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POSes: I am a small portion of the community

First post First post
Author
Draven MCcloud
Deep Core Mining Inc.
Caldari State
#1621 - 2013-01-17 20:44:38 UTC
I did not read every post here so if repeat some stuff i guess thats for the better.....Yes we definitely need revamp to POS's..i have been running a tower for over 2 years by myself and i am now a ceo of a corp and managing Pos roles is a pain in the ass and you cant make it secure for everyone to use,,,,So i think making the corp hangar act like a station hangar would be ideal +1 also a little work on corp roles in general may be a fix,,,,,My 2 cents
Blaart TiwkcufFoobar
Zat's Affiliated Traders
#1622 - 2013-01-17 20:45:12 UTC
Dunno why we're acting in any way surprised about this latest news.
+1 and bitterly dissapointed but definitely not surprised
Alderrin
Perkone
Caldari State
#1623 - 2013-01-17 20:45:17 UTC
Quote:
Outrageous u-turn CCP!

Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.

We don't want the whole company for a whole expansion.

We don't even need a whole new pos system.

WE NEED SECURE SHIP STORAGE.

Please give us access control lists on Ship Maintenance Arrays!


As usual our fearless leader puts it in perspective.
silens vesica
Corsair Cartel
#1624 - 2013-01-17 20:46:00 UTC
Kelduum Revaan wrote:
Lady Zarrina wrote:
If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality.
I like this idea.

It could be Aurum only, and introduce "Pay To Whinny".

I need to clean my monitor now.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Paikis
Vapour Holdings
#1625 - 2013-01-17 20:46:28 UTC
+1 for fixing POSes. The current implementation is AIDS!
Fassandra Truespies Arzi
Royal Amarr Institute
Amarr Empire
#1626 - 2013-01-17 20:46:33 UTC
+1

CryCryCry
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#1627 - 2013-01-17 20:47:15 UTC
CCP Unifex made a very wrong conclusion. How many corporations are going to have a pos(s) ? Most of them. And the most of the active players are in corporations.

Yes there is only a small portion of people the in corporation directly dealing with pos, but they are at the level of corporation management.

If you burnout/**** off the management people, or at least refuse to give help to them, then many of them will work ineffectively and all the players in the corporations will feel bad.
MrBrookes
Dead's Prostitutes
The Initiative.
#1628 - 2013-01-17 20:47:53 UTC
Fix the POS's
Ivor Spacehopper
Garoun Investment Bank
Gallente Federation
#1629 - 2013-01-17 20:48:27 UTC
Just get rid of PoS's altogether if the code is not gonna be sorted out
needwaffles
Pator Tech School
Minmatar Republic
#1630 - 2013-01-17 20:49:08 UTC  |  Edited by: needwaffles
Why doesn't CCP just cancel the summer expansion and get the full POS fix out for winter 2013? CCP could have some kind of vote or something to see if everyone would be ok with that. Better to get the POS fix this year than have to wait till 2014 or 2015 to have the POS system the way we want it.
Multiple Mus
Hounds of War.
#1631 - 2013-01-17 20:50:44 UTC
+1

Fix them!!!!!
Kyra Taron
Garoun Investment Bank
Gallente Federation
#1632 - 2013-01-17 20:51:01 UTC
+1, pls look at the POS
Alx Warlord
The Scope
Gallente Federation
#1633 - 2013-01-17 20:52:34 UTC
Kelduum Revaan wrote:
Lady Zarrina wrote:
If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality.
I like this idea.

It could be Aurum only, and introduce "Pay To Whinny".


Worth reading trough the 1611 posts just to read this!!!!

EPIC!!!!!
TheSwelk
Benevolent Dictatorship
#1634 - 2013-01-17 20:52:56 UTC
I'm a small-time highsec industrialist (among other activities). I spend half of my industry time flying ingredients back and forth between the different labs and construction arrays of my POS.

