar Republic
#274 - 2013-01-19 00:01:30 UTC
Renzo Ruderi wrote:

It's been said several times in this thread already that "purely" industrial corps shoot themselves in the collective foot by overspecializing. This is true.

Even NPC indy corps have security arms attached to them, because that's how corporations are supposed work. They protect their assets. They protect their shipping lanes. They protect their workers. You don't often see a "pure" PvP corp operate without logistical support - otherwise they couldn't afford ships to lose in the first place. So why is that industrialists neglect to protect themselves by simply fleshing out their rosters with security forces?


I've been in hi sec corps that have tried to be both PVP and Industrial balanced. it simply doesn't work.

If you go a couple weeks without any combat, the PVPers get mad and leave corp. If you have a war dec every other week, the industrialists leave. Even just a low sec roam for the PVPers will bring a war dec that forces the industrialists into station.

We tried doing two separate corps, not in alliance, so one could do war decs that dont' effect the other. Then you drift apart and the group breaks up and you are back to a pure industrial corp.


As an industrialist, the ONLY way to operate is to be in as few wars as possible, and this means never giving kills when you are war dec'ed.


FloppieTheBanjoClown
Arcana Imperii Ltd.
#275 - 2013-01-19 00:18:28 UTC
I'm going to return to saying what I said six months ago when people begged to be able to "opt out" of PVP to avoid being ganked prior to the exhumer buffs.

You can opt out of combat PVP when I can opt out of market PVP. I want fixed prices on everything so that industrialists can't interfere with my gameplay by raising the prices of the ships, modules, and ammunition I use in combat. As soon as your gameplay can't get in the way of mine, then I'm okay with you being immune to me shooting at you.

Founding member of the Belligerent Undesirables movement.

Rek Seven
University of Caille
Gallente Federation
#276 - 2013-01-19 00:24:17 UTC
LHA Tarawa wrote:
Rek Seven wrote:
All I'm saying is there should be more options for a war that incentives people to fight.

If someone war dec'ed your corp with the win condition being to destroy 200 mil worth of assets. Wouldn't you undock a few cruisers in the hope of reaching that goal first and taking you aggressors deposit?

Either you fight or you stay docked, which is how it is now. At least my you have a chance of wining isk at the end.



The ONLY thing that comes from fighting when you are war dec'ed, is more war decs. There is no incentive that you could give that would make carebears want to fight.

Instead, a war dec comes in, we issue the standard order that no one is to undock in ANYTHING larger than a shuttle or cov ops. log in, throw a skill into queue, log out.

Boring the war dec'ers is the ONLY way to limit the number of war decs.


I don't see how the current system, where people go weeks without undocking, is a benefit to anyone.


You never answered the question and the rest is just personal opinion written in a factual tone. My opinion is that making a game of the war dec system would incentivise some defenders to fight but i'm interested to know, specifically, why you think it wouldn't...

I agree that currently, when a stronger entity declares war on a weaker one, there is no real reason for them to fight when they have nothing to gain.
LHA Tarawa
Pator Tech School
Minmatar Republic
#277 - 2013-01-19 00:25:33 UTC
FloppieTheBanjoClown wrote:
I'm going to return to saying what I said six months ago when people begged to be able to "opt out" of PVP to avoid being ganked prior to the exhumer buffs.

You can opt out of combat PVP when I can opt out of market PVP. I want fixed prices on everything so that industrialists can't interfere with my gameplay by raising the prices of the ships, modules, and ammunition I use in combat. As soon as your gameplay can't get in the way of mine, then I'm okay with you being immune to me shooting at you.


Mine your own mins, build your own stuff. Poof, free from us industrialists.

Besides, it is me NOT being able to mine because of war dec that increases the prices of ships and ammo. If I were out mining instead of docked up or logged out, ships and ammo would be cheaper.


FloppieTheBanjoClown
Arcana Imperii Ltd.
#278 - 2013-01-19 00:29:03 UTC
LHA Tarawa wrote:
FloppieTheBanjoClown wrote:
I'm going to return to saying what I said six months ago when people begged to be able to "opt out" of PVP to avoid being ganked prior to the exhumer buffs.

You can opt out of combat PVP when I can opt out of market PVP. I want fixed prices on everything so that industrialists can't interfere with my gameplay by raising the prices of the ships, modules, and ammunition I use in combat. As soon as your gameplay can't get in the way of mine, then I'm okay with you being immune to me shooting at you.


Mine your own mins, build your own stuff. Poof, free from us industrialists.

Besides, it is me NOT being able to mine because of war dec that increases the prices of ships and ammo. If I were out mining instead of docked up or logged out, ships and ammo would be cheaper.



You don't want to do combat, I don't want to mine.

Because I don't want to mine, I'm subject to the impact of market PVP.

Because you don't want to fight, you're subject to being undefended in war.

The difference is, I accept the consequence of my having no interest in one part of the game.

Founding member of the Belligerent Undesirables movement.

Rek Seven
University of Caille
Gallente Federation
#279 - 2013-01-19 00:29:48 UTC
Adriel Malakai wrote:
... First of all, the 24 hour warm-up timer is used by a fair number of groups to talk with the aggressor and negotiate a surrender.

... having aggressor win conditions greatly restricts the usage of wars. Wars are not always just for gaining kills, but often for denying assets. Furthermore, adding a win condition for the aggressors of ten kills does not motivate the aggressors to fight any more than they already were, since they put the dec in. Conversely, it motivates the defenders to stay docked, since their win condition is to not lose ten ships. If, instead, the defenders win condition was to get ten kills, they would have a real motivation to fight off the aggressors.

The only idea that have any real merit in this entire thread are the ones that a) incentivize people to stay in the same corp, even during war, or b) give the defenders some win conditions. The defender win conditions are only reasonable because they would encourage defenders to fight rather than stay docked. The problem I have with them is they also have a great potential to be far too limiting.

It seems that some of you want to tie off decs and hide them in a corner. Personally, I think they need to stay as open as possible. Let them be an open ended tool that the players get to decide how their used. Why turn them into something so specialized they're rarely used, resulting in the vast majority of HS dwellers being completely immune to loss?


I talked about some of the issues you had with the idea in a later post and it sounds like you pretty much agree with what i had in mind.
LHA Tarawa
Pator Tech School
Minmatar Republic
#280 - 2013-01-19 00:32:06 UTC
Rek Seven wrote:
You never answered the question and the rest is just personal opinion written in a factual tone. My opinion is that making a game of the war dec system would incentivise some defenders to fight but i'm interested to know, specifically, why you think it wouldn't...

I agree that currently, when a stronger entity declares war on a weaker one, there is no real reason for them to fight when they have nothing to gain.


The only thing that comes from fighting back, is more war decs. People that want, or do not mind, war decs are already fighting back.

Those that do not want to fight, and just want to have as few war dec's as possible, will continue to stay docked up.

In short, there is nothing you can do that would get those that do not want to PVP, to PVP. Attempts to make them PVP will just drive them out of the game.


Let's say you dec me, and as soon as one of us loses 200 million ISK worth of ships, the war ends. So, I undock and fight you, the war ends. Then, the next minute I get another dec by someone that wants to PVP, because now they know they can get fights. Then I spend all my time at war instead of in belts making ISK.

Unless of course, you implement some easily exploitable system where after I win (or lose) a war, I can't be dec'ed again for awhile, in which case, I just dec myself with alts to keep the dec's away.