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Jita Park Speakers Corner

 
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POSes: I am a small portion of the community

First post First post
Author
Schadenfreud
Republic Military School
Minmatar Republic
#421 - 2013-01-17 11:47:29 UTC
CCP would be insane to think that a POS revamp isn't necessary or that it would not bring new blood to the game. The system as it is now is completely unapproachable for all but the most insane player. This needs to change to be more accessible.
Raging Beaver
Republic University
Minmatar Republic
#422 - 2013-01-17 11:47:44 UTC  |  Edited by: Raging Beaver
Posting +1 for POS improvement.

POSes are now used AFAIK for the following reasons:
1. Hiding supers
2. Building supers
3. Storing supers
4. Hiding bots
5. Extracting moon goo
6. Processing moon goo
7. When a corporation lives in a rented space and can't afford a station and lives nowhere near one.
8. Researching blueprints.
9. Living in WH
10. Anchoring JB's/Cynogens/Cynojammers

Please note that from the above scenarios only 4, 7 and 8 are those that do not REQUIRE a pos. Meaning POSes are used generally only when there are no other options. Setting up of the POS under current mechanics is stupid (being delicate here). Industrial capabilities of a pos are generally pathetic (maybe apart from the mentioned research and super-constuction). If you're not willing to acknowledge that POSes need a thorough rework (and please don't let Greyscale anywhere near it, he'll just improve it in his own particular style, probably by making everything 50% worse and taking the forcefield away) then maybe just take the POS-only activities to the outposts and just leave it as an anchorable forcefield. Won't be much different.
Tippia
Sunshine and Lollipops
#423 - 2013-01-17 11:48:54 UTC
SLOPS may be a corp of only four, but that's still 100% interaction and “being touched by” a POS revamp.

Hell, the entire reasoning is circular since one of the key things about such a revamp would be to make more people interact with them. They're basically saying “we haven't achieved our goal before we start, so therefore we won't try to achieve it”. Ugh
kajorian
Viziam
Amarr Empire
#424 - 2013-01-17 11:49:40 UTC
Please Fix!
Setsune Rin
Ministry of War
Amarr Empire
#425 - 2013-01-17 11:50:31 UTC  |  Edited by: Setsune Rin
As a wormhole dweller i wish to stop having to bash my head against these antiquated mechanics


at the very least give us a new module with a private hangar and item storage that is NOT m3 limited
that would solve a lot of wormhole headaches

they still need a total rework....but some iteration is absolutely required
Liner Xiandra
Sparks Inc
#426 - 2013-01-17 11:50:51 UTC
This needs to be done, clear and simple.
Madlof Chev
GoonWaffe
Goonswarm Federation
#427 - 2013-01-17 11:51:48 UTC
Every time a goddamn POS goes skynet

Every time a logistics director burns out

Every time someone like me wants to set up a POS but decides it isn't worth the effort.

that's why a "small section of the community" uses POSes - I'd love to but I'd rather shoot myself in the face. fix that ****
space chikun
Viziam
Amarr Empire
#428 - 2013-01-17 11:52:48 UTC
Not empty posting. Do I need to log in all 4 accounts and reply for CCP to get the message?

NO ONE USES POSes BECAUSE THEY SUCK SO BAD YOUR WILL TO LIVE GOES AWAY AFTER A DAY OF MAINTENANCE.
Preddz
The Scope
Gallente Federation
#429 - 2013-01-17 11:52:55 UTC
I don't use POS's personally at this time but hope to in the future. However; I do know that they need fixing.
McBorsk
Multispace Technologies Inc
#430 - 2013-01-17 11:53:01 UTC
Pos users unite!
Capqu
Half Empty
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#431 - 2013-01-17 11:54:02 UTC
I like how the reason for not fixing them is because "not enough people use them".

I wonder why no-one uses them Roll
Caneb
Hedion University
Amarr Empire
#432 - 2013-01-17 11:54:43 UTC
Marc Scaurus wrote:
Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now.