Things I would like to see in a revamped POS system:
-single inventory system for all of the stuff stored at a POS
-improved UI for managing jobs at a POS
-more fluid transition between fast-but-material-inefficient arrays and "standard" arrays (example: there's no material-efficient way to make tech 2 ships in a POS array)
vikari
Deep Core Mining Inc.
Caldari State
#1635 - 2013-01-17 20:52:57 UTC
CCP Unifex for being the man that got CCP back on line from a major blunder in 2011. I think you should consider just how much of a role towers play in this game. Empires in nullsec and even industrial empires in highsec rely on these. Everyone from the super cap pilot down to the miner is effected daily buy their use. 0.0 battles resulting in billions of isk lost have been fought around POSs even after the sov changes. It was the tactical use of POS's that made the final stages of CFC's stand against the DRF and friends.

Honestly if you don't realize how much POS's play a role in the instigation of war, industry, and growth both personally and alliance then you've lost sight of what you saw in 2011. The players have demanded you seriously look into POS's and to say you don't see enough value in the time you'd spend on them is blindness.

You want to change something that effects almost every aspect of this game? Every region? Every career? Change POSs. Make them something new.

I dear anyone to list everything a POS does for different players, and how it's used for different careers and then ask yourself how many people are effected by them on any given day of EVE!
Boffinalex Ahishatsu
Lom Corporation
#1636 - 2013-01-17 20:53:43 UTC
Woah, fix them now :D
Vordak Kallager
Descendance.
GoonSwarm.
#1637 - 2013-01-17 20:54:22 UTC
+1, supported.

Sa souvraya niende misain ye.

Lupin Mabata
Universal Privateers and Bounty Hunters
#1638 - 2013-01-17 20:54:59 UTC
Posting.. Would love to see a modular POS system and was waiting for it! :D
Matthew
BloodStar Technologies
#1639 - 2013-01-17 20:55:13 UTC
Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed. But I would assume that at some point there are going to have to be some big step-change projects. If nothing else, the way CCP have been describing the POS Code for years now suggests that any significant change will have to come with a complete ground-up rewrite of the underlying POS simulation engine.

I guess what I'd like to see is that, ok, things are going to have to come in stages, but these are the stages, and the final vision is still intact. I guess I'd like to see something like:

1) Write a new POS simulation engine that can run the existing POS, but is also extensible and flexible enough to handle the rest of the plan (a bit like how Crimewatch seems to have been done). While this wouldn't immediately get rid of the existing POS difficulties, it would presumably at least eliminate some of the bugs and general reliability issues. If this new simulation engine could run both existing and new POS mechanics, it would also give more options for managing the transition (which is presumably a big concern in all this)

2) Start to develop small starter elements of the new vision. Quite where this starts is open to debate, but something along the lines of previous "Homestead" proposals might work in terms of being small enough in scope to be a step along the path (e.g. simplified access control, no need to tie into sov etc, small number of new art assets). This might also be a good fit for the goals of encouraging bottom-up economic activity in null, usage of space etc in conjunction with other changes that could form one of the coherent themes being looked for.

3) Build up and out, migrating existing functions from POS and introducing new functions in a series of steps alongside other supporting changes in key themes (e.g. overhaul the manufacturing, lab and refining arrays alongside any changes to Outpost facilities and measures to address the issues of mineral supply in null).

4) Eventually everything has been modularised, everyone has swapped their old POS arrays for the new stuff, lots of new people are running new structures that deviate from the narrow traditional POS paradigm, which is enabling far more, and more interesting, gameplay across all areas of space, impacting on everyone, not just those actually fuelling the POSes.


My main concern with what I read in the minutes about this was seeing these changes being downshifted with language like

Quote:
only affect the group of people who manage POSes


This seems to be in direct opposition to the very encouraging talk elsewhere about focusing on Enablers and Instigators, such as:

Quote:
the 10000 combined instigators and enablers become as equally valuable as the much larger lurking population
.

POS in their current form are already both providers of enablement, and targets for instigation. Improving and expanding them would multiply that impact significantly, while also directly supporting other changes to achieve the wider goals and themes being looked at. And while those goals won't be achieved just by sorting out POS, I don't think they can be achieved wihout sorting out POS.
Kusum Fawn
Perkone
Caldari State
#1640 - 2013-01-17 20:55:52 UTC
Seriously, **** the art department. I just want POS's to be functional.

all the rest of the crap that they need to be shiny has been useless **** that we complain about for months.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.