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POSes: I am a small portion of the community

First post First post
Author
Nutbolt
University of Caille
Gallente Federation
#1681 - 2013-01-17 21:29:35 UTC  |  Edited by: Nutbolt
By fixing POSes you make me a happier CEO, which in turn makes the rest of my corp much happier as I stop complaining about them. So its suddenly not affecting 1 person, but 100 :)
Ion Breeze
Redshift Syndicate
#1682 - 2013-01-17 21:29:36 UTC  |  Edited by: Ion Breeze
Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...

I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... as long as the functionality changes for the better...
Levarr Burton
The Pinecone Squad
United Federation of Conifers
#1683 - 2013-01-17 21:30:06 UTC
As a long-term POS dweller, please prioritize POS updates over something I care less about. Even if it's just an update similar to the initial Crimewatch one. That is, something largely invisible to the player at the time, but which lays the groundwork for faster, more visible and radical progress.
Emil Kosh
End-Game
#1684 - 2013-01-17 21:30:22 UTC
CCP, Just admit you know POS mechanism is one of the worst piece of code you have ever written ... and fix it
Mara Tessidar
Perkone
Caldari State
#1685 - 2013-01-17 21:32:02 UTC
Ion Breeze wrote:
Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...

I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better...


I'd be happy with even that, as the art assets for those are pretty good.
Ashen Spiral
Aliastra
Gallente Federation
#1686 - 2013-01-17 21:34:28 UTC
What's a sandbox without sandcastles?

Proper "housing" is a huge selling point for MMOs. Players want to be able to feel like they own a physical part of the universe. A "base" to call their own. The summer 2013 expansion should focus on this idea.

New starbases would be appealing for people in high sec, low sec, 0.0, and wormholes. Their uses should span across industry, PVE, and PVP. They would also go a long way towards creating real industry in 0.0. Modular starbases should be considered the ultimate solution for a whole slew of design issues, as well as being a major draw for new subscribers. Imagine an EVE trailer depicting a pirate corp who has recently invaded the protagonist's territory. The protagonist does something clever to find the pirate corp's secret modular starbase, then drives them out with a gang of his own corpmates in a surprise attack.

Matti Jokiwa
State War Academy
Caldari State
#1687 - 2013-01-17 21:34:31 UTC
I always was extremely excited to hear about the modular pos system, but saddened to hear that it was canceled. Please hear the voices of your playerbase and take a look at it again.
QT McWhiskers
EdgeGamers
#1688 - 2013-01-17 21:35:12 UTC
Being part of the "small percentage" i dont like being penciled out of the way.
Shinzhi Xadi
Doomheim
#1689 - 2013-01-17 21:35:54 UTC
As an owner of 3 control towers, I really hope CCP will realize how important they are and give them some love.

And while we are on the subject, CCP would you please make it so offline POS's in high sec are either removed, or made so they can be picked up by anybody? High sec is absolutely littered with thousands of abandoned POS's. How about if they are offline for 30 days, they are sent to the owners hanger? or just repackaged, ready to be picked up by anybody.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Shinzhi Xadi
Doomheim
#1690 - 2013-01-17 21:37:45 UTC
Ion Breeze wrote:
Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...

I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better...


WTB: True Sansha POS that looks like a sansha battlestation!!

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

silens vesica
Corsair Cartel
#1691 - 2013-01-17 21:41:32 UTC
The very first thing I want done:


Corporate roles management update:
Make managing Corporate Roles not unlike managing an IT network.


  • Permissions to resources are set in categories: "Look at"; "Use"; "Configure"; "Reset"
  • Anything which can be done, any corporate action, and role, and resource (such as POS') has permsissions associated with it.
  • Permissions can be bundled into sets.
  • Sets can be assigned to Groups.
  • Groups can contain Players.


This will allow very fine granularity of control over not only roles, but of access to and control over resources.
This means less opportunity for massive corporate theft. It means you can assign a specific group of players specific and narrowly-defined roles without burdening them with other administrative headaches and without permitting low-level corp members access to high-priority resources.

That alone will make it possible to share the burden of POS administration with confidence and safety, not to mention making other aspects of Corp security potentially much tighter.

And yes, I understand that some CEOs and Directors will totally screw up their management. Too bad for them - CCP only need supply the tools. It's up to the player to use them effectively.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

nyogen
Ninmu Seijaku
#1692 - 2013-01-17 21:42:41 UTC
Sedilis wrote:
Outrageous u-turn CCP!

Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.

We don't want the whole company for a whole expansion.

We don't even need a whole new pos system.

WE NEED SECURE SHIP STORAGE.

Please give us access control lists on Ship Maintenance Arrays!


Fully supporting our leader.

2006 "small minority" player reporting in. I used to own a POS in LS, have lived around POS'es in 0.0, left when Aurum happened, returned to join a group of dedicated W-space players. I realize how much more the overdue promised revamp is needed.

This is just broken functionality, fixing it doesn't even need balancing and implications audit. Of course, a major revamp would be desirable and welcome but, in the meanwhile, please make it bearable for those in the "small minority" that are dependent on this old and broken system.
warfreky
Safety Hazard
#1693 - 2013-01-17 21:45:19 UTC  |  Edited by: warfreky
My corporation and i live in a wh so pos's are basically the center of our life out there. so give them the love they deserve!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
there a whole damn community centered around them.
Toterra
Parental Control
Didn't want that Sov anyway.
#1694 - 2013-01-17 21:48:12 UTC
Personally I never use POSs. They are so flippin terrible I refuse. So yeah, it doesn't affect me.

Of course if they weren't so bad then maybe I would use them all the time....
okst666
Federal Navy Academy
Gallente Federation
#1695 - 2013-01-17 21:48:35 UTC
x posrevamp

[X] < Nail here for new monitor

Altessa Post
Midnight special super sexy
#1696 - 2013-01-17 21:49:02 UTC
+1 for POS fix

POS are an important part of EVE. Even the smallest corp of losers dreams about having a POS.

Please, think about the use cases you would have as a POS owner in a corp and fix the security model.
Allowing a POS to be a small market hub with restricted offerings would be a plus (e.g. different prices for different alliances/corps/standing).

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

Callduron
Dreddit
Test Alliance Please Ignore
#1697 - 2013-01-17 21:49:31 UTC  |  Edited by: Callduron
Eve is a game of long term goals and for many Eve players our aspirations involve some form of POS-based gameplay even if we're not currently running POSes.

T1 manufacturers may dream of a day when they become inventors.

High sec mission runners may be building up resources and skills to move out to nullsec and join the great wars over moon poses there.

Players may intend to go into unknown space where they'll be based in POSes. Not just for the fabled amounts of isk but we've also seen groups like Verge Of Collapse pioneer a new form of pvp based on raiding nullsec from W-space.

Now I'd particularly like to touch on Nullsec and the role of POSes there. Success in nullsec is currently based on ship to structure pvp and it's utterly dull. Deals are made before space is invaded and once you see a blue wall of, say, PL + Test + Raiden rolling towards you it's pointless to undock. Your "defence" is how boring they find it to kill all your structures.

Imagine a sov system that rewarded active defence without depending on it. 100 Drakes orbiting a defensive station that gives strong defensive bonuses to the ships outside it, enough to make blobs think twice. That's the game everyone in null wants, the game we could have if POSes are revised in the right way - so that player owned stations set up for close range ship support would encourage undocking to fight for your corner of the universe.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Tecear
Deep Core Mining Inc.
Caldari State
#1698 - 2013-01-17 21:49:48 UTC
As a "Small Minority" of eve players who wormhole this is ridiculous. You pour tons of development capacity into FW, Incarna, and bounty hunting but yet when it comes to use living in wormhole space (which was introduced in your most successful expansion ever) we remain neglected. I have seen corps destroyed by thieves which could of been prevented had POS'es been setup properly. I have to put up daily with a horrible age old system of living which significantly reduces my quality of game play. I speak for all of us living in POS'es when I say do not shelf this for another project!
Nayadh
Exploration Frontier inc
Tactical-Retreat
#1699 - 2013-01-17 21:50:42 UTC
CCP, you don't want to make the POS rewamp ? Only little adjustments ? Well, do so then ! It's a good solution if you want to.. kill your game ;o
Mereden
Space Lizards
#1700 - 2013-01-17 21:52:25 UTC
Another vote for spending time on POS rework - I've never managed one or set one up myself but every single time I move out to low or null sec they're the main coordination point for *everything*. Making them more capable, easier to manage and potentially adding smaller scale installations for individuals or small corps would make a huge difference to everyone other than those sitting in hisec spinning ships.