I'm one of these. I would do reactions, and have in the past. But currently my towers are collecting dust in an alt corp's hangar, because managing multiple towers under the current system is just too annoying.
space chikun
Viziam
Amarr Empire
#433 - 2013-01-17 11:54:45 UTC
Note that the "small section of the community" just happens to be the most masochistic of EVE players.
Jason Xado
Doomheim
#434 - 2013-01-17 11:54:54 UTC
I for one was really, really looking forward to the POS revamp. I am pretty disappointed by the news.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#435 - 2013-01-17 11:55:08 UTC
I know we have the CSM etc, but CCP can you please select a small number of people who have to use and manage pos's on a daily basis.

4 people at most.

Please include some of us who write code for a living so because we have an understanding on the difficulty in implementing specific features.

Some of us could write most of the code and story cases you need, and all you have to do is make some new graphics and modules,
We get its going to take a while, that's why some of us have been deterministic patient.

We don't want to break existing things, so how about we build a new system, that doesn't touch the existing code.
It may borrow the fuel mechanics and may use the existing anchor based defence system. these how ever will be recoded and bug checked and have test cases written before committing... they would also be implemented modularly so they can be changed easily at a later date.

Done right we would be mostly happy with starting with a limited feature set that accomplished a basic set of goals, and then over some time and possible refinement, new features could be integrated.

I have to agree with a number of people I know in that a whole new iteration that immediately replaced existing pos's is going to be totally broken or is going to be the complete opposite of what people had in mind.. and if you thought burn jita was bad, I really don't think you'd recover from the unsubs, because the unsubs would mostly be the people you determine to be enablers.



space chikun
Viziam
Amarr Empire
#436 - 2013-01-17 11:56:44 UTC
Screw it, I may make this my "do it or I cancel" issue. I've waited 6 goddamn years for a POS revamp, only to have this **** pulled. Seriously, how stupid do you have to be to think that "low usage" means "no one wants this".

IT'S LOW USAGE BECAUSE THE SYSTEM CURRENTLY SUCKS.
FistyMcBumBasher
State War Academy
Caldari State
#437 - 2013-01-17 11:57:30 UTC
It was stated in the dev blog where you talk about your plans for 2013 and beyond, you mentioned that you wanted to touch on themes that would affect all players. I think that poses would be a good place to start.

From here you can see that your plans from 2013 include changes to sovereignity, poses, PVE, balancing and exploration. Yet in the minutes it was stated that because such a small player base uses poses, they were earmarked as a large priority.

Could it be that the playerbase that know's about poses is so small because it is so counter intuitive and an extremely large PITA. A revamp to poses could affect Sovereignity, pve content, as well as ship balancing (boosters inside the pos, being forced to always have a pilot inside of a supercapital). As a bonus, you create player driven exploration where you go around looking for poses that are not fueled properly or go exploring for capitals outside of pos shields. This could also be tied into 0.0 to give some small gang objectives (destroy and loot enemy pos modules, steal refinement products etc.)

On top of this, people use poses in high sec, lowsec, 0.0 and in wormholes. So literally every single type of player can potentially be affected by this.

Hosiden
Ministry of War
Amarr Empire
#438 - 2013-01-17 11:57:35 UTC
Fix it!
Greig Hul
Aliastra
Gallente Federation
#439 - 2013-01-17 11:58:15 UTC
+1 from me. Do the POS thing please.

Seagull and Unifex would do well to walk a mile in our shoes before condemning us to another 4 years of Soon(TM).
Tzic
Caldari Provisions
Caldari State
#440 - 2013-01-17 11:58:59 UTC
DJ Rubbie wrote:
Would appreciate some changes that will make onlining pos modules less painful. I wish there is a way to avoid babysitting modules, maybe even select all and online, and accumulate all the timers so they are onlined with the standard timers. So onlining 30 pos guns will take an hour much like it does now.

Also, making pos work easier would increase fuel consumption, thus creating demand thus more economical activities, which can never be bad for EVE.



Imagine a world where you could go to an existing tower and save the setup.

Location of anchored objects
Fore field settings
Reactions
The works

Then you could go to an unclaimed moon, push out a tower and vomit out all of the modules, push a butan, and everything snaps into location with settings already applied and each module anchors and onlines one by one.